Remember Ugly Ibuki? This is her now
Remember Ugly Ibuki? This is her now
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got a picture of her butthole?
2nd
>exposed armpits
This 2bh.
the cured her FAS
great
Now fix the ugly gameplay.
>mixup monster
>bomb v-trigger
>glass canon
Pretty sure the gameplay doesn't look good because Combofiend doesn't know how to play her well.
ibuki was never ugly
When is the story mode coming out?
Close Enough?
delayed til next month
>those thighs
Too bad there isn't a lot of decent porn of her.
And contrary to popular belief they did not nerf her boobs.
sfm will fix this issue
or not,since sfm can't do shadows for shit
...
How is it they managed to make the girls sex tier in this game but then you have Ken look like he ran his face through a grinder? It's gotta be different modellers, whoever doing the gals needs a raise.
Reminder that Ibuki lost four special moves, Tsujigoe, Neck Breaker, Tsumuji, and Hein, and had all this shit replaced with Kunai gimmicks, a bomb, and a useless flying-squirrel kite. This is the "Zangief'd" version of Ibuki.
thats not her butthole, thats just the back of her legs
pretty nice though
That's all i got bruh
She lost Spin Kicks, but kept the rasengan? Why? What the hell is combofiend smoking?
Well, I see where you are coming from. but she was essentially the same in SF3 and SF4 and as a "not so popular/ not as "fundamental" character, I have nothing against Capcom mixing it up a little.
You have not played her in SFV.
If you have played any fighting game EVER you know that 90% of the time characters always perform differently IRL than from their reveal/initial (pre launch ) speculations.
>not so popular/ not as "fundamental
That's so vague and it describes about 70% of the SF3 roster.
Mixing up so far resulted in Bison losing his TP, walkspeed and st HK, Gief losing Green hand and getting a shitty focus attack as replacement, Ryu getting shitty fireball frame data but better damage, Dhalsim becoming a mix-up character, Karin losing her counter and Guren Ken getting locked behind a comeback mechanic and zoning getting nerfed all around. And while some characters benefited from redesigns, I'm personally biased against most of them, so I do care if they change stuff.
But knowing Capcom, they probably axed the moves because it would take too much effort/money to animate them.
she was only ever ugly in that last shot of her victory pose.
Which, granted, is one of the worst places to look ugly, since the camera holds on it and you see it every match, but still.
last week of June.
she will still be a butthole pounder because she is currently the only character in the game that can combo off an overhead other than chun and she can only do it during v trigger
Why bother trying with the guys? nobody buys this game for the guys. We already have bearded Ryu that should be enough.
Tsujigoe was pretty much not used at all, even for its intended purpose which was to do kunai/super in the opposite direction of her jump.
Hien was unreliable and most Ibuki players don't even use it outside gimmicks.
Neck breaker animation is now used in her back-throw. She has a ground kunai and a v-skill that nullifies projectiles so she doesn't get a free knockdown and mixup off a fireball punish now.
No Tsumuji seems weird though, I thought it was one of her signature moves. I guess they didn't want to give her so much pressure tools considering how dirty her V-trigger setups can be.
She's pretty much a different character, not one that's completely gimped like Gief. I'm not sure if that's a good thing but we'll see in 2 weeks.
If every character played the same as the previous iteration then SFV would just be LITERALLY, SF4 with better graphics. Rly?.
>Nobody buys this game for the guys.
I'd buy it if it had Q. But I doubt they'll ever bring FedoraMan back.
>Balrog doesn't have a 3 frame jab and lost his headbutt
SF5 is breaking the legs of all the defensive characters so everyone has to do the same generic shimmy crush counter setups
If the commenters on eventhubs don't like it, it won't be in the game. SFV is built on memes.
So the answer is throwing darts to decide which movesets are completely retooled and shitting on zoning and reactionary play? Change for the sake of change is always awful, especially in a community as methodic as Street fighter's.
From what I've seen so far, Capcom is simply trying to keep things interesting while adapting characters to the "zeitgeist" (if you will) of the game; Although, after reviewing how she played in SFIV I concede she is not the same as she once was.
Several character models were outsourced including ibuki, you can bet your ass whoever did ken won't be doing another character, capcom know.
Comparison pic?
2lewd
This is why Im hardly playing the game anymore. I'll give the new dlc characters a try as they come out but Im done playing regularly until I maybe find a character I like that doesn't rely on gorilla mashing and the same gameplan that all of the other characters rely on right now.
You think when juri drops he'll do a part 2?
Dunno. He's doing Ghostbusters now.
This didn't completely sink in for me until I played SFV guile after playing guile in past games. I knew things were off after watching high level play on streams just being slugfests without any dedicated neutral or zoning, but I really started to notice how much the SFV devs hate defensive play after they took away guile's invincible flash kicks, made his normals have worse range and startup, and gave his sonic booms a shitload more recovery. If you've ever seen Chris G play guile, you'll notice how much more effective rushdown is in this game even when you're playing a zoning-oriented character. Same goes for Dhalsim too. It's absolutely disgusting.
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Where are the youtube links that you are getting this from my lovely user?
>If you've ever seen Chris G play guile, you'll notice how much more effective rushdown is in this game even when you're playing a zoning-oriented character.
JWong plays a defensive Guile with a pretty high degree of success.
Who ready to CRUSH that mothafuckin like button
Wow, those are pretty big nerfs. I guess that cHP is a good enough AA but the headbutt was good for shallow jump ins
I dont really agree about his guile, but he's still good just because he's justin wong. youtube.com
>That fucking airgrab.
Damn son he got out-fucking-played.
>Airgrab to avoid being chipped
Viewtiful.
They fixed her face? Now how about fixing some other characters' faces?
Ryu's way better in this game than he was in SF4 tho, only thing I really miss playing him is my super reliable AA like s.lk and s.hp.
Supposedly there's a rumor that Ken's uggo face is the reason why he isn't in any cinematic storymode cutscene yet, and that they're remodelling him.
I don't think its likely though.
>she was essentially the same in SF3 and SF4 and as a "not so popular/ not as "fundamental" character
Please don't pretend to know anything about SFIII. Ibuki's original gameplay design was exactly what they claimed SFV was supposed to be about and how most of the SFV cast is designed. In Third Strike the only way she could even win was footsies because they removed her best super. (then gave practically the same thing to Chun Li because that makes sense)
youtube.com
In IV they nerfed all her normals and poking moves and made her a hard knockdown gimmick character because that is how SFIV rolls.
>not wanting to play as Pauly D
what are you a bunch of nerds?
Ibuki has big ears.
Doesn't really matter if her face in the victory pose is still ken tier
He looks like a rejected JoJo character