Still better than modern shooters almost 20 years later

>still better than modern shooters almost 20 years later

what went right?

>Being able to karate chop people to death

everything

I can never unsee that fucking face. I know it's old as fuck, but I will never unsee that shit and it always makes me laugh.

Higher difficulty added more objectives which added replay-ability.

what do you mean?

perfect dark and timesplitters were better.

The attention to detail, unlockable cheats and multiplayer just to name a few.

My brother knew all the spawn locations in Facility and put proximity mines in all of them. And he wonders why I won't babysit his bastard children.

> 20fps

Nah

It was objective based instead of going into corridor after corridor shooting every person.

Except for the train level and that had the awesome as fuck bit where have to shoot the guy keeping natalya at gunpoint and then you have to use the laser watch to go through the hatch before the train explodes. No other game has made me feel more like I'm in a bond movie than that scene

Except it's not. It's definitely aged poorly. There are dozens of much better shooters out there now. Yes that includes every Call of Duty game as well.

His hand looks like the lines on his mouth

whats wrong with his face?

Modern shooters decided to follow in the footsteps of it and its derivatives instead of an actually good single-player shooter like Quake.

overrated as fuck.

Perfect Dark was objectively better in every way besides not having the Bond license.

It's pretty dated now and Perfect Dark already trumped it.

...

>what went right?

Good mix of stealth, action, linear and quasi sandbox levels.

Huge arsenal of weapons/gadgets.

As...

...said, higher difficulties were more than arbitrary damage/health tweaks.

Cheats were directly tied to in game performance, resulting in genuine incentive to get gud, replay, experiment and master levels......and the cheats themselves further increased replayability.

Never in my life have I been interested in speed running, but to this day I can still do Facility in under 2 minutes.

...

Considering Serious Sam 3 and D44M are pretty much the only good shooters in a decade that isn't that big of a deal. Gears 1/3 were solid too but i'm talking FPS.

The only part that's aged poorly is the framerate, but even then there's a version of 1964 that overclocks it to 60 fps.

Also, use 1.2 for modern style controls.

>>still better than modern shooters almost 20 years later
Goldeneye was a dated piece of shit the day it came out.
Nostalgiafags need to stop making these stupid threads.

comically huge autoaim that makes playing an FPS on a controller not feel insanely awkward and shitty

nostalgia because it was one of the five n64 games worth playing at the time of its release

the fact that every console game back then ran at sub 30 FPS so you didn't notice how sluggish the game actually is

I will admit it had some neat ideas with the mission layout stuff and the ways you can mess with guards but as an actual game its bad

God I hated Skatoony.. Even more than Tokyo Mew Mew.

it captured the true essence of James bond

Are you blind?

level design ost and bullet impact physics

Getting fucking invincibility that first time was hard as shit though

good retro shooter. most games with iron sights ruined it. im kinda glad shooters are moving away from iron sights

No it's not

I just played it for the first time a couple days ago. It's good, but it's retarded to call it the best shooter ever. Aiming is difficult as fuck solely because of the controller. Setting it to, kissy was it? helped because movement was mapped to the arrow keys instead of the stick.
I ended up winning most of my multiplayer fights by charging them with a automatic and body armor and spraying wildly, something that can be easily avoided in modern shooters.

If it was mapped to a sensible controller and aiming wasn't so sticky, it would be even better.

>shooter without aiming
>good
pick one

I love iron sights, what I really hate are those retarded scopes they put on everything that basically invalidates the use of iron sights.

Bad controls and autoaim battles aged poorly.

It had some fairly open areas as well.

...

>still better than modern shooters almost 20 years later
LOL no, the game was fucking garbage and other FPS games out at the time blew it away.

>i wasn't even born when this was out

leave moron

Perfect Dark was basically Golden Eye 2.0 though.

I actually think it aged horribly.

>but even then there's a version of 1964 that overclocks it to 60 fps.
Yeah, and it completely fucks with the physics.
You can stand in the line of fire for like a year on the hardest difficulty and barely take any hits. I'd recommend just using the mouse injector (if you can find one that isn't malware, or was that proven to be false?).

>it's good because I played it when I was 8
fuck off.

nope.
This board is just full of casual scrubs like you that have nostalgia glasses for games they vaguely remember.

Except the gunplay was shite in comparison, and a lot of the missions were painfully boring, and the framerate dropped into the single digits constantly. The only really good part about the game was the more polished storytelling (with voice acting and unique characters and such) and neat weapons. Other than that, it just isn't nearly as fun.

is this a joke? goldenshit was never good to begin with

good "old" FPS games are half life 1, halo 1, doom, no one lives forever etc

>casual scrubs
I would argue that it's the casual scrubs who can't get into goldeneye, because of the dated control schemes and punishing difficulty being too much for them.
But that's just my opinion.
I played the game first maybe 3 years ago, and it's one of my favorite shooters to date.

>game literally plays itself in slow-mo
>"punishing difficulty"
Fuck off mate, the only hard missions were the bonus levels.

not with those controls.

Tough playing it on an emulator with the mouse injector is great. With proper controls the game would indeed hold up.

Yea because casuals play retro games

This game is fucking awful these days though. It was a masterpiece in the 90's but trying to play it today....5inch thick nostalgia glasses wouldn't make it great again.

It's harder than 99% of shooters out there, you can't argue with that. Doom, Duke, Quake, Half Life, Timesplitters, Halo, Bioshock, etc.On their hardest respective difficulties (sans Nightmare on Doom because fuck that noise) were a fucking cakewalk in comparison. For me at least.

When the fuck was the last time you played it? If you think the campaign of Goldeneye is genuinely harder than that of Quake you're either lying out your ass or have some really fuzzy memories of the game.

lookat dat niggas MOUF lol

I played GE maybe 3 years ago and quake around 4.
To be fair, Quake does give you much more freedom of movement, which is what makes it more lenient, but Quake and GE are two very different types of games. One is more about moving quickly, avoiding attacks, and using the right weapon at the right time, while the other is about being stealthy, avoiding the line of fire as much as possible, and landing quick, very precise shots with extreme consistency.
I can understand if other people found Quake more challenging, but still. You can't argue GE isn't hard as fuck.

Goldeneye was the best of it's time for one reason: 4 people split screen. That's it. Most shooters before it didn't do it right. Most shooters after it don't do it at all.

I SKIPPED 1:13
I'M A FUCKING LEGEND

i had fun playing the game but modern shooters improved on its control scheme to the point i cant go back and play it.

I'VE NEVER SEEN A 1:13 AND I NEVER FUCKING WILL

That's not doom. Or duke 3d.or quake. Or literally any fps from that time period.

Goldeneye is so overrated.

awww shit

>No regenerating health
>Levels (except for one or two) aren't just long linear railroads
>you can actually hold more than two weapons at a time
>no intrusive cutscenes or "cinematic" moments

Being better than modern shooters isn't that hard to do 2bh.

>Those chunk sounds and hit sparks when you shot a guy

The one reason it's better than perfect dark

I agree with the objectives. Modern games dont do them any more

Playing on 00 requires extreme cautiousness. Playing through levels like Jungle have you crawling through the level, keeping your peepers open for any gun or enemy that might be laying in wait to ambush you in the n64 fog, and then shooting them before you're spotted.

>instead of going into corridor after corridor shooting every person
that still made up about half the game though