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>patrician not sonic 1
kill urself desu
Plebe: CD
Reasonable: 1, 2
Everyones favorite: 3K
Secretly has the best taste: Triple Trouble
Sonic 1 is "throw things at the wall and see what sticks: the game". To this day it surprises me that Sonic 1's atrocious pacing gets a free pass - whether you like Marble and Labyrinth or not, it's pretty undeniable that those stages, among other things, completely buttfuck the flow and pace of the game.
True patrician coming through.
Sonic 3 levels didn't have shit on Sonic & Knuckles levels.
Oh yay, a new meme well have to see posted 10000 times now because you faggots can't think of anything else
I get where you're coming from but you might as just stick to Sonic 3 & Knuckles for the Super Emeralds and save feature.
outta the way, sonic fucking shits!
That game was basically just the other half of Sonic 3. I don't consider it a different game; it's just an expansion pack.
I'm so disappointed this didn't take off and have sequels that were as good as the original.
I guess, but I can't really consider those games as a single one since when i was a boy I had to rent them and always had to choose just one.
Sonic & Knuckles was just so much more fun, and since I always had to start both of them over every time, mushroom hill was a blast compared to Angel island.
CD is one of the worst games in the series and has nothing to offer besides music, sonic 2 goes to shit about 60% in and death egg is complete bullshit, and sonic 3 and knukles drags on way to long and every stage has stupid fucking gimmicks that make the levels last like 7 minutes or some shit.
In short, old school sonic games are fucking garbargio family. Just port heroes or unleashed to pc already, release the anniversary game, and let the little guy rest at last.
Good taste my friend.
>shits on the classics for poor pacing, gimmicky levels and generally dragging on and going to shit
>praises sonic heroes
wew lad
>calls classic sonic garbage in one sentence
>asks for Heroes and Unleashed ports in the next
I'll concede on Unleashed because it had some genuinely good parts but I honestly do not understand why people rate Sonic Heroes. I figure it must be nostalgia from PS2 kids since it was the first real multi-plat Sonic. The game itself is fucking terrible.
Bait?
Baited?
Just like Spyro interestingly enough.
The only "classics" (how anyone can call such a shit trilogy this ill never get, but its what sonic fans have latched onto) that have bad pacing and drag on is 1 and 3 and knuckles. CD is nothing but gimmicks and 2 is actually pretty solid again, up until maybe 60% or so. I forgot where it got bad. I think everything after hill top. although I did enjoy metropolis too.
Sonic heroes has a great vibe to it with the graphics and music, i unironically love the voice acting/dialogue since like other sega games in the early 2000s it has a cheesy movie feeling to it making the game feel like a genuine adventure with your buds, the levels are much faster than anything in the old games, and the gimmicks are more interesting (pinball table rollercoaster hell, canyons constructuted out of rails, frogs summoning rain effecting the terrain, everyone holding on to the leader after starting up a flower etc). Never had problems with the controls since the day i got it so that wont fly on me. If i had to knock it down, it would be for the special stages. But even those are easy if you use the power character.
hm, try gc and xbox kid. 100% it on both platforms.
I don't think you've been in enough Sonic threads if you think Heroesfags and Unleashedfags are baiting
>hm, try gc and xbox kid. 100% it on both platforms
I did play it on Gamecube and 100% it, I have no fucking idea where you got that idea from. The game is bad regardless.
I thought the snes one was fine.
but yeah, that one that came out a few years ago....
No im not telling you that you didnt play it. i said i played it on both gc and xbox and 100% it twice on each system.
What's Spyro CD like?
Why would I when you're right.
It was fine but nowhere near as good as the original. Like I can beat the original, the SNES one & even more so the Genesis one I can't play for long. I need to try out that new one though just out of curiosity, it's been sitting in my Steam library for a while now.
welp, you triggered me
sonic 1 is very flawed, i'll give you that. the game was experimental and was a mixed bag because of this. it's easily the weakest of the classics
now sonic two i'd have to entirely disagree, if anything the game is a mix of amazing and still solid stages throughout
Emerald Hill and chemical plant are fantastic and iconic as fuck, with chemical plant being widely considered one of the best stages of all time.
the game slows down with aquatic ruin and casino night, two of the duller stages in the game. while not outright bad, they just slow the tempo down a lot.
then we've got hilltop and mystic cave, two fantastic stages, with a great mix of speed and precision required to navigate them, with brilliant soundtracks in both
then we hit oil ocean. a very polarising stage. some like it, some hate it, I'm personaly not too keen on it
metropolis zone is a great challenge and easily the hardest stage, being a final test being the story kicks in
SKy chase and wing fortress complement each other so well and is a theme used in so many games since you can see why it's so well loved.
and death egg zone, what a tense place. after following robotnik to space (new for the series) you fight a double of yourself!? (again, a crazy twist in the minds of those who played it on release) in a battle to the death, with no rings no less!
fianly, we get to robotnik, and he has a mean fucking machine, and as an imperial marching theme plays, you must duke it out with maybe the hardest sonic boss to date?
so yeah, fuck off with your "gets shit 60% through", the game is a masterpiece start to finish. does it remain at it's peak all the way through, no but it's sure as hell consistant
I like CD the most, but 3 is more well designed.
Sonic Heros is fucking garbage, get over it. The idea of replaying the same fucking levels 4 times over was retarded idea, at the very least each team should of has them in different order.
>has
Meant to put have, but you get what I mean.
2 is probably the most poorly designed game of the tertrology, as it is extremely easy to brute force most of the game with the spindash. It's very fun and this relatively poor design makes it more accessible than the others, but "strong level design" isn't exactly its best point.
Nevermind the garbage camera and almost nonexistent differences between each team.
No, that would be 1 and cd
That too, I seriously have no idea what they were thinking just making all the teams exactly the same.
cd is terrible. why do people like it?
it looked and sounded great and added a few new mechanics. what more do you want?
the first has the best "feel" though.
>people will unironically defend Heroes and Ow The Edge despite both games being absolute torture to play
>sonic heroes has great graphics and music
I'd give you the music, as i'm sure you can say about near any sonic game but the graphics are dated as fuck and the shiny models they used for everyone look terrible
the VA would only be cheesy if they ever said anything other than exposition with the dialogue which they dont, making all the cutscenes a snorefest
for levels that are so "fast" you move far slower than in SA/SA2, with the exception of setpieces, which if thats what your refering to you should start defending sonic '06, as it's boosted sections are very fast.
>the gimicks are more interesting
while some are very novel (bingo table) they drag on for way to fucking long. you complain about S3&K dragging but sonic heroes stages easily take 10+ mins to complete.
then ofcourse you have the whole "complete the same set of stages 4 times to unlock the
ending" bullshit, the jank grabbing, the awful combat with 100 hit enemy's, the miles and miles of rail sections and a overall slow, dull game
And yet no one mentions the atrocity that was sandopolis act 2
ow the edge had it's merrits, some of the better designed, more open stages nearly feel like SA2
I wont for a second say it's a good game, but I do feel there is some fun to be had with it if you dig through the shit to find it
>The Doom and Central City
CAN'T WAKE UP
I can't, that image is literal fact.
>sandopolis act 2
why is this such a meme? the acts never taken me more than about 5-6 mins and has what I considered an incredible gimick. a dynamicly changing pallet based on light levels!? ghosts that fuck ou up if you aren't quick on your toes? rising sand that you have to climb to escape?
most people just get stuck thinking about the push switch puzzles and while a lot of them are unnecessary, some of the better designed ones are great and tense, as you ran through the maze looking for that slowly shutting door, hearing the clicking as your time runs out
CD has a lot going for it, presentation is stellar, the Time travel mechanic is interesting and sort of works but what kills it is the level design.
Big, superfluous stages, some have a feeling of desolation and others just feel busy. Stages sometimes work against the Time travel gimmick making it frustrating to 100% the game without resorting to restarts or special stages.
CD was a favorite of mine when the Retro Engine version was released, but coming back to it the game just feels flustered.
You shouldn't bash the game entirely for its flaws, but it falls way short of being the best 2D title.
>Nonexistant differences
WHAT
Sonic game were always shit, always. You should play superior genres like rts, rpgs, simulators or gsg
That's the second half of 3, you complete retard.
I don't know what you're saying but SA2 did not have open stages for Sonic and Shadow
>PC gamers
I wont say any of the early sonic games are shit or throw a negative opinion on them, but I will say sonic 3 and knuckles is the quintessential sonic game. I wish I had a pacha edit to post because that shit is just right.
but user, I played them aswell as sonic?
are you telling me you restrict yourself to a smaller group of video games purely on pride?
"Wwwwaaaaahh where muh gofast" does not translate to poor level design.
To most people CD is less fun than 2 because it's not as immediately accessible. The consequences of failure in 2 usually amount to ineffective damage you can power through, like the lava in Hill Top, while CD tends to slow you down, throw you into traps, or make you start over like in Metallic Madness.
Even 1 is better at this kind of thing. Marble Zone FORCES you to learn the basics of rolling and momentum to succeed, no bullshitting your way through.
I love 2 to pieces, but don't pretend it has better level design just because you liked it more. Your enjoyment of a game is not directly tied to the quality of its level design.
Sonic 3 sucks tho and has the ugliest sprite. 2 and CD are better
BEST THEME COMING THROUGH MY NIGGA
The character models themselves look off because there was no natural lighting back then for any console games, but the environments themselves look great and the characters, outside of being shiny, look solid themselves
The story is paper thin in heroes. this was intentional because it was the first multiplat sonic game and continuing all the subplot points from adventure 2 wouldnt make sense. I love hearing tails, amy, and big say their jolly dumb lines. sonics voice is really good and welll what else can i say. i love the lines and voices for nearly everyone.
the only times you go fast in sa are the setpieces too. heroes has more of them and they are very fast. the game also generally moves at a faster pace than the old games which is how this started. sa is its own thing. nothing in sa2 is as fast as the triple loop in rail canyon. sonic 06 despite its boost sections dont even feel that fast either to be honest.
longer stages isnt a problem in 3D because there is simply more variety. in backgrounds, gimmicks, obstacles. when a 2D game drags on, now this isnt just related to sonic but for all, then it just feels like shit because nothing changes. with that said, yes they are long stages, but so are sonic 3 and knuckles levels. blasting around on a pinball table miles above earth while just barely rolling past pits is more fun than pulling pulleys or standing on a top in marble garden.
i like the stages and characters so that doesnt apply to me either bruh. the game is full of content and it all depends how you approach it. if you played mgs5 or tw3 with the goal of 100% in a day you would say everything is the same and sucks ass. enemy fights are done in literal seconds once flight and power characters are leveled up. gold helmet robots are killed with team blast. grinding is a thrill. its an overall exciting game with lots of twists and turns, near death experiences, and a grand adventure. i love it.
Did you take your meds today, Unleashedfag?
>It's a "CD has bad levul desing" episode
When will this meme end?
I don't see people complaining about Metropolis, Sky chase, Wing Fortress or Oil Ocean.
I mean as in they have actual long stretches where you can get up some speed ad rythm, like lava shelter, digital circuit or sky troops. a lot of people remember the purgatory that was the ark stages, which, while kinda neat from a lore perspective, were dull and repetitive as fuck to play (bar that one arc stage that was entirely on the outside of the ark, really reminded me of final rush)
What do the 2d fans think of Sonic Advance?
I can get the Metropolish & to a less extent Oil Ocean but I don't see the issue for Sky Chase or Wing Fortress, explain.
oh yeah bro, all that momentum while standing still on a slow moving block as it reaches the other side of the lava pit. you momentum faggots are fucking retarded as the games barely use that function outside of predictable things like where you need enough speed to get up the higher ledge. big fucking deal. you walk up the top, start a spin dash and roll down until you get to it.
1 and cd are trash games, just deal with it.
CD is a rough diamond
QUICK POST THE BEST S3&K LEVEL OR SONIC 3 REMASTERED WILL NEVER BE RELEASED
MY FUCKING NIGGER! THIS GAME IS GOD TIER
Sky Chase is a 2 minute cutscene
Wing Fortress is slow as fuck and it's full of death pits everywhere
well i'm happy for you senpai, but i think you are entirely wrong and wouldn't be surprised if you were
Literally the only level in CD that isn't fun is Wacky Workbench because, surprise, vertical levels suck.
Advance 1 feels more like a Sonic 4 than the actual Sonic 4. Advance 2 is just okay, and Advance 3 is pretty shit honestly.
Heroes is on pc you gay retard
>it's a "he forgot about wacky workbench" episode
i'd love to see how you'll defend this one
>Wing Fortress is slow as fuck
>He ACTUALLY, GENUINELY doesn't know the shortcuts
I agree. But all are fantastic
Pic related imo
Cut Unleashedfag some slack, he has terminal auts.
WW had a good idea behind it.
Sonic games usually reward you for taking the upper path, so this level is literally upside down.
If only they lowered the bumping frequency.
DUDE BOTTOMLESS PITS LMAO
sonic 3 is the most popular old sonic
thus on Sup Forums, you're a retarded faggot jew nigger pleb for liking it
good taste
i actually turned sonics age last december. my first sonic game was the mega collection on gc. they were more like a trojan horse that got me interested in the series but i never cared about them all that much and think theyre highly flawed and actually boring for the most part. if it makes you feel better, i love the advance trilogy and rush duology. otherwise were just gonna have to disagree senpai.
Sky Chase is a autoscroller technically & that doesn't make it have bad level design and Wing Fortress is fine, it's just harder than other stages.
I know about the shortcut that's before the cannons.
But it's not intended and you still have hang on top a death pit, waiting for platforms to come closer.
That's not good level design, especially for a Sonic game.
>oh yeah bro, all that momentum while standing still on a slow moving block as it reaches the other side of the lava pit.
The end of Marble Zone has you build up enough speed and curl into a ball so as to pass a gap into a tight tunnel. There is literally no other way to beat the level. This is there to teach you how to properly use the roll.
If you want to just spout memes and go "YEAH WHATEVER FAAAAG" like a fucking moron, that's fine. I'm just trying to explain that 2 being more fun doesn't translate to better design.
And its a bad port just like other pc ports of the era. A modern port for modern os and working resolutions and all that is what im referring to
>an autoscroller is not bad in a Sonic game
>Wing Fortress is fine but all the platforming levels in Sonic 1 are not
Sonic 2 apologists everyone
but if 2 is more fun, doesn't that make it the better game?
Great and underrated imo, 2 was fun as hell and hard too probably the hardest sonic game imo. The moving bosses in 2 were cool and the high speed mode let you go 2fast. 3 was more of the same but fun too barely remember it though.
I remember sonic advance 1 had one of my favorite sonic levels of all time too, you raced up a rocket as it launched and had to reach a certain point before it broke off its boosters.
If they had super sonic playable outside of the final stage they would be perfect and rival the originals imo.
design doesnt mean shit if its not fun to play. that is the ultimate goal of video games. to be fun. sonic 2 as a whole is a much more fun game than sonic 1. sonic cd is the antithesis of fun and sonic in general. exploring big shitty vertical open world levels to find some gay little projectors. It takes a real contrarian, not a Sup Forums meme one, to actually think that sonic 1 is more fun than 2
>Sonic 3 sucks tho and has the ugliest sprite
Literally blue arms tier autism
>half of sonic 1's stages are flawed/outright bad
>a couple of sonic 2's staged are questionable
>HA, BTFO SONIC 2 FAGS!
you okay user?
Sonic 2 is complete fucking shit after Casino Night and you know it.
Actually my favorite is Sonic 3 & Knuckles, I'm mixed between Sonic 2 or CD being the weakest out of the 4.
This
Golden Axe II
Streets of Rage 2
Columns
Space Harrier
TALKIN BOUT MY FAV FIVE
even if that were the case (which it's not) that would mean you yourself are saying sonic 2 has 4 good stages, which is more than sonic 1 does (it has 3)
good job proving yourself wrong kido
>Columns
>In your "fav five"
Is that really your five favorite Genesis games or just the only five that your parents bought you, I don't hate Columns but I fail to see how it could be in anybody's Top 5 for anything, let alone on the Genesis which has scores of fucking awesome games and Puyo-Puyo/Mean Bean Machine which thoroughly outdoes Columns in it's own genre.
The music was dank tho
sonic 1 has 3? the only good level in the game is green hill. what are the other 2?
That's like saying "Avengers is more fun than Thelma and Louise, so it's a better movie."
A lot of people on Sup Forums seem to not get that it's okay to like "bad" games and dislike "good" games and recognize this. Liking something doesn't define quality, it defines what you personally experienced with it.
1's a more well designed game than 2, but I have more fun with 2 because it's easier to pick up and play. There's nothing wrong with that. You can easily dissect what does and doesn't work while having your own biases.
I just love the palette and music of this stage.
I'm probably alone in this
Some of Sonic Advance 2 bosses were hard as balls
The only questionable level in Sonic 1 is Labirynth Zone, and even then it doesn't have shit like death pits.
kys
Not him but are you implying Spring Yard & Star Light Zone are bad at all?
>of
for
those levels with all the blocks, spring bouncers, spikes that follow you down hills killing you, and bomb enemies stuck in walls that cover up entire paths and explode into dozens of balls? wait, youre implying those turds are good levels?