He doesnt think Neptunia V2 is the comfiest JRPG this gen

>He doesnt think Neptunia V2 is the comfiest JRPG this gen

Props to uzume being a good new character

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V2 is pretty much the best nep game.

60 fps really makes it stand out to all the others
The music is also leagues ahead of the others
But godamm those reused stages are the best thing they could change for the next

Do you need to fight random battles in this game, or can you go from story fight to story fight?

What is this game about? Is it any good?

Nope, people play these games for two reasons.
>cute anime girls.
>ebin meme/vidya references (which are only okay if a jap game does them.)
Avoid at all costs.

Nepnep is all about videogame companies/consoles as girls and gratuitous memes

Non Meme answer:
It's a JRPG series that parodies console wars and the game industry. Primarily the Japanese industry. The games up till now have been rather mediocre, but found a large audience with the cute girls and video game references. The characters are the main selling point, who are likeable enough in my opinion.

Neptunia V-II, the most recent game in the main series is actually rather good though. Not the best JRPG ever, but a lot of fun.

Only the very first game had random battles
Every enemy you can see on the field
If they notice you they will charge at you

No you cant because you need those enemys to level up

V2 is about the period where people are looking for new godesses
In our sence its the time when the next console generation comes out
And they are fighting what was trying to replace them
Ignore the shitposter who think only the girls are the selling point

Neps are so good thanks to Tsunako

Ok, thanks. How many boss battles are there, and about how many random battles would you face throughout the game?

Theres a shitload of bosses and they will steamroll you if you are underleveled
V2 is the first one where you dont regain your health or sp from leveling up so its harder than others
Cant really count how many
Theres a collissium mode to fight just bosses with S bosses needing to be well over level 100

>nep games
>good
You are so funny user

If you dont count non mainline games yeah they are
All the spinoffs are made by different companies

>playing a game because its comfy
this meme needs to die

What's an actual good JRPG with good character development and depth.

who /plat/ here?

FFXIII

How did you get all the hidden treasures?
Do the hidden dungeons count
How do I know how many more dungeons are left

This is making me frustrated and paranoid

Okay, but also with good worldbuilding and gameplay

Yes, they do count.

Just send a whole bunch of scouts while you are out collecting treasure and you will eventually find all the dungeons. That's what I did anyways.

>tfw no Neptunia ending will ever come close in terms of greatness to the Conquest ending.

Did the japs complain or something?

But how do you know when you found all of them
I keep thinking im done and another pops up
When does it end

Also make sure you're doing this all in NG+, when you'll be able to avoid map encounters

Finding the hidden treasures and getting all the cards are all thats left
Fuck the cards

Yo

I don't think there's any way to tell. I just kept scouting for treasure clues on the dungeons I'd already unlocked and a lot of hidden dungeon popped up. By the time I go the last treasure in Senmuu Labyrinth the trophy popped.

>tfw I got the 4 SR cards in less than a hour.

i think the RNG likes me.

Yes, and CH apologized fot the ending

here

TOMORROW
NEPU
V2

the true ending only dungeons also count

Now I'm no expert here, but I believe Bloodborne is actually pretty easy to plat, especially compared to some other games you've got on that list there.

Good job regardless. I doubt I'd ever have the patience/autism to compare.

>Omega Quintet platinum

How? That post game was such fucking bullshit I couldn't clear the 10th floor in the training facility because of those fucking order breaks.

The only really hard trophy is the one for beating the Prumethian Queen in the labyrinth. She was a joke but fuck fighting Defiled Amygydala

grinding, NG+ and the Hammer Quintet method.

What emotion is that face trying to convey?

lust

...

Hello YuriTheMan

How do you know that is his (or her's) PSN profile?

psnprofiles.com/YuriTheMan&completion=platinum&order=played&pf=all#content

Game order and platinum times all check out.

you are a creepy stalker

also, the fuck? It didn't register my Ray Gigant platinum? I got that on June 19th

Would you to a beach with neps?

I updated your profile for you. Refresh the page.

I think it was because my PSTV did not synch it's trophy list with the server

All nep games are garbage, since they're you're typical JRPG grindfests with piss-easy content that can be made evene asier via overlevelling. Their only selling point are the dumb moesluts and the shitty "story" with gameplay being absolute dogshit.

The only exception to this rule is the Hyperdevotion: Goddess Black Heart game, since it's not a JRPG, but a SRPG with actually good gameplay that completely lacks any sort of grinding incentive (there's absolutely no reason whatsoever to grind, but you can still do it). In fact, it's so non-grindy, that you can accidentally overlevel somewhat just by completing all of the side quests, if you use only one team of characters throughout the whole game.

>Hyperdevotion Noire
>good

Pick one.

Only a nude beach

Hyperdevotion is already better than all other nepshit games combined by virtue of being a SRPG alone.

am I in some sort of Bizarro universe?

It's really weird how fans of the series agree its shit and secondaries think its good

being a SRPG does not automatically make it good

yes

>fans of the series
Here's your problem. "Fans of the series" are pathetic weeaboo manchildren who play nepshit games for their dumb meme-spouting moesluts and the retarded "story." People who are unfamiliar with the series and don't give two shits about moeshit can judge the games based on their gameplay mechanics and consider Hyperdevotion objectively good gameplay wise.

Comfy is code for crap.

It automatically makes it better than a shitty JRPG.

Slow down with the buzzwords there, fagboy, you ain't going to convinve anyone your taste isnt shit this way

Artstyle is shit (fuck chibishit), original characters are not fleshed out very well and feel forced for the sake of quantity, no strategy, shitty protagonist, too much grinding if you actually want to get all the trophies/achievements like a true Neptunia fan would do, and ugly box art.

>objectively good gameplay wise.

>ugly box art
YOU TAKE THAT BACK

Noire looks like a fucking retard.

>DUDE MAKE HER HAIR GO EVERYWHERE LMAO

Except when it comes to wRPGs. Gothic 2 is comfy as fuck and it's also one of the best games ever made.

How can you say neptunia is piss-easy if you need to grind to beat it?
And what makes the gameplay in Noire's game good? If it's so easy like you say it is, can't you win without figuring out good tactics, meaning it's a bad srpg?

What makes Noire's game bad?

...

WHERES THE NEPS
LET ME PLAY ALREADY

This guy nailed it except for the artstyle in my opinion, the characters are weak and nep games thrive on having good character interactions with characters you give a damn about, Noire fails to do that because the cast is bloated with "literally who" that are dead after that one game, compare it to neps from other games(Dangekiko, Famitsu, the 4 -sha's from V2), that's a lot less characters to introduce in one game but they get enough attention to become somewhat memorable
Lily system break the damn game too
the SI is really badly written

YOU SHUT YOUR MOUTH NOIRE IS BEAUTIFUL NO MATTER WHAT

I want to visit Slutstation one day

>And what makes the gameplay in Noire's game good?

Compared to other SRPGs? A healthy focus on environmental hazards during combat, which makes most story missions feel unique. There are almost no straightforward "advance forward and kill shit" stages in the main story.

A healthy variation in mission objectives. Again, there aren't that many "kill them all" missions in the main story.

A bigger emphasis on character links and teamwork than most SRPGs out there. Also, even though character links are very powerful (actually, potentially overpowered if you know how to milk the system for all it's worth), the system requires you to cluster your units together, which sometimes, depending on the opposition, may be a disadvantage to a certain degree due to your susceptibility to powerful AoE attacks, so it kinda has drawbacks as well, which is a good attempt at balance.

Every character has a unique skillset and there's a good variety of characters, which isn't something we see often in SRPGs.

Healthy level of difficulty on Hard, especially if you try to ignore the environmental hazards and rush in.

>Artstyle is shit (fuck chibishit),
Irrelevant, subjective bullshit.

>original characters are not fleshed out very well and feel forced for the sake of quantity
Irrelevant, subjective bullshit and quantity of characters with unique skillsets is good.

>no strategy,
Irrelevant opinion unsupported by arguments.

>shitty protagonist,
Irrelevant, subjective bullshit.

>too much grinding if you actually want to get all the trophies/achievements
Irrelevant shit that only autists care about.

>like a true Neptunia fan
Kek.

>and ugly box art.
Irrelevant, subjective bullshit.

Tl;dr

>actual complaints about the game
>irrelevant
Wel I guess we are done arguing with this sad fuck

Oh, I'm an idiot for missing that post.
What do you mean by "no strategy"? Is there less depth to the combat than in other neptunia games, despite the fact that it's a SRPG? Does this mean that other neptunia games actually focus on strategy over grinding, then?

I see. Would you say that the major/recurring characters are decently developed but the minor characters detract from the game? Maybe it's because I haven't played any nep games and have played lots of srpgs, but I don't see the problem with having some filler characters.

>complaints about the game
These aren't complaints with any sort of substance. These are subjective opinions and most of them are character/artstyle related, which makes them even more worthless.

>depth to the combat than in other neptunia games

You may move around on squares and take turns moving characters like in Fire Emblem, but there's no strategy or planning involved. Just attack however you feel like and you win. It's basically just a really, really slowed down mainline game. It had potential by trying to emulate games like Disgaea or Fire Emblem, but did not exploit the potential in any valuable way. It's much like a Bethesda game, where it has features, but they're not implemented well at all and it just feels pointless.

When an SRPG has no strategy, then its gameplay is shit, no matter what. That's the only complaint I needed to make on the gameplay.

>>Artstyle is shit (fuck chibishit),
>Irrelevant, subjective bullshit.
>>original characters are not fleshed out very well and feel forced for the sake of quantity
>Irrelevant, subjective bullshit and quantity of characters with unique skillsets is good.
>>no strategy,
>Irrelevant opinion unsupported by arguments.
>>shitty protagonist,
>Irrelevant, subjective bullshit.
>>too much grinding if you actually want to get all the trophies/achievements
>Irrelevant shit that only autists care about.
>>like a true Neptunia fan
>Kek.
>>and ugly box art.
>Irrelevant, subjective bullshit.

didn't I see this exact post last time someone "addressed" complaints about Noire's game?

It was basically 95% story and 5% combat. Why can't they just be normal and make it 80% story and 20% combat

>When an SRPG has no strategy
Nice opinion. I'm especially stumped by all those bulletproof arguments that support your claim.

>What do you mean by "no strategy"?
You know how mainline games get criticized for RUSH->EXE? In Noire's case it's Lily Boost
question, two in fact, one, why are you even here if you don't like the series, two, why do you play these games if you don't like the series?
>inb4 moving goalposts
Not really, I'm just curious since you clearly despise the entire series yet praise Sting's game despite that other people pointed out why it's bad, the interesting part is that you ONLY talk about gameplay aspects, nothing rearding the story or characters, which honestly only convinces me that you are defending this as a Sting fan, again, as many people pointed out, there's not going to be any strategy because of how laughably easy the game is, you aren't in any danger for lumping characters together because you'll kill everything before you even get damaged, the other things you talk about ARE there, but they are handled poorly and inbalanced

tl;dr Stop being a sting fanboy and look at something other than gameplay and you might see why fans of the series hate it

Not an argument.

I'm having fun with it.
I just wish the game would stop constantly chucking characters in and out of the party like a revolving door.

>tl;dr Stop being a sting fanboy and look at something other than gameplay and you might see why fans of the series hate it

Not him but I am finding the gameplay to be the worst aspect of Noire's game. It's so basic and barebones, not to mention the horrible movement system that is combined with maps that have traps EVERYWHERE (looking at you, Lid's boss map)

Or the fact if you fall too far from a height you take damage and END YOUR TURN

That sounds interesting, thanks for explaining. From the gameplay videos I've seen it looks kind of like Summon Night, but maybe that's just a superficial resemblance. Does it have a lot of similarities with Sting's older games?

What's the best way to get the most out of the game? I prefer my SRPGs to be somewhat challenging and you said earlier that you might accidentally overlevel if you do side quests, so I'm not sure if I should skip the side quests to keep it challenging. What do you recommend?
And what about the DLC, does it add overpowered stuff that breaks the main story's balance?

rip n1

I wouldn't call itthe worst aspect, but it definetly has fuckton of issues, writing is what a lot of people hate, Sting got too much freedom with a series they weren't familiar with, writing is all over the damn place

Lid map is easy as shit
Just change direction BEFORE moving

The control interface for making moves feels choppy and antiquated compared to other modern SRPGs though, makes it much less enjoyable to play than it could be.

Just to be clear, you guys are playing on hard and aren't doing any grinding and are still finding it easy? It seems strange that the resident SRPG expert in the thread is the only one that finds it challenging.

>Just change direction BEFORE moving

that doesn't always work

the writing is okay. Hell, I thought I was going to hate the Secretary (because everyone was complaining like he was as bad as the lead in a generic harem anime) but he seems like a cool guy but with minimal presence.

Like Takt or Russel Bagman

>It seems strange that the resident SRPG expert in the thread is the only one that finds it challenging.
>resident SRPG expert in the thread
>SRPG expert
Stop jerking your dick in front of me or I'll rip it off and shove it up your ass

>why are you even here if you don't like the series
>why do you play these games if you don't like the series

Because I like the game and don't care if it's part of a shitty series, I judge it on its own merits. Hyperdevotion is the only game in the series I've finished, I couldn't stomach others after only just a few hours of shit gameplay.

> with maps that have traps EVERYWHERE
>this is somehow a bad thing
ITT: nepshit "fanbase." That's literally the best part of the game.

>What's the best way to get the most out of the game?
Just play all of the main story missions and the sidequests ONCE, unless you REALLY want to craft some sort of General/CPU weapon that you don't have materials for and if you do grind for materials, use different characters and don't overlevel your main team.

Regarding DLC, I've started already with all of it so I can't really compare to vanilla. From my experience, the main game breaking culprit is the lily support system, but only if you milk it for all it's worth and spam AoE special moves.

>That's literally the best part of the game.
Irrelevant, subjective bullshit

This is my biggest complaint with the game and completely ruined the replayability for me. It's so goddamn slow, especially if you're used to playing things like Disgaea or even FE or whatever.

It'd be nice to see them make a sequel that fixes those issues though.

I am personally playing it on normal. I play every game on a first run on normal.

>ITT: nepshit "fanbase." That's literally the best part of the game.
I'm more of a fan than you are. I am not afraid to admit that a game in a series I like is flawed/bad. Like another series that has a bad entry named OE

Adding elements to a map that have tactical impact is not subjective. Try again.

>OE
Oh God that thing, thank our lord and savior Beowulf they didn't try that again
>obligatory MD wank
youtube.com/watch?v=_VRI6KfP9_Y

>I am personally playing it on normal.
And then these same people are saying that the game has no tactical depth and is not challenging.

>Oh God that thing, thank our lord and savior Beowulf they didn't try that again

the base gameplay of OE (which was basically a polished up Neo minus the level difference penalty) was solid. But fuck EVERYTHING ELSE IN OE.

FUCK IT WITH THE FORCE OF 10000 INFINITY CALIBURS

>And then these same people are saying that the game has no tactical depth and is not challenging.

I honestly believe cranking it up to hard will not change a damn thing. You still have all the issues that have not been addressed in this thread that are independent of difficulty.