After the release of X: Rebirth, Elite Dangerous and what has happened to Star Citizen, is the whole space sim revival angle dead?
After the release of X: Rebirth, Elite Dangerous and what has happened to Star Citizen...
Other urls found in this thread:
Murdered by empty promises, greedy devs, and VISION.
Don't open this.
filename gave it away.
FreeSpace 2 thread?
It's pretty much dead. I hope Chris Roberts tanks kickstarter as well. Nothing useful has ever come out of kickstarter.
...
I just wanted to fly a Capital ship
Colossus stronk.
freespace 2 blue planet mod has 2 capship command missions.
>what has happened to Star Citizen
What happened?
do you people have more freespace webs?
I heard X: Rebirth was bad at release, but now its currently good. Apparently it is a game where you just fly around in one ship and go on adventures?
That sounds pretty good to me. Is it good for what it is? I'm not really interested in the whole "build a vast trading empire" deal, or games with insane amounts of menus.
So did I. ;_; What really sealed the deal for me that Chris was just milking this thing was when that stupid concept ship came out. The Endeavor. There is literally no use at all for that ship. None. It doesn't need to be a ship, but he was obviously just throwing it out there because he knew people would buy it. In retrospect, all of his ship sales have been like that. We've been waiting on Banu Merchantman for 4 1/2 years. Still no BMM. Still no Caterpillar for 3 years.
stuck in development hell, feature creep and they can't even get a proper alpha going
Yeah.
...
thanks pham
...
who needs star citizen anyway?
I never played Freespace 2, or a space flying game for that matter.
Whats the best way to get started, is FSOInstaller all I need?
...
it's not free, you'll need to buy it from GoG/steam/pirate then use the installer.
I honestly like Elite's ships, but I feel some of them are too small. Perhaps in part, because there's nothing to really compare them too in terms of human size save for the cockpit/bridge.
Like, can you live in a Sidewinder, a Cobra?
Play the first game first, use the FSPort to play it in the engine of FS2.
Otherwise you will miss a shitton of cool mission and introduction to the technology you'll be using in 2.
It's suffering from mismanagement. There have been rumors that Chris is going to call it 'released' this year and follow up with dwindling support.
hmm sounds good. This might keep me busy over the summer.
>all this freespace 2
My niggers
Good taste never dies.
...
...
Its fun, not as great simulation wise as x3 was, but more of a adventure-ish game than a simulation. I played like 100 hours and enjoyed it, got stale then though.
...
If you're okay with flying around using a console controller and sticking with a single ship you will probably enjoy it.
...
...
...
Pirated X: Rebirth recently and I actually really like it. Especially after downloading a few mods to make trading much less annoying.
...
...
...
...
they did a real good job HTL'ing the zeus. shit's rad.
why not the HTL sath?
Looks like they updated the model, that's from 2014.
why do the ships in these kind of games always look like the same rehashed shit? Don't they know about A E S T H E T H I C S
Sup Forums memes
...
...
...
I liked the rumours that the whole project was bankrupt and about to fall apart completely in the next few days
This was a couple months back. Any day now!
What were Vasudans thinking when designing this thing?
...
...
well, it's better than the hecate.
Is Freespace still fun? I haven't played it for fifteen years.
no, fun in products degrades over time, old games get measurably worse with every passing day
God damn it I really wanted to save that thing. I remember in one of the patches there was a bug where the damage wasn't quite high enough and if you were just right there and pulled everything off perfectly it was possible to take out the red megabeams just barely fast enough that it didn't die, then you had to sweep around and take out that tiny back one to keep the other frig/destroyer or whatever it was alive, then you could plink away at it. Even if you destroyed it though it did no good, the Colossus would just sit there forever, you had to destroy it with a console command to proceed. I always thought it would have been a pretty cool, hidden easter egg branch if they had purposefully calibrated it so that it was just barely possible to save it, and if you did it'd actually change the ending or the mission text just a little bit.
Still, fuck what an incredible ride that still is.
>mfw first seeing Colossus
>mfw first encountering the Sathanas
>mfw secret missions
>mfw when "there are DOZENS/HUNDREDS OF SATHANAS"
>mfw when super nova for the first time and I'm too far out fighting to make it back to the jump out point in time
>mfw Freespace 2
Nothing lel
>FTL
>Shantae
>Shovel Knight
...
...
But he acts like nothing that KS has done has been good.
Yea most of the KS never goes anywhere or is shit, but there are a few diamonds in the rough.
The problem is that all those games you mentioned are open-ended and have all that economic stuff, and Star Citizen is trying to be about ten games in one. None of the games in the "revival" have tried to do old-school, mission-based space sims like Freespace, TIE Fighter, or Wing Commander. I'd like a good new space sim, but without all the trading and such.
Lack of sound kind of diminishes it.
But an open ended space combat game is totally doable today, something like Freelancer but with more depth.
I agree SC is trying to do too many things at once, when they should just focus on the space combat aspect, and maybe later make an expansion or if the game is a financial success, a sequel that tries to expand on what they have built.
FS2 was the first space sim I played that made capship battles actually interesting. They're usually little more than big floating targets, but all those beam weapons made them dangerous, and made battles between them exciting.
its literally 2016 and its still not released
still the absolute pinnacle of the genre, and with the graphical mods it looks like a pretty decent modern game
I can't say I like the direction War in Heaven's story took. I felt like putting a gun in my mouth by the time I finished it.
Man, the VA work for FS1 and 2 was top tier. That music too, mmmm. Too bad Volition is now held hostage by the Saints Row series.
I remember when it was first talked about, Chris said they were targetting GTX 680s with the development... today that's a mid range card.
>I'm not really interested in the whole "build a vast trading empire" deal, or games with insane amounts of menus.
Everything I've heard about the X series says that those are the two main elements of those games.
>Using the Prometheus R
>Ever
You're better off with all Subachs.
>mfw volition are making the shitty fucking saints row games instead of freespace 3
does war in heaven have voice work done yet? i played it like almost 2 years ago and it was all text, pretty fun mod
If you've not played it yet the third part of WiH has a less depressing ending. The end of part 2 was sad as fuck though.
and they still own the fucking IP, what a shame, I also played Red Faction Armageddon and was utterly bored
It's crazy how no one can make a good fucking mission based space game these days. I played Strike Suit Zero and it was extremely dull
Star Citizen will be shit compared to Freespace 2. I lost all hope when Elite Dangerous turned out to be a massive disappointment.
Only other series I liked was the X ones but they fucked it all up with Rebirth, nice one.
You can live in a Sidewinder probably in the same way you could live in a Dodge Stratus
I imagine once they release passenger modules you can give yourself a luxury booth on your Asp Explorer or some shit
Parts 1&2 do - part 3 (with the stealth ships black ops stuff) doesn't yet.
I too lose hope when unrelated projects do poorly
Shittiness is contagious
It's better than the Triton.
The really frustrating thing about Elite: Dangerous is that with the right tweaks and fixes it could be a fantastic fucking game. If they added a bunch more mission types, made for better multiplayer involvement, got rid of the fucking RNG on Engineers, etc. etc.
Instead it's a fun little flight model and amazing aesthetics attached to something that's grindier than a Korean MMO.
Whether or not it's doable isn't an issue. The issue is whether or not it's *desirable*. Not everything needs to be open world.
theres always litcube's universe m8's
even though its pretty much impossible to fix the inherent lack of autopilot (bounce is simply a band aid) and your capships ramming eachother and blowing up, FUCKING EGOSOFT
>mfw when chris roberts was talking about Tim Schafer/3.3 and how his team wouldn't allow a mess to happen
The sidewinder is fucking huge, though. Even the Eagle is massive. The strut/support in the front is big enough it has a fucking staircase in it. It's as big as a goddamn house.
People still don't understand that developing games takes serious fucking time.
A four+ year development cycle for a AAA game is perfectly normal but tards don't realize that most games aren't shown until they're almost entirely complete.
>If you've not played it yet the third part of WiH has a less depressing ending.
That's the one where you're in the black ops group, right? I played that. That was the most depressing episode of all.
Every time you try to do the right thing, it bites you in the ass. Everyone you deal with is an asshole. The only non-asshole is Admiral Lopez, and you spend a lot of your time tormenting her. Then the big reveal: The Vishnans tricked Sam in Age of Aquarius and he's under some kind of mind control.
Any bit of idealism, along with the slight spiritual elements, from Age of Aquarius are completely trampled. Also, Laporte is a cunt, and I really don't like playing as her.
>and they still own the fucking IP
Interplay does, though.
And THQ never liked developing for IP's they didn't own. And since then they've deliberately focused on being an open world studio, back when that was a bit of a rarer thing.
This. Just do the fucking space combat, economy and exploration stuff first.
Trying to implement FPS gameplay as well when you haven't even got the basic groundwork done is beyond me. Absolute idiots (or scammers).
It's absolutely mindblowing that they are so autistically determined to just recreate elite that they can't see past any of it's flaws.
It's more complicated than that. I think it's something like Volition owns the rights to the Freespace universe, but Interplay owns the rights to actually make Freespace games. So neither of them can do anything with what they have.
I don't think that's the case.
Interplay put out that shitty fucking board game a while back to 'gauge interest' in the setting, for example.
Its ambitious and not following general standards of game development. It is therefore dead and shit - Sup Forums
still they don't really need the IP to make a game like FreeSpace, make it a spiritual successor, as Irrational made Bioshock as a continuation System Shock 2 (a dumbed down one that is)
I remember Volition guys saying they really wanted to make another FreeSpace, and only that, so I assumed they wanted to but get no support from any publisher for something that niche.
What sort of coop does freespace 2 have?
I used to read the Hard Light Forums all the time, and I remember them saying something about the rights being a bit of a mess, but that was a while ago. Maybe it's changed since then, or I could just be misremembering.
Since I haven't seen it mentioned, though, I would like to point out that Hard Light Productions is THE place for all things Freespace. Since Freespace 2 is basically the last bastion of mission-based space sims, anyone who's interested in the genre should definitely check out the game and the community.
>revival
there is nothing to revive, except for nostalgiafags who secretly wish they could pay Chris $100 to suck his cock
Another problem is that in the current gaming landscape, they'd have to dumb down a spiritual successor so much that fans of the original probably wouldn't put up with it. I mean, FS2 had about twenty keys just for targeting. Then you've got energy management, shield adjustment, communications...far more than any console controller could handle, and a PC-exclusive would probably never get approved. They'd have to do it on their own time as a side project, if they were even allowed to do it in the first place.