So uh... What ever happened with this?
Was this the biggest "Just kidding!" of the century?
So uh... What ever happened with this?
Was this the biggest "Just kidding!" of the century?
>100% real time, in-game graphical fidelity!
Hardware fully supporting it is only now coming out. It also requires using W10. Meanwhile, devs don't wanna risk alienating paying customers, who mostly have DX9-11 hardware.
To be honest, it seems like DX12 might end up being an almost dedicated thing to Microsoft's own exclusives, and few other titles that'll end up being sold on Windows Store + Xbone.
I'm personally looking forward to Vulkan, because fuck W10.
It's not like flipping a fucking switch. It is going to take time for a new API to be widely used.
Games have to be developed from the ground up supporting it. It just can't be patched overnight.
Tied to Win10, so no one really wants it. Hopefully devs will push Vulkan.
Eventually M$ will have to cave and release it for other windows OS's.
>Paying customers
W10 is "Free (and shit*)"
And the hardware that supports it has been out for a while now. Pretty sure even the Radeon 290x supports it.
DX12 isn't supposed to be a graphics improvement, it's a performance improvement.
it looks like they just took off a sepia tone filter from X11 to X12
vulcan came out first, runs on the dominant console and stole its thunder?
>Vulkan
This is something I keep forgetting about despite damn near everyone publishing official support patches and tools for it recently. Can't wait to see what comes from making something like this open source.
Dolphin already supports DX12. The new Deus Ex game supports DX12. So does the new Hitman and pretty much any future AAA PC game from now.
>What ever happened with this?
Devs realised it's a piece of shit outside of AMD and that no one in their right mind uses windows 10 so they don't give a shit
Hopefully something better than OpenGL.
Despite some minor annoyances, I actually like windows 10. Still don't know what all that uploading is all about though.
DX12 came out almost a year before Vulkan.
All of the newer AAA games will likely support Directx 12, and Vulkan as of now is no where near ready. We're likely to see greater support for Dx12 in the next few years than Vulkan.
Don't shit on OpenGL. It's still great and efficient to this day. It's just not Direct X.
Don't forget it forces itself on you whether you want it or not.
I don't mean in terms of functionality, but rather in terms of support and adoption.
DX12 is really good though. The Dolphin emulator plugin gets up to 50% more performance in many games.
Thought this was bullshit but:
>DX12's new threading model resembles that of AMD's Mantle
Welp. I can see why Nvidia wouldn't want anything to use it.
If you want it to be truly efficient you have to use features from like 4.3+ which somehow still is barely/not at all implemented in some places like Linux Mesa drivers and Macs.
>OpenGL
>efficient
Its a bloated monstrosity and for that reason devs refuse to touch it. It takes a shitload of work to get it to a usable state but it does run like magic if you can trudge your way through it. The primary reason Vulkan became a thing among FOSS nerds is because it serves as a viable replacement for that literal behemoth.
Vulkan also resembles Mantle and Nvidia had better day 1 support than AMD for that.
The real problem for Nvidia is asynchronous shaders which their GPUs apparently don't support in hardware (maybe 1070/1080 does? haven't bothered to look it up) so they just shit themselves when you try to use that feature.
>The Dolphin emulator plugin gets up to 50% more performance in many games.
***on R9/RX AMD cards.
Performance is also good on Nvidia.
Super Mario Galaxy gets like 66 FPS on the DX11 plugin and 100+ FPS on the DX12 plugin.