Hows your game going? You are developing a game at the moment, right Sup Forums?
Hows your game going? You are developing a game at the moment, right Sup Forums?
Tyler you know damn well I'm not developing a game right now.
id like to help devs with sound and music. i'd be fine with doing it for free.
sample: clyp.it
i can do genres that contrast this one though, anything works. Leave email address if interested anons.
Fixing hit detection. There's a lot of times where I kinda fucked this kind of code before so I'm reading through the manual again to make sure I'm getting it right.
Nice textures and rig. Do you have a webm of it in motion?
I've added sight to the AI so he can now efficiently search any kind of place.
you need to use the proper OP pic
post it then so i can save it
>Unity
What's the point of making games?
I don't have it
I didn't make the enemy but I did make the paper bag on top of them to indicate they're placeholders.
unity is for people who can't do C++
I don't make games, I only make rocks and trees.
make a game where you walk around the forest and dig out various rare minerals
when unity is chosen over unreal it because of the license and not the programming language
I have an idea but right now I'm in the middle of learning Python
I'm gonna get to GameMaker after this, I think my game will be small enough to be able to develop it.
Unreal is also not very artist friendly.
While Unity is.
Two of my friends are already programmers. What are the most useful skills that will contribute to a game project besides programming?
concept art
it sounds like something "useless" but actually ends up being more important than people realize.
fuck that, unreal is much better for artists.
art
music
writing if the game has story
MUSIC
how can i make good game out of RPGMaker.
literally only thing i know how to use
Working on character designs at the moment. Post you game's main character if you got one.
Make ideas so unique and refreshing that they will compensate for RPGMaker's stale, generic engine.
Working away on background tiles, seems to be going alright.
>writing if the game has story
Doesn't that mean just writing dialogue? Anyone can do that.
isn't that furry porn game?
isn;t this that gay furry porn game
Nope, you're probably thinking of the one with Anubis.
Released a few weeks ago, try it out on the Android playstore, it's called "Dega Madness". It's just a simple game where you avoid objects and reach the end, but the vehicles get bigger/slower with each level. Each vehicle is different and has it's own 1-time use ability to keep things fresh. It's free.
Working right now on a game with a knight that looks crazy in my mind, hopefully it translates well into the actual game.
I don't really like how the vehicle stops so abruptly. Makes it feel like it has no force. It really shouldn't stop at all like one of those running games (bit trip).
Are you making a furry game for all those furry dosh or are you a furry yourself.
In any case, you make want to puke
To put it simply, The setting is kind of like Garo. But here, all the knights in this story have terminal diseases.
nice mesh, how long have you done 3dcg?
it's been years, though my practice has always been on and off since I don't focus on 3d art as my main job.
Making some maps. Each one is like a big experiment on seeing what works.
I just started a new job and it's taking up all my time and energy. I haven't worked on my game at all this past week. I thought I could do some stuff this weekend but I have other shit to deal with. I'll try and do some in the evenings but I'm so tired and just don't feel like doing anything.
tl;dr never become a wagecuck.
Just released a new Demo
yes i am and im hoping to playtest soon
its a board game thou, not vidya. fuck that shit.
Tell us more. What board game?
I just spent 7 weeks making a game in Unity.
I'm used to Unreal 4 and I wanted to kill myself using Unity. I can't understand how anyone would put themselves through the pain that is Unity.
I admit a lot of the issues were due to SVN and not using Perforce but wow, Unity is a mess.
My computer can't handle UE4 ;_;
Minecraft texture mods?
Cool
Ah yeah sorry. I didn't take that into account and yes, that is a valid point.
For the, the interface was a huge let down. It felt like a hobby modded skin for WinVista or something.
it's a 3d platformer
>when you see another mine craft rip off even tho the games been dead for more than 5 years
Its a platformer, not a craft game
So Minecraft without Crafting
No, a 3d platformer m8
youtube.com
>I have a great idea!!! im going to take out all the good parts of mine craft!!!
>Any game that uses a similar art style to Minecraft is a ripoff
>Implying its not a rip off
Jumping up stairs looks weird because his animation kind of freezes to that one jump frame. I'd add two alternating jump animations.
Working on a game using a raycasting engine.
Gameplay is yet to come.
Looks really solid user, keep it up!
Just like finish game.
ok. Demo day draws close but now there is a hermit crab.
Keep up the good work dev-anons. Can't wait to see your guys finished stuff.
This is an earlier build than what I have. That's already fixed
Beta testers are loving it, so that's good.
POST
THE
MUSIC
YOU
ARE
DEV'ING
TO
RIGHT
NOW
You a fan of Com Truise?
how's this
I like you
youtube.com
Nice. I listen to Unicorn's soundtrack way too much.
text speed is too slow
walk speed is too slow
his pickaxe looks too much like a crossbow in some angles
the giant sphere enemy needs a better face
textbox could be more interesting
puzzle seems like it'll be solved by random trial & error by 99% of players
everything else is good though, great job
I'm almost done making the documentation.
I already have a prototype but it's all block design.
It's a game I made for my friends (it's local coop) before I leave. It basically takes the concept of Props Hunt but with a top down view and some mechanics from the Luigi Mansion Multiplayer game in Nintendoland.
The main design constrain is that everyone plays on the same screen.
Could you shoot an email at my throwaway [email protected] so I could save your contact?
I don't have a project right now, but I'm starting one soon. If I ever get it off the ground, I'm gonna need some music sooner or later. I'll write you at that point.
i remember you
hi
big guy and textbox is a placeholder
thanks for the feedback
you've been posting this for what, months? a year?
and every single time people tell you it looks like it's moving in slow motion
I'm beginning to believe that you're just a shitposter who keeps posting that and not the actual guy making it
Almost ready for demo day!
>All these people making levels before they have a solid core gameplay
>All these people making 3D and rigging before they have a solid core gameplay
>All these people making 2D art before they have a solid core gameplay
>All these people making narration and story before they have a solid core gameplay
Pathetic, it's like you retards try to reproduce the surface of other games without wondering how they're built.
im thinking about getting a walking cycle for him done
right now his walking and running animations are the same so it looks a litle weird when he walks
I thought the gameplay for mine was pretty good.
>still working on the same shit for years
>can't code so I "team up"with people who say they are dedicated but flake the fuck out
Fuck it... show me the way. I will spend the rest of this year learning how to code even it melts my brain.
use unity
Have an idea for one, but probably won't get started until a few more years. Too busy, la.
I'm learning python but I don't know if I want to apply it to gamedev yet
I want to just learn a language and then see where it goes from there
this really drives home how ugly the minecraft art style is when you get right down to it
Every day with this shit
Every day I feel like I get better, then I try to apply everything and it just comes out as a mess
The structuring works better but the shape is all over the place
My line work is still garbage
sorry to burst your bubble, but good art and graphics sells games, not programming. Most products are started with someone presenting the game to others, either for help or for donations, and art is what sells a product.
i think you're trying too hard, that body pose is all over the place and has no flow
you seem to be obsessed with Minecraft, user.
I'm not the one making a game that looks like it (but worse)
competency sells games
looking nice is only part of that illusion
Yeah. You aren't making a game at all.
not everyone is an auteur do-everything game developer
game artists have to get their start somewhere
>falling for the starting with python meme
start with C
As long as it says "your game going?" so I can search for it in the cat.
Not sure if I'm allowed to do this but here is my old professor's website for his Programming 1 (COP 2210) and Programming 2 (COP 3337) classes for Java. Java is a simple language to start with that has concepts that can be applied to other languages.
Unreal Engine also has several resources on their website and youtube channel if you want to jump right into game development.
put some effort into your games instead of releasing something that took you a week
Everyone has their own opinions. It was no way inspired by minecaft.
there is no cohesive art style in any of these pics
you have a black and white unity logo character
flat shaded pyramids
then tiled cubes floating in space with noisey patterns on
then blocks on top that are the same color as the thing they are place on
then theres some stairs too big for your character to climb that lead no where
and some playing cards
because why the fuck not
also its in space
Can you leave YOUR email, user?
I'll message you as soon as I have a game that needs OST.
maybe it wasn't but it looks incredibly low-effort and downright ugly