Will we ever get a Wasteland 3?

Will we ever get a Wasteland 3?
youtube.com/watch?v=ODhqwXgDs1g

Other urls found in this thread:

youtube.com/watch?v=HloF7F4dPNo
twitter.com/NSFWRedditImage

I hope so, or at least an expansion pack for 2.

Had a blast playing it, shed a tear when the credit song started playing.

youtube.com/watch?v=HloF7F4dPNo

Hope so too. Sup Forums apparently hated W2, but I loved it.

>Sup Forums apparently hated W2
why? It's like oldschool Fallout mixed with XCOM combat with way fancier graphics than old Fallout. What is to hate about that?

Don't honestly know. But it's hard to talk about the game here, most people don't care I guess.

It was clunkier, slower XCOM combat, and XCOM combat was just barely passable in the first place.
Also while it wasn't completely boring, it had so much more potential on building the world and characters

>XCOM combat was just barely passable in the first place.
I beg to disagree, it was perfect for my taste, turn based, yet still exiting. I can take it slow, roll a cig and still get an adrenaline rush from the animations.

I haven't played XCOM, but comparing it to fallout, it did 2 things that fallout doesn't that made it worth it for me.

1, the squad-based system allows you to craft a team of specialists to deal with most situations without making one character a mary sue.
2. The movement distance. Playing W2 made me realize that what I hate the most about Fallout gameplay is how little everyone moves per turn.

It wasn't perfect or anything and the combat could have used a little more depth, but it was enjoyable.

It's complete shit

Hideous, clunky, and the worst game breaking glitches I've seen in a while.

>suicide enemies have enough AP to charge across the map and wipe your squad on the first encounter
>melee enemies have enough to walk across the map and attack three or four times
>enemy AI routinely insta kills my guys from across the map with junk pistols
>happened seven times in a row, right after that melee enemy nightmare

Fuck this stupid game

>>suicide enemies have enough AP to charge across the map and wipe your squad on the first encounter
You must be talking about the Mad Monks, they are cheap as hell to fight, they even destroy your items if they explode near enough, but in my let's play I didn't have to fight a single one due to the choices I made.

>1, the squad-based system allows you to craft a team of specialists to deal with most situations without making one character a mary sue.
This so much, it added a great deal to my enjoyment of the game. I expected the new Shadowrun games to be the same, but nope, you make one character then hire mercenaries for each mission.

Hopefully no, W2 was shit

I didnt find any major gripes with the combat, though in some ways it could be rebalanced. My assault class guy got a majority of kills, with SMGs being almost useless, and LMGs way too heavy and AP costing.
The only thing stopping me from replaying is the early forced decision of that science place or the water place. It seemed out of place, and would have had way more effect if it was done a bit later when you've already been to both and have some form of attachment. Not only that but the areas were just boring to fight through, though that may be because the game as a whole was too linear. Sure there's a lot of choices in each location, but you didn't really get to go off on our own and discover each location, you were very much tied to the main quest, and almost every side quest is directly related to the main quest.

Compared to Fallout 1 or 2 especially when the main quest kinda feeds you through to some locations, and when you're there you learn of new areas that you can completely ignore if you just go with the main quest. Like Shady Shands being a pit stop on the way to your only clue, in which you learn of Junktown, where you then learn about more and more areas. You had to piece it all together yourself, and not knowing exactly where to go really fuelled the exploration part, and only having gone to secondary locations and talking to people do you learn of Necropolis and their water filter.

Without that in Wasteland 2, replayability drops hard, because you go to the exact same areas (aside from the first decision), its only at these locations do your options change.

>I didnt find any major gripes with the combat, though in some ways it could be rebalanced. My assault class guy got a majority of kills
You know it's funny, my handgun leader got most of the kills in my run. The assault guy and the sniper guy were great for damage but they rarely oneshotted people. So my handgun leader, capable of shooting 3 times, would pick off the wounded left by everyone else, and still packed enough punch to kill anyone who managed to get too close with full health by shooting them 3 times point blank.

I also found it funny that my doctor character who only had handguns for combat skills was the 2nd most lethal character in my group, next only to the assault rifle chick. Low AP cost + free shots from perks adds up to a lot of damage.

I think my issue was I didn't have a handgun guy.

That was one good thing, the fact that there were more weapon specialties than squad mates. At least improves replayability.

Why do people compare W2 to Fallout and not the first Wasteland?

The style of the game is much more comparable to the Fallout series than Wasteland.

Because it's less similar to the first wasteland than to Fallout. Wasteland 1 almost felt like a text adventure at times.

Not anytime soon, I hope.

Anyone else following Bard's Tale 4?

The problem here is that you're able to make a team that can take any challenges because they are all specialized. The game would benefit with more skills and even more opportunities to use said skills. As it stands, as long as you're not an idiot, with 7 party members you can do anything the game throws at you.

The first half is so badly paced as to be tedious

Yeah, I thought the first half was the vertical slice they had before they got the funding to do more.

I agree, the LA parts were better than Arizona parts

Mr. Manners did nothing wrong