>Spend too much time on a level in a dungeon.
>Dungeon releases the literal embodiment of death to kill you in order to push you to advance.
Spend too much time on a level in a dungeon
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Persona 3-4, Spelunky, what else?
Maybe also Legend of Grimrock but I could be wrong
If you play asylum in the Eldritch
>Open treasure chest
>Fucking spiders pop out
Persona 3 is the first thing I think of
One that's sorta similar is the wind from PMD
Bubble Bobble.
>embodiment of death is such a pushover you can kill him without much trouble
>embodiment of death is so slow, you can safely explore the entire level without having to worry about him
Wasted does this too.
Reccetear
LOOK OUT user-KOON I SENSE DEATH
Does Persona 4 do this? I've been playing Golden, so maybe they changed it, but I've spent a lot of time on single floors grinding and never had Death come after me.
Certain chests in... NG+? have the Reaper in them
I might be wrong
Huh, good to know. But there's no penalty for sticking around to grind, right?
Wait, really? Shit
Got you, humanoid.
Shouldn't be
as I said, I might be wrong
Pokémon Mystery Dungeon. But if you spend that much time on one single floor in that game, there's a problem.
water wraith
Pretty much every dungeon based roguelike
>Play through game
>Complete only a few sidequests
>Game suddenly decides that sidequests are mandatory to progress main story
Snow bros too