I have never played a Zelda game...

I have never played a Zelda game, but all the footage of BotW I have seen has me semi-hyped so I'd like to give some of the past games a whirl.

I thought I'd start from the beginning with the first NES games, but I am admittedly not used to the cryptic nature of old-school 'open world' action RPGs, or however you'd like to classify the first LoZ game.

Any tips/advice for a newbie?

Other urls found in this thread:

youtube.com/watch?v=2tbok07gzs8
twitter.com/SFWRedditImages

- Learn to navigate. Grab a map online or make your own map like people did in the 80s.
- Explore and use your bombs a lot. There's several hidden things you can find to make your life easier.
- Make sure to get the letter quickly as you can buy potions.

I actually can't think of many aside from that. It's old and it's tough for people not used to such games (even I get my ass kicked by teleporting Wizrobes and sometimes by Darknuts, to be honest). Still, if you can enjoy old games, it can be fun. If you really can't get into it, it's okay if you want to skip it.

Zelda II is very different from every other game in the series, so be aware of that. Don't judge the series too much until you get to ALTTP at least.

i rather start with a link to the past or link awakening. those are the must play zeldas

Read the manual.

I cannot stress this enough.

Read the manual.

Be honest, Sup Forums, did you use a guide when you first played Zelda 1?

No.

use a walkthrough lmao

You don't need a guide, hot damn. I rage, whenever I see this.

If you can't find lv 7, which SPOILERS, iS THE CLOSEST FREAKING DUNGEON TO WHERE YOU START OFF THE GAME; or put together that *grumble*grumble* means something is hungry.

YOU ARE A MILLENIAL BABY CASUAL WHO SHOULD NOT BE PLAYING VIDEO GAMES.

You're going to get very very frustrated with Ocarina of Time
Bombs and the candle are your friends especially in the overworld

I can't remember, I was 10
I think I used a guide half way through, honestly who would even know to look for silver arrows

Use a guide
>but muh original experience!
That WAS the original experience. The game came with a map, and the game was pretty much designed around the Nintendopower Magazine and the Nintendo Hotline. One of the first (or last, can't remember now) things it had was the Nintendo Help Hotline number telling you to call that for help if you ever got stuck. My parents had to tell me no multiple times.

Don't ruin it with a complete guide though, get the original manual as a pdf or something and only resort to a guide if you get totally stuck. A lot of stuff is available at the very start of the game for you, but you'd never find it on your own in 99% of cases.

That waterfall is flowing upwards

Start with LTTP or OOT, the definitive games. Every game in this series is the same formula, no need to start at that dated old shit.

>but I am admittedly not used to the cryptic nature of old-school 'open world' action RPGs, or however you'd like to classify the first LoZ game.
Be hype once you beat it, the sequel is way better.

The world in the first Zelda isn't that big. It seems huge, but really, even if you went around bombing every single spot and throwing fire on every bush, it wouldn't take very long. And for the record, that's exactly what we did as kids.

Aside from this, the guide that came with the game told you how to do everything up to level 2. And gave you tons of hints of needing a candle, bow and etc. Basically, just go everywhere you can and do everything you can.

If you really can't do it, then just follow a guide like this one. But then, if you do that, you aren't really playing the game, are you?

youtube.com/watch?v=2tbok07gzs8

Start with a A Link to the Past.


The thing is a fucking masterpiece, and has only gotten better with age. Super Nintendo was a phenominal system overall, as well.

>and has only gotten better with age.
Lets not go nuts.

As much as I like later games for doing something unique in one fashion or another, this user is right.

Link to the Past is definitive 2d Zelda.

Ocarina of Time would bring the formula to 3D, so worth a play.

HONORABLE MENTIONS(more so the most different games)
Zelda 2: Those most different as is a side scrolling action rpg. Pretty fun imo.

Skyward Sword: Approach with caution, it's a different game from most Zeldas. It's gimmicky, but there's things you may like.

Know that the first two games are very different from the rest.
The original gives nearly no tips, and if it does, they're very cryptic.
The second is from a different perspective than every other game.

Sometimes I feel like I was the only kid who prefered Zelda 1 over Link to the Past. LttP is still a great game, but I found a lot of things annoying. The limited range of the boomerang, the way Link slashes his sword in a pathetic arc, the dual world seemingly made the game twice as big but instead it really made the game more linear, etc.

you literally are though

just play Wind Waker HD, it's the only great one

While I like Wind Waker, I have to disagree.

LoZ predates Nintendo Power by 2 (two) years dummy.

You forgot the near complete lack of difficulty.

Use bombs to kill every tenth enemy. Best advice I ever got. Guaranteed four bombs.

I'd recommend just exploring, don't even use a map or a guide unless you can't find any new dungeons.

Fine, but it's the only one that will forever stand the test of time (which is ironic, considering the theme of this series).

Pretty much all the others were great when they came out, but playing them today is a bit of a chore and not worth the hassle overall.

Really? That's cool. Honestly reminds me how in CV and CVIII if you use a subweapon ten times on enemies you start to get multipliers more often.

You lads who like Classicvanias you have now learned something new. Great for grinding holy waters, or rather; game breakers.

>but playing them today is a bit of a chore and not worth the hassle overall.

Aside from a few, I really can't agree.

in the first game it also multiplied your points for each enemy killed with the same sub-weapon throw. you could rack up extra lives easily with the holy water and the cross like that

ALttP and LA are both very simple, sturdy games with no downtime between dungeons. I like WW, but its biggest flaw is the massive amount of downtime it has.

Also it's easy as balls.

I think you should start with Minish Cap
It's a great game and it's way easier than the first one

WW hub world aside(which is nice to explore, especially with swift sail thank god), game's main story felt short and very formularic to me. Not the main focus really, but still it felt kinda lazy to me.

>Also it's easy as balls.

You just described the majority of the series.

Indeed, however TP and WW are both significantly easier than most other Zelda games.

These are the type of games that are meant to be played with kids wasting their parents money to call Nintentdo for tips, or buy nintendo magazines with guides

There's no point in playing this game without a guide, it's a waste of life

The first 2 Zeldas are my favorite by far. Think of it like a jrpg. Farm some dungeons, buy some stuff, collect some hearts.. I can't say much without spoiling stuff. The first one you could beat in like 3-6 hours or so easy.. if you find the areas and what. The second one will take you longer because it has more content and it is harder. I prefer 2.. it is so damn fun. They are both good though.

glad you could share your expertise in the field of being a waste of life

Keep in mind the game becomes a pixel hunt pretty quickly, so unless you're planning on farming bombs and rupees it might be smarter to look up bombable walls, the areas they're generally in are apparent that something there is either movable, burnable, or bombable, but then it becomes you having to bomb every tile of wall for example and it stops being fun very quickly.

Dungeons are also a pain in the ass around 4 or 5, and especially later on. Everything starts dealing 2-4 hearts a hit even with the rings and you end up having to search for bombable walls in the dungeons as well, it just gets tedious as hell.

>one half decent new game literally encouraging people who never gave a shit about the series into playing the old games

I fucking hate Nintendo, this was supposed to be their deathbed.

Start with Ocarina of Time.. it's a great example of what Zelda is about.

Or if you really wanna start with the earlier games, start with Link to the Past.

So NOT start with LoZ. It'll just piss you off.

Definitely. WW is one of my favorites, but it really is one of the easier ones. TP though... I don't think even Ganondorf can do more than a quarter heart of damage, and that's just pathetic. The hardest part is the start when you only have three hearts and you run into those Twilight guys who can knock off a heart at a time.

What the fuck kind of opinion is this?

It's the only one he likes, user.

Well thats fine, but its still terrible advice.

playing Link's Awakening, any advice for someone unused to the old games?

Yes, the boomerang is amazing in the 2D games. Stun then hit.
Dont be stingy with keys, you can always find more.

Played all main Zelda games except Skyward Sword (because the art style and motion controls didn't appeal to me), and Wind Waker is the only one I thoroughly enjoyed from start to finish.

As for the others, they always start off really good but slowly get more boring as you progress. The 2D ones get repetitive as fuck (though I liked Oracle of Ages), and the other 3D ones focus too much on story and other pointless filler.

Link's Awakening...great handheld Zelda. Just talk to everyone, it's actually kind of required to talk to a good number of people.

Exploring the map isn't a chore either, since it's compact and fairly easy to navigate.

The dungeons are amazing btw. I love them.

WW probably get a free pass if you like sailing (and there is basically no competition against other games if this is your niche) or the art style. Otherwise its one of the most guilty of what you accuse, its one of the most boring games in the series). The dungeons and pacing are terrible.

LoZ is a GREAT game, but it also happens to be one of the most difficult in the series.

The game was made to be played one day at a time, discussing secrets with your friends on the playground and drawing your own maps.

You literally cannot capture this main element in 2016. Read the manual, play the game, and consult a guide if you get stuck.

then continue in chronological order, starting with Zelda 2 (which will blow your balls off)

>You don't need a guide, hot damn. I rage, whenever I see this.
So you rage about not needing a guide, and you prove this by showing a guide?

If you don't need a guide, then you can logically figure out how to find everything on your own. There is a thought process required, and everything can be explained.

So tell me, please. How do you logically find Level 9?

it's an uglier version of one of the worst entries in the series (only surpassed by Skyward Sword and PH/ST)

The boomerang can one shot the final boss

Also buy from the shop, user. And stealing isn't bad if you don't care about your character's name. You THIEF

you are given a clue about spectacle rock from the old man, and DESU if you've bombed a single wall you would try everything that looks suspicious like that

Just accept that Nintendo won.

>Grab a map online or make your own map like people did in the 80s
Man I kind of miss this shit. I mean I don't wish we'd go back but I value the experience anyway. I had a neighbor/friend of our family who played video games. He kept binders full of maps and other things like the Mario 3 card flip tables he'd written down. He and his kids by extension were super popular with all of us kids in the neighborhood because of it. Good times.

Are you implying it got worse?
For The classic formula I'd suggest Loz 1 or Links Awakining
For the Classic linear formula, Link to the past or a link between worlds, oracle of seasons/ages is nice too
Then there's the 3d zeldas, I never really liked these, but if you want to play 3d, windwaker has nice visuals I find Ocarina of Time irritating and linear but some people like it

I used a let's play video as a guide.

>action rpg

It's sad that another person's enjoyment of something upsets you so much.

What is spectacle rock?

Where is spectacle rock?

Millenials would have played LoZ pre-LttP in their childhoods though.

>you are given a clue about spectacle rock from the old man
Look at this picture and tell me if this clue makes any fucking sense to someone playing this game for the first time in their lives.

>if you've bombed a single wall you would try everything that looks suspicious like that
First of all, why would you bomb a wall? The only thing indicating that you can do that is the manual, which the game encourages you to read so I won't criticize it for it. But even if you did, you have no idea if the wall is bombable until you bomb it. It can be easy in dungeons if you have the map and there's a room that looks impossible to get to, but in the overworld there is LITERALLY no indication that anything can even possibly be bombable. Look suspicious? Look up Spectacle Rock. Wanna know what it looks like?

two normal rocks

There's hand-holding, and then there's being overly obtuse. You need an outside source to know where you're going, and that's a terrible thing to do.

Also put this into perspective of a kid in the 80's who can't afford Nintendo Power and has no friends that are interested in Nintendo. This was even back in a time where games having an ending was a fairly new thing, and some Nintendo games didn't have an ending. It's possible they just thought the game was over after completing the Triforce. It's not exactly out of the question.

You do have a point there, I guess the game was just too comfy for me to realize.

But for me at least, the thing Zelda games do best is the atmosphere, music and sense of exploration, so I didn't mind the lack of difficulty at all. I thought the gameplay was fun regardless and there were no annoying parts, so my enjoyment of it never stopped.

literally a baby asking to be handholded.

Hey, I have a puzzle for you.

Is that quote any less vague in its proper language?

>ike WW, but its biggest flaw is the massive amount of downtime it has.

I bet you hate Majora's Mask, then.

Don't play any of them. This way you can judge the game when I comes out from a better point of view. The average Zelda fan is going to find one thing to nitpick over and make it a meme. The game will then be ruined by the autists that only play Nintendo games. Then kids that's missed by 2 years will call it a hidden gem because no one plays Nintendo games the way they used to. Finally, it's a whole new cycle of "new Zelda when???"

Apparently in the Japanese version, the old man says
>“Look for the arrows in Death Mountain.”

Which is actually a useful hint, since the game otherwise gives no indication that arrows are there or are Ganon's weakness.

But another hint in the Japanese version, in another part of the game, he says basically the same thing.
>"Glasses rock is the entrance to death."

>I fucking hate Nintendo, this was supposed to be their deathbed.

WAAAAH!! WHY HASNT THIS COMPANY I HATE DIED YET?? :'(

There are several tip-offs:

1. There is a giant arrow that points left as you trek through Death Mountain. Any player that sees it should wonder why this conspicuous landmark exists. Yes, there's a shop at the end, but there's nothing of value there, and the screen before it had two giant conspicuous boulders unlike any in the game.

2. Lynels. Lynels only hang around dungeons. But the player has never encountered a dungeon anywhere near Death Mountain.

3. The instruction manual tells you Level 9 is hidden on Death Mountain. *smacks user with two fingers upside the head* I only said you didn't need a guide, not to not read the manual or story.

Naturally, bombs are the only means of finding secrets in an area surrounded purely by rock, and by that point in the game you are well-trained to search for flat walls 3 pixels or more wide.

The fact you aren't given any other hints, is a hint in itself, that there is no magic involved in finding it.

Funny how Dark Souls, a game that's virtually a spiritual successor to classic LoZ, attempts a modernized version of this sort of thing.

Eat shit

I've never played it.

go ahead, I am so excited for an exaggerated butthurt example

it's fucking called spectacle rock you imbecile

What the fuck are spectacles? Glasses. What do glasses look like in the most simple terms? Two circles. This isn't fucking rocket science man

If you don't mind the technical limitations and increased difficulty of the NES games, I'd say play them in release order. But if either of those things seems like they would dissuade you from continuing with the series, I think the ideal order is probably:
Ocarina of Time, Majora's Mask, The Wind Waker, A Link to the Past, Link's Awakening, Legend of Zelda, Adventure of Link, Oracle of Seasons (or Ages), Oracle of Ages (or Seasons), Four Swords, Four Swords Adventures, The Minish Cap, Twilight Princess, Phantom Hourglass, Spirit Tracks, Skyward Sword, and A Link Between Worlds.
Ocarina of Time gives you the basics of what a 3-D Zelda game is, and it gives you the basic mythology of the series. Plus more games in the series reference OoT and its characters than probably any other game in the series. Majora's Mask is its direct sequel, so play that next, and then The Wind Waker is its indirect sequel, which basically finishes out the story that OoT started. From there, try A Link to the Past which gives you the basics of what a 2-D Zelda game is. Then play its direct sequel, Link's Awakening. It's also good to go ahead and play LA early on because you want to play it before most other 2-D games because of its technological limitations. It may feel like a step back if you play LA after other 2-D handheld games. Then play the rest of the games in release order. If you can't find a game, like if you have trouble finding Four Swords, you don't have to wait until you play this game to keep going with the series. You can just continue on with the next one that you find available.

No need for name-calling.

Keep it civil.

Well it's basically Side Quests: The Game.

The dungeons seem like the side thing in this game.

Its called SPECTACLE rock not spectacles rock. A spectacle is something grand, and spectaclr rock is literally a fucking rock.

Im not saying its inpossible to find, i personLly bombed the shit out of everything i saw, but you cant expect some low attention span retard to find out where SR is.

WW has a vastly different definition of down time compared to MM. MM keeps you busy. WW has long stretches of rest.

>1. There is a giant arrow that points left as you trek through Death Mountain. Any player that sees it should wonder why this conspicuous landmark exists. Yes, there's a shop at the end, but there's nothing of value there, and the screen before it had two giant conspicuous boulders unlike any in the game.
Unless you go "up, up, up the mountain", the arrow only points back where you came, while all other paths just loop the screen again. The arrow indicates "This is a dead-end, go back".

>2. Lynels. Lynels only hang around dungeons. But the player has never encountered a dungeon anywhere near Death Mountain.
I love it when people try to talk about how the game teaches you when they don't pay attention to the game itself. The first Lynel you encounter is guarding the White Sword, there's a group of Lynels between the Lost Woods and Graveyard (SEVERAL screens away from a dungeon), and there's a whole bunch of Lynels screens away from the final dungeon, around the top-left corner of the map. So yeah, not a fucking clue.

>3. The instruction manual tells you Level 9 is hidden on Death Mountain. *smacks user with two fingers upside the head* I only said you didn't need a guide, not to not read the manual or story.
What's Death Mountain?

>Naturally, bombs are the only means of finding secrets in an area surrounded purely by rock, and by that point in the game you are well-trained to search for flat walls 3 pixels or more wide.
The sprites are identical to all of the other sprites. Look at every single bombable wall in the game, and you'll find absolutely no difference.

Methinks you either used a guide and don't want to admit it, you got help from someone else, or you just resorted to guessing. None of these things should be required.

you seem to be trying to impress us with how inept you actually are.

Oh, I'm not going to tell you what the puzzle is. Or how to solve it, or what you can possibly do about it. But there IS a puzzle.

Please ignore the angry neckbeard

Thank you

I never said Lynels were right next-door to a dungeon. They're nearby, which is enough. Death Mountain has only one dungeon.

Even that should tip you off that there's something there you haven't found don't you think?

as expected, false equivalence and melodramatic exaggeration.

What about the one by the White Sword, or the one between the Lost Woods and Graveyard? Even if this were true, I REALLY don't think anybody could ever come to this conclusion, especially with how far away they actually are from the dungeons. To call this a hint is REALLY far-fetched.

I was alive at the time Zelda was new.

Old-school cryptic type games were designed for us kids to spend hours upon hours trying to figure stuff out. No internet, no easy to find strategy guides (they were around for some games but you had to pay for em) ....

Just you, your friends, word of mouth about tricks and tips, and a whooooole lot of trial and error.

>literally a baby asking to be handholded.

They are literally one screen away as I recall. They surround the shop. I think you're thinking of the other side of Death Mountain with the maze. That's not the same.

you typed out your two answers ahead of time and STILL couldn't get it right

how asshurt do you have to be?

Playing this for the first time and I managed to find it before I've even found level 2 (which I have still yet to find). Sorry some of us have played a video game before.

Link to the Past and Ocarina of Time are must-plays
The first Zelda game isn't even good, it's literally just one of the best NES titles. You don't need to start there desu

They're not one screen. Starting from the screen with the White Sword Lynel, you go down to the waterfall, then right to the mountain. You go "up, up, up" the mountain five times to get to the dungeon.

That's technically three screens away, but it takes seven transitions.

The ones between the Lost Woods and Graveyard are nowhere NEAR a dungeon. The dungeon is just outside of the graveyard, but that's basically a whole area between them.

why the fuck is there a "desu" at the end of my post

>Ocarina of Time is a must play
>The first Legend of Zelda isn't even good
Jesus Christ Sup Forums you're too much sometimes.

It's Sup Forums's filter for words like "t b h" and "f a m" (which translates to "senpai"). Nice images btw.