How come video games where you can literally create anything, have fewer fantastical locations than real life?
How come video games where you can literally create anything, have fewer fantastical locations than real life?
Other urls found in this thread:
youtube.com
youtu.be
twitter.com
Fallout 4
I mean at one point you had soo much freedom they had to patch some of it out. Things were getting out of hand
Cause reality is unrealistic.
Dreams
The design stage (for both mechanics and visuals) is where most effort should be put in, but is always the most half-assed.
You know I was always curious how things like these are built, be it bridges or buildings. Are there any good documentaries on the subject?
Can someone posts some video game with impressive location designs?
this comes to mind
Tha game Ark is on a giant tropical island swarming with dinosaurs. Also there's an arctic region and some shit built by aliens or something.
Because architects don't make vidya
People like things they can relate to and understand
temporary platforms are put in place and large cranes put the pieces together
I really love it when they have these great architectures as static background where you can't interact with it in anyway.
You're literally standing on that architecture you retard.
...
Devs think planning is for people that don't actually finish games. They have this crazy belief that it's almost always better to make something, no matter how lame it is, than to plan something.
If this was a game there would either be treasure there or a optional boss. Perhaps both.
>blue hole
very spoopy
There's on in Far Cry 3 with a bunch of chests at the bottom and spawning sharks as you go down.
They don't.
Because nobody likes walking long distances in games, and all of real lifes "beauty" is just because how big something is.
because civilization is around a bit longer than video games, which gives it a solid headstart
video games already look like Uruk.
xenoblade x
>something something xenoblade.
top kek
this was in FF8
I don't know how to search for it. You had to go there to search for treasures with the chocobo
as for OP
Its because Devs go for MUH GRAPHICS MUH REALISM
Video games got progressively shittier and they are only going to get worse as the veterans who worked on abstract designs and all teh wacky shit from the PS1 and back leave
>mfw they don't make open bridges like this anymore because of suicidefaggots
...
as much as i have a love/hate relationship with destiny it does a good job creating a fantasy setting
...
What's up OP du 974.
Thefuck kind of interactions do you want? Drive off the side of the ring like a halfpipe and float off into outer space?
I'd go for the ability to fly through space and reach another part of it.
>he doesn't know what the Halo in Halo means
I want to create this shit in Unity Engine, how would I make this kind of "map/terrain" ?
>people think putting up a fence prevents suicides
This lady on the news awhile back was super excited about not having to watch suicides from her office window anymore due to a fence. I mean people just go and kill themselves elsewhere, but as long as it's out of sight it's out of mind!
let people jump! knowing some scumbag has to clean up the mess is part of the appeal.
>u
>n
>i
>t
>y
Because it's easy to use ? What is the problem ?
>tfw we'll never get to fully explore Korriban
>only the same places over and over
I know it has limits, but is unity really that worthless?
Oh please, enlighten this thread with your engine and game development knowledge. Just because a few indie kid fuckos don't know how to make a game properly doesn't mean the engine they use is shit.
i just want a game that evokes the same atmosphere as Yes album art.
It's a shame. The Old Republic era pre-Bioware MMO had some great lore and locations to explore.
>it's easy, why wouldnt i use anything else that could successfully replicate it albeit being challenging and something worth learning???????
fucking faggots challenge yourselves
That photo is pretty unrealistic
That is a neat bus
I don't think anyone REALLY believes they're preventing suicide. But people still don't want jumpers on their vacation photos.
How so?
>I have no answer so I'll just talk nonsense, oh I know I'll use my super convenient smart device and/or home computer that makes many aspects of my life a breeze, and tell these chaps to challenge themselves!
you don't say?
>I don't know how game engines work/how developers use them
Yeah, nah go away.
I do.
shivering fucking iles
that's half the fun
It is blue
...
Because a location need to be coherent and if you make shit up completely then you have to invest a huge amount of time into world building to flesh out all the weird nonsensical shit.
If you base your world on things that actually existed then the players can safely assume that your world is just like reality unless stated otherwise which significantly reduces the exposition you have to do.
Japanese game frequently make up weird fucking worlds that have 0 coherence because they just dumped in shit for no other reason than "it looks cool" and never bothered to explain what it all is and why it's there. Weebshitters may like that but I fucking hate it.
Joke's on you, OP. No Man's Sky will have literally all of the things posted in this game + infinitely more.
You can't do everything, the people who have the creative freedom don't have the resources and the ones with resources can't take risks.
Because video games can't really have maps with the same scale as even your photo. Hence everything they do looks small and not nearly as awe-inspiring as real life. Because really huge things impress us.
It's a big world
>meanwhile, in the real world
God I hate everything.
fucking consoles holding us back, reeeeeeeeee!
4u
dream emulator says o rly.
>ITT some people surprised the real world looks better than their video games
Are you that disconnected from reality? I typically stay away from saying this but for fuck sake people go outside now and then.
You probably think that Because in most fps games you walk at the pace of fucking usian bolt so when you run from one edge of the world to the other in 7 minutes everything feels really small instead of the realistic size where shit like your picture would take minutes just to cross. and if you try and do the realistic approach in videogames you get this
youtu.be
also fuck you there is awesome locations in videogames maybe play something besides bethesda shit
I actually thought that was a real picture, even after looking at it for a while.
It's more that it's impractical to play a game of that size.
A gameworld always has to be packed full with notable objects. Long travel times are boring.
We could have a game with 100km2 of woodlands, but without anything in it, it would be pointless.
Once you put enough content into a game to be interesting, then it stops being so vast as real life.
A game can be finished in a lifetime, but a lifetime is not enough to "finish" a region as small as say Luxemburg.
fucking bohemia and its shitty game engine, reeeeeee!
Reminder that the whole world of Xenoblade Chronicles takes place on two giant mechs.