How the shit did this piece of garbage get a sequel? Every single fucking thing knocks you off your feet and then stun locks you. Some enemies hit spots are incredibly small and hard to hit. Mech vs mech battles are staffing and then a DPS race.
The explosions are fucking insane. The smoke lasts a good five or six seconds and literally has no opacity to it obscuring the battle field. The main character moves at a pace akin to a fucking snail and the only worthwhile weapon worth using on foot is the laser weapons. The hook shot is the length around 8 feet and when you latch onto something you then jump like a retard upwards.
The character models are pretty lack luster for the time and the music is literally one of the most bland I've ever heard.
How the fuck did this game get a sequel that was so well received?
Landon Myers
i liked it enough
Levi Jones
Sounds like you just suck at the fucking game you faglord. I beat it on the hardest difficulty without dying once. Lost Planet 2 is better though.
Ian Brooks
This game has massive glaring issues and you fucking know it.
Eli Butler
You realize this game came out near the beginning of the 360's life right? Though the game wasn't that great then either. Multiplayer was fun though.
William Watson
Just because a game came out at the beginning of a new console doesn't mean common fucking sense from previous video games goes out the window. Like, being stun locked like a million times.
Jacob Thomas
This game was great op go fuck yourself
Christopher Miller
>Lost Planet 2 This was the funnest shit ever in co-op, what in the fuck was Capcom thinking when they gave some noname Western studio Lost Planet 3?
Jeremiah Walker
>guys I am new here just got it on steam sale and i didnt like it >time to shit on in even though i am underage and wasnt born when the game came out. its ok op you are not the only one
Colton Morris
>what in the fuck was Capcom thinking when they gave some noname Western studio Lost Planet 3?
Because someone at Capcom thought that lost planet was too "japanese" for the western audience, so they hired a fucking noname studio to make a "western" lost planet.
Elijah Edwards
Faglord nigger OP can't talk shit without looking like the whiniest midget in the world: The thread.
John Evans
"Someone" meaning Inafune.
Blake Ortiz
>"Someone" meaning Inafune.
That's correct.
Juan Cruz
>tfw EX Troopers never made it over >tfw no more Lost Planet 2
Luke Evans
lmao git gud fgt lol
Adam Martinez
>EX Troopers never made it over
It's ok user, just have to wait for the eventual fan translation for it, with having all the cutscenes subtitled.
Connor Russell
>get this game years and years ago because it was on sale >hmm this should be fun, running around with a famas in the snow >start game >it's a fucking sidescroller with grappling hook bullshit quit and never played again
Christopher Brown
Are you that one brazilian reviewer who played bionic commando but tried saying it was lost planet?
Chase Torres
I am indeed not
Jordan Hughes
>what in the fuck was Capcom thinking when they gave some noname Western studio
Casualties off the top of my head: Ninja Gaiden Lost Planet Devil May Cry Bionic Commando
William Young
3 was worse than Yaiba. Hopefully that retard Hayshi uses Nioh as a chance to get his shit together.
Jacob Taylor
Inafune is a westaboo, admidst lower sales numbers, higher development costs, capcom execs were looking for answers to their problems, and inafune decided to try indoctrinating the higher parts of the company on his pathos of "The west is the future" and just made games styled after western developed aesthetics, and when that wasn't doing enough for them, they decided to straight up outsource western studios.
Thankfully inafune is gone and capcom is clearly trying to buck some of the shitty mindset he pushed onto them, but that's pretty much it, it's just the cost of doing development for HD platforms is a hell of a lot higher than standard definition consoles and companies need to find a way to cut costs somewhere or find a way to guarantee profits.