What made Ragnarok Online so good?

What made Ragnarok Online so good?

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Private servers.

The music, sound effects, and simplicity.

it was shitty, unbalanced mmo
but it was still pretty good and innovative in an era when mmos were still fresh.
It filled a niche for weebs and waifufags precursors.

you were 12

War of Emperium

Accessibility.

Renewal

The simple elegance

No wikis.

Experimentation.

Internet was still young, free to play if you played on private servers, not much MMO competition at the time.

Also animay

/thread

>True sandbox
>Economy where you could make your way by grinding or even by becoming an potion or weapon producer
>WoE created reasons and heavy competition
>Upgrading being so unforgiving really made getting strong gear prestigious and a lot of hard work.

exploration, experimentation, and ERP

the three e's

It's from a time where MMOs were just chatrooms with combat. You spent most of your time talking to people, making friends, and getting involved in guild drama that you could actually settle by stealing castles and shit. And it was really fun to run around prontera browsing player shops for hours at a time.
Modern MMOs just don't have any community and you'll probably never see someone speak outside of global chat. All the trading, questing, dungeons, raiding, PvP is totally automated so there's really no reason to interact with other people even if you wanted to.

Pront's south gate didn't have that many trees.

...

the fact that i played on a server with only a couple hundred people on it
it's such a cool feeling when everyone on the server knows everyone else and there are friendships and rivalries and all this shit going on

sauce?

>all these shitty "mmo" annie mays

Hats

I remember the Ragnarok anime being actually not half bad.

Probably helped that the franchise as a whole was originally a comic book and the anime didn't try and take place in an actual videogame.

>you'll never be 10 again playing RO with your older bro
>naming and creating your characters together
>doing everything
>even get to the guild wars eventually

i miss those days
i miss my brother

I like how almost all the hats can be gotten in the Odyssey games, as well as the classic class outfits

I really need to pick it up again but I plan on trading the old PS3 in and getting a PS4, especially with all the new shit coming out for it.

>experimentation
>battle priest build for mace specialization
>int knight build for the elemental spears

Other people.

These too.

>$2000 dollar gaming PC
>use it to play RO

This is the power of the War Machine

>tfw
I miss my brother too
all he does is listen to shitty paramore and watch twitch streams about girls eating cupcakes and other garbage like that
he's 25

Just like vanilla wow, size.

The amount of content in old school mmos is insane. Like, playing constantly, each of those games would last you and your clan / guild around 1-2 whole years.

Now in any new "wow killer" you level up in a very boring streamlined quest for about 2 or 3 weeks, and beat the final boss at the end of the month, see you in 4 months when we add a whole new 3 days worth of content.

The same apply to current wow: WoD was like, 2 weeks of content, but locked behind the garisson time wall so you can only complete 15 minutes per day

>Battle Priests with Mace Spec
I remember that was all the rage back in the day, plenty of jokes and comics about it too.

>that one guy who had slotted sunnies

cute sprites attracting what would become waifufags

>vanilla wow
>content

I see you missed out on the glory days of sandbox MMOs.

I am not mistaken, ragnarok was a anime set in the setting of the series.

those "mmo animes" are literally "we know we are in a digital world, we abuse mechanics, we do meta stuff XD" popularized by SAO a few years ago.

vanilla wow had a similar case with their priest class also
and they even had mace mastery

who knew that the priest/mace thing from DnD was so influential for mmos

Man, that game had a lot of great hats. I don't remember when it was added, but there's a whole secret cooking skill that you can unlock with the chef hat and when I found out I had my guild set up an anti-dragon hunting party for all those scales. Meanwhile our top cool guy rogue was down in Bylan dungeon 4 hunting for all the feathers we needed.

Oh yeah. I remember thinking I was so cool being able to use my firebrand with a field of cultivated hydra so the auto-cast was triggering constantly. But I was never actually wealthy or lucky enough for other auto-cast cards to go with it. So in the end I spent 4 months of grinding to become a really shitty sage.

>that guy who put a willow card on slotted sunnies

indeed, wow was much less sandbox than RO was, and the rabbit hole went much deeper, but my point isnt about is what if what you have to do is good or not. It is just having stuff to do first and foremost.

The people playing it.
You could just walk up to a party sitting in the fields and join them in their Chat and join their Party for a while and then Pop out again.

People were not as pretentious back then, but maybe that's just the way I remember it.

The fact you were underage when you played it

Its actually a really shitty MMO, and had you been better educated in other games you never would have given it the light of day.

I dug the music. It was quite atmospheric.

Also, the asthetic was good at the time.

Exploring WoW for the first time was fun, looking around various areas while sneaking as underleveled rogue. Getting into areas you're not suppose to, knowing full well that an admin could ban you for it.

The atmosphere in the cities with the player Malls around the edge of the street and just everything. The Game felt extremely lively.

I feel you, but Log Horizon was a fun ride so I can't hate the trend entirely.

Lets face it
MMOS are dead because normies invaded the internet and left us all in the dust

we lost the meme wars

>Getting into areas you're not suppose to, knowing full well that an admin could ban you for it.

Was wow that glitchy?

I remember a big thing with Shadow Priests showing off their e-pins when it came to Vanilla, about how they refuse to heal and try to top DPS.

So Sup Forums, how did YOU make money in RO?
Personally I did a lot of Infil hunting from Nightmares, and tried to slot them to sell for 50m each on my server

>Getting into areas you're not suppose to, knowing full well that an admin could ban you for it.

That's every MMO.

This, I used to have so much fun with random people and guilds.
Not once did someone in RO not help me when I asked for it, and as a male character that's surprising.

It also encouraged teamwork heavily through all of it's mechanics

Well sure, but it's not really the same nowdays. Not the same amount of dedication from the general playerbase.

farmed Yggdrasil Berries
sold em for a mil each

my private server had serious inflation
I had 8 character slots with completely capped money and the bank they made was full too

I just ran bots because RO was a joke regarding security.

When I started playing RO my friend was like a serverwide celebrity or some shit
He was a level 99 Novice and if anyone in PVP fucked with him a bunch of dudes would descend like murderous dogs to mess that guy up

Why should you get banned for it? I never heard of anything like this

You could play it for free on private servers. Some of the best private servers gave a decent balance of what you could normally expect from the original game, but without all of the horrific grind associated with it.

>be a shadow priest in vanilla
>have no problem switching to healing to get dungeons done
>kind of enjoy it anyways
>finally group with one of those guys
>arms warrior, refuses to tank SM Library, tell him it'll be super easy it's not hard to tank
>"No, I'm Arms, I only DPS, I'm not joining unless I can DPS"
>spend the next hour looking for a tank
>"This is taking too long guys, I'm out"

The art style. It was pretty good until rebirth.

The saddest thing is that the last MMO I played with a really great community was RO2 during its opening month. Everyone was looking out for each other and forming parties to do the most mundane stuff. We'd play together for hours with some people dropping out and other people getting recruited, and it was really great even though most people just wanted to talk about how awful the game was and what they were doing/planning to do with their RO characters.

MVP's, at least for me

Asura Strike was truly a badass skill
Even more if your friend was playing a priest.

fun all day long.

back when i played i grinded orc village with my hybrid crafter alchemist with my mental change lif because orc archer bows were the hottest shit back then
found a handful of buyers who want them bulk paying 3mil per bow

on a good day ill be making 9m-15m for a single grind session

Being a priest was fun.

By selling everything. I remember being a wizard and getting mantis cards, so I just sold them at 1m I think. Also selling materials for making hats and other things. Sometimes I sold upgraded equipment or MVP stuff.

The lack of wikis meant anyone was glad for any help that remotely fitted their role as a class.

So no one was picky, now-a-days, if you misspend a point off the chosen path, you're worthless.

Being a teen, cute and vivid graphics, community full of other social misfits.

Lot like Sup Forums, in a way.

Sup Forums please help me make ragnarok great again by hosting a private server with dropable cash items

First, I need you to answer this strawpoll.me/10506519

Remaking EXP tables means I can edit each so it's easier to level up to Lv X and then, make it super slow, kinda like forcing you to party and take down bigger monsters together

MMO auction interfaces ruins the whole comfy "town center merchant bizarre" experience.

Finding a good deal from a merchant was both rewarding and fun.

I love how RO, private and official, servers run fanart loading screens.

I've been dreaming of another MMO to recreate this, but even MMOs that come close still pussy out and include an Auction House. Even worse is when the Auction House is just all those shops condensed into one user interface, completely defeating the purpose of the bazaar shop system in the first place.

>that brief hype when Requiem was going to be all the spooky undead dungeons in Ragnarok rolled into one game
>that bitter disappointment when sprite-based Requiem vanished from the internet and years later we got that shitty 3D game instead

I love it, because it makes use of all that empty space you see in MMO's.

It adds character and gameplay worth to the city itself.

>No vote but my own

H-how about a ragnarok rip off made for Sup Forums only?

>tfw you finally got you reborn char
i remember playing on VanRo medium rate around 2006 - 2009

that was my prime on RO

well maybe he doesnt have his one-handed weapons skills leveled and only had 2h weapons skills leveled
he is arms after all

you'd be equally mad if he cant maintain aggro because his rage regeneration is garbage

>What made Ragnarok Online so good?

NO QUESTS

NO FUCKING "QUESTS" FORCED ON YOU TO FUCKING PROGRESS.

"HEY HERO SAVING THE FUCKING WORLD, GO DELIVER THIS BREAD TO MY STARVING BABY STANDING 5 FEET AWAY FROM ME. THIS IS IMPORTANT TO THE PLOT AND YOU CANNOT CONTINUE UNLESS YOU DO"

N O M O R E Q U E S T S

>low, mid, high

I don't even know what these mean anymore.

Back in my day "low" was 1.5x to 10x vanilla rates but nowdays low starts at 50x

Everyone knew that.
And yet Tree of Savior fucked up.
It's so disappointing.

I didn't, I just miraculously bumbled into having decent gear somehow.
Also kept getting free stuff from a guild member.

ro had quests
you had to go through shit even when you picked your first class
and even more shit when you got to your second class

RO was a sandbox mmo
and sandbox mmos were generally good

Beyond that there were actually tons and tons of quests just out in the world. Unlocking special skills like juice making, cooking, dye making, hats, dungeons, gambling, homunculus, and there were even a bunch of normal NPC/story quests that rewarded tons of exp, although the items were usually so rare you'd get more out of your time just grinding.

RO had quests, but they felt special. Just like Runescape had quests, but they felt special. The problem isn't quests in and of themselves. The problem is when they're the only way to level up and each one of them is the just a reskinned piece of shit that can't be distinguished from the next one. Quests like the homunculus one in RO or getting your totems as a Shaman in WoW are fucking brilliant and should remain. It's the "story" quests and the kill 10 bear asses quests that need to go.

QUESTS:
JOB CHANGE - PRETTY IMPORTANT
UNLOCKING AN ENDGAME DUNGEON - PRETTY IMPORTANT
THAT WEIRD FUCKING STORY QUEST WHERE YOU WIND UP IN THE KING'S TOMB LOOKING FOR AN ASSASSINATION CLUE - I DONT EVEN REMEMBER WHAT THE FUCK THAT WAS ABOUT BUT IT WAS COMPLETELY OPTIONAL AND DIDN'T GIVE YOU SHIT ASIDE FROM STORY.

THAT'S BASICALLY IT.

YOU DON'T GO FROM 1-99 WHILE CONSTANTLY HAVING A FUCKING WINDOW CHECKLIST OPEN WITH 5 PEOPLE WANTING YOU TO DO THEIR GODDAMN LAUNDRY AND OCCASIONALLY COLLECT A BEAR ASS FOR THEIR OWN WHIMS.

>exploring
>nice community
>woe
>worldbosses
>freedom
>music
>spriteart
>Deviruchis
>PecoPecos

...

...

>getting your water totem during vanilla
one thing i never experienced because i only bothered with wow during wrath

it was a very unique experience when i played nostralrius
it was a hell of a path to walk
even more difficult because it was a pvp realm and ashenvale was gankfest

and i ended up making friends with 2 other shamans who were trying to also work for their totems
being in a company made the journey bearable and the destination more fruitful

Porn.
No. Really.
It was the porn.

...

And yet Touhou is still a decidedly niche game.

>NPC gives you a quest
>you didn't read it and have to goole, because theres no questlog

I never realized how gorgeous Ashenvale was before running through there hyper aware of death waiting behind every branch, bush, and stone. It's too bad that none of your class skills are important or meaningful anymore. What's focused on is that you get shoved to max level so you can start raiding as quickly as possible.

...

You being a teenage weeabo at the time.

Feeding Golden Thief Bug shitty cards was a fun prank.

>mmo based on norse mythology
>weeabo'

heres your (you) mai pamilya

That tiny image gets me anxious like nothing else.

pls someone host a Sup Forums server I'd love to play with you faggots

how so?

It'll get shutdown in 2 months

Pecos are cute.

It was based on a Chinese porno tapestry, which had little to no relation to Norse mythology.