ITT: bad game design

ITT: bad game design

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>being bad
one try scrub

why?

>ITT: Things too hard for me

Can't parry for shit huh?

The only thing wrong here is the shitty fps, it's a normal level otherwise

The only bad design choice mgr has is that its tutorial doesn't emphasize parrying enough, since it is a mechanic that is almost required to beat bosses with.

Then again this is an obvious bait thread and you know it.

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>game doesn't even show you how to parry
>just told to "counter-attack in the direction of an enemy attack"
>can only figure out parrying through trial and error
Nah, it's stupid as fuck

Literally learn to parry: the boss fight

HOLY SHIT HOW DO I PARRY I ALWAYS GET THE BLOCK ANIMATION

Use your intellect

Do the tutorial maybe?

It's almost like you have to be smart or something

>no intellect
>can't evade blows

But the game tells you how to parry.

And even if you don't learn how to do it, you can get all the way to monsoon without it, that's what I did

At what age did critical thinking go extinct

>parrying is evading
Ok, kid. Kamiya is a fucking hack.

BORN INTO A PACK

You don't even need the parry. I beat it on my third try by using the ninja run sliding attack to dodge his attacks

I don't think I ever properly parried in that game, it always ended up in a block
the evade was way better anyway

You can't beat blade wolf without parrying.

USE YOUR INTELLECT
EVADE HIS BLOWS

>Trying to beat Armstrong in Revengeance Mode, S Rank and No Damage
>mfw the second fight scene

In case you dont know, basically, you MUST take single hit from Armstrong to make progress, but since this is No Damage, you cant take a single hit from him. So basically, I was rolling around like an idiot for 10 minutes, until the game said ''FUCK IT'', Armstrong stomped on the ground, I fell and took No Damage

Yes you can, I fucking did.

You get the shittiest rank but you can

Synthesizing in Cross Edge

>"you MUST take single hit from Armstrong to make progress"
>I progressed without taking damage
No fucking kidding.

you wanna go to the doctor, you might be autist

>Use your intellect, evade my blows.

boss tells you how to beat him what a good doggo

Looking Glass Knight

Sounds cool on paper but tedious in-game, plus horsecucks are tedious.

can somebody explain this to me? What the fuck was the point of a turtle shell that could only be used for literally 3 seconds?

All memeing aside MGR:R has great game design.
Every boss fight build upon what you learned in the last fight.. And in the final fight you have to use all your skills combined.

cut content

spent an hour here, was so pissed when i finally googled it

Sundowner?

>game doesn't even show you how to parry

But that's literally wrong

Explain to me how to parry then :)
What buttons do I press?

Senator

Also literally wrong

You learn how to use that fucking slow motion cut thing mid fight, which you need to cut the shipping crates in the final fight.

I want Bladewolf to beat me at a swordfight and freely choose to rape me. He would get on top of me and straddle me with his heavy arms.
>"Dont resist this... I must learn more about human psychology and mating rituals..."
He would rub his cold snout against my neck as one of his legs starts lowering my trousers. At this point I would probably be pissing myself, but wolf would just hum and mechanically purr into my ears to relax me. He would then lube my butt with his oil and then press his long chainsaw-less tail against it until he pierced right into my lubed box. As he fucked me, what first seemed like a regular experiment, starts to become pleasent for him.
>"This... its good... your body is sending good electric impulses into my interface. I must continue this test. Activating prototype interrogation tool."
Some kind of hole would open under Wolf, showing a synthetic well oiled pussy, and he would lower it onto my penis, heating it up and making it feel amazing at the sensation. After a few minutes he would roar up to the skys as we fill each other with our love juices, his being some kind of safe oil.
After that BW would probably force me to go with him everywhere for further tests. I would constantly act tough and try to resist, but only to make him go rougher on me.

"counter-attack in the direction of an enemy attack"
What button do you use to attack?

The X up in the right corner of your window

what were they thinking?

You're either using shitty bait or retarded.

Press light attack+direction at the same time

>HURRRRR

Attack (so, 'X' on most controllers) whilst pointing your control stick in the direction the attack is coming from at you. Not rocket science.

Face the direction of your enemy
Quickly put the analog stick in is direction
Square/light attack
Timing is the key
Now if you want to practice try the vr tutorial and stop being a cunt with your smug smiley

Is that the episode where Altair watches his mom get fucked at the top of a guard tower?

TIME TO LEAVE THEM ALL BEHIND

This, that puzzle is way too fucking hard. I spent like 45 minutes trying to figure it out.

I still cant figure out how to get past this part

I don't even remember this part, I have no idea why people had a problem with it

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I spent 3 hours on it, used a guide, and I still ended up giving up

Literally nothing wrong with that, Skyrim baby.

fuck that shit what are they thinking?

Is this trolling or are we just pretending to be retarded here?

Revengance does do a pretty poor job explaining the parry but it's not that hard to figure out. Also you can easily beat bladewolf without it.

>only 8 enemy types
>character can freely walk in all directions even though the game was basically made for tank control
>have an invincible super mode that can be easily spammed when you're in trouble
>you can be practically invincible if you get really good at Despair Time
>all bosses save the last 3 are braindead easy
>cutscenes every 5 steps
>IT'S ANOTHER ARCADE MACHINE
I love Komaru and Chapter 5 is GOAT, but damn they fucked up bad.

Look up and down repeatedly. It's retarded.

>triggered Oblivicuck

Literally end yourself underage scum.

8 enemy types is pretty good for your average game

Wew the bait is real. Y'all got trolled HARD

thats literally the best area in the game

That phase autoends after like 2.5 minutes or so.
Armstrong has 2 variations of his stomp. For the first bit, it does damage. But after you satisfy the time requirement, it changes to a nonvolatile phase-ender.
So you wasted 7.5 minutes my dude

you win the internet if you can understand the abyss that is the depth of this game

>level 33
>only put 1 point into luck

Holy shit that is DSP levels of bad. Protip; It's not bad game design if your a mouthbreathing mongoloid who doesn't understand how the mechanics work. You're the reason TeS games keep getting simplified every installment.

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Are you gonna continue and pastebin this shit or leave me with blue balls

It allows you to build speed for 3 seconds which is enough to get onto the ship without having to press the a button.

I didnt even remember this part of the game but I decided to revisit it when people started complaining about it.

I still have no idea how people got stuck.

8 directional whipping
If you're going to add that cancer, atleast balance the enemies around it, fuck

What does luck do?

Are you referring to the fact that it does nothing until you sleep or something like that?

First result on Google images dumbfuck. Doesn't make the leveling system any less shitty, Oblivibaby.

>people still have trouble with this

Makes you better at EVERYTHING.

>broken ps3 controller
>stick moves on its own
>forced to blunder through the game with fucked slowmo cuts


it hindered my enjoyment of it but I still think it was good. I will try it again with a good controller.

There's no way to know what you're supposed to do there.

Maybe, but it's shit for a TPS.

boosts all your skills by 40% depending on your luck above 50 (50 is base neither good nor bad)

the min max strat is to custom class for luck as a main stat and take thief birthsign so you can max luck out as quickly as possible.

has some other minor effects aswell

I feel like a fucking idiot

Probably my favorite area in the game besides the FPS drops.

The mosquitoes were legitimately bad game design though.

What, is moving the D-pad up and down too fucking hard?

It's a Sonic game, especially a Sonic game after Sonic 1, so if a possible solution isn't working in

what exactly is the problem here?

this is when i learned how casual most of Sup Forums actually was.

>Played it blind
>barely any knowledge of JRPGs or RPGs in general
>still managed to beat the whole thing, a handful of optional bosses and a few over leveled hunts.

It's not that hard to do, but goddamn there are too many hidden systems. I remember trying to use some decent katana near the end of the game only to realize that there's weapon specialization built in.

Figuring out how to upgrade companion weapons wasn't so bad though, but I still have no idea how to change how someone levels.

TIME TO DROWN YOU ALL IN CUUUUUUUM

Wait is luck actually good? I never put shit into luck in Oblivion.

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If you'd played AC1 you'd know what to do there.

Not really, you can get really close to making it through the barrel with jumping, plus looking up and down to make the barrel move makes no logical sense.

I think I used the bubble shield to snap my way through there and never really figured out how to do it.

Funny how a lot of people consider this the best Castelvania.

I like it because the devs expected you to use your brain here.

>Funny how a lot of people consider this the best Castelvania.
They're more than likely normie fucks who think anything on the Super Nintendo was good.

Contra 3 and Super Castlevania 4 were fucking dogshit.

I agree.
>We need to make the player learn how to parry.
>Let's make the second boss battle completely unable to be beaten without an incessant amount of parrying.
Not to mention parrying is broken on the fucking keyboard controls

I genuinely hate the top down parts of Contra 3, but beyond that it's fine.

Still, Hard Corps is better.

Do a smash attack in the direction of your opponent, as he strikes. This is a foolproof explanation.

>a "bad game design" thread by people who have never designed a game nor given any serious thought on the matter