How did everyone like Atelier Sophie? Going to get Firis when it comes out?

How did everyone like Atelier Sophie? Going to get Firis when it comes out?

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>2 girls kissing
This is forbidden

Haven't play it yet. Going to get it once I beat. Escha. Also planning to get Firis even though I won't understand anything.

The best Atelier so far. And yep, getting Firis too, hopefully KT/NISA will go back to Vita physical again.

Not the best. But Firis has potential.

Is Maromi the greatest Atelier fanartist of all time?

>Also planning to get Firis even though I won't understand anything.

This seems like a bad idea unless you can at least understand the goal and alchemy recipe conditions

Worst Atelier I've played.

Atelier without a time limit isn't Atelier anymore.

Post PSN.

It's boring. Gave it back to my friend

Why would I?

Sure, I don't mind.

psnprofiles.com/Damoreth

I have that EXACT same cat lamp in the back except mine is black

It's weird how Atelier fans have such extremely different opinions on which games are the best/worst. With Final Fantasy, you get most people clustering around 6/7/Tactics for example, but with Atelier it almost seems like any particular game in the series is equally likely to be someone's favorite or least-favorite.

Time limits were pointless in Ayesha/E&L

The games either need to have time limits that actually matter or just get rid of them.

Firis is trying both apparently, first year timed and then endless freeplay after that. mite b cool

Evidence points to yes, but they need to draw more Totomimi, a dozen or so isn't enough

Would it be skyrim in the end?

...

Time limit was pointless in E&L, but not quite so in Ayesha.

>not even attempting to hide her panties

What a slut

It's one of the best. I need more info on Firis.

Probably. She has tons of TotoMimi and now SophiePlachta too. Her R18 is lacking though.

Complete lack of urgency, even when the true boss is revealed.
Lack of penalty for dying.
Bland characters (not all of them, I liked Cory, for example).
Battle system is as boring as it can get, which is okay.
Alchemy system was alright.
Minor balancing issues: since there's no urgency there's no point in investing in accesories for travelling faster in the map. You can also craft that thing that sends items into your container with a shitload of uses, instead of having the biggest bag.
VERY heavy RNG involving rumours to be able to defeat bosses, which leads to literal months of sleeping.
It would be nice an exclamation mark when a new character event is around. Having to notice "oh this character icon isn't usually here at this point" is annoying.
Weird changes, such as the container finally being huge as fuck, but being unable to select several rows of items at once (you could in Shallie). Also shit like not being able to filter materials when crafting armor/weapons.

Overall, I didn't enjoy as much as any of the previous ones. Hoping Firis will fix some of my issues with it.

>She
R-really?

Relax, it's not yuri, Sophie just paid an old man to craft her a high-quality realdoll.

You can filter materials though. You lose items when you die too. Battle system was good but I wish they let me choose when to use the support gauge. Soundtrack was as good as ever. Only characters I cared about were Sophie, Plachta, Corneria and Leon.

>You can filter materials though
Not while crafting weapons and armor. That's what pisses me off.

Actually I don't know but I think they're a girl.

Sophie is brutal.

>Guess what we're going to do on the sofa? Same thing we do on the floor.

You put traits on all your stuff during the alchemy part. Then you just select the materials and make the equipment.

But Atelier fangirls usually draw these kind of fanarts instead

I didn't bother with that until endgame. Anyways, my complaint is still valid. They had a filter for your cauldron, why not have it for Logy/Leon crafting too.