Hey Sup Forums, what's you favorite gameplay trope?
I love it whenever a game has some kind transformation/rage mode that's lets you go berserk on enemies for a limited time.
Favorite Gameplay Tropes
The mirror match boss fight.
Having to defeat a boss while under a time limit. That'll light a fire under your ass.
>I love it whenever a game has some kind transformation/rage mode that's lets you go berserk on enemies for a limited time
Two of the best games ever made.
Don't know of it counts, but I really love detailed journals/bestiaries with the character and enemy models available, and detailed bios.
it's a shame DMC series has dropped detailed bestiary with multiple entries after 1
also a shame La Mulana Bestiary is only on Vita of all things
Hellz yeah on both of these!
Thanks to Assassin's Creed a lot of games employ parkour now, and I like it. Sorry Sup Forums.
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>Skippable cutscenes (we tend to take that for granted)
>Developer commentaries
>New Game+
>game has almost impossible fight
>player health stops at 1 health and the UI just goes away
>you just keep fighting as your character gets thrown around, but they keep getting up
>camera pans away as you keep fighting
Asscree parkour was dead on arrival for me because Prince of Persia was one of my favourite ps2 games and it did it much better.
>striking the enemy before their death animation is finished causes the animation to reset
>Get your ass beat in rapid succession
>EASY MODE UNLOCKED
This is the only reason I remember Halo: Reach.
>Dig into a specific mode
>It has layers, more layers, and even more layers of customizable material
>Every fucking pip in one area influences something, and it's not just "ATK +5%" bullshit, but "Rate at which this unit targets enemy units at X defense"
It's clunky as shit in the first few games but it's really refined now, and several games have employed it to great effect. But yeah, Sands of Time is one of my favorite games. It controlled so well.
>Objective: Survive
>that one generic RPG quest in which you must solve a murder mystery
It's always comfy.
>train murder mystery with a bit of horror
>happy fun time goes into complete dead pan serious mode and things get dark and or spooky
yeah but it's more complex for AC don't forget that Prince is mostly a linear experience, whereas the parkour system in AC is supposed to adapt to the entire world
>Character: "I WILL FUCK YOU UP IF YOU DARE CHALLENGE ME!"
>Character's Stats: Everything(Godlike)
>run into enemy that is way weaker than you
>instantly defeat it without going into battle
>weapon upgrade systems that subtly change the weapon's designs as you progress
gibs and ragdolls
specially when theres hordes of enemies.
This shit
>enemy traps you in some sort of kill thing / ultimate doom/ whatever
>activating the transformation and you explode out of it staggering everyone
>character reveals his true potential power
>but it actually wasn't and he gets to be even more powerful than his previous potential by the end of the game
>but even that wasn't enough and in the real end game he gets to show his REAL REAL final form
I am such a sucker for this shit
thousand arms asura was the fucking coolest
This. Action games that don't feature this are incomplete.
>mfw you get to re-fight a bunch of old bosses in a boss rush late in the game when you're super powerful compared to how you were when you fought them the first time
>One step further. Ultimate showdown breaks character down from his Ultimate Form to his base form.
>Base form is now BASED primordial form and is imbued with godlike power.
Asura's Wrath was a fucking work of art.
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Both of these!
I remember when they had a Perfect Devil Trigger for both Dante and Nero in DMC4. Sadly they never made the cut.
>people that didn't like the dice tower in dmc4
>ride the fire starts playing