I'm enjoying overwatch as much as everyone else

I'm enjoying overwatch as much as everyone else.

But theres a glaring issue that moba games have conditioned us to ignore.

The fucking WAITing.
>You WAIT for the doors to spawn to open.
>You WAIT for the opposing team to be let out
>You die you WAIT for your slow ass to make it back to the combat zone
>You survive you're lucky enough to look for a medic pack then WAIT for your skills to cooldown.
>Thats not if you're not WAITing for the health pack to respawn
>You want to pull of a strategy that requires your ult? You WAIT.
>You're sniping/turreting? You WAIT for enemys to run in or something.

You're lucky if you get a descent second of combat time. Before you blow your load.

forgot
>Waiting for control point to unlock

Who cares.

Post lewd Overwatch girls.

every hero hates it as well, if you listen to the quotes during wait time

You should play Dragon Age 2. Every time you press a button something awesome happens. No WAITing.

>being this impatient

I see lot of jerking off about this game porn aside.

Is it actually worth $40 or should I just stick with Team Fortress 2/Dota 2 and call it a day?

If it's worth it, why?

Yeah, this game is very much cooldown based. I don't necessarily mind it, but it does have some incredibly obvious ASSFAGGOTS influence.

It's not even hard to wait... The downtime is extremely short

So, is it true that the recent generation of kids have ADHD and shorter attention spans due to constant over stimulation, or is it the pharmacists who want them falsely diagnosed so they can continue shoving pills down their throats for more cash?

I was probably comparing it to cowadoody and counter strike run in and gun in gaming.

It a case of when a game has this waiting built in.

I get that time is of the essence and any time spent WAITing is a percentage on the control point/payload and it adds to the gameplay. But it puts a tally on gameplay.

Lets be honest how much of game time have to spent making you're way back to the controlpoint/payload?

Yeah it's worth a play. WAITing aside theres some fun in trying to perfect a character play style.

I used to be a lot more calm. Al ife of videogames has made it very hard to sit still and do thought provoking activities for long.

Constant over stimulation definitely fucks with you and it's hard as fuck to go back.

What generatrion are you talking about? post 2000? 95-99? or the entire 90s in general?

Waifus and some fun mechanics. Ults are pretty neat. You'll likely find one or two heroes you really like and stick with them. Game looks nice and runs well. Only real problem I see is that D. Va has better damage output outside of her bigass mecha than in it. What Sons of Guns motherfucker put rotary barrel shotguns on a fucking mechsuit oughta be shot.

It ain't even that bad.

I'm getting the feeling that it's going to feel all cool and new for about 2 hours before it becomes the same as every other assfaggots game in existence.

It's like... a really really good fighting game in feel and in execution, except it's a shooter. Mastering the characters is probably the biggest replay value of the whole thing.

More like it'll become just like TF2, which it pretty much already is. The ults and skills aren't game changers, but they do throw a nice bit of variety in, and having noticeable variants of the various classes is pretty nice instead of having variable equipment.

I think I would fuck all of the girls in this game.

Personally, I'm from 94, and many kids I knew growing up claimed to be ADHD and had to take medication, when they seemed like normal, hyperactive kids. We had videogames and TV for constant stimulation, so my generation is plenty fucked up, but it does seem to be getting worse, thanks to every child having a tablet handed to them as a pacifier. I'm guessing it's both the pharmacists, and the constant entertainment that is to blame.

Why doesn't she have hairy armpits?

>no 400 pound American female
Feels good

I like this, is it new copypasta?

what does this have to do with mobas except for the fact that there are ultis

You've never waited until you've played EVE.

It does seem to be an issue. I was an '88 baby, so I fell under the Ritalin flood of the mid-to-late-90's, but I think that kids seem to be getting really spoiled. But I'm sure my parents said the same thing about me as a kid. I guess it's just weird seeing a 4 year old toting around an 800 dollar electronic device in a restaurant, or worse, watching an 11 year old doing the same thing instead of trying to pick up the most basic social graces. Should have seen the fit this tween threw a few weeks back when I went out for hibachi. Kid almost threw his iPad onto a hot grill because his dad politely asked him to put it up.

Everytime you die you're punished with a wait time and a slow walk back to the action. And every second in this game is important for getting to the control point/payload. Like in a moba where you Die and have to walk all the way back.

Unreal Tournament also has this.

On the bright side thats kind of funny.

On the downside maybe that guy shouldn't of got his kid an Ipad.

thats because this is an objective focused game not an arena shooter

It was still considered bad back then too wasn't it?

I mean the game itself was great but you still have to admit the walk back is an issue?

No, it's because in the past there was less understood about ADHD. Plenty of adults who undergo psychiatric evaluation thinking they have say anxiety, actually have ADHD. Like most things, it exists as a spectrum; two patients won't experience the same level of symptoms. The psychiatrist would rather overdose than underdose, and this is the part that is due to the pharm industry's influence.

ADHD is so prevalent in society because the genes were never selected against, but often were actually advantageous. A caveman with ADHD would be more likely to notice disturbances like lions or some shit.

what do you want then? to spawn right next to the action every time? objective-based games would never work that way.

Then why still make the player have to do a walk back to the control points? Why not just make them spawn closer for a longer wait time?

I'm not saying whether it's good or bad. Just that it's not really an assfaggots feature since plenty of games involve slowly walking back to the action. Dynasty Warriors and Civilization also have long treks to the enemy territory.

No idea I'm just pointing out a problem I have. I'm not saying I hate the formula I just have one glaring issue.

It seems almost expected now. I hate to wax nostalgic, but 'back in my day' we had game boys and the occasional game gear. They were usually taken for the ride to a restaurant, then stayed in the glovebox. This always on, always connected, always plugged in thing doesn't really seem to be healthy. I've seen a lot of cases like that too, where kids that should have some basic social skills down by now throw shitfits for being asked to put the phone/tablet/game console down. I'm not a luddite, far from it, but face to face interaction is a very useful skill, and it seems like a lot more kids are not learning it.

character distinction/balance. more agile characters can make it back quicker, but they (usually) have less staying power. also half the reason symmetra is viable.

>A caveman with ADHD would be more likely to notice disturbances like lions or some shit.

And now they help us point out issue with popular video games.

Wow isn't evolution grand?

It's worth playing. It's basically TF2 before TF2 was ruined by Valve and the community.

I agree but lets be honest it's not like your kid will be any technologically impaired if he doesn't have an ipad.

Be firm just don't give him an Ipad. If it's your ipad or laptop or whatever just make it clear whose it is and make it a pain for them to use (passwords, internet blocks). Let them find other outlets for fun.

That's something I already discussed with my fiancee that we agree on. Wait to get the kid a smartphone, reasonable limits on computer and video game time. Encourage outdoor activities and responsibility. Same things we got growing up, except the iPhone didn't come out til I was in my freshman year of college.

I echo this sentiment.

I want to be between dem cheeks

>fucking bulldykes and poop monsters

You're a retard of incredible proportions user.

>You WAIT for the doors to spawn to open.
>You WAIT for the opposing team to be let out

These never happen at the same time because you're either attack or defense, but either way you're waiting because the defensive team needs time to set-up.

>>You die you WAIT for your slow ass to make it back to the combat zone

If there wasn't a trek from your spawn to the combat zone it would be incredibly easy to zerg rush as attack or defend forever as defense. That's why the portal is an ult.

>You survive you're lucky enough to look for a medic pack then WAIT for your skills to cooldown.
Which skill, outside of ults has cooldown so long it doesn't go off cooldown by the time you get to a healthpack?

>Thats not if you're not WAITing for the health pack to respawn
You can't this retarded

>You want to pull of a strategy that requires your ult? You WAIT.
Oh no timing is important.

>You're sniping/turreting? You WAIT for enemys to run in or something.
I honestly don't know what to say to this.

I'm not arguing about what you do and do not wait for.

I'm arguing that a core tenent of this game style is problematic in you having to wait for most of it.

I do get WAIT is for the benefit of most parts but I've spent most of my gametime just waiting for the short bursts of actual gameplay.

It's still a good game despite the WAIT.

I hate waiting too, but that's why I alt tab everytime I die, game ends, game starts etc and read some thread while downtime is over.

It's not really OW's fault, most multiplayer kill the enemy games have this downtime to punish you for dying and to build teams etc.

>It's basically TF2 before TF2 was ruined by Valve and the community.
Considering the game is by Blizzard it won't take long until it is ruined then.

Every game has waiting.

...

Mercy a slut

Nah, it's f2p tier fun, shallow and not worth a purchase and so forgiving that literally blind people can get play of the game

You're thinking of Battleborn

no user, he's right. it's league all over again

post the right version of this pic

...

sounds perfect for Sup Forums, given the hilariously low average skill level here

Sup Forums isn't that bad.

>videogames should be about waiting and patience
It's a fucking videogame. They exist to fix the shit in life that cannot be fixed, like queues and all the dead times of the day.

Why would anyone design a game with high waiting times? He's right.

He's also right about mobas being the worst offenders in about everything that concerns waiting and dead times.

>It's like... a really really good fighting game in feel and in execution, except it's a shooter.
As someone with thousands upon thousands of hours in fighters, you are genuinely retarded.

how so?

The fucking WAITing.
>You WAIT for the doors to spawn to open.
>You WAIT for the opposing team to be let out
>You die you WAIT for your slow ass to make it back to the combat zone
>You survive you're lucky enough to look for a medic pack then WAIT for your skills to cooldown.
>Thats not if you're not WAITing for the health pack to respawn
>You want to pull of a strategy that requires your ult? You WAIT.
>You're sniping/turreting? You WAIT for enemys to run in or something.


Sounds like im playing League of Legends at diamond+ level.

>you will never have a wife like Mercy

Go to bed Arin

>you will never have a wife

If waiting wasn't in the game there'd be nothing to balance shit.