Zelda Hate Thread

This is the thread for people worried about the new Zelda. Let's discuss our concerns. Corrections and positivity are fine, as long as it's not delusion or Nintendo Defense Force shit.

My concerns:
>complete lack of game structure (can go straight to the final boss)
>only four real dungeons
>shrines look repetitive
>"Hyrule in decay" sounds like an excuse for few NPCs/villages
>graphics are obviously shit (I also hate the Skyward Sword style)
>inventory/loot shit could get really irritating

Other urls found in this thread:

youtu.be/GGe3PzXifJU
twitter.com/SFWRedditImages

>four dungeons
Unless there's a reliable source, that's something you made up.

>My concerns:
>complete lack of game structure (can go straight to the final boss)
So don't go straight to the final boss
>only four real dungeons
Quality> quantity, im sure if it's really only 4 main ones then those 4 main ones will be massive.
>shrines look repetitive
What do you mean? How much could they have already shown?
>"Hyrule in decay" sounds like an excuse for few NPCs/villages
They already said they removed a lot of the environment to not spoil
>graphics are obviously shit (I also hate the Skyward Sword style)
Faggot is probably still relying on the stream video. This looks much better and closer to the original teasers.
youtu.be/GGe3PzXifJU
>inventory/loot shit could get really irritating
They gave everything you collect more meaningful to have. It looks like you're going to be constantly using different weapons and be forced to adapt, sounds good to me.
I always hated how once you got the master sword there's basically no point in using anything else.

Why would you call a thread about concerns and constructive criticism a hate thread?

Anyway, my concerns.
>As everyone pointed out, looks empty as fuck, atmosphere looks very samey
>Map is supposedly bigger than GTA5s with no obvious interesting ways to travel besides warping or by horseback riding
>there will be no way to upgrade the speed at which you climb walls
>Resources, weapons, and ores will be all too common because it seems like all enemies are dropping things constantly
>Shrine things look really short and boring
>There won't be much to be gained from exploring but heartpieces, bottles or fairy fountains
>the bosses will be too easy

Dunno, man. What we've seen is really fucking interesting but I can't ignore the feeling in my gut.

- Indifferent
>Combat
People were expecting a Dark Souls/For Honor combat.From the action standpoint having a DarkSouls combat like means enemies become an actual threat.From the exploration standpoint having a hack-n-slash combat means it is much smoother to get shit done, which leads to...
>Enemies
Enemies could moderate the hack'n'slash and deep combat, if you exclude the guardian we only have the goblin and the goblin pack leader and he still isn't that much of a threat.I hope that is bound to the Plateau Area because they better be start adding some new enemies to fight because if I'm to fight the same red goblin in the entire world like Zelda WW did the game is bound to disappointment.

- The Bad
>AI
For fuck SAKE Nintendo the Goblins just stand there waiting to get hit.Even the lead of the pack still piss easy to fight because he doesn't offer any kind of resistance combat-wise.Either increase their attack speed or make them smarter somehow.


- Tweaks and Hopes
Foods could heal your hearts over time instead of instantly
New enemies
Hero mode in the start
HEART CONTAINERS WHERE

Also
>can go straight to the final boss
I doubt that it'll be something that you just stumble upon while exploring, theyll probably put it somewhere far away. But I totally agree with your concern about a lack of structure, that was what made me hate ALBW.

>My concerns:
>>complete lack of game structure (can go straight to the final boss)
Like Zelda 1, although I guess you need bombs and the raft first huh?
>>only four real dungeons
>>shrines look repetitive
You got me there.
>>"Hyrule in decay" sounds like an excuse for few NPCs/villages
Or trying to be Zelda 1 but not.
>>graphics are obviously shit (I also hate the Skyward Sword style)
I don't mind it, but it could definitely use more work.
>>inventory/loot shit could get really irritating
If shit starts breaking too much, Yeah. They could negate this by adding a quick select button that lets you quickly put on the next functional equipment without going through the menu.

My own worries are

>Minute to minute gameplay is too boring, cooking and all those canned animations ending up wasting time by the end of the game
>Empty overworld
>No fun ways to get around, just horse and fast travel
>Durability and Equip Load mean I get to spend too much time in the inventory sifting through trash
>Pointless slow motion against normal enemies
>Only bokoblins and keese like Skyward Sword
>Only Toads instead of interesting NPC's

>people think you will just be able to walk into the final boss with 3 hearts, a tree branch, and easily beat the game

Kek please I'd love to see you doing Level 9 in original LoZ with 3 hearts and no upgrades.

>The Bad
>AI
But anyways, this thread has legit criticism, I don't understand why it's called a hate thread.

My main concern about the lack of structure is actually that your path to each major dungeon is just totally open. I like the lead up to each major dungeon having some form of path. Like how you have to play through Ikana Canyon all of Ikana Canyon before you can enter the area's temple.

If you can just sort of wander around and find the entrance with no problems, it would feel TOO open to me.

But this isn't the 80s anymore. Modern Nintendo games besides Dong Freeze and maybe the end of SM3DW can be beaten with your eyes closed.

>>Minute to minute gameplay is too boring, cooking and all those canned animations ending up wasting time by the end of the game

Totally agree. I think the major flaw of all open-world games is that the minute-to-minute gameplay usually suffers.

You're not allowed to critique Nintendo's new comfy Zelda game. I got a critique.
>Voice acting
There's no reason to do this. The garbles added a sense of mystery to the Zelda games. Adding voice acting ruins it and makes it a regular fantasy series.

Stamina bar returns

You lose 5 hearts from a guardian laser beam.
You think the last boss is going to rude 1/2 heart like in TP or WW?

There's probably a vague story to lead the scrubs on their way around the world.

PS have we got better maps than this?

>The garbles added a sense of mystery to the Zelda games

Why the fuck are you naming it a hate thread when it's a thread for FANS who actually like the series and are just worried they might not pull it off?

Anyway, after the clusterfucks of SS/TP I'm worried they just made the world huge without thinking, and that it'll end up being a mess. I'm very happy were getting an actual overworld though, who knows, this might be the first 3D Zelda with an overworld and exploration that compares to 2D titles.

For level design, I hope they made the enemies a threat, at least in dungeons so it won't be all at the same "difficulty" like ALBW -- and that the "final" boss will be hard.

Don't care about graphics but they need to give some weight to the animations and improve on combat

Loot system is a huge improvement over the shit that was SS. In SS there was no meaning to it, but now you actually have to take care of your stamina/hearts because it won't be easy to recover and explore without them. I'm loving it. At first I was bitching but the more I read about this game the more hope it gives me - they're finally taking a step forward.

Because "Hate Thread" fit in the image, and seemed likely to attract people more negative about the game. Tried to clarify in the actual post.

Confirmed for just the trailer.

Every other character ingame talked as Zelda characters usually do: grunts and text.

It has the fucking FLAME ROD

FLAME ROD IN 3D ZELDA.

IT FUCKING WON

>with an overworld and exploration that compares to 2D titles.
??

The only 2D Zelda with an open world is LoZ.

The rest are blocked until plot progression or item acquired, like LA or Oracles

every weapon seems to break after killing one or two enemies. so you collect a weapon from the enemy you just killed over and over. this game is a collecting spree. at least remove the lttle item info pop up when youve seen the item before..

Don't know because we haven't seen it yet. For all we know, it could. All we can know is that Zelda games have been piss easy for more than 20 years now and people who want this game to be challenging are rightfully concerned.

And besides, maybe there's a weapon or a set of armor we'll eventually get that completely gimps those spider guardian things, who knows?

I've seen games from 09 with better graphics.

>And besides, maybe there's a weapon or a set of armor we'll eventually get that completely gimps those spider guardian things, who knows?

Ah, but that's not "skip the entire game and head to the final boss" anymore, is it?

>The Bad
>AI

Sure but you could still find a bunch of shit the more you explored, in pretty much any part of the map. Burining/knocking down every tree, digging every spot, bombing the shit out of any rock - you'd be able to find new things the more you looked. If this game is open like the original Zelda AND has rewarding exploration like early 2D titles it's a fucking miracle.

>at least remove the lttle item info pop up when youve seen the item before..
They've said it doesn't come up after the first time you pick an item up OVER and OVER on the stream you DAFT CUNT

>discuss concerns
>labels it HURR HATE THREAD

child

is this the official shit post thread

You guys seem like huge cucks.

Complete lack of game structure could be a huge plus if they do it the original Zelda way.

It will how depend on how systemic and emergent the gameplay ends up being.

First order of business - Let us find something to hate about it. Any suggestions?

stronger weapons, ones you work for, purchase, or find far from the beaten trail, will almost certainly last longer, especially late game, but you'll prolly want to save them because like diamond tools in minecraft they're more valuable.

>at least remove the little item info pop up when you've seen the item before

They've said that this in the full game, it's just because they were resetting the demo after each segment of the stream.

More like OP wanted a shitpost circlejerk thread without anyone opposing him.

So no rupees? No shops? No purchasing weapons/food stuff?

Not the ENTIRE game. Again, who knows. Personally I'm not concerned about stumbling onto the final boss because I highly doubt it's gonna be anywhere near the starting hub.

Some retard somewhere will manage to do it, though.

He said no delusion user

I'm kind of mad at how they basically are forcing Wii U owners to choose between buying a new console that will have droughts as bad as Wii U, or playing the inferior shitty version of Zelda.

You can travel by shield, hang glider, andother monsters mounts as well

Literally nobody in the thread was shitposting until you niggers showed up, fucking kill yourselves.

Made me put my wiiwoo up on eBay honestly. Didn't really use it anyway and I'd rather not have worse Zelda.

Would you rather it be NX exclusive?

My concerns are

>weapon durability, enemies drop weps like crazy so it's just unnecessary hassle
>being able to heal whenever, you used to be limited by amount of bottles
>OoT literally had better animations

I'd mention the empty overworld but I'll give it the benefit of the doubt, since they mentioned they cut things for spoiler reasons

I'd also mention it's too easy, but at this point it's just a fact of Zelda, I'll just do 3 heart runs with shit armor

Not criticism just something I'm worried about.

Hope the Guardians, Skeleman and Thardus won't be the only overworld bosses, I'd love to stumble across a wider array of minibosses like DD's Griffins or some shit.

Rupees, shops, and towns are confirmed, you just don't get rupees from killing enemies or cutting bushes, one of the item descriptions said that you can sell it to get rupees.

As someone who didn't like the original Zelda and prefer the 3D Zeldas, this doesn't look like it's going to be that fun to me. I don't like open-world in the first place, I need some level of direction and linearity. Batman: Arkham City was the most open I could tolerate because it didn't feel too empty and the sidequests/non-main stuff was spaced out in access and easily manageable. But shit where they just plop me in the middle of a vast empty field and tell me to just choose between 5,000 options is just going to make me get immediately bored and stop playing.

On the other hand, I get that this is what fans of the original wanted, so I'm happy for them. But I hope that not every Zelda in the future will be like this (and they probably won't).

Lack of characters/towns/story also had me super worried, but they claim they just didn't show any of that because they don't want to spoil. I hope they weren't bullshitting me.

You can't spell hate thread without hatred

>tfw those complaining about path structure toward dungeons/major plots

IT'S TRUE, NINTENDO BABBIES REALLY DO NEED HAND HOLDING.

What do you think the NX version would have as a bonus? User-Created Shrines and/or Dungeons that can be shared like SMM?

>pls hold my hand mummy
>mummy pls tell me a story
>mummy tell me what to do

As with many of the open world games that have been released this generation, a lot of what makes the game fun depends on the player. I share the same concerns as many do, but I think with a bit of restraint on the player, doing a balanced amount of sidecontent in between the main content, not trying to do everything is going to make the game a lot more enjoyable.

If you get stuck in autism OCD mode (which is easy to do) then the game will probably get really boring after the 25th shrine, but as I said, only look for the interesting stuff, do only a bit of the side content in between the main stuff which you complete at a decent pace and I think the game turn out a decent Zelda game.

Yes to all of that. Removed from demo to avoid spoilers

>OoT literally had better animations
What? Are you sure you watched the right stream?

MY BIGGEST CONCERN.

Yes the game looks ugly and is extremely outdated, BUT it could be saved if the fix the gameplay.

>Combat is effectively a shallow hack and slash, it's brain dead and easy with no depth to it, even the witcher wasn't this bad.
>Please make the enemies challenging so that gameplay is actually exciting.

>>The Bad
>>AI

Did you faggots actually saw the combat vids/webm that were rolling around here?Specially the one where Chiko does a backflip in front of them then snowboards and the enemies just stare at them like mongoloids?

I'm pretty sure they confimed otherwise, that every character will actually speak except Link.

Honestly? Yeah. It would incentivize an NX purchase, and for me to sell my U. Plus we wouldn't be getting the gimped version of the game that would probably benefit from the extra processing power.

The game looks fine if you looked at live recordings of demos

>>only four real dungeons
Where the fuck did this come from?

An the old man who didnt have a voice. Probably all npc sans Zelda

They didn't stare.

They shot off three arrows in that webm. Look again.

This is the basic enemy type in the game, the easy mode minions, the goombas, the mudcrabs, and even then, they have a lot of cool reaction to things you throw at them.

You can still get handholded afaik, you just have to follow the story.Only thing they did was removing the default handholding.

I know they said the pop up menu only appears for new items, but I'm afraid of what happens after you turn the game off. Skyward Sword had the problem of acting like you never saw it when turning it on again.

It's not hand holding faggot, it's just that some games benefit from having a focus and structure rather than being designed to pander to special snowflakes who need to play the game the way they want to.

Fuck off. I'm not talking about hand-holding, I'm talking about structure. If shit is too open then there's no motivation at all to do anything. I like having options and sidequests and shit, even just 4 dungeons is fine, Majora's Mask was my favorite Zelda. But just being plopped into an empty field with no direction or motivation is boring.

Not a criticism, but it honestly amuses me how most of those negatives but the last could be applied to the original LoZ.

Also,
>Can go straight to the final boss

Only if:
A.) You're a guide reading faggot, or;
B.) You're someone who's played the game before and seeks a challenge

the only thing i'm with you on is
>"Hyrule in decay" sounds like an excuse for few NPCs/villages
i know they said they purposely didn't show that stuff for the e3 build, and that makes sense... but i'm still worried it's gonna be a lot more sparse than i'd like.

other than that i'm excited for the changes, console zelda's were really stagnating.

I believe they said you can shrine warp once you've finished one.
Gonna need a sauce on 4 dungeons

You wouldn't be surprised as fuck if someone you were fighting did a flip over your head?

And the moblins are the tutorial monsters, and meant to be complete idiots. The rarer blue ones seem to know what's up though.

If they stick to there not being any indicators of places on the map and that you only explore 100% by looking around the environment then I think exploration will be a lot of fun and could feel a bit more unique to the other open world games that just have you looking at icons on your screen, never really looking around the environment.

I did, attack animations have link sliding around like he's on ice, he's stiff as a board during the jumping attack, and the snowboarding animations are comical

>graphics are shit
"I hate anime a lot"
IFTFY
but seriously, does last guardian or Okami also look like shit? El Shaddai? This is a really subjective criticism, you can do better OP.

there's nothing i dislike about the game so far. my biggest concern is the console

>buy a cheap wiiu
>weak ass console with few games and no future
or
>buy an NX
>might have to wait more
>spend more
>very likely to end up like the wii u

also i'm not sure about the direction the went with music wise

should've had at least some soft piano or wind instruments

I don't want to be handheld, I just want there to actually be a clear goal in mind. I don't need to be told step-by-step how to do it, I just don't like the idea of being in a vast open area and being told "Do whatever the fuck you want." If there's no structure, there's no motivation, and thus no reason to play.

More like uninformed thread

I'm pretty optimistic about it, but I was very underwhelmed by the graphics. The style is alright, but technically it looked almost a decade behind.
Geometry at mid to far range looked empty as fuck and had ugly texturing. Plus a whole slew of other technical shit that just isn't up to par.

I'm also not really fond of the color choice in some areas. For example that extremely bright green of the grass. Too saturated for my taste.

And I know this is nintendo and that they've said exploration is one of the most important aspects, but I keep worrying the overworld will feel empty with not enough to discover, boring empty landscapes, and not enough enemy variety.

Also the enemies didn't seem aggressive enough as far as I saw.

That said, I'll probably get an NX just for this (skipped the WiiU)

>the second one intentionally lights his club on fire.

Holy shit lol.

First off too much shitposting in this thread about semantics. Hate thread/critique thread w/e shut about it.

My personal concerns:
>Art style. 2017 and they decide to anime it up instead of taking advantage of current tech.
>Amiibo locked bonus content
>Ridiculous ragdoll physics.
>Small bag space/no confirm to upgrade. one can only hope.

8 YEARS

>>being able to heal whenever, you used to be limited by amount of bottles
Huh, didn't think about it. But maybe they do limit the amount of shrooms you can make/carry. Sure hope so because that inventory screen is big.

>hate thread
>people who are worries

i get mixed messages here

>accidentally light
yeah shit
>the other purposely lights
what

Wait, I posted the slightly shorter version. I don't have the longer.

Just gotta say that some of the concerns in this thread have no ground to stand on.

>amount of dungeons
Literally no info on this

>shrines look short
Well yeah, they're like 1 puzzle challenges you do for items and shit. The ones in the first area grant you bombs and stuff like, the ones in other zones grant you special weapons, shields, armour, items.

>travel
This concern is one I share actually, but if we can get a hookshot then it's likely we'll be able to stasis a tree, hit it several times for enough energy to send it to the moon and then hookshot ourselfs to it. Other options might be taming a huge bird and riding it. We'll have to see, but I hope they do something right.

>difficulty
This as well, I really hope Hero mode is available right from the start.

>should've had at least some soft piano or wind instruments
Yeah I'm really hoping that at least the environment, things like the wind and the rain and stuff still have solid sound designs. And there's hopefully going to be certain area's like towns, dungeons or boss fights that still have that hallmark amazing Zelda music.

>The zelda series has always stood out by providing quality over quantity and stable framerates with clean looking visuals that makes the game feel so good to play
>mfw they have now created a giant and empty, generic openworld game with visual glitches and popins every five second
Hopefully the game is great and I'm wrong, but all I see now is how the game will get old after 5h and the game will be devoid of that nice story content and meeting NPCs between dungeons that I so love in Zelda, instead it will just be hopping out on that giant map with bokoblin spawns. Fuck.

there is a quick select.

LOL at the second one.

It looks saturated it still looks shitty.

>>As everyone pointed out, looks empty as fuck, atmosphere looks very samey

I believe Nintendo said that all of the towns were removed for the demo so that way there would be no spoilers.

The rest of your points are just assumptions.

>complete lack of game structure (can go straight to the final boss)
Not really, it's quite possible that you can get to the final boss but need a certain key item to actually damage him like silver arrows. Just because you can get to the final boss doesn't mean the game is auto-over. It's a cool way to make the game feel less about a series of cutscene triggers and more about your character capability.
>only four real dungeons
source
>shrines look repetitive
they all had different puzzles and items oriented to them, some of them probably will be if there's 100 yeah
>"Hyrule in decay" sounds like an excuse for few NPCs/villages
Every zelda game had few NPC/Villages, what's your point?
>graphics are obviously shit (I also hate the Skyward Sword style)
ok
>inventory/loot shit could get really irritating
did you not play an RPG before? It's not that hard to get around basic inventory management. There's quick slots as well.

I'll post some REAL worries in my next post

Nigga what?
> I like having options and sidequests and shit
You're getting huge dungeons and trails and and probably lots of sidequests too. If you want a goal just speak to NPCs and they'll tell you what to do. I don't understand the problem

>Art style. 2017 and they decide to anime it up instead of taking advantage of current tech.
You still have your pictures of bearded Link, user.

>Amiibo locked bonus content
Amiibo content has always been additional content that doesn't detract from the main game. It's also not new to Zelda. There's been game locked bonus content for the Oracle games. GBA locked content for Wind Waker. Friend locked content for Minish Cap. It's not okay when Nintendo does it, but it's not fucking new in the slightest and didn't ruin those games.

>Ridiculous ragdoll physics.
Agreed, but there's potential for some crazy greentext stories

>Small bag space/no confirm to upgrade. one can only hope.
Maybe a problem considering the stuff you'll want to have on you, but managing your inventory is a level of gameplay strategy. May not be bad, but is troubling to think about since we're departing from the franchise mainstay bag of infinite holding.

>Every zelda game had few NPC/Villages, what's your point?

Two stands as an exception. For its time, it *was* fleshed out.

>pull some SSX shit that lasts like 4 seconds
>why are they staring

I've written a lot about my concerns but they can be summarized fairly simply, I think.

>The game visually looks 5 years dated. ugly washed out filter to hide the low res textures, copy-pasted assets everywhere.
>Pop-in everywhere and that's in a version of the game with all of the cities and NPCs supposedly removed. This will run like ass and struggle to reach 20 fps on the PiiU. Hopefully not a problem on the NX
>Monster AI seems dumb and with the insane shit available to use in combat (which looks fun af, but still) the game sem incredibly easy. Monsters also appear to have very low health compared to the damage you do. Also, infinite bombs allows for spamming. The game will NEED a hard mode.
>The "puzzles" in the shrines they showed off were as challenging as a toddler toy. Zelda games should have challenging puzzles and if this is any indication of the average difficulty of them in this game, it's just embarrassing.

Other than that, it looks fucking goddamn awesome. I like all the new rpg elements, honestly. Also fuck OP for calling it a hate thread, I've been trying to talk about this game for 2 days but ANY critique is met with "SONY SHILL REE" by delusional Nintoddlers.