>Oculus says they want the best of VR and so that anyone could play >buys out dozens of upcoming Vive games to be Rift exclusives
>says they want to release the consumer Rift at the ballpark of $300 >costs $600 while other HMDs with the same specs are sold at $400
>says they don't care if anyone mods Rift games to work on other HMDs >adds DRM to all Rift games
>says controller is a shitty control scheme and motion controllers are the thing >include a controller with the Rift and release motion controllers 9 months later
This is console-tier bullshit. Thank god Gaben saved us
Angel Ortiz
Also based Croteam >"They tried to buy Serious Sam VR as well. It wasn't easy, but we turned down a shitton of money, as we believe that truly good games will sell by themselves and make profit in the long run regardless. And also because we hate exclusives as much as you do."
Jacob Smith
I'm going to have to go ahead and buy that now.
Kevin Long
I've always supported them not only because of their good games but also how good they are to the community
Joseph Ross
I'm unironically going to buy their game if that's true.
That is BEYOND brotier.
Brayden Davis
Bump
Levi Perez
>Facebook
Is all you need to know.
Jackson James
>Recieved ten times then they needed from Kickstarter >Lets Facebook buy the Oculus line
never forget
Adam Myers
>not having lost all faith in Oculus as soon as Facebook got involved
Brody Lewis
B-But it allowed them to make a better product faster and cheaper
Blake Moore
literally one month before
palmer: I WILL NEVER SELL OUT
Benjamin Miller
Palmer said that Zuckerberg won't touch the software and that there won't be FB logins needed or any advertising bullshit. But what happened, the Oculus Store literally is logged to FB 24/7 and it sends your data to them for marketing.
Joseph Baker
The only reason Vive has a fighting chance is because of Steam. I wonder how Facebookerberg is gonna match that. Shirley, that guy doesn't have enough money in the world to buy all games as exclusives?
Christopher Lee
SSVR is garbage. Have you guys seen it? I mean good for them but I think I'll wait for their next offering.
Cameron Bailey
Vive has more exclusives because of the controller and the way Oculus is being they'll keep having more exclusives because supporting that platform is just cancer.
Steam's method of getting games is working better than ever honestly.
Daniel Reed
Respect. Exclusivity and the shit Oculus pulled is the greatest threat to VR.
Noah Taylor
>Shirley, that guy doesn't have enough money in the world to buy all games as exclusives? He does. Especially considering how there's only a handful of upcoming Vive games.
Vive has more games, but there are tons of shitty tech demos. Oculus Store has polished games but less overall. I think both have around 10-30 actual good games, but Vive has room-scale and controllers while Rift is played with a xbox controller
Brayden Sanders
Have you played it? You can tell literally nothing of a VR game from a video. The most boring looking game can be awesome to play in VR and vice versa
Asher Allen
Fuck off Palmer.
Brody Perry
I'm still getting the Rift just because it has higher fiidelity, comfort and performance for sims though.
Charles Cruz
Can you play porn on the vive?
Carson Watson
>nothing will change because of Facebook
Yeah right.
Ryder Price
It's a fuckin business what did you expect?
There's way more money to be made from monopoly.
Even Gaben's end goal is to get you on Steam.
Nicholas Murphy
>2020 >go buy a new computer monitor >buy the new LG KashGrab 1030 4k monitor >find out it's not compatible with AMD cards >it's Windows Exclusive, I use Linux >have to have a steam account to use it due to their partnership
Thanks future. Occulus was dead to me as soon as they started forcing it as a console platform and not just a display.
Samuel Morgan
>performance It's just a screen, the performance comes from your computer. The only thing Rift has is the screen color and contrast levels that are little better than on Vive, but many Rifts have red tint and it's pain in the ass to send for fixing. You can do everything with the Vive you can do with Rift and more. Also buying Rift supports the excluisivity bullshit.
Carter Gutierrez
A shame Carmack burned his bridges just to get in on Oculus only for the CEO to sell it to Facebook.
Only good thing I see from all of this is VR integration to websites maybe. Surfing the web ala Johnny Mnemonic mite be cool but I think Google will spearhead that.
Robert Cook
>Content will be censored to comply with Facebook's community standards
Jordan Anderson
>It's just a screen, the performance comes from your computer. What is software >but many Rifts have red tint and it's pain in the ass to send for fixing And many Vives have dead pixels, and their returns/repair policy is significantly worse than Oculus. > You can do everything with the Vive you can do with Rift and more Except the most important features to me are visual fidelity and comfort >Also buying Rift supports the excluisivity bullshit. I don't care.
Thomas Sanchez
>What is software Game techniques and engines have nothing to do with Oculus. In fact for example Valve's Lab Renderer for Unity makes the performance much better than the regular SteamVR or Rift support >And many Vives have dead pixels, and their returns/repair policy is significantly worse than Oculus. At least they're faster than Oculus >Except the most important features to me are visual fidelity and comfort >I don't care If you're really willing to support Oculus for a little better screen you are an idiot
Grayson Murphy
Every VR headset is trying their hardest to kill VR
Connor Reed
What wouldn't be killing it? Razer's headset is totally open source and so is Valve's except it's easier to use everything through Steam
Henry Lewis
>Game techniques and engines have nothing to do with Oculus For one, Oculus currently uses ATW, and the vive doesn't, resulting in unanimously better performance in sims and giving more room for supersampling. >At least they're faster than Oculus They don't even repair Vives that have dead pixels anymore. Oculus on the other hand sends a replacement. >If you're really willing to support Oculus for a little better screen you are an idiot I'm stupid for playing the games I want in the best way possible? Why, because of morality? Well if you care about that, why would you support Vive when they refuse to repair faulty products?
Chase Sullivan
>Oculus currently uses ATW So does Vive, just with a different name >giving more room for supersampling Supersampling has nothing to do with timewarp >Why, because of morality? Yes. If you support them you also support the shitty practices that are killing VR and damaging the industry. >why would you support Vive when they refuse to repair faulty products? Because couple people having dead pixels is far inferior issue than a company buying off games and pissing off all their userbase and damaging the biggest belief they had from the start: bringing VR for everyone regardless of the hardware and software.
Dominic Cooper
>So does Vive, just with a different name Reprojection isn't time warp. >Supersampling has nothing to do with timewarp >performance has nothing to do with being able to supersample
Ryan Fisher
Bro, stop being a butthurt autistic fanboy - He doesn't care about your morale plea. Won't be reading your comment as I've already closed the thread and am now in another but you remind me why this place is full of autism.
Jaxon Moore
>Reprojection isn't time warp Yes it is. Rift uses asyncronous reprojection. Vive uses interleaved reprojection. It's not exactly the same but it's for a same reason.
>>performance has nothing to do with being able to supersample The purpose of atw isn't to get a better performance with higher quality settings, its purpose is to allow shitty GPUs to render 90fps. But if you use it with supersampling there's no difference in using Rift or Vive
>you remind me why this place is full of autism Where do you think we are?
Carson Watson
Or actually there is a difference. Vive can use adaptive quality that automatically changes the render scale to get the target framerate, whereas with Rift you have to change the resolution manually
Andrew Cox
literally what makes VR in its current state different to playing a wii with a screen strapped to your head?
VR won't be a thing until it reaches movie tier, in which you go in to a room and the enviroment changes and you can freely roam, feel, hear and see things.
Feel sorry for anyone who shelled out $600 for one of these motion-sickness machines tb h
Evan Torres
I want Facebook to buttfuck ZeniMax to hell and burn their studios to the ground.
Jonathan Hernandez
Try it and you know
Parker Perez
>"Reprojection to fill in missed frames should be thought of as a last-resort safety net. Please DO NOT rely on reprojection to maintain framerate unless your customer is using a GPU below your application’s min spec." Straight from Alex Vlachos' talk
Samuel Rogers
Holy shit do people on Sup Forums actually give a single shit about any VR?
Are you niggers that desperate for some kinda back and forth war between the vr competition?
Goddamn.
Joseph Bennett
Oculus/Facebook started it with their exclusive nonsense. The market is just reacting. It's a fucking screen. Imagine a fucking TV that can only play certain shows. That's what Facebook is trying to accomplish here.
Jacob Nguyen
So if I'm not mistaken, the way that the Rift handles this is to essentially allow you to tilt and pan around an already rendered frame to keep movement feeling consistent with head position when the framerate is faltering, right? How does the Vive's system differ?
Samuel Gomez
>Straight from Alex Vlachos' talk To developers.
Aiden Brown
Comcast, the networks, and TV manufacturers would love that. You'd have to buy a separate TV for every channel you wanted to watch.
Kevin Myers
Yeah, it's basically the same but Valve changes the fps to 45 and interleaves additional frames in between real frames to get 90fps or something like that. Also Rift's method doesn't work on all GPUs and has more artifacts.
Luis Diaz
Carmack, what the fuck are you doing with your life?