How would you improve it without removing the water temple?

How would you improve it without removing the water temple?

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Remove Aonuma.

Make Link a girl. Done.

Add more water temples.

Skipable dialog on a second playthrough with Master Quest acting as a NG+.

In a mini skirt with equipable pantsu with different effects and enchantments

You have the 3ds version, idiot.

>Not making Link a trap
Gay desu

water temple difficulty is a meme

nothing you stupid retarded asshole, all you have to do is make the movement fluid and add more temples NOT GIMMICK SHIT JUST REGULAR TEMPLES

Its not that its difficult, its the fact that its annoying as fuck and nobody enjoys playing it.

Skipable cutscenes and make it so THE FUCKING STALFOS ATTACK YOU FASTER FUUUUUUUUCK.

Also either make Hyrule field smaller or put some shit in it so that big ass empty space contributes to something.

Skippable cutscenes, or at least that first one

faster text speed, skippable cutscenes

More puzzles involving non warp songs (like song if storms or suns song)

>three new dungeons with new songs
>new sword thats a katana with wind powers
>new broadsword to be used instead of a shield for dual wielding
>dark tunic and light tunic
>add hidden super boss in each dungeon accessible later on
>make zelda and ganon playable unlocks
>give epona unlockable upgrades
>add horseback combat
>update graphics to look like hyrule warriors
>make great fairies more nekkid
>remove the water temple
>add new big bad final boss to end
>make it majoras mask but good

>all cutscenes and dialog are now skippable
>more sidequests, NPCs, and overall items to find in the overworld
>Hyrule Field now has more interesting things in it, including events besides poe hunting, maybe even miniature encampments or NPCs from other Zelda games
>ice arrows now get more use and allow you alternate routes through each dungeon
>proper hard mode that actually tweaks enemy AI and removes any weaknesses of the originals
>experiment with mode which lets you change from adult to child at any point on the map without needing hyrule temple. also devise some puzzles specifically around this
>build upon the fishing minigame
>make the gold skulltula prizes much better, instead of making it infinite money
>make rupees more valuable by having them drop less frequently, or letting you earn them in sidequests
>have more items be exclusive to shops, to encourage using rupees
>remove all chests from the game that have unimportant junk in them, like extra arrows or bombs. Have chests be a spectacle that are a joy to find every time
>for every chest that was used as an "anchor point" with the hookshot, replace it with the scarecrow, or some other piece of hookshot-able equipment

Just for starters.

>new sword thats a katana with wind powers
Damn that became bait real fast

itd be so based tho

Water Temple wasn't even hard.
It was switching boots or items / the water level.
Redoing it on 3DS was a breeze.

non handheld remake

You're looking rather hookshotable today.

honestly other than being able to completely make your game unprogressable (albeit its pretty difficult) why do people complain so much about the water temple

enemies really easy
cool multilayered dungeon
water level mechanics

if you can't figure this temple out even as a 12 year old you are a retard

Shut up

>Much better difficulty scaling and more aggressive enemies, along with proper difficulty options
>The ability to turn off most of Navi's 'help'. There's no need for her to tell you which area to go next or how to beat enemies
>Remove the rocks at the start of Zora's river
>Give a greater purpose and function to hover boots, ice arrows etc
>Add quests like something involving collecting the big pink orbs that otherwise do nothing, and option endgame bossfights

Excuse me, I'm above 18. I'm not a shota, let alone a hookshota.

Literally making it TP, making the ice caverns an actual temple , rework temples so they make you use fire and ice arrows
First cutscene can be skipped, Navi can be now silenced.
Add an optional dungeons that are from other zeldas, such as City in the Sky and Tower of the Gods.
Killing all gold Skulltulas grants you access to a Skulltula based dungeon and shit.
And add a Boss rush mode after you defeat the game.

>Neptunia with actual good gameplay
I'd buy it.

>not fucking LOVING hover boots
Yo real shit I never took them off after I got them, unless I needed to wear the iron boots. Shit was the dopest.
At least they had style points. Ice arrows just did nothing valuable after a point.

>le water temple is bad
It's one of the best levels in the game. The only semi-bullshit part was the room under the elevator shaft.

It's boring as shit and tedious. Cool idea, but it's executed horribly.

idk why, but the background color of the cartridge fits the game perfectly for some reason

>also should of left original music of fire temple
youtube.com/watch?v=tZGnJF1R0WU

Iron boots are a C-item

I only played it on 3DS and thought the 'water is terrible' thing was an illfounded meme and the water level mechanic was neat. Was equipping items so much more annoying on n64 that people hated the water temple because of it?

Dark Souls combat.

Design it from the ground up to use the extra RAM pack.

3DS version did that

simple fix: the entrance to Zora's Domain stays open after the first time you play Zelda's Lullaby rather than having to play it every time.

another simple fix: add an option to instantly complete a text box by mashing A or B, to make dialogue scenes shorter.

to be honest the game doesn't have any big flaws, just tiny nitpicky shit like this. It's a testament to the design and quality of the game.

I know, so did TP

Already has that. Lock on, block, roll, sword attack, bow, magic.

>to be honest the game doesn't have any big flaws, just tiny nitpicky shit like this
The problem is that it builds up over time. It's like a leaky faucet with a small drip along the side. That dripping will eventually create a large puddle.

add a dozen unique death animations.

3DS already fixed everything that needed fixing and it's a 10/10.

Anything else and you're one of those sluts that needs to go apeshit with obscene graphics mods.

Even then it BARELY has that tiny nitpicky shit.

It may not be flawless like Tetris but it's still the best 3D Zelda and the best 3D adventure game.

>Best 3D Zelda

Skyward is better desu senpai

unique death animations are only good with female characters and in Rated M or AO games.

I would agree with you, except for the unskippable cutscenes. To a person who loves gameplay, that is a HUGE problem when it comes to replayability.

except aside from the Deku Tree, when you first meet Zelda, and when you first become an adult, the dialogue scenes are insanely short, especially compared to other 3D Zeldas.
That includes clones like Okami.

thank god OoT is the 3D Zelda with the most replay value then.

You forget the overtly long scenes after every dungeon, the sages, and etc.

I don't. All Neptunia characters are generic moeshit archetypes and don't even fit the video game systems they're supposed to be representing. I don't want that shit in my Zelda.

Every temple is now the Water temple

It's funny cos speedruns save so much time by glitching past these exceptionally long cutscenes

Maybe you should learn how to wrong warp

No, Zelda Fans are just fucking babies. Why do you think Zelda II is considered bad? Because it's hard.

Boring? You mean for 9 year olds with short attention spans? Yeah I guess. I personally find it 100 times more exciting than the Shadow temple

Zelda 2 is bad because grinding is outdated and shitty game design.

Autist as it may have been I'd like to have seen some of the old rumored content made real. Like unfreezing Zora's domain (Maybe related to an expanded ice cave dungeon?), a beatable running man (Reward could be a new item equivalent to MM's bunny hood to get around faster), or a Temple of Light.

A few other minor things here and there, but just more content would have been nice in the 3DS version.

Combat that isn't for fucking babies

Make the world bigger, like Xenoblade.
The combat is mostly fine the way it is, but more weapons and armor would be fine.
Have more dungeons that are more cryptically designed.
Some mind-bending puzzles would be nice, but they shouldn't be the main focus.
Less cutscenes, nobody should give a shit about the story in a Zelda game anyway.
That being said, some added lore to flesh out the world wouldn't help, make it that you can learn more by reading books and talking to NPCs.

Mega Man Zero had grinding and it's regarded as the best game in the franchise.

Then go play Dark Souls. Zelda shouldn't be focused on combat.

>Difficulty selection is added
>3 more temples
>Link now has a voice line that says "Shove it up your ass" and skips any cutscene.

In the Mega Man Zero franchise? Sure.

But you're fucking retarded if you think anyone would seriously say it's better than Mega Man X.

Just make Impa into a high test dream.

60 fps and high resolution oot3d graphics

done

They do though. I don't get it either, but the Zero games are regarded as the pinnacle of the franchise. Then again they hate anything after X4 so whatever.

Nobody said Neptunia characters user

I would develop more on the back history like the myths, gossips, add more of the sense of discovery and adventure. And the last step after all the main quest would obtain the Triforce.

...

They really aren't. Only by a minority of autists on Sup Forums.

>Zelda shouldn't be focused on combat.

Holy shit why not? Having good combat doesn't mean you give up everything else, for it, just that you actually have reason to use your shit.

Skellyfag detected. Sorry your needledick can't reach the couchy.

>Mega Man Zero had grinding and it's regarded as the best game in the franchise.

not really. People like 2 and 3 a lot more.

>reward to find all 100 skulltullas is endless rupees

>in a game where you barely spend rupees to begin with

eric

I hope that's true.

There's nothing wrong with the combat anyway. Well except for Skyward Sword, and that's only because of Motion+ gimmicks.

2 had the exact same problems as 1.

...

Remove z targeting

Make it 2D

Remove puzzles

Cut items down to those that can only be used creatively in combat rather than having any items that function as keys for the puzzles that were removed.

Skippable cutscenes or better yet none.

Trash everything basically

Make Hyrule field actually have fucking enemies and shit to actually do in there.

Make every area not a linear hallway.

Make bombchus not a fucking useless item.

Never design a game please

>There's nothing wrong with the combat anyway.

There's plenty wrong with enemies not scaling to be more difficult as the game progresses though. Even if you only get the minimal amount of upgrades, Iron Knuckles are no more threatening than enemies from the very start of the game.

And give it amazing looking water.

Iron knuckles hit for about 90% of your health

or the Gibdo/ReDeads

Then just simply increase enemy health and the damage they deal.

hi egoraptor

He jerks off to LTTP no way in hell he'd want to remove puzzles

You had to switch between all the boots on the gear screen, same as shields and tunics. Pausing had major framerate lag on an already 20fps game

I got easily lost all the time and had to use a guide to find a missing key on my 3rd playthrough years later

The'd still need to make enemies actually attack you when you're targeting something else.

He probably would actually, since he's a high school dropout who complains about even the simplest video games being too hard.

Also this:
youtube.com/watch?v=fp7f_nCKfFw
I don't see how someone of this skill level can complete a game like ALTTP without a guide of some sort.

this is what 3 heart runs are for user

good post

>three new dungeons with new songs
couldn't hate that
>new sword thats a katana with wind powers
sound fedoary but an extra sword would be nice
>new broadsword to be used instead of a shield for dual wielding
isn't this just what the biggoron sword is for?
>dark tunic and light tunic
at least the light tunic was very much meant to be in the game, along with a light temple, very interested to see what these would do
>add hidden super boss in each dungeon accessible later on
hnngggg
>make zelda and ganon playable unlocks
neat gimmick but probably wouldn't expand too much on the game itself
>give epona unlockable upgrades
>add horseback combat
also originally intended (and saw life in twilight princess), perhaps the lack of it is why hyrule field is so goddamn bare
>update graphics to look like hyrule warriors
well obviously
>remove the water temple
no
>add new big bad final boss to end
sure, maybe after 100% completion
>make it majoras mask but good
>implying majoras mask isn't based

>Make Hyrule field actually have fucking enemies and shit to actually do in there.
Good
>Make every area not a linear hallway.
You can't have a non-linear Zelda without removing the plot elements, see the original, almost the entire story is told at the main title screen, also, OoT areas have a lot of stuff to do for a 1998 game.
>Make bombchus not a fucking useless item.
Bombchus are optional items except for two parts of the game. You need to redesign a lot of parts to work with the Bombchus and that will be annoying for a lot of players because you will need to git gud to use them properly. Or become an speedrunner, they use Bombs and Bombchus all the fucking time.

The original water temple was good. I don't mind if you disagree.

Infact I really like alot of LoZ's dungeons designs, aside from skywards and a few from TP, and my favorite zones just happen to be the water dungeons.

-Have a big overworld filled with things to do, it doesn't have to be forced events, just random things
-Make puzzles not only related to the item you get, but rather to all items in your inventory
-Make the bosses not shit-easy predictable
-Make the world look more ravaged in the future
-Be completely unfair to the player

>Zelda 2
>Grinding
>When they give you literally bags with exp points and free levels at the end of each Palace

GIT GUD... and level Power first. This is the pro strat to beat Zelda 2 without problem.

>this is what 3 heart runs are for user

No.

3 heart runs miss half the purpose of higher difficulties, which it to give to actual reason to want more heart pieces and upgrades in the first place. Having to go out of your way to avoid stuff defeats this purpose.

Add the 2 missing dungeons.

Make the game blend seamlessly into the URA quest that leads directly into the events of Majoras Mask.

Maybe increase Link's run speed a bit.

Sliding Blocks move faster and Link doesn't pause for every foot the blocks are pushed.

No text for items you've already obtained from treasure chests before.

Add more enemies in the field when Link is an adult.

More visible change in post timeskip Hyrule, like, Ganondorf supposedly changed Hyrule into "A Land of Monsters" but the world looks mostly unchanged aside from an empty lake and one desolated town.

Skip cutscenes

When you start up the game, you can start from the last place you saved, or any of the teleporting points.

Difficulty modes on both the normal mission and on Master Quest.

The Water Level management is irritating, and there's some keys and skulltulas that are easy to miss. But I feel like it's made a lot easier with Farore's wind, something that a lot of people ignore.

Okay fair enough

People use Farore's Wind?

If you know what you're doing it cuts some time on backtracking.