>First of all, most people don't even really understand the way that the network code works. For example, the server does tick at 60Hz, it's the client update rate that is lower. That just shows a general misunderstanding.
>I think players have latched onto server tick rate as being the reason that certain things happen. One of the things that players are upset about is that if they get shot, where they perceive they were behind a wall, that this is a problem with server tick rate. Certainly there are contributions that could happen with both the server and the client update rates that could cause something like that to happen, but usually, in most cases, you're talking about latency.
>The other thing that we did, after that video, is we actually added what is called a 'high bandwidth option' to our custom games, that allows players to play at a 60Hz update rate. It's kind of ironic that they're demanding it, it's in the game and playable, and right now we're seeing about 0.08 per cent of all matches that take place in Overwatch are actually using the feature.
>Right now, for example, what we've seen is that it wouldn't work for about 20 per cent of our users. That's a problem we can solve if we get more testing on it, but we couldn't just put it live. As you know, we announced that number of seven million players last week. The last thing we want to do is take 20 per cent of those people and tell them you can't play Overwatch anymore because people were angry on the forums and we flipped the switch and added this thing.
You don't want more than 20 tick. You think you do, but you don't.
>playing against people in your same area >latency
I have never been shot while behind a corner in Counter Strike.
this just makes me want to demand a refund.
Jason Long
>If you kill someone it's because of the tick rate >If you die, it's because you're bad Why did anyone even get hype for Blizzard again?
Lucas Cruz
>The other thing that we did, after that video, is we actually added what is called a 'high bandwidth option' to our custom games, that allows players to play at a 60Hz update rate. It's kind of ironic that they're demanding it, it's in the game and playable, and right now we're seeing about 0.08 per cent of all matches that take place in Overwatch are actually using the feature.
This basically says "I don't know why you retards are whining, a whole .08% of games do the thing you want! Isn't that good enough?" That's incredibly insulting to customers and idiotic in general.
Alexander Mitchell
And the bad part that retards will buy into their shit.
But the game reeks of console shooter.
From bad tick rate to shit hitboxes.
David Powell
I am waiting for the cucks defending this
>inb4 how can 20 ticks be real if ticks aren't real
Joshua Miller
>The other thing that we did, after that video, is we actually added what is called a 'high bandwidth option' to our custom games, that allows players to play at a 60Hz update rate. It's kind of ironic that they're demanding it, it's in the game and playable, and right now we're seeing about 0.08 per cent of all matches that take place in Overwatch are actually using the feature.
That's because nobody fucking plays custom matches, they do quickplay because you haven't incorporated a ranked system yet you daft cunt.
Oliver Turner
>tfw not a networking expert so you cant really talk shit at what hes saying someone whos smart make an argument for me
Jose Edwards
>your house is on fire >it actually isn't, you don't understand thermal dynamics and perceive that it's on fire because the roof collapsed in and you're just saying its because of the fire because you don't know what actually caused that to happen
Nathan Hughes
>u sya u know the tick rate, butt u dont
Jayden Sullivan
Do you get exp from doing custom matches? That might be a large factor too people want the higher tickrate but don't want to give up progress on loot boxes.
Nathan Jones
Are people surprised that a casual fps also has casual netcode
Josiah Harris
just say 20 tick is a stylistic choice :^)
Jaxson Russell
It's a feature
Brody Fisher
The tick rate measures how often the server updates per second
higher tick means more updates which means last second or clutch movements are recognized sooner than if they were lower.
Imagine if it were one tick a second. You stand up and crouch. Your opponent has a whole second to respond to shoot you in the head and kill you before the server info updates with 'you have crouched'.
It's a serious problem concerning quick reflexes and movements and in something, which I imagine Blizzard wants, that might be played at a 'professional' level that shit has to be as high as possible.
Brayden Richardson
>Sup Forums can't refute his argument in the last paragraph lol
Austin Lee
Nope, no exp at all.
Aaron Baker
Because it's not really an argument.
> We could try to feed everyone in the room, but then we'd have to tell 20% of the room that they can't eat any spaghetti. > What? Cook more spaghetti? Ludicrous, you think we're made of m- oh.
Jonathan Smith
>20 percent of players can't handle 66 tick clientside How are they even running the game?
Jaxson White
>can't refute.
Nigga even on official forums people are bitching about getting shot through the walls.
They are just a bunch of jews that don't want buy good servers.
Fucking quake have better netcode than this. And I remember play in a 56k modem.
Jonathan Ramirez
How would changing the tick rate stop people from playing? Are they catering to dial up users?
Charles Sanders
>it's a food analogy lol
Joseph Phillips
>Right now, for example, what we've seen is that it wouldn't work for about 20 per cent of our users. That's a problem we can solve if we get more testing on it, but we couldn't just put it live. As you know, we announced that number of seven million players last week. The last thing we want to do is take 20 per cent of those people and tell them you can't play Overwatch anymore because people were angry on the forums and we flipped the switch and added this thing.
THANK YOU BLIZZARD No seriously thanks, I live in a country that doesn't have server support and the shitty tick rates have made the game completely playable for me.
Brody Morales
> what we've seen is that it wouldn't work for about 20 per cent of our users
Interesting dilemma. I wonder how said 20 percent even experiences overwatch to begin with. Is this a networking or hardware issue? Said 20 percent, are they going to be marginalized through patches anyway, or will there be no updates to the engine because of them.
Either way every developer is between a rock and a hard place when the issues of lag and tick-rate seem to come up.
Isaac Gutierrez
Ok, here it is in a non-analogous sense.
> We could try to make all of our servers 60 tick, but then 20% of our players wouldnt' be able to access the servers because there wouldn't be enough > What? Run more servers? Ludicrous, you think we're made of m- oh.
Isaac Parker
That's like saying Oh I can't play graphic intensive games on my windows 98 toaster. The dev's shouldn't pander to 80% of the community with their neckbreathing, basement dwelling, forum trolls, instead they should make it to where the 20% of people who haven't updated Adobe because they think it's a virus, who still use AoL, and play flashgames on newgrounds are able to play the game.
Eli Hall
I know this is a lie, because guns in Counter Strike have penetration through certain materials. Thin steel, wood, and so on. You can and probably have been shot around a corner in Counter Strike. By someone not using cheats. Someone like me, who has shot people around corners and through walls.
Henry Barnes
I'm not really sure if it's a server thing. I think it's more of a, "people have crap internet" thing
Ethan Wood
Low tick rate benefits retards with high ping but fucks everyone with high ping.
This makes me wonder how they want this shit be a competitive game? Even fucking dota have a decent tick rate in non competitive matches.
Jason Hughes
Maybe you should work on getting out of your shithole before you waste time in videogames and ruining things for other people.
Brandon Taylor
What's insulting about telling people they aren't using the thing they are asking for?
Hudson Myers
Let the tryhards get refunds, it's once again a case of the vocal minority trying to bring elitism into what was intended to be a casual game.
These are the same fuckheads that ruin every other game with their fantasy of becoming a professional e-sports player.
Nathaniel Rogers
I don't think you play Overwatch.
He's saying there is an option in Custom Game mode to alter the tick rate. He then said that only .08 % of matches use the increased refresh rate.
This is probably because: A) Fucking Nobody plays custom matches, you don't get XP. B) That .08 percent is probably including all game modes, including Quick Play and Brawl which people actually use.
Custom Game is for groups of 12 who want to play 6v6, or groups of 6 try hards who think this is an E-Sport. No one is using it.
Anthony Jenkins
>cuckwatch
Parker Adams
>Even fucking dota have a decent tick rate in non competitive matches. Yep. Dota has a tick rate of 30. Overwatch has a lower tick rate than a MOBA.
Nicholas Rogers
>waa people aren't allowed to be better than me
Alexander Sanders
Sorry buddy I paid my money just like you and blizzard didn't region lock the game.
If they didn't intend for me to buy it they shouldn't have sold it here.
Tyler Davis
>Low tick rate benefits retards with high ping but fucks everyone with high ping.
The experience is shit with high ping anyway, so who cares?
Ryder Morris
That thing that crashes 90% of games that enable it, and is only available in a custom lobby system that requires you to invite 11 other people to play with you.
Wonder why people aren't using it...
Benjamin Thompson
Makes sense why there's .008% playing custom games then.
Luis Clark
:(
David Scott
> It's kind of ironic that they're demanding it, it's in the game and playable, and right now we're seeing about 0.08 per cent of all matches that take place in Overwatch are actually using the feature.
Go fuck yourself Blizzard. Obviously no one is using the feature because no one wants to play custom games, they want to play against OTHER PEOPLE
Bentley Martinez
You also can't just search for custom games, you have to manually invite 11 other people if you want a full game.
Kayden Taylor
>right now we're seeing about 0.08 per cent of all matches that take place in Overwatch are actually using the feature. That's because most people can't get 11 other people to play with/against. People are asking for a better online experience in ALL game modes and Blizzard are acting like retards
Daniel Flores
Translation: 20 Tick rate is the minimum we can get away with thanks to our cupboard-sized hitboxes and people will eat that shit up anyway
Anthony Bell
>We implemented "high bandwidth" after that video that does 60hz
It also only does crashing and restarting the match every 30 seconds - 2 minutes :^)
You didn't fucking release shit, but utterly broken shit, as a reactionary measure to save face. Also it is server update rate at 20 tick, it was fucking measured using networking tools, that's how we know.
Ethan Jones
>Go around a corner and into another room
>Get hooked by roadhog and pulled through 3 wall to him
>Watch myself get kills on people running around a wall while popping ult as 76
Seriously, there are some times the tick rate is excessively noticeable. There is no excuse
Mason Barnes
>The other thing that we did, after that video, is we actually added what is called a 'high bandwidth option' to our custom games, that allows players to play at a 60Hz update rate. It's kind of ironic that they're demanding it, it's in the game and playable, and right now we're seeing about 0.08 per cent of all matches that take place in Overwatch are actually using the feature.
>its available through a function that requires a person to organize a party of 12 people and hardly anyone one uses it. Clearly it's not that highly desired.
Bentley Bell
>Expecting Blizzard to recgnize their mistakes and fix their mess unless their back are completely against the wall. BWHAHAHAHAHAHAHAHAHAHAHAH
Noah Cooper
Read the text you retards. 20% of players their clients crash when running at 60 tick. They need to fix that first.
Ethan Parker
It also reminds me that blizzard is salty as fuck because dota2.
There's also the fact that ticking the option for custom games causes the game to crash. You literally can't play using it.
Sebastian Allen
Plot twist : It's not going to be fixed.
Dominic Lewis
>it wouldn't work for 20% of its users >we have 7 million users playing, the last thing we want is this unspecified select group of people to not play our game what the fuck?
Jackson Evans
100% of players suffer from the SERVERS crashing and restarting matches before it even begins (set-up phase) because it's unstable as fuck.
Logan Phillips
You all fell for the blizzard meme
Now prepare for the long dick of AAA up your ass for the 7th time
When will Sup Forums learn?
Easton Brown
>We didn't use 60 tick because we're too incompetent as developers to actually functionally incorporate it.
I see why they don't want to speak plainly. That's pretty embarrassing.
Camden Moore
This seriously
Just look at StarCraft 2. One of the most popular eSport/RTS games out now and two years later STILL no LAN
Owen Phillips
This isn't even a fucking argument. They're just blatantly lying and manipulating information to work in their favor.
Carson Nguyen
this has to be a false-flag
Luis Ortiz
Scrolled down and saw the following: By including consoles statistics, consoles are causing 20% of players using the mode to crash because THEIR MACHINE is on a crap connection and fumbles the higher update rate because of Sony/Microsoft limitations.
wew lad
Caleb Morris
Haha, why my 20 tick of course!
Joshua Gonzalez
>most people don't even really understand the way that the network code works Already dropped.
James Smith
WOW who would have thought? I guess they have also a ready excuse for the retarded hitboxes. baby tier game is going to stay baby tier. have fun in your paddling pool I guess.
Gabriel Murphy
That has nothing to do with tick rate and everything to do with your shitty internet.
Kayden Edwards
Thats why you should never put crossplay or some shit with consoles.
Colton Richardson
I don't know why anyone thinks Blizzard is good. Not just this game, Heroes of the Storm still has the client trace every single action of every single player in the game until you've reconnected. Disconnecting for 6 seconds takes almost 2 minutes to get back into the game and it takes so long to reconnect that by the time the game catches up with your original time it needs to catch up to the 2 minutes it spent reconnecting you.
Ryan Torres
Post yfw you are alive to witness overfags experiencing buyer's remorse
That is not a 20 tick problem but a hilarious glitch.
I also love it when people post killcams as reasons why 20 tick is shit. Killcams will always never be good evidence of why 20 tick is shit.
It is shit, but don't use killcams as evidence.
Jacob Sanchez
Except blizzard is the one paying to set up and cultivating the game as an esport. Just like how they bought HotS a competitive scene without the game being set up for it or gaining it organically like pretty much every other major esport has.
Josiah Kelly
...
Hudson Clark
>........... >Google I just threw up in my mouth and laughed it all over my chin and shirt.
Sebastian Evans
Searched the article and found this
>Fast and responsive >Literally everyone moves at more or less the same speed and there's no sprinting >Killcams aren't common
Holy shit
Asher Jenkins
Explain this to me because I have no idea what the fuck is going on.
Julian Flores
...
Matthew Hall
Should have poo in the loo then, too late now. RIP user.
Mason Jackson
So, the tl;dr is I don't even know what is this game is about and how to play this game?
Cameron Scott
getting shot behind walls is zero-ping lag compensation and has been in shooters for 15 years
getting killed at the same time you kill someone else with hitscan weapons is tickrate dashing then being teleported back to before your dash by mcree is tickrate
Nolan Parker
>I-it's not our fault, everyone just has shit internet! Mean while other FPs online games with more people are doing fine.
Caleb Moore
Shadowplay fucks with model loading sometimes because it uses the graphics card. It has a habit of gobbling up all the vram and a lot of games nowadays use texture streaming.
It only happens sometimes.
Cooper Cook
From the chosen representative for Blizzard, yeah. If they wanted fast and responsive, almost every offense class would be about TF2 scout's speed for a start.
Ayden Harris
So not only is it a broken feature. Shit like this is fucking dumb.
Eli Nguyen
Spot the underage
Isaiah Fisher
It's literally explained toward the top of the thread. Lurk moar faggot.
It was also quite obvious this was going to be the most PC, inclusive, family friendly game Blizzard has produced.
If you thought the low refresh rates, countless insta-gib mechanics, and idk the entire fucking aesthetic of the game was for no reason, then you should get a fucking clue.
You bought into the hype and Blizzard got your money. They probably get a couple extra shekels from you buying their loot boxes.
Brandon Jenkins
>implying it isn't just From being shit
Aiden Garcia
That's started to become a problem for my 780.
Should last until 1080ti though
Jacob Flores
>implying i'm going to deny From's incompetence. 1 step ahed of u kiddo.
780 is what I have too.
Caleb Jones
Does Blizzard not have a PR department? They could have said this in a much less-inflammatory manner, but everything they publish just comes across as, "We know what you want, you're all just entitled manchildren, shut the fuck up and eat your shit."
Which is TRUE, but shouldn't be coming from the mouth of a multimillion (-billion?) dollar company.
Leo Gonzalez
the game is flat out unplayable with high ping because it starts making you bounce around all over the goddamn place
Ayden Allen
That's especially ridiculous because even LoL can drop you at the point you left. That means Blizzard is somehow more incompetent than the guys who programmed spells with invisible enemies.
Blake Hernandez
>You think you understand, but you don't
Juan Torres
>Literal kids who know nothing about programming trying to argue with people who program games fro a living
Fixed that for you
Jayden Cooper
Passive-aggressive disdain for plebs is the meta of videogame PR nowadays.
Andrew Gonzalez
Nah, they have a decade of that working just fine with WoW. Everyone vocally shitting on Blizzard in the forums, and them responding in kind. The people actually complaining also have the most vested in the game itself, and won't leave. If they could just quit, they wouldn't bother to complain.