Oculus says they want the best of VR and so that anyone could play

>Oculus says they want the best of VR and so that anyone could play
>buys out dozens of upcoming Vive games to be Rift exclusives

>says they want to release the consumer Rift at the ballpark of $300
>costs $600 while other HMDs with the same specs are sold at $400

>says they don't care if anyone mods Rift games to work on other HMDs
>adds DRM to all Rift games

>says controller is a shitty control scheme and motion controllers are the thing
>include a controller with the Rift and release motion controllers 9 months later

This is console-tier bullshit. Thank god Gaben saved us

Also based Croteam
>"They tried to buy Serious Sam VR as well. It wasn't easy, but we turned down a shitton of money, as we believe that truly good games will sell by themselves and make profit in the long run regardless. And also because we hate exclusives as much as you do."

I'm going to have to go ahead and buy that now.

I've always supported them not only because of their good games but also how good they are to the community

I'm unironically going to buy their game if that's true.

That is BEYOND brotier.

Bump

>Facebook

Is all you need to know.

>Recieved ten times then they needed from Kickstarter
>Lets Facebook buy the Oculus line

never forget

>not having lost all faith in Oculus as soon as Facebook got involved

B-But it allowed them to make a better product faster and cheaper

literally one month before

palmer: I WILL NEVER SELL OUT

Palmer said that Zuckerberg won't touch the software and that there won't be FB logins needed or any advertising bullshit. But what happened, the Oculus Store literally is logged to FB 24/7 and it sends your data to them for marketing.

The only reason Vive has a fighting chance is because of Steam. I wonder how Facebookerberg is gonna match that. Shirley, that guy doesn't have enough money in the world to buy all games as exclusives?

SSVR is garbage. Have you guys seen it? I mean good for them but I think I'll wait for their next offering.

Vive has more exclusives because of the controller and the way Oculus is being they'll keep having more exclusives because supporting that platform is just cancer.

Steam's method of getting games is working better than ever honestly.

Respect. Exclusivity and the shit Oculus pulled is the greatest threat to VR.

>Shirley, that guy doesn't have enough money in the world to buy all games as exclusives?
He does. Especially considering how there's only a handful of upcoming Vive games.

Vive has more games, but there are tons of shitty tech demos. Oculus Store has polished games but less overall. I think both have around 10-30 actual good games, but Vive has room-scale and controllers while Rift is played with a xbox controller

Have you played it? You can tell literally nothing of a VR game from a video. The most boring looking game can be awesome to play in VR and vice versa

Fuck off Palmer.

I'm still getting the Rift just because it has higher fiidelity, comfort and performance for sims though.

Can you play porn on the vive?

>nothing will change because of Facebook

Yeah right.

It's a fuckin business what did you expect?

There's way more money to be made from monopoly.

Even Gaben's end goal is to get you on Steam.

>2020
>go buy a new computer monitor
>buy the new LG KashGrab 1030 4k monitor
>find out it's not compatible with AMD cards
>it's Windows Exclusive, I use Linux
>have to have a steam account to use it due to their partnership

Thanks future. Occulus was dead to me as soon as they started forcing it as a console platform and not just a display.

>performance
It's just a screen, the performance comes from your computer. The only thing Rift has is the screen color and contrast levels that are little better than on Vive, but many Rifts have red tint and it's pain in the ass to send for fixing. You can do everything with the Vive you can do with Rift and more.
Also buying Rift supports the excluisivity bullshit.

A shame Carmack burned his bridges just to get in on Oculus only for the CEO to sell it to Facebook.

Only good thing I see from all of this is VR integration to websites maybe. Surfing the web ala Johnny Mnemonic mite be cool but I think Google will spearhead that.

>Content will be censored to comply with Facebook's community standards

>It's just a screen, the performance comes from your computer.
What is software
>but many Rifts have red tint and it's pain in the ass to send for fixing
And many Vives have dead pixels, and their returns/repair policy is significantly worse than Oculus.
> You can do everything with the Vive you can do with Rift and more
Except the most important features to me are visual fidelity and comfort
>Also buying Rift supports the excluisivity bullshit.
I don't care.

>What is software
Game techniques and engines have nothing to do with Oculus. In fact for example Valve's Lab Renderer for Unity makes the performance much better than the regular SteamVR or Rift support
>And many Vives have dead pixels, and their returns/repair policy is significantly worse than Oculus.
At least they're faster than Oculus
>Except the most important features to me are visual fidelity and comfort
>I don't care
If you're really willing to support Oculus for a little better screen you are an idiot

Every VR headset is trying their hardest to kill VR

What wouldn't be killing it? Razer's headset is totally open source and so is Valve's except it's easier to use everything through Steam

>Game techniques and engines have nothing to do with Oculus
For one, Oculus currently uses ATW, and the vive doesn't, resulting in unanimously better performance in sims and giving more room for supersampling.
>At least they're faster than Oculus
They don't even repair Vives that have dead pixels anymore. Oculus on the other hand sends a replacement.
>If you're really willing to support Oculus for a little better screen you are an idiot
I'm stupid for playing the games I want in the best way possible? Why, because of morality? Well if you care about that, why would you support Vive when they refuse to repair faulty products?

>Oculus currently uses ATW
So does Vive, just with a different name
>giving more room for supersampling
Supersampling has nothing to do with timewarp
>Why, because of morality?
Yes. If you support them you also support the shitty practices that are killing VR and damaging the industry.
>why would you support Vive when they refuse to repair faulty products?
Because couple people having dead pixels is far inferior issue than a company buying off games and pissing off all their userbase and damaging the biggest belief they had from the start: bringing VR for everyone regardless of the hardware and software.

>So does Vive, just with a different name
Reprojection isn't time warp.
>Supersampling has nothing to do with timewarp
>performance has nothing to do with being able to supersample

Bro, stop being a butthurt autistic fanboy - He doesn't care about your morale plea. Won't be reading your comment as I've already closed the thread and am now in another but you remind me why this place is full of autism.

>Reprojection isn't time warp
Yes it is. Rift uses asyncronous reprojection. Vive uses interleaved reprojection. It's not exactly the same but it's for a same reason.

>>performance has nothing to do with being able to supersample
The purpose of atw isn't to get a better performance with higher quality settings, its purpose is to allow shitty GPUs to render 90fps. But if you use it with supersampling there's no difference in using Rift or Vive

>you remind me why this place is full of autism
Where do you think we are?

Or actually there is a difference. Vive can use adaptive quality that automatically changes the render scale to get the target framerate, whereas with Rift you have to change the resolution manually

literally what makes VR in its current state different to playing a wii with a screen strapped to your head?

VR won't be a thing until it reaches movie tier, in which you go in to a room and the enviroment changes and you can freely roam, feel, hear and see things.

Feel sorry for anyone who shelled out $600 for one of these motion-sickness machines tb h

I want Facebook to buttfuck ZeniMax to hell and burn their studios to the ground.

Try it and you know

>"Reprojection to fill in missed frames should be thought of as a last-resort safety net. Please DO NOT rely on reprojection to maintain framerate unless your customer is using a GPU below your application’s min spec."
Straight from Alex Vlachos' talk

Holy shit do people on Sup Forums actually give a single shit about any VR?

Are you niggers that desperate for some kinda back and forth war between the vr competition?

Goddamn.

Oculus/Facebook started it with their exclusive nonsense. The market is just reacting. It's a fucking screen. Imagine a fucking TV that can only play certain shows. That's what Facebook is trying to accomplish here.

So if I'm not mistaken, the way that the Rift handles this is to essentially allow you to tilt and pan around an already rendered frame to keep movement feeling consistent with head position when the framerate is faltering, right? How does the Vive's system differ?

>Straight from Alex Vlachos' talk
To developers.

Comcast, the networks, and TV manufacturers would love that. You'd have to buy a separate TV for every channel you wanted to watch.

Yeah, it's basically the same but Valve changes the fps to 45 and interleaves additional frames in between real frames to get 90fps or something like that. Also Rift's method doesn't work on all GPUs and has more artifacts.

Carmack, what the fuck are you doing with your life?