Money has weight

>money has weight

name one game that does this

>money irl

Ultima 7

Gamebryo-era and prior Bethesda games

>touching an enemy does more damage than any of their attacks

Bethesda never left "Gamebryo-era"

>Fiat currency doesn't exist in the game
>Most commonly used exchange method by is trinkets that are both useful and uncommon

Wurm Online and Unlimited

>Go into a new area
>First thing there is a poison healing item

>inventory has weight limitations at all
>bogging down gameplay with unfun mechanics because of muh realism
>not just having infinite storage like classic jrpgs so the player can focus on story and gameplay, not stopping what he's doing to go back to town and unload his bags into a box that HAS INFINITE STORAGE SPACE ITSELF THUS NEGATING THE REALISM OF LIMITED PLAYER INVENTORY IN THE FIRST PLACE

game?

>Classic RPG's

Like? JRPG's still don't have Weight Limits and WRPG's always had them, ESPECIALLY the "classic" DND-Based ones.

Witcher 3, its funny because alchemy and crafting materials dont weight anything.

Gothic 2
infinite inventory fuck yeah

>carry 150 kg heavy backpack
>can sprint, jump and swim
>loot 5 flowers
>backpack weighs now 150,2 kg
>cant move anymore

Like pottery

Super Hydlide

Path of PoE

I haven't played a recent jrpg but if they still have infinite inventory then good for them. Bag management is a retarded fucking thing to have to worry about in a game.

Earthbound was the worst with this. How can people love that game so much when the item management is just god awful

Black desert, despite being a shitty korean grindfest, did weight properly. once you hit 100% you start to slow down, and at 150% you practically cannot move anymore

>Carry 20 kg of equipment
>Pick up some rations
>Slow down a tiny bit bit due to encumbrance
>Clear a dungeon and sell the loot
>Carry 20kg of equipment and the same amount of food
>Not encumbered due to getting swole wrecking shit

aint nothing heavier than money

>enemy kills you
>you die

>you can spend money to create a powerful attack

wat

Path of Path of Exile?

Is it the prequel?

What game is this?

>using an item or spell kicks you out of the menu even if you're on the overworld
>have to keep reopening it multiple times to heal more than one character

It's Path of Pillars of Eternity

Dota

>it's one of the most broken attacks in the game

>>you can spend money to create a powerful attack

The inventory management is a joke on purpose.

Mother 3 kept the inventory but better executed it, with it being designed around regular item dumps and all.

>Encumbrance has different levels that determine your speed the more you carry

Oh shit, my bad

>Ammunition is also the currency and has weight

>cave is empty
>talk to villagers in a nearby town
>tell you a monster lives in the cave
>monster suddenly spawns in cave

>Money is the entire basis of the game
Thanks for reminding me that I need to finish that op.

Or some games like fallout 1 or 2 have already limited items in game. So you dont have to worry about weight. While in fallout new vegas and future fallouts have a ton of shit for everything

Charge Vulcans in PSO were so based.

name one game tha

>Currency is Ammunition
>Can also fire your currency rounds for extra damage

well I mean, gold can get pretty heavy