Watching a co-op LP, one autist is telling everyone else what to do and where to go, interrupting bantz and exploration, apparently has some kind of map with listing of what's coming up ahead.
As a game developer, how do I stop such people from playing my game?
Isaiah Allen
You don't. I'm sorry.
Parker Wood
>Watching LPs
Joshua Cruz
Research my man
Connor Edwards
If you're a game developer, show us your game.
Andrew Cox
>"Here's my game, I don't want you to play it if you're an ass-clenched ass burger" No thanks
Owen Wilson
different modes/server rooms for different playstyles
Brayden Bailey
No, I don't want shitty people to play my game. I would rather refund them and disallow them if I could
Hunter Murphy
Make it a popular game
Anthony Carter
Fuck off and write a book then , games are about choice.
Anthony Adams
I had a somewhat similar problem, I don't want people who are bad at my game to play it, so I introduced some lag if the player failed at a certain number of metrics
If you can somehow measure what it takes to qualify for you as a shitty player than you can sneakily ruin the experience of playing for them in this way
Hudson Evans
Implement features into the game that triggers their autism so bad it stops them from playing it. Shouldn't be too hard to fo.
Oliver Taylor
My game isn't. I don't want shitty people to play it. Is this a problem for you?
Jackson Davis
Your game isn't what? A game?
Wyatt Martinez
Pretty good, not sure how I'd measure it though, that will take some thought
I've thought about this but again not sure how to do it exactly.
It will take some thought for sure.
Dylan Williams
unless you're going to personally interview every potential player and giving them access you can't do shit.
Noah King
isn't "about choice" whatever the fuck that means.
It's kind of an open-world farming sim type thing. That doesn't mean I want shitty people to play it.
Sebastian Watson
So what , you are going to publish the game without playing it yourself or will you stop shitty people from playing AFTER you finish it?
Connor James
I'm already thinking of ways to degrade the gameplay of people who I don't want to play it, just gotta think of metrics for figuring out if they're a shitty player or not.
It's not impossible. Thanks for the idea Sup Forums
Lincoln Carter
You can't stop someone from watching a movie. You can't stop someone from reading a book You can't stop someone from looking at a painting.
Why would a game be any different?
Joshua Morales
But none of those have telemetry. My game has telemetry. I don't have to put up with shitty people playing my game badly, and why should I have to?
Oliver Williams
restricted access can be applied to everything
Alexander Watson
>play game badly >oh no your save got corrupted, shit, I'm so sorry about that, file a bug report I'll get right on it
Samuel Gray
You are talking about filtering peopl eeven before buying the game. That's tricky and not game-design related.
Unless you keep updating it 25/7 or you make a 10 year leap in AI then a player can simply find other ways to bypass your telemetry checks.
Hell , people could just pirate your game (assuming it's good enough) and crack away the checks alltogether.
Colton Baker
Don't release your game to people who will leak it and allow people to make faqs for it.
I.E.
Don't be a faggot and release your game in Japan a year before you release it everywhere else.
Don't be a faggot and send your game to "journalists" hoping that the positive coverage will increase sales.
Don't be a faggot and do early access
Don't be a faggot and have the top 1% of your playerbase do a beta for your latest expansion before it goes live.
So, basically, pay for your shit and release a finished product. Don't release your game until it is 1.0 and pay for fucking game testers.
Also, don't release a game where an image like this can beat your game.
Charles Thomas
dont sell the game.
Justin Bailey
That raises a good point, I could disguise the data and make the degraded gameplay hard to notice.
Jonathan Rivera
Doable but will take ages to filter out the false positives.
Adrian Bell
It comes back to what kind of metrics to use I guess.
Thanks for the ideas Sup Forums, gotta think on how best to implement this
Robert Price
If you make the game available for anyone to purchase, shitty people are going to play your game. You can give it an age rating, you can up the price to filter people, but shitty people are going to play your game. And then they are going to make annoying let's plays of it
Unless your game is bad and no one notices or plays it.
You can't filter people from playing your game. You're retarded for thinking it's possible outside the suggested parameters
Nolan Martinez
I happen to disagree. But that does give me the idea of looking for LPs of it and ruining the experience for people who show themselves to be shitty players
Christopher Brooks
You can disagree but making your game available to the public means shitters will play it. I can disagree about the sun coming up.
Kayden Clark
you are the worst dev ive seen kys
Ryder Lewis
If I don't want shitty people to play my game why should I have to let them?
If I'm clever enough with the telemetry I can ruin the game for the people I don't want to play. I'd gladly refund if they ask.
David Jackson
Make it so your game requires skills. These people don't play hard games.
Parker Sanchez
You could be upfront and put a popup in that offers them a refund for not playing anymore
James Watson
I've debated on that too but I think it would raise too much controversy. I'd rather them just stop playing.