It hasn't gotten better than this and you fucking know it
It hasn't gotten better than this and you fucking know it
I agree
4 was a masterpiece. I feel sorry for anyone who can't enjoy it. it must suck to be so cynical and hate everything.
1-4 were fantastic
They were all great in their own way. But 3 had the best story and V had the best game
3 > 1 > 4 > 2
>It hasn't gotten better than this and you fucking know it
3 exists
4 is a shit game though let's not even start this again
Nice arguments.
2 was the rock bottom of the series. /fact.
4 was the 2nd best. Mgs3/1 were the best :^}
I don't consider interactive movies games.
4 is a superb game.
Great gameplay, great visuals, good ending to a great saga.
yet you love MGS2 ??
Double standards much?
So what do you call your mother?
even though i like 4 it would have been masterpiece if it ended like how it was to be end with otacon and old snake getting executed
SAVAGE
what gameplay?
V took everything 4 did well and actually did it
Gameplay wise, I agree. The arcade fast feel of MGS2 makes it the most fun to replay.
Uncalled for
>4 was a masterpiece
Metal Gear Solid 4: Guns of the Patriots is a terrible game with solid (albeit sparse) gameplay
Its writing is terrible, not only do they ruin the carefully crafted ambiguous tone and story of SoL with nanomachines but they also take all the loose plotlines and tie them together (as in the patriots are the Fox squad)
It has three good boss fights, Crying Wolf, Ray and Ocelot.
The London part brings the game to a screeching halt and is terribly boring, all to meet Eva just so she can ruin the lore
The ending is just terribly contrived and the entire thing is a miserable experience with Snake being worse and worse off every time, simply because someone threatened Kojima's life if he made another BB game
>what gameplay?
the one you do over 50% of the time in MGS4. The one that has the best controls out of all games in the series.
>V took everything 4 did well and actually did it
except finish the game, make good maps, have good plot, have real weapons... in short, everything.
I've played 2 more than 3, but I like 3 more.
Jungle > Big Shell
>The London part brings the game to a screeching halt and is terribly boring
fuck off.
I mean seriously, people complain about the series and game not being stealth, and when you ACTUALLY need to use just that, it's too much?
Seriously, you're all just double standard posessing tasteless morons, trying to "fit in" to what ever faggotry is cool these days. MGS4 was a great game, and fixed that fucking awful MGS2.
>MGS4 was a great game, and fixed that fucking awful MGS2.
careful, you will piss of an army of fedora tipping elitists that will call you underaged
>the one you do over 50% of the time in MGS4
source please. Even when you were playing the first two acts the game is constantly taking you away to show you 15minute cutscenes that get boring after 2. Then you get to act 3 and the game is basically over without even developing any of the mechanics it introduced by that point.
>except finish the game, make good maps, have good plot, have real weapons
>muh linear cinematic experiences
V is great because it lets you play it literally any way you want to. Who cares if the plot is a little thin if the gameplay is as polished as it is in V. Not to mention that the way the story is set up it gives you reason to keep on with the FOB and the rest of the game in perpetuity instead of just going "Well, this is it, watch this pre rendered end scene and replay the same thing over again if you want more game". Yawn
>look mom I posted it again!
4 didn't fix jack shit, in fact it raped the story pretty badly
>fixed that fucking awful MGS2.
gonna have to agree with this, MGS2 pretty much fucked up the future of MGS games
>in fact it raped the story pretty badly
raped?
or made better?
The thing is, the stealth in act 3 isn't actually stealth
3=2>1>4
Raped, I'm positive, unless you prefer blatant hamfisted shit to subtly ambiguous mastery, in which case go and play some space marine bs
>Opinion
>Calls it fact
Summer.
Wrong. Phantom Pain was an even better interactive post-modern art installation than MGS2 was.
>V is great because it lets you play it literally any way you want to
No. MGS5 is literally a TPS game in empty wastelands, with no penalty for fucking up.
MGS1-4 all let you "play as you wish", to the degree. That, combined with WELL DESIGNED, distinct maps, that kinda worked like obstacle courses, made the experience more enjoyable and memorable than anything MGS5 had to offer.
The FOB shit and just about all MP elements were THE biggest mistake of MGS5. I literally let my base rot soon after it was introduced.
>who cares if the plot is a little thin
I do. And MGS5 is NOT polished, at all.
what the fuck are you talking about, mgs2 wasnt subtle or ambiguous at all
not him, but imo, they did the story fine overall.
They just couldn't tell it for shit. Fuck that game could have been so much better if they literally just cut portions of each cutscene. Didn't even need to add anything or shit
1 was the purest game
2 was the fulfillment of all that had come before
3 was the weird experimental game that sadly became the "face" of the series
4 was Kojima trying to commit sudoku
Everything else is Kojima writing fanfiction of his own series with lots of experimental gameplay, because why not
*Ground Zeroes
...
>3 was the weird experimental game that sadly became the "face" of the series
after the clusterfuck known as MGS2, who can blame the fanbase?
>mgs 4 tries to pick up the pieces
>somehow it's contrived story is worse than 5
I was more disappointed with 5. 4's story, while kinda shitty, atleast maintained this sense of urgency and atmosphere. Everything is fucked up. MGS5 just needed big boss and everyone would cream their pants but even then he managed to fuck that up.
2>1>3>4
Although I love them all.
The "fanbase" are a bunch of illiterates and forced him to make MGS4 ontop of that.
>mgs2 wasn't ambiguous
user...
3>2>1>4
Just played all four in a row for the first time. 3 is actually the only one I really have a desire to replay though.
>no penalty for fucking up.
Unless you want a good mission score.
If you want something more restrictive, do FOB
>combined with WELL DESIGNED, distinct maps
There's tons of distinction in each of the maps in V. And instead of being confined to hallways with booby traps, you have more choice in regards to distance and how fast you want to play
>In the original draft of Metal Gear Solid 4, the ending had Solid Snake and Otacon turning themselves in for the crimes they committed, and executed. Most of the staff vetoed this ending, so it was not used.
we could have gotten the most shocking ending of video games history but they pussied out
I'm still not seeing any negatives
GZ didn't have an epic meta twist.
Those would have been some bitch tears right there.
Because you're one of those illiterate >muh snake fanboys that he despises
if you liked 4, you really wouldn't
You're right, it's stayed just as good for the past 15 years and is a testament to the excellent and focused design with Kojima at the top of his game at directing, keeping the old spirit of MGS games will improving the gameplay and graphics and having excellent attention to details with a story that encourages replaying and was thought-provoking compared to many at the time.
1-5 all had their ups n downs.
1 set the standard and when you think "Metal Gear Solid 1". There were only like what, 20 guards in the whole game? Best terrorist group.
2 was meta as fuck. On a straightforward non 2deep4u level the game is seen as stupid.
3 went lighter on the convoluted story and features a more straightforward one. Gave the player more authority in gameplay in terms of how to handle situations.
4 had the worst gameplay/cutscenes ratio of the series. However giving the player even more flexibility in how to play. Story was straight up fanservice convoluted bullshit. Also has the worst terrorist group.
5 has the best gameplay in the series. Least amount of inyourfacestory, and a plottwist, while still trying to give it merit, is the most retarded plottwist in the series.
Personally
1>2=3>5>>
MGS4 could have been so much more if the fans werent too hung up on shit being overexplained. It would honestly be my favorite in the series if it wasnt so damaged by shit like Act 3
Basically if MGS3 never existed the series could have reached its full potential
maybe if it was completed and Kojima wasn't ambiguous as fuck on whether Venom got fucked over and was too brainwashed to notice or if it's supposed to be an amazing honor to become Big Boss
>3 was the weird experimental game
Try actually playing it
except I was never a "muh Snake" fanboy.
I hate MSG2 Raiden but that doesn't make me a "muh Snake" fanboy
this is how you spot a faggot that started playing with 3
Why do you dislike MGS2?
Playing MGS2 as a kid was such an engrossing and mindblowing experience.
Is MGS the only games you've played? There's nothing experimental about 3, 2 is the one that tried to experiment with a meta-narrative
It was though. Doesn't mean it was bad.
Experimental from a gameplay perspective, jackass.
y-you too.
>here's nothing experimental about 3
It really isn't, you'd understand if you played literally any other 3rd person action game. Seriously, what do you think "experimental" means?
in terms of MGS? yeah 2 is clearly the best. Has the best story and gameplay (in terms of how the AI works, level design and enemy placement, bosses; gameplay mechanics goes to 5)
>sparse
have you even gone back and replayed it?
I got 20 hours skipping all cutscenes. it's as long or short as you want. like every game in the series.
1-4 are all great games with great stories.
Peacewalker was alright.
MGSV was shit.
All other opinions are trash.
>Set in the past instead of the future
>centered around the series' antagonist
>camo menu
>wound system
>stamina and hunger
>set around survival instead of infiltrating a facility
>doesn't even feature a fucking Metal Gear
>not experimental for MG in any way
1 and 3 are the best because i actually understood the story and i didnt have to look it up
1 is an unplayable abortion.
switch PW and 5 and you're right
PW is the second most disappointing game i've ever played next to metroid other M, what a fucking piece of shit game
I would but the last time I listed my complaints, the only response I got was a post that has nothing but "muh Snake" because I shat on Raiden,
>he didn't get it on his second replay
Spoonfed fool
I find 3 unplayable now. too many tedious mechanics that instantly sap all the fun out of it. they weren't great at the time, they're intolerable now.
Gameplay-wise, 3 was just an extension of 2, which was an extension of 1.
4 changed it up. If it wasn't for PW and MGSGZ, V would be the most straightforward leap in expirmenting with the gameplay.
i never played it a second time though
You're talking shit and you dont even know the argument.
Within the context of MGS as a series, MGS3 is the one game that was a drastic departure from the standard top-down formula that MGS was known for. In addition to all the elements like survival and camo.
If you tell me again that MGS3 isnt "experiential" relative to MGS1/2 I'll just have to call you stupid.
>clusterfuck
>MGS 2
Spotted the brainlet who can't appreciate why MGS 2 is the best in the series by a wide margin.
MGS3 was a lot better.
I don;t blame you. MGS2 was so bad.
Hell, when I was watching the C&I LPs of MGS series to catch up for V, I skipped the 2 LP
Why didn't the police try to apprehend Snake and Raiden at the end of 2?
>literally photographed "terrorist"
>a mindfucked vigilante in a skintight suit
>both of them are armed
Fucking what?
You don't understand what experimental means. Listing differences between games doesn't make something experimental.
MGS3 didn't do anything radically different compared to other games, MGS2 did something not seen before that arguably hasn't been seen since
>russian
Fuck off
It's not terrible, but it's not a masterpiece
From a a development side you're completely right.
Kojima was satisfied with MGS 2's pretty-definitive, yet open-to-interpretation ending ending, then didn't even want to work on MGS 3.
MGS 4 exists just because
Rising is an honorable mention, but I can agree with this generally.
Also GZ > TPP
Only people who dont know shit about how games work refuse to understand why
>is the best in the series by a wide margin.
but anyone with tastes likes 3 more
>MGS3 was experimental from a GAMEPLAY perspective
understand that before posting again
It's a gigantic departure from the series' staples you shitwit
In retrospect it's pretty frustrating that TPP doesn't have anything as polished as the missions in GZ.
Like there isn't a single mission in TPP that has the same level of polish yet open-endedness that Glaz and Palitz had
Because none of it was real, user
>MGS 2's pretty-definitive, yet open-to-interpretation ending ending
you can't have it both ways
>story
retarded james bond shit, story falls apart on replays when you know what the twists are
>gameplay
dumbed down AI from mgs2, menu simulator garbage for camo/medical stuff, high health makes the game even easier than 4
I'd like you to explain what you think experimental means and give an example, and show us how that example proves mgs3 isnt experimental.
Most of the fun I had with TPP came more from me dicking around than from me actually playing and being invested in the missions.
Part of me wishes TPP was some different IP with the exact same mechanics.
Seriously if nothing else MGS V has 10/10 controls
Shame we'll just about never see the fox engine used for anything ever again
>anyone with tastes
You mean you and your redditor friends
>MGS3 was experimental from a GAMEPLAY perspective
It isn't. Again, you would understand this if you played a game outside the MGS series
That doesn't make it "experimental"
>give an example
Try reading the post you replied to