Blizzard responds to 20 tick backlash

>First of all, most people don't even really understand the way that the network code works. For example, the server does tick at 60Hz, it's the client update rate that is lower. That just shows a general misunderstanding.

>I think players have latched onto server tick rate as being the reason that certain things happen. One of the things that players are upset about is that if they get shot, where they perceive they were behind a wall, that this is a problem with server tick rate. Certainly there are contributions that could happen with both the server and the client update rates that could cause something like that to happen, but usually, in most cases, you're talking about latency.

>The other thing that we did, after that video, is we actually added what is called a 'high bandwidth option' to our custom games, that allows players to play at a 60Hz update rate. It's kind of ironic that they're demanding it, it's in the game and playable, and right now we're seeing about 0.08 per cent of all matches that take place in Overwatch are actually using the feature.

>Right now, for example, what we've seen is that it wouldn't work for about 20 per cent of our users. That's a problem we can solve if we get more testing on it, but we couldn't just put it live. As you know, we announced that number of seven million players last week. The last thing we want to do is take 20 per cent of those people and tell them you can't play Overwatch anymore because people were angry on the forums and we flipped the switch and added this thing.

You don't want more than 20 tick. You think you do, but you don't.

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youtube.com/watch?v=H0zbpPCdhGk
eurogamer.net/articles/2016-06-07-overwatch-blizzard-answers-the-big-questions
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>playing against people in your same area
>latency

I have never been shot while behind a corner in Counter Strike.

this just makes me want to demand a refund.

>If you kill someone it's because of the tick rate
>If you die, it's because you're bad
Why did anyone even get hype for Blizzard again?

>The other thing that we did, after that video, is we actually added what is called a 'high bandwidth option' to our custom games, that allows players to play at a 60Hz update rate. It's kind of ironic that they're demanding it, it's in the game and playable, and right now we're seeing about 0.08 per cent of all matches that take place in Overwatch are actually using the feature.

This basically says "I don't know why you retards are whining, a whole .08% of games do the thing you want! Isn't that good enough?" That's incredibly insulting to customers and idiotic in general.

And the bad part that retards will buy into their shit.

But the game reeks of console shooter.

From bad tick rate to shit hitboxes.

I am waiting for the cucks defending this

>inb4 how can 20 ticks be real if ticks aren't real

>The other thing that we did, after that video, is we actually added what is called a 'high bandwidth option' to our custom games, that allows players to play at a 60Hz update rate. It's kind of ironic that they're demanding it, it's in the game and playable, and right now we're seeing about 0.08 per cent of all matches that take place in Overwatch are actually using the feature.


That's because nobody fucking plays custom matches, they do quickplay because you haven't incorporated a ranked system yet you daft cunt.

>tfw not a networking expert so you cant really talk shit at what hes saying
someone whos smart make an argument for me

>your house is on fire
>it actually isn't, you don't understand thermal dynamics and perceive that it's on fire because the roof collapsed in and you're just saying its because of the fire because you don't know what actually caused that to happen

>u sya u know the tick rate, butt u dont

Do you get exp from doing custom matches? That might be a large factor too people want the higher tickrate but don't want to give up progress on loot boxes.

Are people surprised that a casual fps also has casual netcode

just say 20 tick is a stylistic choice :^)

It's a feature

The tick rate measures how often the server updates per second

higher tick means more updates which means last second or clutch movements are recognized sooner than if they were lower.

Imagine if it were one tick a second. You stand up and crouch. Your opponent has a whole second to respond to shoot you in the head and kill you before the server info updates with 'you have crouched'.

It's a serious problem concerning quick reflexes and movements and in something, which I imagine Blizzard wants, that might be played at a 'professional' level that shit has to be as high as possible.

>Sup Forums can't refute his argument in the last paragraph
lol

Nope, no exp at all.

Because it's not really an argument.

> We could try to feed everyone in the room, but then we'd have to tell 20% of the room that they can't eat any spaghetti.
> What? Cook more spaghetti? Ludicrous, you think we're made of m- oh.

>20 percent of players can't handle 66 tick clientside
How are they even running the game?

>can't refute.

Nigga even on official forums people are bitching about getting shot through the walls.

They are just a bunch of jews that don't want buy good servers.

Fucking quake have better netcode than this. And I remember play in a 56k modem.

How would changing the tick rate stop people from playing? Are they catering to dial up users?

>it's a food analogy
lol

>Right now, for example, what we've seen is that it wouldn't work for about 20 per cent of our users. That's a problem we can solve if we get more testing on it, but we couldn't just put it live. As you know, we announced that number of seven million players last week. The last thing we want to do is take 20 per cent of those people and tell them you can't play Overwatch anymore because people were angry on the forums and we flipped the switch and added this thing.

THANK YOU BLIZZARD
No seriously thanks, I live in a country that doesn't have server support and the shitty tick rates have made the game completely playable for me.

> what we've seen is that it wouldn't work for about 20 per cent of our users

Interesting dilemma. I wonder how said 20 percent even experiences overwatch to begin with. Is this a networking or hardware issue? Said 20 percent, are they going to be marginalized through patches anyway, or will there be no updates to the engine because of them.

Either way every developer is between a rock and a hard place when the issues of lag and tick-rate seem to come up.

Ok, here it is in a non-analogous sense.

> We could try to make all of our servers 60 tick, but then 20% of our players wouldnt' be able to access the servers because there wouldn't be enough
> What? Run more servers? Ludicrous, you think we're made of m- oh.

That's like saying Oh I can't play graphic intensive games on my windows 98 toaster. The dev's shouldn't pander to 80% of the community with their neckbreathing, basement dwelling, forum trolls, instead they should make it to where the 20% of people who haven't updated Adobe because they think it's a virus, who still use AoL, and play flashgames on newgrounds are able to play the game.

I know this is a lie, because guns in Counter Strike have penetration through certain materials. Thin steel, wood, and so on. You can and probably have been shot around a corner in Counter Strike. By someone not using cheats.
Someone like me, who has shot people around corners and through walls.

I'm not really sure if it's a server thing. I think it's more of a, "people have crap internet" thing

Low tick rate benefits retards with high ping but fucks everyone with high ping.

This makes me wonder how they want this shit be a competitive game?
Even fucking dota have a decent tick rate in non competitive matches.

Maybe you should work on getting out of your shithole before you waste time in videogames and ruining things for other people.

What's insulting about telling people they aren't using the thing they are asking for?

Let the tryhards get refunds, it's once again a case of the vocal minority trying to bring elitism into what was intended to be a casual game.

These are the same fuckheads that ruin every other game with their fantasy of becoming a professional e-sports player.

I don't think you play Overwatch.

He's saying there is an option in Custom Game mode to alter the tick rate. He then said that only .08 % of matches use the increased refresh rate.

This is probably because:
A) Fucking Nobody plays custom matches, you don't get XP.
B) That .08 percent is probably including all game modes, including Quick Play and Brawl which people actually use.

Custom Game is for groups of 12 who want to play 6v6, or groups of 6 try hards who think this is an E-Sport. No one is using it.

>cuckwatch

>Even fucking dota have a decent tick rate in non competitive matches.
Yep. Dota has a tick rate of 30. Overwatch has a lower tick rate than a MOBA.

>waa people aren't allowed to be better than me

Sorry buddy I paid my money just like you and blizzard didn't region lock the game.

If they didn't intend for me to buy it they shouldn't have sold it here.

>Low tick rate benefits retards with high ping but fucks everyone with high ping.

The experience is shit with high ping anyway, so who cares?

That thing that crashes 90% of games that enable it, and is only available in a custom lobby system that requires you to invite 11 other people to play with you.

Wonder why people aren't using it...

Makes sense why there's .008% playing custom games then.

:(

> It's kind of ironic that they're demanding it, it's in the game and playable, and right now we're seeing about 0.08 per cent of all matches that take place in Overwatch are actually using the feature.

Go fuck yourself Blizzard. Obviously no one is using the feature because no one wants to play custom games, they want to play against OTHER PEOPLE

You also can't just search for custom games, you have to manually invite 11 other people if you want a full game.

>right now we're seeing about 0.08 per cent of all matches that take place in Overwatch are actually using the feature.
That's because most people can't get 11 other people to play with/against.
People are asking for a better online experience in ALL game modes and Blizzard are acting like retards

Translation: 20 Tick rate is the minimum we can get away with thanks to our cupboard-sized hitboxes and people will eat that shit up anyway

>We implemented "high bandwidth" after that video that does 60hz

It also only does crashing and restarting the match every 30 seconds - 2 minutes :^)

You didn't fucking release shit, but utterly broken shit, as a reactionary measure to save face.
Also it is server update rate at 20 tick, it was fucking measured using networking tools, that's how we know.

>Go around a corner and into another room

>Get hooked by roadhog and pulled through 3 wall to him


>Watch myself get kills on people running around a wall while popping ult as 76

Seriously, there are some times the tick rate is excessively noticeable. There is no excuse

>The other thing that we did, after that video, is we actually added what is called a 'high bandwidth option' to our custom games, that allows players to play at a 60Hz update rate. It's kind of ironic that they're demanding it, it's in the game and playable, and right now we're seeing about 0.08 per cent of all matches that take place in Overwatch are actually using the feature.

>its available through a function that requires a person to organize a party of 12 people and hardly anyone one uses it. Clearly it's not that highly desired.

>Expecting Blizzard to recgnize their mistakes and fix their mess unless their back are completely against the wall.
BWHAHAHAHAHAHAHAHAHAHAHAH

Read the text you retards. 20% of players their clients crash when running at 60 tick. They need to fix that first.

It also reminds me that blizzard is salty as fuck because dota2.

They fucked SC custom games because of this.

see:
youtube.com/watch?v=H0zbpPCdhGk
on how Blizzard forgot to mention it's literally unplayable.

OP's sauce, for anyone who's actually interested in not just shitposting.
eurogamer.net/articles/2016-06-07-overwatch-blizzard-answers-the-big-questions

There's also the fact that ticking the option for custom games causes the game to crash. You literally can't play using it.

Plot twist : It's not going to be fixed.

>it wouldn't work for 20% of its users
>we have 7 million users playing, the last thing we want is this unspecified select group of people to not play our game
what the fuck?

100% of players suffer from the SERVERS crashing and restarting matches before it even begins (set-up phase) because it's unstable as fuck.

You all fell for the blizzard meme

Now prepare for the long dick of AAA up your ass for the 7th time

When will Sup Forums learn?

>We didn't use 60 tick because we're too incompetent as developers to actually functionally incorporate it.

I see why they don't want to speak plainly. That's pretty embarrassing.

This seriously

Just look at StarCraft 2. One of the most popular eSport/RTS games out now and two years later STILL no LAN

This isn't even a fucking argument. They're just blatantly lying and manipulating information to work in their favor.

this has to be a false-flag

Scrolled down and saw the following:
By including consoles statistics, consoles are causing 20% of players using the mode to crash because THEIR MACHINE is on a crap connection and fumbles the higher update rate because of Sony/Microsoft limitations.

wew lad

Haha, why my 20 tick of course!

>most people don't even really understand the way that the network code works
Already dropped.

WOW who would have thought? I guess they have also a ready excuse for the retarded hitboxes.
baby tier game is going to stay baby tier.
have fun in your paddling pool I guess.

That has nothing to do with tick rate and everything to do with your shitty internet.

Thats why you should never put crossplay or some shit with consoles.

I don't know why anyone thinks Blizzard is good.
Not just this game, Heroes of the Storm still has the client trace every single action of every single player in the game until you've reconnected. Disconnecting for 6 seconds takes almost 2 minutes to get back into the game and it takes so long to reconnect that by the time the game catches up with your original time it needs to catch up to the 2 minutes it spent reconnecting you.

Post yfw you are alive to witness overfags experiencing buyer's remorse

>thinks we're talking about wallbanging

Yeah....The horrible horrible...Google fiber internet.

...

What the hell is tick

That is not a 20 tick problem but a hilarious glitch.

I also love it when people post killcams as reasons why 20 tick is shit. Killcams will always never be good evidence of why 20 tick is shit.

It is shit, but don't use killcams as evidence.

Except blizzard is the one paying to set up and cultivating the game as an esport. Just like how they bought HotS a competitive scene without the game being set up for it or gaining it organically like pretty much every other major esport has.

...

>...........
>Google
I just threw up in my mouth and laughed it all over my chin and shirt.

Searched the article and found this

>Fast and responsive
>Literally everyone moves at more or less the same speed and there's no sprinting
>Killcams aren't common

Holy shit

Explain this to me because I have no idea what the fuck is going on.

...

Should have poo in the loo then, too late now. RIP user.

So, the tl;dr is I don't even know what is this game is about and how to play this game?

getting shot behind walls is zero-ping lag compensation and has been in shooters for 15 years

getting killed at the same time you kill someone else with hitscan weapons is tickrate
dashing then being teleported back to before your dash by mcree is tickrate

>I-it's not our fault, everyone just has shit internet!
Mean while other FPs online games with more people are doing fine.

Shadowplay fucks with model loading sometimes because it uses the graphics card. It has a habit of gobbling up all the vram and a lot of games nowadays use texture streaming.

It only happens sometimes.

From the chosen representative for Blizzard, yeah.
If they wanted fast and responsive, almost every offense class would be about TF2 scout's speed for a start.

So not only is it a broken feature.
Shit like this is fucking dumb.

Spot the underage

It's literally explained toward the top of the thread. Lurk moar faggot.


It was also quite obvious this was going to be the most PC, inclusive, family friendly game Blizzard has produced.

If you thought the low refresh rates, countless insta-gib mechanics, and idk the entire fucking aesthetic of the game was for no reason, then you should get a fucking clue.

You bought into the hype and Blizzard got your money. They probably get a couple extra shekels from you buying their loot boxes.

>implying it isn't just From being shit

That's started to become a problem for my 780.

Should last until 1080ti though

>implying i'm going to deny From's incompetence.
1 step ahed of u kiddo.

780 is what I have too.

Does Blizzard not have a PR department? They could have said this in a much less-inflammatory manner, but everything they publish just comes across as, "We know what you want, you're all just entitled manchildren, shut the fuck up and eat your shit."

Which is TRUE, but shouldn't be coming from the mouth of a multimillion (-billion?) dollar company.

the game is flat out unplayable with high ping because it starts making you bounce around all over the goddamn place

That's especially ridiculous because even LoL can drop you at the point you left. That means Blizzard is somehow more incompetent than the guys who programmed spells with invisible enemies.

>You think you understand, but you don't

>Literal kids who know nothing about programming trying to argue with people who program games fro a living

Fixed that for you

Passive-aggressive disdain for plebs is the meta of videogame PR nowadays.

Nah, they have a decade of that working just fine with WoW. Everyone vocally shitting on Blizzard in the forums, and them responding in kind. The people actually complaining also have the most vested in the game itself, and won't leave. If they could just quit, they wouldn't bother to complain.