New X-COM 2 DLC dropping

>new X-COM 2 DLC dropping
youtube.com/watch?v=oHG_abjJLPM

why is no one talking about this?

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youtube.com/watch?v=XMm7QA7icbs
webmshare.com/play/OMQJn
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THAT BITCH IS UGLY AS HELL

she's an average looking asian then

How does this integrate into the main game?

>see I have an update for XCOM 2
>"heh, it's probably the new DLC"
>decide to look into it
>It actually is
>mfw
Shit came out of the fucking blue

She's got a permanent sour face, like she's got a warhead in her mouth the entire time.

>MEC-Punch is back

...

I just hope I don't have to restart my current campaign, though the chances of that happening are very slim.

johnny 5?

What the fuck is up is up with its eyes?

Shit look like Wall-E

STEPHANY

CHANGE COLOR

NICE SOFTWARE

MMMMMMMMMMM

So how easy is it to pirate the dlc for a legit version?

the funny thing is you can see if someone is pirating it because they will get the achievements somehow but not own it on their game list

i dont think anyone cares unless multiplayer is involved or if valve decides to look at your account in detail though.

HNNNNNNNNNN NNNNNNNNNNNNNNNNNNNNNNNNNNNN[/spoiler

So this is the last DLC?

After this, Xcom 2 is dead?

After this is probably Terror From the Deep expansion.

i don't even care. game is shit, alien hunters is extra shit. it's like they threw away everything that made EU fun and made a game out of that

Yes, feel bad for the season pass owner.

>not robocop class
>not cyborg Shen
What a waste.

How much did the season pass for this and Pajama Party cost? $30? I don't see why anyone would've gotten it after how hard they dropped the ball with DLC in the first game.

The final DLC for the base game

don't forget the Terror from the Deep expansion that's in the works

patch note

Gameplay – Base Game

Fixed an issue where units would not have their mission starting abilities and Gremlins would not follow
Fixed an issue with Wet Work where kills were not being tracked for the correct unit
Fixed an issue where Burning and Poisoned damage was causing free kills
Damage caused by Psi abilities will now ignore armor
Faceoff may now only target units that are not mind-controlled (by the shooter’s team)
Fixed damage preview for abilities that modify damage based on incoming damage amount
Fixed an exploit where replacing a PCS would not always remove the value it gave when equipping
Magnetic Swords are now referred to “Magnetic” rather than “Conventional”
Fixed an issue where the unit flag would not properly show a unit as concealed when loading a save game
Fixed a crash that could occur after selecting an AOE ability and then another (disabled) ability
Fixed an issue where Proximity Mines were not damaging every unit in a group move situation
Blademaster grants +10 Aim to melee and Hunter’s Instinct grants +15 to melee crit
[MP] Matches will no longer immediately end for the user when winning during the transition before their turn

JOHNNY 5 ALIVE

IS ALIVE

AND REALLY PISSED OFF
youtube.com/watch?v=XMm7QA7icbs

>MECs
Fuck yeah, time to Kinetically Strike some motherfuckers

Gameplay – Alien Hunters

Fixes instances of Alien Ruler soft hangs
Avenger Defense no longer fails if a Ruler is in the evac zone
Fixed an issue where the Skulljack objective caused MECs to stop appearing in tactical
Fixed a crash that would occur after the Archon King completes an Icarus Drop
Alien Hunter weapons have range bonuses/penalties applied
Fixed an issue where Alien Rulers were missing health after increasing the difficulty during a playthrough
Fixed an issue where Alien Hunter weapons would be lost after upgrading through GTS
Central can no longer bleed out on the Nest mission due to it causing a soft-fail state
Removed Freezing Lash’s minimum range of 3 tiles which prevented units from using the ability when standing next to an enemy
Berserker Queen’s Faithbreaker ability no long targets robotic units
Removed “Return to Resistance HQ” button from the Hunter Weapons POI complete popup to prevent players from getting into a state where project times are incorrect

Performance Improvements

Fixed an issue with Effects being ticked twice a frame
Optimizations to path solving memory footprint and performance
Fixed an issue where unnecessary game states were created on the Geoscape

Another DLC that adds 2 1/2 levels and an OP feature allowing you to breeze through the game instead of any actual content. Nice one, Firaxis.

I knew I still had this saved somewhere
webmshare.com/play/OMQJn
pls no bully for the operative lost

I really want to like this game, but god dam does the performance deter me from playing it.

Is the game complete enough so I can pirate it again now? Is the performance better? I finished a campaign when it first came out and went straight back to Long War.

Eh... Didn't hear to many good reviews of the game so I skipped it.

It's not always useful but so fucking satisfying

>Optimizations to path solving memory footprint and performance

does that mean they're fixing los issues? because right now you can shoot through walls in many cases if along your traveled path you had los on the enemy

is this still
>stand 3ft from enemy
>miss miss
the game?

>those sync kills against berserkers and mectoids

3 feet away is usually a 100% chance, especially on the bigger guys

the only ones that are hard to hit even at close range are the guys who teleport in and out of our dimension. they do a neat matrix style dodge animation when you miss as too

Is this game still a buggy mess with poor optimization or have they fixed it?

the devs are doing a stream and they dont make it sound like its over. there could be a second season, which was the original idea behind the entire concept in the first place

I think they said Tygan (scientist guy) would get his DLC too. Gene mods maybe?

I hope his mission involves battlefield autopsies
>This is.. disconcerting

>"These mechs will be a powerful addition"
>As mech misses its shot in trailer
Still looks pretty great though