ITT: game mechanics that are universally shitty and should fuck off forever I'll start
>inventory restictions of any kind - weight, size etc Fuck off and let me carry as much shit as I want >hunger/sleep Just no >walking in a non-stealth game Why >random generation Fuck off and design your levels properly
Lucas Cruz
>randomly generated level up stats
Jason Powell
>restricting quests based on level
Alexander Flores
>special vision that reveals hidden items
Dominic Moore
>ITT: i hate this therefore it shouldn't exist
All of those depend on the genre, the style of the game , and how well they are made.
Jordan Moore
>stealth segments in anything but stealth games
Luis Perry
RNG gear drops
Samuel Brooks
you described digimon world 1 perfectly
Owen Gutierrez
These mechanics are just fine as long as they are properly implemented in a context that makes sense relative to the game they're in.
Anthony Martinez
Open world
There is no such thing. It's a meme for sandboxed areas of fucking nothing
Evan Garcia
>game mechanics that are sometimes executed in a less than perfect way
Luis Johnson
>>inventory restrictions of any kind stopped reading right there
fucking killyourself
Blake Cox
Resident Evil 4 would have been a worse game without the item management.
Hunger and sleep is important in survival games, but can easily be done poorly like in Minecraft
Depends on the context, forced walking cut scenes for example, while something like Vergil's focus in DMC4SE is a neat mechanic.
Spelunky wouldn't have been nearly as fantastic without the randomly generated levels
OP just has shit taste
Jackson Adams
Turn based anything. Like holy shit, it's 2016.
Oliver Thompson
FUCKING THIS
Carson Cruz
OP is a complete fucking faggot, games with no restrictions are boring as shit. Go back to minecraft creative mode
Camden Lee
LEAVE Etrian Odyssey ALONE REEEE
Adrian Jones
Here's a suitable pic for that post.
Juan Sanchez
Player classes
Lincoln Reed
why would you be angry at walking
if you don't like walking just don't do it
there's no reason to be upset that it's there
Brandon Adams
>Resident Evil 4 would have been a worse game without the item management. You actually liked the suitcase tetris? >Hunger and sleep is important in survival games, but can easily be done poorly like in Minecraft Survival games as a whole are cancer >Spelunky wouldn't have been nearly as fantastic without the randomly generated levels Rogulites are even bigger cancer
Angel Barnes
Turn based is fine. You just have no attention span because your life revolves around constant facebook and twitter updates
Aiden Taylor
Holy shit, this.
Logan Rodriguez
Turn based is still ok as long as you don't take damage trying to flee.
Brody Allen
> EHHHH HAHA AA HE LIKES SOMETHING I DONT WAAAAA
Michael Rogers
It's not about enjoying the maneuvering of items in your inventory, it's about understanding that a game where you can have everything and have to make no choices about what you take with you vs what you don't leads to a lack of tension and I'd less enjoyable
Gabriel Butler
>weapon durability
The only series I've seen where this was a meaningful mechanic was Fire Emblem to make special weapons/items/tomes require some resource management.
Almost every other game you're out in the middle of the woods bashing goblins then the game gives you a chore to blow some gold on repairs.
Justin Diaz
>i should be able carry all the guns and unlimited ammo / hp restoration in a horror game You're the reason RE went to shit
Carson Flores
So you just have extremely shit taste, okay.
Jackson Hughes
Magic asscreed vision.
Liam Campbell
>reach gear limit >character is able to sprint around all over the place and walk at normal pace >get 0.00001 points over the limit >character is reduced to walking very slowly
Noah Anderson
It's shit in FE too.
Breakable weapons has never been fun in any game ever.
It makes even less sense for special weapons.
>this is the greatest sword ever, forged from god's penis >breaks like a piece of shit
Ye ok.
Samuel Gutierrez
>being this bad at video games
Julian Russell
>Turn based rpg
Adrian Young
Random drops from a random extra part of the mission that randomly happens even if you do everything required for it perfectly. Fuck you Dimps.
Gavin Jones
open world
Adrian Hughes
>sniper classes in multiplayer FPS
>game based around capturing objectives and close/mid range combat >one class exist just to stand on the other side of the map and farm frags while completely ignoring the objective what is the point
Caleb Evans
this
its literally retarded that games do this
Logan Taylor
Just casualize the fuck outta all the games faggots.
>everything is arbitrary and I shouldn't have to
kill yourselves
Ayden Ward
It's better than gimping yourself by having everything you pick up slow you down slightly.
Robert Anderson
>OP confirmed for retard Keep your opinions to yourself next time. Nothing of that was universally shitty.
Mason White
>hunger/sleep
That shits fine as long as you're allowed to opt in or out of it.
Luke Morales
THIS POST IS LITERALLY NEO-Sup Forums
I DIDN'T THINK THAT WAS A THING TILL NOW HOLY SHIT OFF YOUR SELF
Christian White
>I DIDN'T THINK THAT WAS A THING TILL NOW HOLY SHIT OFF YOUR SELF where have you been? its been pretty bad for the past 7 years
Jaxson Roberts
i think the way you described is better, atleast it works in dragons dogma
Brayden Cruz
Fucking DOOM's multiplayer.
Carter Gonzalez
What games do this nowadays?
Carter Thomas
>inventory restictions of any kind - weight, size etc Resident Evil 4 inventory system is GOAT though. Admittedly certain RPGs do this really good as well, it's just shit games like Earthbound that fuck it up >hunger/sleep Depends on the game, obviously works for sim games and (again) RPGs when you need to recover. Side note, eating in San Andreas is really not that bad since your character will probably never get hungry if you're saving regularly >walking in a non-stealth game What's the problem here? Walking is pretty essential for transitioning from a stationary position to a run. It'll look retarded without it, and running usually lowers precision (see Dark Souls). >random generation Depends what you mean by this, if you mean RNG loot systems then that is indeed awful
Cameron Adams
this is Sup Forums not reddit
Lucas Jones
>Inventory weight- Carrying too much slows you down No. This is a mechanic which DIRECTLY counters the entire genre of a sandbox game. Why make so many items and punish the player for picking up the 'wrong' ones without letting them know beforehand? Immediately uninstalled Fallout 3 because of this garbage. A shitty mechanic that does nothing for the player, game or world building.
Hunter Reed
in tf2 is a casual filter.
Angel Gray
more like a casual magnet >3-5 people in your team are either snipers or spies
Austin Gutierrez
Fire emblem has been doing it since the beginning
Nathaniel Baker
Crafting Leveling/Stats
Isaac Rodriguez
fucking elsword did this, was especially annoying when you hit level 50 and beyond, jezus fuck even warframe isnt that grindy
Hunter Lewis
But thats good for those who plays as a heavy of soldier. Nothing more satisfying than killing hordes of snipers as a soldier or demoman
Landon Allen
Here's your 'you'
Brayden Butler
Enemy level-scaling Why even bother having a leveling system?
Dylan Nelson
Absolutely.
Nathaniel Rogers
>he doesn't like inventory tetris Is this the biggest faggot on Sup Forums right now?
Joseph Wood
this thread (at least the OP) is the truth
Ayden Torres
>RPG >if you don't make a godtier build other players will radically anal rupture you
Owen Williams
In Oblivion, you couldn't move at all while overencumbered.
Ethan Hernandez
Pokemon, right?
Michael Carter
The mapper in Ratchet and clank kinda does that, but it's okay because you have to find it and it only reveals optional stuff like gold blots
Jace Diaz
Morality systems like karma in fallout and the paragon/renegade system in mass effect. Turns everything into a binary good/bad decision and removes any ambiguity.
Michael Sanders
>Two weapon carry limit in anything but a hardcore tactical shooter like SWAT 4. >A pistol counts toward that limit
Aiden Morris
Or better yet, a certain item in your inventory gets you overencumbered.
Take it out of your inventory and hold it in your hands, run freely.
Parker Lopez
Monster spawners/generators are good indicators of a poor game. In and of itself it is usually poor design and shows a lack of thought process on enemy placement, level design, and general play flow.
Evan Baker
> it has the word "craft" and/or involves zombies
Zachary Hernandez
>rubber banding ai
Blake Powell
>Pokemon, right? every fucking MMO has this.
Luis Richardson
>weapons and other items are never worth buying from shops either because its shit to way too expensive versus what you get as generic loot
Tyler Powell
>t. casual
John Hernandez
>You can have one RPG and one AR >You can't have three pistols
Elijah Torres
Fucking casuals... And maybe what? Fast travel everywhere you want?
No. You are not casualfag. You are spoiled idiot who was raised in easy way and you onyl want easy options.
Fuck you and may the life be hard for you as heart of my ex-girlfriend.
Parker Ortiz
Even FE has gotten rid of weapon durability now. It's just a trash mechanic.
Nathaniel Robinson
I don't really like Random Encounters, especially when it's like >Combat >Take two steps >Another encounter
But I'm not saying it's universally shitty and should fuck off forever, some games does it well, but it just feels old
Lincoln Brown
> Every MOBA ever made
Jonathan Turner
quest markers
Charles Myers
>not playing on lunatic
Grayson Wilson
>one save file >in a game where you can have multiple builds and branching paths of content/story
Jacob Peterson
>some legendary weapons are worse then commons
Cooper Carter
>too pussy for random encounters >muh time
Andrew Torres
Blame "muh immersion" for all of that.
Brayden Campbell
>You actually liked the suitcase tetris? Bestnpart of the fucking game, m8.
Aaron Morales
Go to bed, Justin. You have a country to be running into the ground.
Brandon Long
>item durability
Jacob Thomas
>stuns in multiplayer
Ayden Gonzalez
>blatantly cheating AI
Eli Morris
>You actually liked the suitcase tetris?
You're not a true fan of Resident Evil unless you actually like inventory management.
Robert Powell
I think he's mostly refering to when the player has two speeds, slow ass walking, and stamina consuming not as slow sprinting.
Zachary Cox
Okay but the Cod MW2 mission was amazing
Benjamin Martin
>game has a technique that lets you move faster than your default speed >you have to constantly spam it and it makes an annoying sound
Gavin White
>This fucker and his fucking infinite freeze blasts.
Eli Torres
Pic related is adorable but how did they get that thing on snek you'd think he or she would bite you, I legitimately find snakes cute I want one for a pet but I am afraid my dog would eat the poor thing
Jayden Hernandez
>YAHOO >YAHYAHYAYAYAYAYAYAYAYAYAYAYAYAY
Blake Lewis
>Design your levels properly There's something that's shitty, linear games suck dick