ITT: Greatest Castlevania of all time
ITT: Greatest Castlevania of all time
Other urls found in this thread:
youtube.com
youtube.com
youtube.com
romhacking.net
youtube.com
youtu.be
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
twitter.com
yeah rondo of blood was pretty great, just a shame there's no translation patch for the story
music is pretty great
youtube.com
youtube.com
I SAID WHIP IT
Rondo is the definition of mediocre and excels in no area whatsoever
Literally only popular because of MUH SOTN shitters.
It's the best non NES mainline classic castlevania though I'd say
>but muh SNES
Super Castlevania IV is casual shit and the worst game ever.
I have a modded Wii. Where should I start with Castlevania?
I agree it's casual and barely even a castlevania game, which is why I said Rondo was better than it, what's the issue? I said the NES games were good, not SNES.
I think IV, X68000, and ReBirth are all better than Rondo. Depending on my mood I'd probably put Belmont's Revenge above it, even.
Actually tried to beat Dracula with Richter, literally impossible, who the fuck decided it was a good idea to make him so slow and big?
Maria on the other hand is fucking boss
Dracula X Chronicles
Astralia-kun, shouldn't you be sleeping?
Are you me?
Maria mode is fun.
Rebirth is actual garbage and I would honestly put it about on par or below 2. The level design is so fucking bad especially on hard where they clearly just gave up and decided 'put red skeletons everywhere lmao'. I don't really like 4 either. I feel it's too easy and relies more on spectacle than substance.
I agree X68000 though
t. shitter who has only played Rondo and metroidvanias
Maria is basically cheating, the game isn't designed to handle her and she utterly trivialises every challenge.
>Super Castlevania IV is casual shit and the worst game ever.
That's just wrong and you know it. Do you really hate the game solely because Arin thinks it's flawed?
Classicvania probably in general aria hands down
Face it grandpa, your games are old and busted. I don't expect a bunch of free item crashes, but dying because your character can barely jump and is knocked around like a piniata is not what you want from an action game. Mario isn't this unfair. Nor is Sonic. Nor is any other game with platforming. Even Ninja Gaiden is better, at least you can stick to walls there.
op here, meant to post this
IV's level design actually has platforming. Rondo's
level design is frequently pretty flat and dull. IV's also harder than Rondo for me and always has been. Most of its "spectacle" is limited to one stage.
It's been awhile since I played through ReBirth, but its level design was more interesting than Rondo's from what I remember.
>Actually tried to beat Dracula with Richter, literally impossible
Actually git gud casual waifu shitter.
wew lad
Forget about me?
The stiff jumps and high knock-back make it so that the player must be more deliberate with his movements. Nothing "unfair" about it. Not every game needs to play the same.
4 also doesn't have as good presentation or replayabilty
First phase you have to hit his head, okay not too hard, but richter can't duck and attack the fireballs since the middle one hits him, so you have to do pixel perfect jumps with well timed attacks, because sometimes they just don't work for no reason
In the second phase, you can't attack him because you're prioritizing not getting hit, because you can't fucking slide and your shitty backflip doesn't save you, so you're just avoiding attacks
I bet you didn't even play the game, let alone beat him with Richter, you dumb shitposter
Not the guy you are replying to but seriously is SC4 is crap. it's boring it"s uninspired and way too easy.
Christ you are awful at video games. All you have to do is jump and whip at the same time for Dracula's first form. For the second you just have to move when he jumps to avoid getting cornered. Combined with subweapons and the item crashes, it's not that hard whatsoever.
For the classic ones, Castlevania IV.
For Metroidvania, Circle of the Moon
Then you can pick them to your hearts desires.
Rondo>SCV4>CV3>Bloodlines>Rebirth>CV X68000>CV1>Dracula X>CV2:BR>CV2>CVA>CVL
Unpopular opinion here, but I thought Circle of the Moon was the best Castlevania. It was atmospheric and stylish without being maudlin and overdone.
>4 also doesn't have as good presentation
What the hell? The game is GORGEOUS for a SNES game and has a very distinct gothic atmosphere to its visuals. Bloodlines looks good and all but it's not as beautiful as IV.
>or replayabilty
What do you even mean by this? I never understood this "replayability" criticism. What's stopping you from replaying a game you like?
>it's boring
No
>it"s uninspired
Of course. That's why I like it. It's a simple tale of a guy who goes into a castle filled with monsters to kill Dracula. You can't get any simpler and sweeter than that. Castlevania games don't need plot.
>and way too easy.
It's not too easy, it's just fair and well designed. It's a game you can keep playing and never get bored with.
>Bloodlines
FUCK meant Rondo of Blood. I always mix the two up because they both have blood in their name.
>I always mix the two up because they both have blood in their name.
Its actually Akumajo Dracula X you pleb
I love IV better. Despite what the Arin cocksuckers say.
Same with Castlevania chronicles. Whipping in different directions is where it should've kept going. Same with using sub weapons omnidirectional.
CVIII/AkuDens > CV > X68k > SCIV > ReBirth > BR > Rondo > Bloodlines > DX > Adventure > Legends
Give or take depending on mood.
>just a shame there's no translation patch for the story
for FUGS sake have you people been living under a rock?
The DXC translation is 100% but dedicated modders have taken the PSP's localization and made a fan patch for the original game INCLUDING the glorious cheesy dub.
youtube.com
Downloads are in the description.
It's a 99% translation, the only things that aren't translated are death's grunts during his fight and the credits.
The download I posted comes bundled with it's own custom frontend for mednafen's PC-Engine emulator and the rom files. You can extract the rom files and run it on your own emulator like Retroarch (like I do) too or just grab the patch here and apply it yourself: romhacking.net
>excels in no area whatsoever
music and boss fights
This. Castlevania 4 was a step in the right direction, not backwards like Arin says. The old Castlevania games are good and all, but they only have bad controls because of limitations, not because it's a conscious design choice. Konami worked around this however by having great level design. Castlevania 4's implementation of the 8 whipping directions isn't perfect of course, but it could have lead to greater things with the later games being built around the far more fluent controls. Point is good control is a GOOD thing, no matter what anyone says.
>everyone who disagrees with me is a sheep who parrots ecelebs!
Ebin. SC4 is flawed because enemies clearly weren't designed with 8 directional whipping in mind and can often be dispatched without a fighting chance.
>muh arin
god shut the fuck up
I'd bet you bitches would like mega man better if he could shoot in all directions too wouldn't you?
I liked Lords of Shadow and I think I'm going to play it again soon. :)
I haven't played -ALL- the way through Rondo yet (working on it), but it hasn't dethroned X68000 as my favorite classicvania. That game just has it all - mixture of baroque/gothic horror with cheesy "monster mash" villain roster, rocking soundtrack, and really challenging difficulty curve. It's the complete package - as long as you are playing the original and not the lacking "Arrange" mode in the PS1 port (OG all the way baby!). I have no clue why they even got rid of the completely fine-looking flame animations for destroying enemies/candles in Arrange mode and replaced them with tacky SOTN polygon effects.
I like Rondo a great deal though. The boss fights are incredibly stylish. The death battle in Rondo is so much cooler than the Death battle in SOTN - and you can say this for most of the recurring bosses between the two. Just watch:
youtube.com
It's over the top anime style, but that's Rondo's strength. See also: the Dark Priest called SHAFT:
youtu.be
(2:56)
Very underrated game, mostly because no one has played it (why no VC port?). Some of the animations are sloppy but it's a damn good game.
Also note that Morris's whip is tickling that zombie's cock, while the zombie's stretch-Armstrong hand is reaching towards Morris's own dick. What was going on in this artist's subconscious?
This.
Why not? If the game is built around it I would be fine with it.
Nah, Maria is a better playable character than Richter. She doesn't walk like a she has a broomstick up her butt, she can actually double-jump, and her primary attack is much more speedier. I find hard going to back to Richter mode after playing as her.
Who is Arin?
>inb4 one of those Internet celebrity
Well they fixed megaman with X . Unlike castlevania 5 which went back to the shit combat of the originals.
Ben Garrison here knows the truth
>posting metroidvania in a classicvania thread
it's hard to take seriously your assessment if you think the Castlevanias have "shit combat." What, does Ghouls n' Ghosts have "shit combat" too, because you have a set jump arc? Ludicrous.
Rondo is the most A E S T H E T I C Castlevania and has the most gothic-mythic feel out of all of them. The tone is set with the dark gothic intro with the maiden being sacrificed. It's the one that feels the most like you're stepping into a myth (aside from the 80s anime cutscenes.) The others have great sound and visuals but are more stylized and less genuine.
>Ghouls n' Ghosts
>Good
haha what? gtfo capcom fag.
Just fucking listen
youtube.com
> The old Castlevania games are good and all, but they only have bad controls because of limitations, not because it's a conscious design choice.
the fuck are you talking about? There were NES games before and after castlevania that had way "better" controls. Shit ninja gaiden is basically just castlevania but with jump/attack that aren't terrible and yet castlevania 3 still has the same controls as castlevania 1
You say that konami made good levels to get around the bad controls, but it's actually the opposite in that the very deliberate pace of everything you can do in castlevania that lets them have that good level design, A game with castlevania 4 controls simply can't be made a good game because you can own everything with 8 direction whip and besides that all you have are gimmicks like swinging on poles (which would turn castlevania into a pure platformer instead of a sidescrolling action game)
But Rondo has the best sound too
Best track coming through
youtube.com
>If the game is built around it I would be fine with it.
It would be but IV wasn't and you can tell because all the subweapons become useless thanks to the OP whip. Why even have the subweapons?
The controls in the old games aren't bad or due to limitations. Even if it were something serendipitous (which is quite possible) they stuck with it for a reason and designed the games around it. Even games released after IV maintained some degree of the original's rigidity, and do you really think that they just couldn't figure out more flexible controls? Really? Despite many other action games working differently? The guys that worked on Bloodlines also did things like Contra and Rocket Knight, for example. You are clueless.
And visuals.
Also best version of Bloody Tears
youtube.com
That is quite literally Dracula X2 the sequel to Rondo.
They are brothers so there is no need to fight :3
Portrait of ruin is the best castlevania game
It takes elements from basically every single game in the series people like and tosses them together, in particular it's the only metroidvania that tries to have the difficulty and actual level design of the classic games.
The only real flaw with it is the anime artstyle but that's only in the cutscenes (you can skip) and everything in the actual game is anime free because 90% of the sprites are reused. Oh, and I guess the voice acting can get a little annoying.
I liked it, I just wasn't fond of the character change mechanic. I know it was meant for co-op but by yourself it's not that great.
>You are clueless.
someone whose only joy comes from trolling fans of 20+ year-old games. IE, a faggot.
good but not my favorite. That goes to Chronicles' CM-64 ver:
youtube.com
Portrait of Ruin is so poor in level design that it reuses it's own maps.
Order of Ecclesia puts it to shame in almost every way, including final boss.
I think PoR is the best DS Castlevania by a nose but it has major issues.
The villain is super lame and the character switching thing is kind of pointless and awkward.
It also really sloppily and clumsily reuses sprites at certain points. Like, more clumsily than any other Castlevania aside from 360.
Definitely not the most aesthetic.
Everything before the castle was boring as fuck in OoE
>A game with castlevania 4 controls simply can't be made a good game because you can own everything with 8 direction whip and besides that all you have are gimmicks like swinging on poles (which would turn castlevania into a pure platformer instead of a sidescrolling action game)
Just kill yourself please. You have no idea what constitutes a good and fun game.
Wow you're totally not parroting Arin or anything. Allow me to debunk your shitty argument: The subweapons are NOT useless. They are SUBWEAPONS. Your whip SHOULD be the most powerful weapon at your disposal, not the secondary items you carry. Sub-weapons like the boomerang and knife are very useful. Admittedly the only "useless" one I can think of is holy water.
>The guys that worked on Bloodlines also did things like Contra
Game didn't even have amazing controls though so I don't know you're going on about
>and Rocket Knight, for example
Yes a SNES game, not a NES game. That's the biggest difference.
Maybe Dawn of Sorrow is the best. I don't even get why people don't like it.
It has Gergoth for fucks sake.
Order of Ecclesia's level design is frequently pretty shit too. Nice aesthetic variety, though.
>Portrait of ruin is the best castlevania game
Fuck no. It's not even the best Castlevania for DS (That would be either OoE or DoS).
Don't forget Zephyr.
Castlevania 4, Castlevania 1, Castlevania Bloodlines, Castlevania Rondo of Blood for classicvanias
There's only one boss that you want to swap characters for and even then you can beat 'em without it. It lets them reference castlevania 3 and include twice as much stuff for you to collect. There's also a bunch of tricks using the system, it lets them design encounters with more depth by having specific characters have an advantage in certain areas/rooms (or making you swap constantly, like against most bosses) if you want to do things effectively and it also introduces lots of potential replay value.
The repeated levels are a bit of a shame, yes, although the backgrounds aren't a 1-1 repeat but just the same tileset.
However that doesn't matter because the actual level design is much different in all of them. Portrait of ruin's repeated levels are better then Ecclesias straight lines with skeletons blocking the way any day.
Also you're gonna tell me that OoE final boss is better then fighting death and dracula at the same time? OoE final boss was neat but you kinda just spam magic at him and then eventually you use the instant win plot glyph.
>The villain is super lame
He has a really fun boss fight and hammy voice acting, what's not to like? You play castlevania for the deep plot?
> the character switching thing is kind of pointless and awkward.
Couldn't be further from the truth, if you want to be good at this game instead of just derping around you need to be swapping characters constantly
>It also really sloppily and clumsily reuses sprites at certain points.
>Definitely not the most aesthetic.
This is a fair point but they reused tons of enemies because it was an anniversary game and they wanted lots of throwbacks, same reason you can unlock richter, same reason the game has a bunch of references to bloodlines, ect ect.
good argument
>You have no idea what constitutes a good and fun game.
In an action game like castlevania you want challenging enemies/encounters, things you don't have when you can just spam a gigantic whip in any direction that stuns enemies on contact.
Why are you pretending that every NES game controlled like castlevania?
RK was a Genesis game (though it had a SNES sequel). But my point is that even games released after IV maintained the stiffer controls (like X68000 and Bloodlines, as well as ReBirth), indicating it was intentional--especially given the same teams demonstrated use of different control styles elsewhere. Like in Rocket Knight.
Even the NES had plenty of action games with more flexible controls, including Konami's own Contra series. It was common. Konami's designers and programmers would have been more than familiar with it, especially by the time of III. But they kept it. Because it was purposeful and the games were designed around it.
...
>Not finding this hype
>youtube.com
good shit, i wish the game wasn't so bullshit expensive so i could get my hands on the cartridge
SotN is the best game overall.
Best Classicvania is pic related though.
Bad taste.
Konami Kukeiha Club are in my opinion the best videogame composers of all time,they made fantastic music with every soundchip they worked with.
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
this is a cool game but I barely even consider it a classicvania because the whip character is so fucking bad compared to the spear guy
The concept sounds nice, but the fight was pretty lackluster and had no build up.
Only memorable part was the crushing hands.
Odallus was a pretty gud Castlevania
>I don't even get why people don't like it.
seals
worst grinding in the whole series because drop rates are worse to encourage online trading
finding cool stuff for exploring is limited compared to other games because of weapon crafting
magic seals
because its just aria of sorrow two the novelty of the concept wore off and people realized the flaws it has, like how insanely easy it is to break these games
it was the game that introduced the generic anime artstyle so everyone got really mad
it's a cool game but personally I consider it the weakest of the DS games
>That guitar solo
so Godlike.
God if you're that much of a bitch his third form in the remake would absolutely ruin you.
Well, i liked Aria of Sorrow and Dawn of sorro
>It was a NES game so they had to make do with what they got.
>retard actually believes that Konami wasn't capable of making games with good controls on NES
Fuck they could have added so much more shit at the time but they didn't,you know why? Because Castlevania works well the way it is,if you want something """""""improved"""""" play the abortions like Lords of Shadow 1 and 2 or whatever 3D Castlevania.
>playing the remake
>playing the remake
What of it fag munch? It's an enjoyable game that adds a lot of neat shit and includes the original for good measure.
I've been wanting to check it out. Heard good things.
>It doesn't make these games better than IV.
You need to practice reading comprehension. That's not the argument. My argument is that the control style was intentional and always was, not merely the product of technical limitations. Many NES games controlled differently from Castlevania. Not as flexible to the degree of IV, but certainly many were more flexible than Castlevania. Including Contra.
>Not bad, but not great either.
Irrelevant.
>Basically your entire argument is shit you didn't say!
You're a brilliant mind. I don't care if you prefer IV. My posts in response were only debunking the sloppy, poorly researched idea that Castlevania controlled the way it did merely out of limitations. It was clearly a conscious design choice with deliberate function.
I like IV. More than Rondo and Bloodlines (both games that had more limited controls than IV despite coming out after it), even. That was never my point.
Them smug posters on walls.
I don't think it's bad, but it is overrated. I can never make it all the way through because the levels and bosses bore me. Bloodlines was much more fun, even if it was shorter. Bloodlines also marked the Castlevania debut of composer Michiru Yamane, which is why it has some of the best music in the entire series.
youtube.com
Rondo of Blood is definitely the best Classicvania. Best OST and spritework in the series. 90% of the sprites seen in SotN were taken from it. 3 is pretty close, and so is Bloodlines. 4 and 2 are shit, and 1 is incredibly dated.
>and includes the original for good measure
Yes,that its saving grace.
Finally a chance to post this.
Please oh arbiter of good taste, tell us what's wrong with the remake that you should never ever play it at all.
>and 1 is incredibly dated.
How do you figure?
I like this one, senpai.
Not too intense but still gets me HYPE.
ITT: Assmad anti-castlevania 4 fags who can't appreciate fun.
its really fun mashing the whip button against enemies that barely do anything in a muted/dark as fuck looking game
Just like Rondo
Stay mad. Have fun with your inferior control scheme.