>WARNING: This game features many dark themes, with a particular focus on suicide. It is recommended you do not play this game if you feel the subject matter may be too much.
>(Content Severity: Discretion Strongly Advised)
>Click here for more detailed content warnings. Hide Many kinds of suicide, include but are not limited to stabbing, drowning, and jumping from a height. In addition, there is death and murder, mention of incest and pedophilia, blood, jump scares and bullying.
Why are these RPG maker games almost always so depressingly dark.
Jack Campbell
Think about the demographic of people trying to make the games.
It's on ancient technology, made cooped up at their computer, often working alone with little interaction with collaborators, for no expected pay, for long hours.
Those kind of people might tend towards dark subject matter if you see what I mean.
Ian Foster
If I remember correctly that game was alright, but then again I barely remember it.
On the RPGMaker topic though.
-Kirisame/Forest of Drizzling Rain. -Seven Mysteries. -Labyrinthine Dreams. Were pretty good.
Gabriel James
You read my mind user.
Nolan Sanchez
How many of these have eldritch horror and etc though
Josiah Powell
>play The Witches House >cry at the end
why did I do it?
Sebastian Scott
>The Witches House for what purpose did you play this
Aaron Howard
Did you get the good ending?
Daniel Hall
One of my favorite that nobody seems to remember.
Austin Young
Don't think any of them have Eldritch horror, but basically.
Seven Mysteries is the standard Japanese urban legends in game form. Hanako, Anatomy Doll, etc.
Labyrinthine Dreams wasn't really spooky it was just nice little story.
I don't remember the plot of the rain one, just that it wasn't bad.
Without spoiling anything, is it worth going back and getting all the endings? I only got the one where you run from the crawling witch and escape or die, I don't have a very good memory.
Ryan Diaz
I got both endings yeah, they're both equally sad.
Camden Sullivan
>is it worth going back and getting all the endings? Definitely.
Evan Morgan
>both
I got some news for ya
Xavier Evans
On a scale of 1/10, how high would it rank as far as endings go? I'm a busy man, nah not really. I'll just probably not remember it.
Daniel Williams
I think they do that just to fuck with us.
Did they add an even more horrible ending where the dad contracts AIDS or something?
Levi Richardson
11/10
Totally redeemed the other ending.
William Rivera
>The Witches House Mein bruthar from anutha motha. That real ending was 11/10. Shame I didn't learn from this game on Sup Forums.
>Seven Mysteries Just looked it up, thanks a ton user for this recommendation
Nathan Hernandez
>Lucario and Weaville >rated T >surgery performed by someone without a license >Chapter 67: Selfish Gunslinger Silver >235,436 words
There isn't a single thing in this image that doesn't raise another question.
Ethan Wright
>Sororicide I didn't know there was a word for murdering your sister, that's pretty cool in a purely not homicidal way.
Guess I'll just have to see, I'm gonna be disappointed in you if I'm let down though.
Don't get your hopes up user, it's nothing revolutionary. I also could be completely wrong on the description, It wasn't really that memorable.
Ethan Cooper
There is that, but I get the feeling that a lot of people making RPG Maker games try to go for dark/explicit content to stand out from the crowd. It's not like Square-Enix is gonna make a game about molested children being bullied into committing suicide.
Oliver Young
>not playing healing game like Wadanohara instead
Explain yourselves.
Evan Cook
>Don't get your hopes up user, it's nothing revolutionary. I also could be completely wrong on the description, It wasn't really that memorable. Well I looked up a few videos on youtube and it looks like a good game honestly.
Carter Moore
...
James Hall
I remember enjoying it a lot, just not why I enjoyed it.
At the very least, I can say that it's better than Ao Oni.
Angel Jenkins
This is not exactly the right thread, but I will ask anyway. I am working on a RPG maker game similiar to harvest moon and I need some help with the NPC behaviour. The way time works in this is a little bit different. When you walk around the game world, the time doesn't flow. You can spend ten irl days walking around and it will still be monday. The only way to move time forward is resting or working for other NPCs. Doing this will skip 7 days forward. Now. I need help with NPC movement. First I wanted to make them move around the place like in harvest moon or stardew valley, but this doesn't sound very good because of the way time works in this game. So insted I have these ideas:
1.) NPCs will have static schedule depending on the week of the month. For example, first week NPC will be sitting at home, next week he will be fishing, next week he will be drinking is a pub and next week he will be walking around in a forest. Next month the schedule will repeat it self.
2.) NPCs will have random schedule. Every week you will come to their homes and you will find a note saying where they are so you will be able to find them easily.
What sounds like a better idea? I hope I wrote this shit easily enough to understand.
I really do wish there were more surrealist games.
Ethan Foster
I need something happy.
Christian Johnson
1bit Heart.
Carson Miller
.flow what the hell is that game
Eli Walker
Try the 'Lonely Wolf Treat' series, user. It's cute.
Brody Turner
Kay. Hell.
Isaac Jones
I'd make surrealist stuff if I properly knew how to do surrealism, and if I weren't a piece of shit
Aiden Morgan
The only stuff I've played are the Uffimon games, unfortunately they're german. They're just a parody to pokemon and some other stuff, but pretty hilarious >Ash is an analphabetical idiot who pretends he understands his Pikachu >Pikachu just wants to be lay around and eat chips >Pokemon kill each in battle, but it's ok, you get the badge anyway >Brook is stoned >Badges function as dragonballs Pic related is where Ash attempts to blow his way through with a bit of TNT in an unstable cave.