Do you learn new things about a game each time you replay it?

Do you learn new things about a game each time you replay it?

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Nope.

what am I looking at

You can shoot the guy before he becomes visible.

Normally you'd have to fight that guy in a miniboss battle of sorts where he's nigh-invisible, can't be locked-on to and moves around alot.

I frequently relearn things I've completely forgotten when I play older games, and it delights me anew each time.

Oh man FUCK the invisible drones you have to fight right after getting the thermal visor
Hardest part of the game

>replaying games
time rolls forward and I roll with it

>invisible
>right after getting the thermal visor
wait what.

Flaaghra's theme in the US GC version of Prime was bugged and only looped the intro.

youtube.com/watch?v=JhnrH30411A

The EU version had these fucking weird narrator intros for each of the areas, not just the very beginning. Got taken out in the Trilogy version, but yeah.

wat no it didnt.
Only at the very beginning was there a narrator

I honestly don't remember any narration in Prime.

The US GC version didn't have them. The EU and JP versions do.

Best game. Loved sequence breaking.

youtu.be/lTVNMinI3aY?t=49

He never is visible. That's his gimmick.

I forget that there are people too young to have even played this game on this board...

That wasnt in my game, yes I had PAL

>I forget that there are people too young to have even played this game on this board...
Or, not everybody played Prime because it was on the Gamecube.

Maybe you just have bad memory.

Dude, I knew but never listened. Wish my version wasn't fucked now.

Also, this is surely old news, but I finished replaying Prime 3 yesterday and realized that the music that plays on the Pirate Homeworld is a remix of the music from Super Metroid when you first enter old Brinstar territory.

Fucking Deus ex, there's always another way

Also the story was retconned a bit to make Metroid Prime (the creature) a leviathan rather than just a Metroid who absorbed space pirate weaponry.

I've played all the metroid prime games like 5 times but I'm not gonna remember 1 fucking miniboss out of a 20+ hour game

Wasn't it more that Metroid Prime absorbed Chozo technology from being in the meteor/impact crater instead of pirate technology?

Which doesn't make a whole load of sense considering it uses those pirate reverse-engineered weapons, but makes that easter egg in Prime 3 all the more awesome.

And Lower Torvus Bog in Prime 2 is an arrange of Red Brinstar.

Nah.

if the game has replay value, yes.

>20+
whatever you say buddy.

>Wasn't it more that Metroid Prime absorbed Chozo technology from being in the meteor/impact crater instead of pirate technology?
Initially it was just a big metroid whom space pirate miners found at the impact crater and were quickly killed by. Then the soldiers came and attacked it with their Samus-reverse-engineered weapons which Prime absorbed and made his own.

That was in the US version of the space pirate logs in Phazon Mines and Phendrana Drifts. The EU version changed it to being a metroid leviathan, which would be the canon of the following games worldwide.

>20+ hour game
You must be bad at games.

maybe he went for 100% completion on his first run and died 50 times in the trip from the first Phazon Mines save station to the second.

so yeah he's bad.

Huh, I sort of like that idea though, the thought of these Metroids caught in Leviathan seeds being mutated beyond recognition by the time they hit a planet.

Phazon Mines level 1 music is a version of the statue room theme from Super Metroid.

>the trip from the first Phazon Mines save station to the second
That could be pretty fucking annoying.

Either way I can 100% Prime in less than 10 hours, and that's with me stumbling around forgetting where most things are.

>n the trip from the first Phazon Mines save station to the second
That was fucking relentless, it's like abuse after abuse and in the end it's an invisible flying machine gun that you can't lock-on to. Then you have the electric maze and even afterwards you have 2 doors to pick from and guess which one has the save station and which one has the 3 mega-turrets that hit half an energy tank with each hit.

i learnt that this game actually had a plot

>>Either way I can 100% Prime in less than 10 hours
yeah but I said first run, where you stop and feel like scanning everything, even the non-logbook things, I know I do everytime I replay it.

there's like a bible worth of text in that game if you scan.

It was to fix a plothole of the original US version. The space pirates had both accessed metroid prime according to the logbooks but at the same time were struggling to enter it as it was blocked by the chozo artifact gate.

youtube.com/watch?v=LudFV61zsaw
youtube.com/watch?v=ZbbUv1hz6mE
youtube.com/watch?v=XuPJm2XQT0A

>the trip from the first Phazon Mines save station to the second.
Retro were monsters

Actually yeah that makes sense.

Prime 3 had the best lore though, all that shit to do with Chozo happenings on Elysia, the Bryyonians, and Chozo sending satellites to Phaaza was brilliant.

Pirate logs great as always.

Prime 2's space pirate logs were some of the genuinely funniest things I've ever seen in a videogame.

Prime 1's morphball shit was great too.

When did a lot of Retro Staff leave for Armature anyway? I know some left after the first Prime, but I'm hoping that was it, Tropicla Freeze was fantastic and I'm hoping the core talent from them isn't gone.

>When did a lot of Retro Staff leave for Armature anyway?
Actually it was just 3 people, artists.

Well that's a relief. I mean I guess it's a shame because I love Retro's art, especially if they left after Prime 3. Prime 3 has some of my favourite art direction in any game. If those guys are still there then that's good.

Good to know the main designers/tech guys are still there, I want to see what Retro can do with some actually modern hardware.

That didn't stop Microsoft from claiming that that Armature game they revealed at e3 2015 was ''by the creators of Metroid Prime'' in the trailer.

Yeah you can see those unlockable art galleries in Prime 2 and 3 and see that they're still amazing. Like pic related which sadly didn't make it into the game.

You can hit Dead Hand from OoT using a bomb while he's underground.

...

youtube.com/watch?v=K0xsbLyRJ3Y

Not that guy but another eurofag, that wasn't in my game either.
I just asked around over steam and none of my friends remember it either.

Guess it was just the JP version then. The narration was added for the rest of the world in the Trilogy version.

I've been replaying Kingdom Hearts 1 recently. Just learned a couple things.

>2 chests in Halloween Town I never knew about
>It's easier to throw the barrels at Hercules than knock the barrels into him with the keyboard
>chest in 100 acre woods I never knew about

Just small stuff. It's about the 6th time I've played the game.

I avoided all media related to demons souls until I had completed it 3 times, felt great discovering new things. Wasn't until halfway through the second I realised tendency affects npc spawns and found the Dragon bone smasher. They were better times

Speaking of prime, i just learned in Prime 2 if you shoot the light crystal and beacons with the annhialator beam, it draws the ing towards them and kills them.

Demon's Crest had 3 other endings.

>still no weapons as cool as DBS or Meat Cleaver in the Souls games

The only one that even comes close for me was the Whirligig. Still not nearly as cool though.

You actually have to do that for 100% completion since you need to scan it for your logbook.

>keyboard

Auto correct is gay

I dont think ive ever 100% scanned prime 2. Compared to prime 1, it felt a lot easier to encounter missable scans.

he's right. I own the PAL version too and replayed it recently, it's definitely not there

Yes. It took me till my 5th Dark Souls 3 playthrough to find that lever revealing a hidden room in the Grand Archive containing that rare whip.

Well yes, since there are things that you need to trigger first before being scan-able.

Apparently the real story to this is that after the US version was released Retro didn't like the music so they got Kenji Yamamoto to come back and extend the theme for the EU release.

Where did you get that from?

Maybe it was in later versions.

I'm getting mixed signals, I've seen equal amounts of information online to support both suggestions. It could be either, I can't find citations for anything lol.

IIRC you can rip the full Flaahgra theme in the US version so all signs point to it being a bug.

none of that is in the game. i've only played PAL gamecube version and i've even played through recently.

>description even states "unused voiceclips" come on man.

ICE VALLEY LAVA CAVES

They were used in the JP GC version and all versions of Trilogy.

in was in no version, read the description "UNUSED VOICE CLIPS"

That's how Phendrana and Magmoor are called in the japanese version, actually, including the jp trilogy.

do you learn new things about a movie every time you re-watch it?
do you learn new things about a book every time you read it?
do you learn new things about computers every time you use them?

of fucking course, faggot

Japan had em though, I'm watching a jap play the jp gc version on niconico.

No it isn't. No where does a guy say "ICE VALLEY" "LAVA CAVES" and that intro isn't in the trilogy version i have on wiiu either

I rarely learn new things when doing any of those things.

>the one where it talks about "Two Hunters"

>No where does a guy say "ICE VALLEY" "LAVA CAVES"
Those are the japanese names.

I never have time to replay a game

so they say it in the PAL version? Are you not knowing what the initial argument is?

Then watching the wrong movies, reading the wrong books, and probably use Windows

Then saying ''of fucking course faggot'' is wrong.

It's funny how they got you to feel sorry for space pirates of all things. They just couldn't catch a break in that game.

>Another hunter, wearing the traditional colors of Samus Aran, made planetfall today. Horrific as it may sound, there are two of them now. We are bracing for a new assault.

This song is actually a distorted sample of a beastie boys song.
youtube.com/watch?v=CRL5TWF_0eU

Why does he sound so sexual

He's trying to imitate David Hayter.

I don't remember a lot of the lore but this one along with the reverse engineer morph ball one always stick In my mind

That's from the first one, they were trying to reverse engineer Samus' weapons, they only succeeded in doing so for her beams, but they were weaker versions.

Spider guardian too.

Hayter is so fucking butthurt damn

He's been at it for like 3 years now.

>everyone of age has played this specific game

Are you autistic or just stupid? I'm 24 and I never played a Metroid game.

>didn't know about first save room
>each time I died I had to go all the way through the wrecked ship over and over again

Do you have brain problems?

>Our attempts to intercept the Federation ship departing Aether were unsuccessful. With them went a collection of Phazon, the first to fall into Federation hands. They foolishly left most of the Phazon behind, allowing us to quickly collect what we could. But in our haste we took more than mere Phazon. Our scanners have detected the remains of Dark Samus, who has revived herself within our Phazon storage.

>Surely, we are cursed.

There's one where they talk about ''the earth might as well open up and devour us''.