Spend too much time on a level in a dungeon

>Spend too much time on a level in a dungeon.
>Dungeon releases the literal embodiment of death to kill you in order to push you to advance.

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Persona 3-4, Spelunky, what else?
Maybe also Legend of Grimrock but I could be wrong

If you play asylum in the Eldritch

>Open treasure chest
>Fucking spiders pop out

Persona 3 is the first thing I think of
One that's sorta similar is the wind from PMD

Bubble Bobble.

>embodiment of death is such a pushover you can kill him without much trouble

>embodiment of death is so slow, you can safely explore the entire level without having to worry about him

Wasted does this too.

Reccetear

LOOK OUT user-KOON I SENSE DEATH

Does Persona 4 do this? I've been playing Golden, so maybe they changed it, but I've spent a lot of time on single floors grinding and never had Death come after me.

Certain chests in... NG+? have the Reaper in them
I might be wrong

Huh, good to know. But there's no penalty for sticking around to grind, right?

Wait, really? Shit

Got you, humanoid.

Shouldn't be
as I said, I might be wrong

Pokémon Mystery Dungeon. But if you spend that much time on one single floor in that game, there's a problem.

water wraith

youtube.com/watch?v=8L3R4aEaDv0
:^)

Pretty much every dungeon based roguelike

>Play through game
>Complete only a few sidequests
>Game suddenly decides that sidequests are mandatory to progress main story

Snow bros too