Things you hate in video games

Things you hate in video games

>Having permanently breakable unique items

I always save them for "when I really need them" then they get outclassed by common weapons eventually so I never use one the entire game

And overly complex crafting systems.. I can get into making some crazy end game item with awesome abilities, but if I have to grind across 10 shops just to get items for a basic armor set you can fuck off

similar to your thing, limited supply items like elixirs in JRPGs. i almost never fucking use them.

weebtrash of any kind, generally speaking

Thief 1&2 got it right. Any item you haven't used by the end of a mission is lost. You can't carry it over to the next one. Powerful items are still rare, so you have to be smart about when to use them, but you're discouraged from never using them at all.

playing dragons dogma, have a shit load of cash, and fuck all to buy with it.

literally everything in the shops is god awful, whats the point in giving me so much currency

>Zone has enemies that always give you posioned status
>No enemies drop antidotes, no spell or ability to remove poison and you there are no antidotes for sale

Third person games that prioritize pseudo realistic animations over responsive gameplay

>action game with AI controlled party members

I hate having to babysit shitty AI companions when I'm busy fighting enemies at the same time. Party systems are fine in turn based games where the player retains complete control over characters however.

>Pretentiousness in games

If there is something i hate in vidya is when the game practicly yells at you "THIS IS WHAT WE MEAN WITH THIS PICTURE" (i.e: Every Atlus game ever). And this also applies to tutorials, the tutorial should be integrated with the gameplay, not "make an entire section strictly for tutorial"

>Infinitely spawning enemies

>game begins with a long cutscene
talk about bad first impressions

>Tfw dog died last week
>She looked like pic related
>Her ashes arrived today with a lock of her fur
>See this
>Start crying uncontrollably

Fuck you OP

On a similar note, visible gear games where the only cool looking stuff is endgame, meaning you spend the first 3/4's looking like a generic NPC

I don't mind in stuff like NieR where they can't die and help draw aggro

You mean
>equipment and weapons start out looking just fine
>turns into overdesigned garbage with black and red on every item

>rubble up to your knees
>can't climb over it
every fucking time

It'll be OK user.

>wew a dog died better tell everyone on my blog and on youtube

>>>reddit

I have no one else to tell. :(

>the zone
>poison
>spell

What.

>Health item, coin, experience sphere, ect. blinking out of existence in the background of a cutscene.

NPCs you have to follow that are faster than your walking speed, but slower than your running speed.

>modern games
>can't jump
>can't do any movement action whatsoever if it's not an intended "press x" interaction on a specific object

>but if I have to grind across 10 shops just to get items for a basic armor set you can fuck off

This shit. This fucking shit right here is what annoys the fuck out of me in MMOs so much I often give up on crafting fairly quickly.

is it so hard to just make a NPC Provisioner instead of 5 of them

Crafting of any kind in a game drives me up the wall. Unless the goal of the game is to obtain resources and use them like Rust or The Culling, forcing the player to just go everywhere to look for a piece of iron they're missing just to craft a sword or something is just a way for the dev to make the game seem longer.

I know Bethesda games like Fallout and Skyrim have crafting and I can honestly play through an entire game without crafting a single item.

Yeah what the hell is that shit about? Why would you do that?

>Enter an abandoned building
>It's not abandoned at all

>standard armor looks good 90% of the time
>the further you go the more DUDE SPIKES ON EVERYTHING FUCK THE DESIGN JUST ADD SPIKES begins to appear

Fuck this

Invisible walls.

>Bosses are immune to status effects
>Regular enemies are easy enough to defeat without them.

This.

Fuck GTA 4
Fuck Gears of War
Fuck The Witcher 3 (before they patched it)
Fuck Eternal Crusade
Fuck tps in general.

git gud

Instantly thought about the Witcher series.

>When developers have no idea how to balance a game and make stupid choices that end up making one particular strategy ridiculously unbalanced
That's the shit that really gets me. Incompetent balance staff.

See: every multiplayer videogame ever.

>1% chance to freeze an enemy when he's at less than 5% health and ate spaghetti for dinner and his girlfriend dumped him last night

...

>beat game
>can play any level of choosing
>always start with default, underpowered weapons

this is infuriating, i cant play later levels.

It's not happening in the third game, though.

That's a fuckload of FF games in a nutshell. Maybe all of them, can't really say since I haven't played them all.

>low damage fast weapon kills in 3 hits
>high damage slow weapon kills in 2 hits because the first hit always leaves ennemies at 5% hp

Imbalance makes games fun.
Not every game ever made needs to be an e-sport
Git overit

Spotted the guy who never played an online game for more than 20 hours

Even worse

>Status effects only last one turn
>Your main (de)buffer has their turn last
>Can't change turn orders

REEEEEEEEEEEEEE

>turn based game
>enemy is at 1hp
>CRIT! 35 damage hit

Fucking RNG

Game where you can level up HP and defense. Its the same godamn thing in the end.

>Lose because you suck
>Go cry about balance
Every time.

but then you have shit like poison that ignores defense

You should play Soul Hackers
it's basically Status Effects: the Game

No it isn't. Spells usually don't care about defense.

Shit like 1% to instant kill is kinda cool until you realize that it's only on the shittiest weapons ever.

You wanna know the quickest way to make me hate a game and never touch it again? Pull that shit where you start the game with all your normal abilities and stuff, then 15 minutes it just yanks everything out of your hands and you gotta Banjo-Kazooie all your normal powers back over the course of the game.

Okay, fuck you too devs. It's not like I was broken powerful or anything, now I get to be completely gimped for 5-10 hours. In before "gitgud", but I just hate it, it ruins a game for me personally. I know some people dig that shit but that really rains on my parade harder than anything but shit like freemium or being buggy to the point of being unplayable.

nice story, dogfag

its like im reading those motivational posts on facebook that women keep posting.

That's usually such a tiny fraction of the game that I can't really care but I understand where you're coming from, having something, losing it then having to get it all back feels worse than getting it all naturally.

At the same time it gives you something to look forward to.

former dogfag

>cutscene with default loadout/gun replacing yours, but just for the cutscene
fuck you, mass effect 2
fuck you too, MGSV

That has a name. Abilitease.
Back when gameplay was more important in game it was as a good way of opening for long and slow burning games like castlevania.

thankfully

When I made my free mousepad facebook in like 2010(?) I didn't realize how many actual normie accounts I ended up adding, now I get bombarded with that shit when I just want to say hey to my mom and dad.

>starting in a village
>doing some random shit
>need to leave the village for a while
>come back
>everything is destroyed and only one dude is alive to tell the tale

facebook is literally cancer. but its a good glimpse into the mind of the average fucking prick

Play Darksouls

Yeah, I can understand that. I just grew up mostly on platformers and FPS's, so it kind of blindsided me when I tried Metroid Prime it and it did this. Keep in mind, I was a teenager and my only experience with Metroid was that I had tried Metroid 2 on GB for about 5 minutes at somebody's house once.

To me it was like if I picked up a 2D Mario game, and then after the first level it halved your jump height and removed your run button, and the best powerup you could get was a super mushroom. I get the appeal, but I just don't like it myself. Doesn't help that I really, really didn't like RPG's at the time.

Not really, Facebook is fake as fuck, people hide 95% of what's actually going on in their life and either update with the "good" for "look at how awesome I am" points" or the "bad" for "pls show me sympathy" points. It's just another game, not a window into the actual life and thoughts of a person. It's a bastardization of real life interactions.

I prefer the way hitman prior to absolution handled items personally.

XD

This, plus a variant of the OP's example.

>repairing a weapon/item/vehicle/whatever decreases its max hp
>before repair 20/100 hp
>after repair 95/95 hp

>armors and weapons all look like shit with blurry textures
>but there's an extensive microtransaction shop with "cool" looking cosmetic gear
Guess the game

Basically every single """f2p""" mmo?

Dota 2?

evolve

>Walking backwards makes you just fast enough
Gotta love classic WoW escorts.

>Medieval """""""setting"""""""
>Everyone uses a sword
>No spears, no axes, no maces, no polearms, not even good old-fashion pouches filled with rocks.

Technically you're all right but I was thinking of Path of Exile.
The game where every piece of gear except for some uniques have placeholder tech demo tier models, and then they have a store with bullshit priced flamboyant flaming dildo armor that some actual effort went into.

>need help finding daughter
>hero agrees to follow the tracks with me
>starts moonwalking

>medieval game
>everyone wears ornate plate armor

well arent you having butt problems.
but hey, you can still feel the pain. your dog wont anymore

>Medieval game
>Armor has gaps and spaces that a real suit of armor would never have, and has unprotected portions.

i think you guys need to go to bed.

do we win a prize?

t.Blizzard

>Thief 1&2 got it right. Any item you haven't used by the end of a mission is lost. You can't carry it over to the next one
That is the very opposite of the right way.

One of the things I wish could be patched out of the game is crystal weapons in Dark Souls

>Buying equipment
>The gear you're buying doesn't show stats
I hate this shit.

>people think this looks good

>different weapon sounds for single round fired depending on the selector switch

>shrine of winter

Why does it have floating oreo centres

goddamnit I wish I had known this a decade ago.

...

>Last Mission of Kingdom Under Fire RTS
>Waves of waves of infinitely respawning enemies
>You have limited units and are being timed
>Last mission is 2 hours long and if you fail you start from the beggining

Still the hardest, longest, under most pressure i've ever been in in a video game. Fuck you Encablossa

Weapon degradation, it doesn't add anything except tedium and annoyance.

Especially egregious in Fire Emblem when legendary weapons are less durable than a fucking iron sword.

I like you.

Still waiting for the release of the new game.

>"Defeat all the enemies to proceed!"
>defeat all enemies
>mini cutscene showing the path opening
>forced to watch the items dropped by enemies despawn

>game revolves around collecting dropped items
>kill all enemies
>game immediately end
EDF 4.1, goddamnit if they decide to make another game have a "hold button to gather nearby items to you" function or at least a sprint option so you arent tryign to roll around the place.

Sorry for your loss user. Don't listen to edgy faggots.

MEGA PAULDRONS and magical christmas key LEDs are popularized by Warhammer though

>key
*tree
mama mia familia