Okay Sup Forums, Lets settle this once and for all. Which one will be crowned Biggest Blunder of 2016...

Okay Sup Forums, Lets settle this once and for all. Which one will be crowned Biggest Blunder of 2016? Battleborn or Might No 9?

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Mighty No 9
>3 years
>4 millions

Mighty no 9 wasn't a financial failure

It killed a somewhat iconic guy's career though.

Fuck off TORtanic faggot

Battleborn was hilarious, but Mighty No 9 actually hurts their audience.

For me it's 9 without a doubt. I had a sliver of hope that it would turn out to be good. While I never had even the slightest bit of interest in Battleborn.

>Battleborn cover
just fucking look at this mess what the fuck
it makes me fucking MAD HOW ARE THEY SO STUPID
WHO THOUGHT THIS LOOKED GOOD

Battleborn went pretty quietly since Overwatch completely consumed it.

Mighty No 9 has been a multi-year process of hope, doubt, and then disaster. It started as one of the big Kickstarter campaigns that made everyone think the system could create dream games, began to get muddled with the other campaigns they created, started controversy with that one community manager, killed its hype with constant almost hilarious delays, put out a cringe-worthy trailer, and then finally delivered a game that's pretty mediocre to broken in some aspects.

Battleborn came out, was average at best, then was forgotten with the next wave of games. Mighty No 9 was multiple years of emotions for people ending up with complete disappointment and mediocrity.

When he puts out another game, you bet people are gonna eat his shit up.

Is the MN9 animated series still a thing?

No one but nostalgia fags expected anything out of Mighty No. 9.

Battleborn on the other hand is a massive flop, the studio's most expensive game (undoubtedly more expensive then #9 too) and Gearbox expected it to be a new big thing that would not only sell a shitload but also move merchandise, if those retarded trading cards and figurines are any indication.

Quake champions.

ReCore looks good tho

Might No 9 spent so many years in development hell it shouldn't settle for anything less than blunder of the decade.

>Inafune-san said “You know, I want to word this in a way to explain some of the issues that come with trying to make a game of this size on different platforms.” He’s like “I’m kind of loath to say this because it’s going to sound like an excuse and I don’t want to make any excuses. I own all the problems that came with this game and if you want to hurl insults at me, it’s totally my fault. I’m the key creator. I will own that responsibility.”

Anyone else feel sad for him?

Mighty No. 9 was a scam that netted them millions without paying a dime whereas Battleborn was made by idiots who cant into marketting who scrapped all semblance of a story with memes and shitty humor with muh powerful womyn agenda.

I think the biggest problem was trying to port the game to every fucking platform and using the shitty unreal engine

Yeah user, if only he would've had more time than 3 years and more money than $4 MILLION($4,000,000 to clarify, because that's a fuckload of play money )

I feel bad when people make single mistakes that turn into disproportionate failures.

I don't feel bad when people make many mistakes in public over a long period of time regardless of how large the failure is.

That's not the fucking cover of the game you misinformed retard.
Don't you have a scamstarter to back somewhere?

As much as people *want* it to be a catastrophe, MN9 isn't *bad*. It's awfully mediocre and disjointed, but I wouldn't say it's worse than, say Megaman X5 when it was released on PSX.

And I say that as someone that has played all Megaman games since the first one NES on release day.

I don't know about sad, but I do feel disgusted by the mob mentality of people and game journalists having the courage of kicking a man while he's down and there's no one to support him.

I do think the game is average/mediocre, but then read the reviews for it and then compare with, oh, I don't know, Dragon Age 2?

Not to mention how fucking missing the point a lot of those are. It's like they never played a megaman (or X) game in their life. Oh, who am I kidding, of course many of them didn't.

Mighty No. 9 had an actual sizeable fandom wishing it success before it dragged out for 3 years, kept asking for money, put it all into franchising instead of developer-polish, and made a mediocre game with cringe audio. I'd say it was worse.

Battleborn was a massive drop itself, but hardly anybody could give a shit with that clusterfuck artstyle, MOBA-shooting and Gearbox being involved.

Guys, what have we done?

Kek

Mighty No. 9 for the amount of time and money alone.

Why are you falling for his business man tricks hes trying to make himself the fall guy so he can get more pity money

I expected to hate MN9 so hard but I ended up really liking it a lot. That said, it is definitely the bigger blunder even if it is an enjoyable game. So much shit went down that shouldn't have, and it won't be able to recover from it.

Battleborn may of been bad, but Mighty No. 9 has bricked a few Wii U users of the game. I'd rather play a shitty game than play a shitty game that could potentially break my Wii U.

Battleborn because at least MN9 made money.
And have you seen Battleborn's HUD? What a cluster

I enjoyed mighty no. 9

Few complaints, game was way too short... most $60 games youll get a good 20+ hours. Mighty gave me around 2 hours. For $20

It's hard to choose one or the other because they're both such different kinds of failures, amazing in their own ways.

MN9 is incredible in how huge of a tidal wave of shit it created, with years of buildup to boost it even more.
Whereas battleborn is the opposite, it's impressive in just how little of a splash it made, garnering virtually nobodies attention and fading into obscurity mere days after being released.

>this level of bantz

youtube.com/watch?v=eSC7vlsGaR4

youtube.com/watch?v=YRRgtchGnAk

>This rip is better than nothing at least.

Financially? Battleborn. It was their highest budgeted project yet and it died flat outright.
Mighty No.9 is however the more insulting one. What with teasing fans and being generally disingenuous and scummy about the whole campaign.

But you know. Mighty No.9 likely turned a profit. And Battleborn might kill Gearbox unless they can pull of some deals or have some favors in stock.

>it's impressive in just how little of a splash it made
I agree, I'm still surprised on how this game just completely fell off the race track. Shit even those cheap VNs on Steam make more of a splash than this crap did.

What really caused it to flop so bad? I want to think it's the style, but people seem to like Overwatch so that can't be it.

It's a pretty fugly game. I have no idea why Yahtzee praised it's characters.

HELLO DARKNESS MY OLD FRIEND

Only way he can redeem himself is if he makes a Sony exclusive. Then he would have hordes of sonyggers behind him

Its kinda sad

I have a hard time believing that as much shit we see for this game, it overwhelms the in-game population.

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not really

>What really caused it to flop so bad? I want to think it's the style, but people seem to like Overwatch so that can't be it.

I think people are just tired of Randy's lies and sociopathy and Gearbox has an incredibly tarnished image after A:CM and the whole embezzlement hypothesis. Not to mention years of small things leading up to this like BL2 being full of memes and having the worst writing in the history of games, Anthony Burch's cuck-meltdown , etc.

Gearbox has been garbage for a long time and they're finally getting the treatment they deserve. On the other hand might no 9 I'll get when it goes on sale for $10, I'm sure it is fun enough. I won't ever lay a finger on battleborn though.

I f he just didnt try to develop it for so many platforms maybe MAYBE it would have turned up better. damn, a pity.

>0 and X don't change expressions

perfect

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No one cared about Battleborn in the first place.

MN9 or Street Fighter 5.

I'd say Mighty No 9, since Battleborn is an okay-ish game that got overshadowed by Blizzard

Like I fucking care about him excuse huh. You are developer and make game to us. We know u made a mistake but u greedy like a fucking shit in kickstrater goal open back 2 times huh? and one more what about ur idea at first u shit head. If u develop like first idea people will be more happy not like "MEGAMAN" clone like this u shit

Did the presequel shit sell? I haven't touched a Gearbox game since they killed Brothers in Arms.

Good riddance to them, I say. Should've stayed a PC porting company with the occasional original expansion pack.

People who play video games have the attention-span of a goldfish, Inafune will be fine in a year or two if he keeps quiet. Mighty No. 9 is trash, but he got 4 million and you bet he's got some of that stashed away somewhere.

Gearbox funded and created Battleborn all on their own with their own cash. Inafune was using other peoples money, so he's fine. Gearbox on the other hand can't afford to have Battleborn flop - Which it has, tremendously. At least MO9 actually sold some copies. Battleborn is the bigger blunder by far.

>Did the presequel shit sell?

I'm guessing it didn't since it gets heavily discounted rather frequently

>One was a majorly disappointing game
>The other is a gigantic commercial failure

MN9
Battleborn was expected to fail.
Mighty Number 9 actually got people's hopes up.

Battleborn

>Mighty Number 9 actually got people's hopes up.

Hope rides alone

I know something much worse than "nothing"

I guess that's reason enough to believe why they shat out a couple of side missions to complete the season pass obligation they have.

I really want to know why people preorder content they're not going to know about ahead of time.

Sup Forums was once hyped for MN9, so Battleborn. I never heard about the game until the memes about it being a failure came.

>may of

*may HAVE

Mighty no 9 is a big fuckup but it probably didn't cost nearly as many people their jobs. The only other game that seems to have tanked this fast is Evolve.

MN9, battleborn died too quietly compared to 4mirrorn 3 years better than nothing buzzword buzzword.

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>Go ahead and insult me guys, i still have all your money

Yeah i sure do feel bad for the guy.

Sanic's one to talk about shitty games riding on nostalgia

Why doew he have webcameras of his office?

He's actually using the PS3 chatroom function, why a PS3? Probably had it lying around and decided to make use of it.

Not even MN9 can defeat Blunderborn, the most spectacular failure of the decade so far.

there shouldnt even be 1 player, what a fucking shit game

Battleborn was a bigger flop but MightyNo9 was the bigger disaster.

Not really, he'll still get gigs based on his Capcom career. At most he'll probably never lead a project again, but that's not to say he'll stop being used as an artist and ideas guy by other companies, like ReCore with Microsoft and Soul Sacrifice with Sony. Hell, ReCore and Red Ash both got funded by third parties even after it was well established MN9 was going through some serious development problems.

Mighty No 9 is the bigger failure, because Inafune was probably the most well respected figure among Mega Man fans. He completely threw all of that support away with how he bungled MN9. No matter what he does, he'll never get >us back.

>tfw I didn't back Mighty No 9

>What caused it to flop
I really want to believe it was because they picked a fight with BLIZZARD, a giant that, while many people would probably say have shitty games, has a massive fanbase while also being unique and interesting enough to draw in a new audience.

You leave Sonic out of this. They're just scavenging the remains.

What have you done; don't get this started.

MN9 is crap, but it's still better than Sonic Boom.

That said, the guy who runs the Sonic Twitter is hilarious and I really hope he doesn't get canned anytime soon.

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>these people acting like $4 million is a lot
When you factor in the costs of development, $4M is really not that much, especially over 3 years and on what did he say, 11 platforms or something (which was admittedly an error)?
The game is mechanically fun, though, and I don't know why people are bullshitting that every special weapon sucks, because so far all of the ones I have (all but #6's) are usable throughout regular stages except Seismic's, which is very useful where it is useful.
The biggest complaint I have is the frame-drops and glitches. I've experienced a softlock on #3's boss fight and crazy audio glitches with the music in #7's stage.
However, if they fixed the glitches (DS already fixed the most glaring ones so I have hope), it has potential to be a solid spiritual successor, at least in my opinion.

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so he can occasionally overlook development directly from his office during his pee breaks from playing dota 2 24/7

>mfw I did

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It's not the first shitty game that he produced.

>a game of this size
It's as long as a fucking mega man game, it's not large at all.

The characters themselves aren't that bad, with the usual mileage depending on taste. Design-wise it's not as slick as overwatch, but they're all mostly still passable.

Their art department is completely fucking colorblind though, and/or had zero coordination with the powers and level designers. It's just all a huge fucking mess when it's put together.

Oh. My. Lord. 12k all time?

I'll have to see if my local Gamestop has some spare promo figs I could filch.

>mfw I gave this hack over a hundred dollarydoos

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>Itagaki churns out Devil's Third
>Inafune churns out MN9

So, which washed-up Japanese dev is gonna deliver the next piece of garbage that shits all over their legacy?

Yeah for a AAA game 4 million is nothing; for some 2 hour mobage looking bullshit it's a fuck ton of money.

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It's a tough call. MN9 technically was a success 3 years before it was made, but critically fucking destroyed and the most generous reviews call it 'painfully average.

Meanwhile, Battleborn is kinda well received by anyone with awful enough taste to get into that shit. All 12k maximum of them. Arguably one of the biggest financial failures in the past few years.

It's critical vs commercial failure

Rip gearbox

Retail copies in Australia have gone down universally from 90 to 50, which says a lot.

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Mighty No. 9
>$4mil for a fucking indie game, rivaling Starbound
>rode off of the popularity of Mega Man and the fans who were repeatedly fucked by Capcom for years
>went from polished as fuck concept art to awful looking 3D assets
>game visuals were also downgraded drastically in an effort to port the game to fucking everything
>dina catastrophe
>marketing department as reliable as the giant's knife
>release was bugged to shit
>best opinions the creator had for the game on release was "it's better than nothing"
>financial success at least

Battleborn
>developed by one of the shadiest and most reviled development studios in the industry
>first game in years not unintentionally bankrolled by sega
>immense development costs
>tried to directly compete with Overwatch, the first new IP from Blizzard in years
>didn't market their game at all, most of their effort going towards talking shit to Blizzard
>game releases and, lo and behold, nobody fucking buys it
>worst HUD to ever grace a video game
>complete and total commercial failure, which gearbox deserved

Where's Starfox Zero?

a game directly made by Miyamoto, with the mission to justify the Gamepad. I think that's a big blunder too.

People that don't care about Nintendo don't even know it exists, and fans still swear by it. Not even close to the games in the OP.