is there any downside to levelling up a ton in the beginning? i learned about the dragon trick where its fire gets you 500 souls on the bridge at the beginning of the game. what level should i grind to before continuing?
Is there any downside to levelling up a ton in the beginning...
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Leveling up means shit.
Just focus on improving weapons and maybe decent weapons.
The game is easy enough already. I don't know why you would want to grind levels and make it trivial. It ruins the experience.
grind all you want, OP. it affects nothing but angry nerds on Sup Forums
>Dark Souls
>grind
Fucking why? The game is set up in such a way that there's a natural progression.
Grinding is unnecessary unless you want to use specific gear.
The only thing you need to improve is your rolling, and by that i mean just get better at rolling
Spend those souls on upgrading weapons.
Leveling means almost nothing. You could be level 500 against the first boss and still die if your weapons aren't upgraded.
No, unless you plan on doing PVP.
Even then, as long as you stop levelling up around 120 you'll be fine.
My rolling is fat-like, right now. How do I improve it?
Equip gear that weighs less or increase your equip load which i think is endurance in Dark Souls 1
The downside is that it trivializes an already easy game and thus you deprive yourself of enjoyment.
>dark souls
>easy
am i being memed?
Switch to lighter gear. Below 50% weight you have acceptable rolls. Below 25% you get the best rolls. Just don't fatroll anymore, it will get you killed.
Endurance increases max load.
those assholes want to be cool
>American box art
Thank you, fellas.
Oh fuck off frogposter, the souls games are not difficult
Its difficulty is greatly exaggerated by brebare to dye memesters.
Jap one looks shit and made for beta pussy's which then again suits beta japs.
The US cover shows you are overpowered and that souls is easy as fuck.
The dragon bridge is an easy spot to grind however it becomes inefficient really fast since soon you will need 3k souls to levelup. There is a better grinding spot (which requires some souls to get access too) down the road. I could inform you of that if you want me to.
Overall DEX/STR leveling isnt as important (provided you meet the requirements to wield your weapon of choice) as your weapon upgrades unless you're planning to pvp. HOWEVER VIT and END are really usefull for pve.
Dark Souls get easy when you start understanding the game. Before that it can be hard (fight me).
I'm the guy who fatrolls.
I started playing this weekend, and it's as difficult as people want to believe it is, to be honest, I was hyped as hell and thinking "man I'll play for countless hours to kill that boss". Until now, none of them took more than 3 attempts to kill them.
It's a spooky game, though.
Those fucking sewer slimes, for fucks sake.
It gives me the chills to remind them falling off the ceiling right above my head and raping me after that.
There's no point on doing that.
Believe it or not, you can go as far as half of the game just by being good, Overleveling serves no purpose since most of the improvements to your character are giving by reinforcing weapons and armor.
if you really want to grind for something, go to Darkroot Garden as fast as you can and farm the Black Knight that drops the Black Knight Halberd (You'll have to restart the file every time if you don't get it tho), if you do get it, the rest of the game is a breeze.
>It's NOT as difficult
fix'd
Leveling up weapons is more important, and Titanite is locked by progression. So just play.
The point is that the difficulty is a part of the game. If you sidestep it by over-levelling, you'll ruin your experience.
And after you've practiced some, you will find it easy too.
A thousand times this. Being comfortable with a weapon's move set is better than high numbers. Scaling from ng to ng+7
>kill asylum demon
>go straight down to New Londo from Firelink
>kill red faggot to get key
>farm Darkstalkers for chunks
Titanite is only locked by skill
did i mess up by not choosing the master key at the beginning? i picked the tiny beings ring, which doesnt even do what it said it does.
Master key is good for second+ runs. Most players agree master key on the first run is bad, it leads to accidental sequence breaking.
Leveling is only really useful for meeting the requirement to use weapons and maybe beefing up your equipment load so you can wear armor you want to wear. weapon scalling does help do extra damage but having a +15 weapon is always better than a +0 weapon.
Some people will say level doesn't mean shit but in my opinion is more like a 50/50. half levels, half equipment. people like to brag about beating the game at level 1 but in reality most play throughs involving leveling so thats why its just as important as equipment.
Not really. The key is focused towards experienced players so they can have shortcuts to certain areas of the game early on. However after the first half of the game the key is pretty much useless, you can even buy it from a NPC at some point, but by them you shouldn't really would have a need for it.
Op, people who says HURR DURR >GRINDING are g faggots, grind all you want, specially if you wanna use that one sword/shield/armor you want
The thing is that it'll be less probable to get help from other people in game if your level is too high and you're in the beggining of the game
Other way is fine and listen to this
PLAY THE GAME THE FUCKING WAY YOU WANT, Sup Forums is full of fucking faggots who fell for the >HURR DURR I must finish the game at los level and without summoning because millions of flies can't be wrong
If you have to grind for anything but weapon/armor supply upgrades, you need to stop.
fatrolling makes the game harder
You can buy the master key well before the halfway point of the game, there's no real reason to chose it for a gift unless you want a quick run to some specific gear or want to do things "out of order" for the novelty's sake.
That being said, that ring is fucking useless.
I'm pretty sure I've only played the easy parts that don't require too much rolling. But I'll get there.
>500 souls bridge trick
old news and useless. 500 souls is literally nothing. You'll level faster going through the game.
It nah not really upgrading your weapons would be a better use of your time.
>500 souls is useless
unless, you know, youre at the part whee youre at that bridge, when 500 souls is 1/3d of a level
None of the game requires rolling. People seem to forget there are shields in the game and that they do more than just parry attacks.
Are you stupid son?
So, I saved Solaire, I guess. I mean I cucked him out of the Sunlight Maggot, but then I went through the Centipede's tunnel into the Bed of Chaos.
That doesn't do jack shit to Solaire, right? Once you talk to him in the hallway he's safe, right?
LMAO gid gud le scrub
That's what happens when 90% of Sup Forums only knows shit about a game thanks to dank memes and jumping on the popularity bandwagon.
As long as you get the maggot before he gets fucked up by it, he's fine. He'll help you for the final boss, too.
Ye but most of your stamina tends to get drained that way leaving you less opportunities to attack. Try fight arty with that strategy.
The alleged "so brutal died 100 times lmao" difficulty comes mostly from retards who are used to games that almost play themselves for you and give three achievements for beating the tutorial.
Difficulty is not the core focus or strength of the game. It's more about level design, clever enemy placements and mechanics, world design and connectivity and atmosphere. You seem to already appreciate part of this yourself, just quit giving attention to the difficulty meme and focus on the game's actual strong points.
You can use the trick to get a attribute to a certain level, so you can use e.g. the claymore one handed or the zweihander 2h . Almost every time i use this trick ist is excatly for stuff like this but i don't grind just because i want some levels with no real goal.
that is stupid and you should play the game, bosses give you enough.
Only level your strength/dex enough to use the weapon you want, upgrading weapons give more than enough damage. focus levels in vit/endurance early on.
>Enkindle
>Estus Flask
>Covenant: Way of the White
kek, Dark Souls gives you three achievements for beating the tutorial.
What the fuck was up with that?
I miss the boss trophies from Demons' Souls. They looked cool.
rolling is much easier than using a shield
i usually farm souls in the beginning to get enought str to use the zweihander
then it's pretty much ez mode except for a few parts
grinding is good for items really, it's best to not level up too much because then you can't summon/be summoned
Nah, blocking staggers enemies a lot of the time, leaving them open or you time to back off and recharge, and blocking with a large shield doesn't each much stamina at all, relatively speaking.
The no rolls/blocking only playthrough I did out of curiosity was the easiest playthrough I had. Might have been a little slower but it was definitely easier.
Do people really use the same weapon every time? How boring. I try different builds every time I play.
>it's a farm 30 souls episode
DSP over levelled to 99 in Demon's Souls and it did a fat lot of good for him.
>people legitimately believe the souls games are hard meme
What a sad world we live in
kek, you got me there, I pretty much completely forgot about estus and enkindle being actual achievments. And there's one for leaving the asylum too so I guess the game is officially casual tier now.
And how do you get decent weapons without leveling?
blocking so easy in the game with a large shield, i had to get away from it because the game was getting boring
blocking then switching to 2 handed for attack was OP
Ease of getting achievements isn't indicative of how good a game is, was my point
I'd love to see Sup Forums stream souls.
well they are a bit more challenging than your average ARPG
anyone who thinks otherwise is just being an ass
I've beaten the game 30+ times and have literally never picked anything other than the master key. The first time I saw a friend go the proper route to Blighttown I laffd
Just focus on getting 2 or 3 weapons you like unless you really like experimenting.
>I've beaten the game 30 times playing the exact same one
grats
basically you level up str or dex to like 25 and you suddenly can use 90% of your builds weapons in the game, and leveling anything besides HP or magic is pointless after that
I sometimes go the proper way to Blighttown just for shits and giggles. It can be fun going the hard way. It helps that I've never gone below 45fps there.
There's no reason to fight any of the standard enemies in souls games the bosses drop way more souls.
>Fromcucks will defend their run and summon simulator
You don't need the Master Key to go to Blighttown.
You can go through a tunnel in Dark Root Garden near the place where the Black Knight is on the way to the Hydra.
well who the fuck wants to play the most boring part of the entire game when it's completely skippable?
that fight with havel at sl 1 with a shit weapon 5 mins after starting the game is more fun than anything before blight town
>the most boring part of the entire game
That'd be butt-dragon land.
First few runs. Kinda hard. After you "git gud" easy peasy.
I took my level 20 griefer through the game with little to no effort whatsoever. Just upgrade gear, upgrade pyro flame, pew pew stab stab win.
On a side note, a Guts build is extremely fun. Level up as much as you want, and just slam shit into the ground with your oversized sword. No shield, shields are for pussies and fags.
>well they are a bit more challenging than your average ARPG
That's not saying much user
lol butt dragon, what the fuck was going on there?
the only saving part is that all the enemies are so fucking weird and the floor is lava
He breezed through Demon's Souls when he cheated to level 99, the only thing he struggled with was the False King and invasions. DSP hated Demon's and Dark Souls, he only played them because it was getting him views and he just did his best to brute force his way through the games with minimal effort, ironically making them harder than they needed to be.
His Dark Souls 2 playthrough is noticeably better because he had actually grown to like the games and so he bothered to play it properly, more or less.
>what the fuck was going on there?
It's literally not a finished area.
My guess is FROM were planning some kind of Shanty maze for a second level, and thered be traps to fall through to the lava and aggro the dragons.
>when you clear out the way after killing Ceaselessly shit boss and just reach that featureless neon lava plain with half a dozen copy-pasted Taurus Demons.
I know the area is an unfinished mess, but Jesus Christ that was bad.
I didn't even notice they were the Taurus Demons, they looked like generic DOOM bad guys.
It wasn't until I saw the Capra Demon gang I realized what was going on and the fire Asylum Demon was just the cherry on top.
Stay sl1 and just gitgud
yea worst part of the game, demon ruins just didn't really fit into the lore at all
discharge was easy as fuck but holy shit that fucking lava centipede tho
entire level was just copy pasta
then you get the fun platformer tree boss of shit luck
hardest part was making the last jump, fucking terrible
>Some people will say level doesn't mean shit but in my opinion is more like a 50/50. half levels, half equipment. people like to brag about beating the game at level 1 but in reality most play throughs involving leveling so thats why its just as important as equipment.
This. You can say levels don't make a difference because you see people beat NG+7 bosses at SL1, but what you don't see is how many tries it takes them to do it. Level 240 on my main in DaS3 and I can beat all the NG+7 bosses on my first try and I don't think I'm that skillful.
utlimately it's a boss rush where people would expect a level
>about to do the dank jump
>holy shit I did it!
>the bitch sweeps me midhair
The game can be beaten at level 1 with just a moderately high level of challenge. A level 1 player and a level 100 player facing each other in PVP, the level 1 player actually has a decent shot, if both players are of the same skill level.
As others have pointed out, knowing how to use your weapon, and upgrading your weapon rather than leveling up, is more important than having more useless dex and useless strength, when you're not even aligning your stats properly.
(Disregard this until you get really into the game, until then it will just confuse you)
The only really significant stats are vitality and endurance. You want to keep your light roll, but you also want to have at least 41 poise. And having 30 vitality + mask of the mother + rofap, effectively gives you double the HP you start the game with - making it one of the only stats that gives a high reward for investing just a small amount of stat points into it.
Other than that, upgrading your weapon gives more damage output than leveling dex / str, so points put into them are usually a waste. You just want to fulfill the minimum stat requirements to wield your weapon properly.
An example build of all of these ideas combined: mmdks.com
You could do variations of this build / experiment, but you can't deny how OP this is. For example, if you wanted to be even lower level, you could downgrade to an east-west shield and lower your endurance. You could add a composite bow, for a ranged option. If you want more poise, you could do a 61 poise Havelmom build. If you want oolacile PVP, you could do a royal helm / giant armor / giant leggings / cleric gauntlets build, for massive HP, massive defense, and massive poise.
Nothing hard using +5 giant blacksmith hammer with estoc moveswap
Sl1 in das is cake
>the level 1 player actually has a decent shot
wwwwwwwwwwwwwwwwwwwwwwwww
>mfw I always sucked at anything involving platforming
>mfw I missed that fucking jump almost 10 times, not even due to bed of bullshit sweeping me off, just my own inability to into platforming
>mfw the trek from the bonfire to the boss
i'm leveling up in DaS3 and haven't upgraded a single weapon and the weapons are still pretty strong
Where was your last bonfire? It should only take you like 2 minutes to run until the boss door.
The only disadvantage they have is lower HP. If they played intelligently, they could win.
>The only disadvantage they have is lower HP.
Are you literally brain-damaged?
>This entire post
youtube.com
Except you have less stamina for rolls, blocks and attacks, less hp and your defense choices affect your rolls. Plus, you do a lot of damage with maxed out weapon, but ultimately less than a properly specced player, so you have lower dps because of lower strength/dex and because of lower stamina, with rolls and blocks that take a higher chunk of your actions compared to a higher leveled player. It makes it so that fights last longer and you can afford less (or no) mistakes in that timeframe, which is something that someone like me doesn't have to deal with.
during the recent reddit new game day thing, I was invading with my SL 11 Darkwraith using a Chaos Great Scythe.
Obviously I was getting my shit slapped by the high levels in NG+ but I was winning more often then you might expect.
16/16 str/dex is 90% of the weapons.
18/18 str/dex is 95% of the weapons in the game.
You only need 34 str to wield all the Str weapons too.
>and your defense choices affect your rolls.
And by that I mean you can't really go full havel without fatrolling at SL1. Or in DaS3, the equip load of your rings can make it so that you're not able to equip that last piece of Smough's armor you wanted.
There are like 5 bonfires in the Demon Ruins/Lost Izalith that I know of.
>just after Queelag
>to the right of the stairs after the Capra Demons
>before the Centipede
>after the Centipede
>and near the butt dragons
Where the fuck did you camp at?
That's very obvious user, an sl1 does less damage and has less stats than a leveled player. I'm so glad you had to point that out.