Risk of Rain thread.
Han-D needs to be fucking buffed Jesus Christ. It wouldn't even be hard to make him not shit.
Enforcer sucks too but you can't fix what is fundamentally broken.
Chef is god.
Risk of Rain thread.
Han-D needs to be fucking buffed Jesus Christ. It wouldn't even be hard to make him not shit.
Enforcer sucks too but you can't fix what is fundamentally broken.
Chef is god.
Other urls found in this thread:
community.playstarbound.com
twitter.com
Do the devs even care anymore?, there are still so many bugs and crashes in online. Mercenary a best
Devs aren't active pretty much anywhere, which is a shame. They made an update like 2 months ago, but there never seem to post on their own forums and aren't really active on twitter or anything. Maybe busy with other stuff.
Makes me sad. Some characters (Han-D) could be so much more fun if they were just buffed a bit. I made a long ass post about it on the suggestion ROR forum, but that place is dead as a dodo.
Merc is weak but fun.
Looking at tier lists, I don't think I've ever seen Chef at the top, but he seems so goddamn powerful to me it's crazy. I love it.
Guess it's just me.
Thats sad then, i got the game in this steam sale and already clocked 34 hours, i think is great as it is but with some more improvements i wouldn't stop playing. I have only used Han-D in a party and he seemed fine, but now that i think it would be hard alone.
Yeah, he's not nearly as bad in multiplayer (though still not as good as other classes else) but in single player he severely underpowered. ESPECIALLY against the final boss, since he's so fucking slow he can barley hand a punch before the boss carves his face in. Also, lack of invincibility frames vs 2 giant speeding hard to avoid worms is about as shitty as it sounds.
Doesn't help that Sup Forums only likes to play on Glass for whatever reason and he's even worse there, since a single enemy hitting him fucks his shit up, and he's so slow and lacks dodge moves that he almost always gets fucking hit. All his attacks are dangerous to use and he fucking relies on putting himself into danger in the middle of a group of enemies to do any damage, which, in this game, is a fucking death sentence. Especially on glass.
There is just so much wrong with him that I can't fit into here. I did discuss it here though.
community.playstarbound.com
I wish the devs gave their forums a bit more attention. I'm not going to sit here and call them bad, because I'm sure they are busy people, and they themselves probably know their forums aren't very busy, but still, I do wish it.
Single player tier list
S TIER
Arcid
Chef
A TIER
Miner
Huntress
B TIER
Loader
Mercenary
C TIER
Commando
Engineer
Sniper (if you're good)
D TIER
Bandit
E TIER
Enforcer
Han-D
We all agreed?
What are you talking about?
Han-D is great, I always do good with him no matter what artifacts. You just need to be more careful with the timing of your attacks until you get enough attack speed.
You realize Han-D is the most tanky class, right? It can take a few hits even on glass.
>get enough attack speed
unless you're constantly using command, there's no guarantee of this. In an average run, I'm lucky if I get more than one attack speed booster.
I don't mind him being slow, but he could be so much better without being overpowered with just a few small changes.
I've never had a good time with him on glass. Lack of invincibility fucks me over real harsh, and I seem to always choose the worst time to use FORCED_REASSEMBLY
Doesn't help that overclocks speed buff only lasts for a split second rather than the entire time as it should.
I'm sorry but I disagree with you and that post in the forums.
It's one of the characters that I have most chances to get a great run in both vanilla or artifacts.
To point a few things out:
Not all the characters should have invincibility, it's good that they're different.
The timing of his attacks are even more important than when playing the Merc, which is what may make it hard to play. It's actually great for hit and run.
The stun of his overclock is not a problem, since you're supposed to jump as you attack to keep pushing the enemies.
You're ignoring some of its positives; mainly the fact that he's got the highest base movement speed and a huge damage in all of its attacks compared to other classes (minus Sniper and Engi).
I agree with you on one thing though, Forced Reassembly will fuck you up simply for the fact that the enemies knocked in the air will start to attack and end their animation as they land on you, killing you on glass and hitting hard on vanilla.
The fix for this is Scepter, which I consider the most necessary of all classes, since apart from the lightning it also adds a 100% stun that will nullify this. But the problem is that in runs without Command you're at the mercy of your own luck.
Personally I think the trick to Han-D is to "learn to heal" with the bots.
I used to do horrible with him at the beginning until I noticed I started to pay more attention to them. In vanilla should only be used to heal, never to attack, and the right moment is when you jump into a group to attack them, then after a few seconds (of your judgement) you start using them with a rhythm, never in a frenzy.
As you kill you keep recovering both health and bots. It's a little hard to find the correct "tempo", but I'd say is as important as learning when to use the shield and when not with the Enforcer.
It's nice to discuss disagreements over a class with someone tho. It's been more than a year since people stopped discussing the game in the threads.
This is a lovely thread but does anyone want to play?
Allow me to add a pair of things.
When you don't have the Scepter to fix Forced Reassembly, the best way to use it it's from distance. Most people seem unaware of the fact that that attack has a huge hitbox that hits enemies way beyond Han-D's reach. That is the safe way to use it without the Scepter.
And what I meant with not using the bots in a frenzy, is that the most important thing when using them is your "efficiency"; I mean using them with a timing where you recover the health as you lose it, instead of wasting half the bots as some people panic and shoot most of them instantly.
Hey, I'm not against reasonable discussion.
I agree that classes should be different, but I do want them to be equal in effectiveness, just in different ways. I just don't feel that health is as massive a point as lots of people seem it is in this game. If you fuck up, you can die REALLY goddamn quickly. Health drains super fast, and unless you get lucky (once again, a flimsy thing), health isn't high enough to survive standing still around a group of enemies for even a few seconds, which is a large part of how Han-d is played, considering his moves NEED him to be close.
As for jumping and attacking, I feel it's a bit unfair to say that you are "supposed" to do that. It takes so long to kill enemies in this game, jumping and hitting is slow. The extra damage doesn't suddenly make that process fast. That strategy works for the sniper, because that thing takes enough time to reload that you can pull off a jump before you reload, but Han-d skills are based around hitting things a lot.
If you look at overclock, everytime you hit an enemy, it gives you extra time in overclock. Not much, but a little, which demonstrates that you are supposed to be hitting a lot during this time, but that doesn't work if you jump and punch.
Han-d does have positives, but I don't feel they do nearly enough to compensate for the negatives. I feel like he doesn't really excel in any area that another character can't do better. Yes, jumping into a group of enemies with some drones can work for a short while, but enemies quickly get stronger and more numerous that this is far too dangerous to do, at least later in the game.
I do understand what you mean by Tempo, I've done the same thing, but it really only works in the early game, at least for me. Later, I HAVE to spam them just to keep myself from dying once I get close to enemies. Even though, I don't go back to full health. Attacks take so long to even hit, enemies can get you to near death before you throw a punch.
Also, once again, the final boss is hard as fuck. You don't regenerate healing drones, so at most, you go in with 10 (honestly not much at all) and get a maximum of 4 throughout the entire fight.
Providence is fast moving and hits hard with a decently long range to his attacks. Han-d has a much harder time avoiding his attacks while dishing out his own. Don't get me wrong, they can be avoided, but avoiding his moves and attacking back is MUCH harder than it is with other characters. Unless I get really lucky with good items/drones, I almost always lose on the providence boss fight with him. Meanwhile, most other characters do just dandy.
Even if you don't agree with me (absolutely fine to do so) I still think Han-D could really benefit from the suggestions I mentioned, without being overly powerful, those being
Making overclock give him some dodge time (invincibility), while also giving a longer speed boost
Allowing HAN-D to recharge at least a few drones over a period of time (maybe up to a max of 3 or something, with enemies needing to be killed to get up to 10, or maybe just up to 10 anyway without a cap).
The hammer (FORCED_ASSEMBLY) stunning naturally
These changes wouldn't make him super powerful, but they would fix his biggest problems I feel, and would help him be the tank that he is supposed to be.
>If you fuck up, you can die REALLY goddamn quickly. Health drains super fast
Yeah I agree on this, even on vanilla a group can fuck you from full health in seconds.
>As for jumping and attacking, I feel it's a bit unfair to say that you are "supposed" to do that.
You're supposed to do that with almost all melees though, it's one of the basic ways to avoid damage.
>It takes so long to kill enemies in this game, jumping and hitting is slow. The extra damage doesn't suddenly make that process fast.
This I agree too, in vanilla enemies are bullet sponges no matter which class you pick (even Sniper has problems with this later) and makes the game a dragging chore. It's why Sup Forums prefers glass and I agree it makes the game more fun, although I like playing both.
>in overclock you are supposed to be hitting a lot during this time, but that doesn't work if you jump and punch
Actually it does, at least for me, just don't stop attacking while you try to jump forward.
And anyway the extra overclock time will never be too big unless you hit dozens of enemies with a Heaven Cracker.
>but enemies quickly get stronger and more numerous that this is far too dangerous to do, at least later in the game
I think this is the most important thing. You should be getting stronger too with items. Even if you don't have much luck and don't get attack speed or Scepter, you'll have to had a horrible luck to not get things that would benefit you.
The most important thing in this game is rushing the TP to keep getting items. Reaching a TP should never take more than 3min and you should never spent more than 5min total per map, if not you're fucked.
I agree that the boss is extra hard with Han-D, although I like that.
But yeah, you can be very fucked if you don't have some healing items or drones.
I like some of those buffs to be honest, like the "longer speed boost". Although I have to say Han-D does feel tanky for me when I play him, at least compared to other classes.
Also, I have to say all that is coming from someone who normally plays vanilla in "normal difficulty".
In my opinion the hard difficulty was practically made to play with artifacts (although these were added much later), because in hard vanilla, even if you don't spend more than 3 minutes per map, you either have one of the high tier classes for vanilla (Huntress, Engineer, Acrid) or you get an amazing luck with the item drops.
At least that's my experience; I do great with Han-D in all modes except hard mode vanilla, where I tend to suffer to survive in the late maps (like with most classes).
Don't know, maybe that's an important detail when considering my opinions.
I might just be playing wrong, but I don't really find myself jumping and attack with most melee classes. In fact, with a lot of classes, I end up not using the basic attack for a lot of them once I get later into the game. I try to use "safe" attacks that also offer invincibility. Miner has lots of I-frames and safe attacks, mercenary can dodge like crazy and Arcid can stay out of danger easily. I don't really play much loader cuz I dislike constantly tapping the key, but he has a freaking invincibility shield, so he seems like more of a tank to me than Han-D.
I can't quite recall, but I'm pretty sure I beat monsoon a few times, only with great characters, but I generally play on normal difficulty as well. I don't use artifacts when I play, since they seem like cheating a lot of the time. I mean, command just flat out makes you invincible if you pick the right few items for your class and takes the fun away.
But yeah, I feel that every difficulty should be considered. Even if a character does good in normal mode, but bad in hard mode, it's a bad character to me. Though I feel Han-D does worse in both.
It's a shame, since I am a big fan of slow-strong types.
I usually find myself taking 5 minutes on a level. I'm going as fast as I bloody can, but the teleporter always seems to spawn on the complete other end of the level, and all the crates spawn on the other side that I spawn on while I have no cash. It's annoying as heck but that's how the dice roll baby.
Out of curiosity, which class would you rank as the worst/best?
stack crowbars on enforcer to literally one shot bosses with just his primary fire
Seriously though, command was never intended as normal play. Just as a way to experiment with weird builds.
There's no challenge when you can take literally anything you want. No balance exists with command.
>Doesn't help that Sup Forums only likes to play on Glass for whatever reason
git gud
Vanilla RoR is too easy for most players using any class after a bare minimum of playtime. We take down Providence too easily. Our artifact combinations are far harder than vanilla, but they're at a difficulty where we can actually have fun.
Command is pretty necessary with Honour/Glass/Spite/Sacrifice to keep up with enemy scaling for looping, although granted you do have to restrict yourself at some point to keep it decently challenging.
Do enemies scale with how many players there are?
Monsoon is difficult in single player. I don't see how so many people could seriously find it "lol 2 fkn ez 4 me". Maybe in multiplayer, but in single player? Come on.
it's not even close to regular gameplay at that point if you're using so many fucking artifacts. You're making the game harder than then letting yourself cheat because it's too hard if the game had the usual randomness.
Okay enough of this, why haven't any hosts shown themselves yet?
AUSTRALIAN HOST POPPING IN FOR AN HOUR OR SO
GET READY FOR SOME LAG
60.241.169.85
3434
Make sure you set the port as well.
>Do enemies scale with how many players there are?
Yes.
>Monsoon is difficult in single player.
Literally git gud. Sacrificing a bit of time and being more cautious is a surefire path to victory.
>You're making the game harder than then letting yourself cheat because it's too hard if the game had the usual randomness.
For the initial run, the game absolutely is a lot harder. During the first loop, it breaks even. Second loop absolutely the game is easier if you've been taking lots of items, but people know not to take the insanely overpowered items.
That's not the only artifact set in use though. There's about four main sets of artifacts that I've seen.
Well, regarding the jump attack, the melees that should use it apart from Han-D are: the Miner, since it has great damage and he should save his abilities for groups and always let one for making an escape; and Acrid, as its bit damage is great while you jump on the slowed enemies of your sludge and it's if you manage to hit a boss a few times.
Merc basic is good at the beginning, but only hitting three enemies for 130% isn't as great later, and Loader can hit-lock enemies so jumping is not necessary, plus there's that bug that can propel you forward. And yeah Loader's shield is awesome.
That feeling when you beat vanilla Monsoon is great.
Anyway, in my opinion artifacts like Glass make the game faster, which makes it fun in consequence. Command is great for working combos that you would never get in vanilla, and I never pick Frost Relic and Infusion anyway.
Plus people always put up Honor to compensate for Command.
>but the teleporter always seems to spawn on the complete other end of the level
This is the worst thing and something that I would like to see fixed: the spawn system.
Don't get me started when you finish a teleporter and there's a fucking enemy left on the other side of the map.
Also, I interchanged the Z for the V so classes like the Loader and the Bandit aren't annoying to play.
Posting my tier list next.
>Out of curiosity, which class would you rank as the worst/best?
>God Tier
Huntress: in a game where kitting is the best tactic she's one of the bests. And her Glaive is a great ability. Even in Glass, where she's extremely fragile, you can still do great if you avoid all the damage you can.
Engi: can be safe while killing enemies (mines etc). Has good on-hit chances with the basic and the Harpoons are broken.
Acrid: similar to the Engi with the sludge, and the virus destroys groups.
>High
Loader: great shield and one of the best AoE.
Chef: one of the best basics for group control and great abilities overall.
>Great
Miner and Merc: both hard to use, but do amazing if you're good with them.
>Normal
Han-D: needs some attack speed items, but can get some of the best runs and can take more hits than other classes.
Commando: best class for on-hit items. A green or orange missile is a godsent.
Bandit: best evade if you can reset it and I find that a lot of things works with this class, he's like the jack of all trades.
>Low
Enforcer: personal favorite class, I don't think he's as bad as some put him. He's still usable, but I agree that he usually needs more luck with items than the rest. A lot of people tend to dismiss the shield, but it's a great ability if you know very well when and how to use it.
The sniper is on of the best in Glass, but gets chocked without it. So I'm not sure how to rate him.
I fucking hate the bandits Lights Out ability. Completely useless except at the very start of a stage. There's too many enemies in the game to be able to single out a single one. I suppose people who only play on glass wouldn't know about the struggle.
Honestly the best thing about the Engi is the harpoons just so you can kill that last enemy on the other side of the map.
>enforcer
>personal favourite
I'm so sorry. It must be frustrating getting killed by stupid shit that anyone else could have moved away from. Keep being chill.
>It must be frustrating getting killed by stupid shit that anyone else could have moved away from.
If you get a few Hooves he can avoid rockets even in shield mode. Although I play more artifacts than vanilla, and yeah, in vanilla it gets insane at late maps if you don't get a good position (ledge or jumpad).
I assume your tier list is the one posted at the beginning?
If not I'm also curious, it's always nice to see how others rate the classes.
LOBBY IS OPEN
GET IN
Yeah it totally was the one at the start.
Chef/arcid are fucking amazing.
I am boggled by how not every single tier list has them at the top.
Chefs attacks are just so goddamn powerful. Worms are nothing to him, any big boss falls in seconds, and his weapons pierce and come back? I mean, it's insane.
Arcid being able to spread disease to everyone and keep moving is crazy good to me. Plus, even though I don't use his basic move that much (as it only targets one enemy), bosses are weak to it. It's grand.
It might be silly but I always love hearing why people love playing a particular class/using a particular weapon, especially if they can find something good that stands out in something everyone else considers bad.
I myself can find it hard to justify using a fun weapon if it's literally worse in every single way to another, but if it has even the smallest upside/situation where it is better, I don't feel silly by using it at all.
It's a strange but neat feel.
>Huntress god tier on Glass
False. The huge damage bonus doesn't help her nearly as much as every other class. Every other class can also outscale her damage on Glass/Command.
>The sniper is on of the best in Glass, but gets chocked without it. So I'm not sure how to rate him.
Sniper is still pretty good even in vanilla. Glass just accentuates his strengths even more while taking very little away.
Any servers up? I can host (from UK) if anyone's interested, getting boring playing with just the same 2-3 people from the steam group.
>The huge damage bonus doesn't help her
What makes her god tier is her ability to auto-kitting, which still works in Glass, and the damage buff helps this a lot, even if you say it doesn't scale as much.
If you are good avoiding damage on Sup Forums runs she's still one of the best. Of course people who have problems with funballs will find her unplayable. But funballs are just a matter of getting used to them.
Well, I personally love Enforcer for how crazy he looks blocking damage when Spite is on, and that with the correct items and positioning he can keep entire groups in front of his shield like it's no big deal.
It's a shame but I have to go. Literally first thread I've seen in almost two months, and it has good discussion and a host. Fuck my luck.
It has been nice tho.
You were good. This was nice.
Have fun. Thanks for the discussion.
post when open, standing by
So when hosting/playing servers with Sup Forums, I started with the usual Risk of Rekt artifacts (Honor, Glass, Command, Sacrifice, Origin, Spite) but eventually the games got repetitive, with everyone getting a million hooves before going to lens/medkit etc. and little variety. I ended up turning off Honor and Command, sometimes turning on Enigma, for a change in what people get.
What do you prefer when playing?
>What makes her god tier is her ability to auto-kitting, which still works in Glass,
The free movement while attacking is less important in Glass where things will die quickly. It's still good, but the ability to hyperscale your damage becomes a much bigger factor of a character's endgame use.
No command. Anything else is fine.
PROVIDENCE DID NOTHING WRONG
BUT WE'RE GOING TO DO IT AGAIN ANYWAY
GET IN
I never really understood the end story of RoR
>"why did we have a teleporter to this planet in our ships loading bay?"
or whatever it was
what does that mean?
That the humans were stealing? And the aliens were just trying to take back what was theirs?
How come the humans you play as don't know this? The monster log suggests you have no idea why the teleporter is there.
How is enforcer not at least A-tier?
It's literally impossible to lose.
>playing on drizzle
:^)
Funballs
In all seriousness, I constructed that list based on absolute normal gameplay. That is to say, not sitting in one place with command on trying to farm items with the 4 leaf clover for an hour.
I'm talking no artifacts, normal gameplay, moving through levels.
I dislike artifacts and stuff.
GAME CRASHED WITH NO SURVIVORS
LAST RUN FOR THE NIGHT
IT'S LATE AND I WANT SLEEP
Monsoon with glass. Still only lost one out of the 20 or so times I played last to an overloading magma worm.
Even gone through over an hour long sessions.
Enforcer is really easy mode if you know what to do though, so it does feel like drizzle.
Well then I have to agree, my playstyle is more to cycle through levels over and over quickly until I'm bored and then move on to the end.
You're talking about fucking glass here.
He's not nearly as good at the normal game.
I rotated to glass after the normal game was too easy with him. Enforcer was the class I played the most as at the start. Shit is easy with him in every difficulty. Just a matter of playing safe.
If you luck out and get an early warbanner then you're also set for most of the game.
I would love to see a video of you doing an ordinary solo no artifact monsoon playthrough with him where you barley even try at all if it's "too easy".
LOADER BEST CLASS FOREVER
That's not how you spell chef
Almost everybody that would normally be in a RoR thread is capable of a solo Monsoon vanilla with a few classes. It's really not as impresive as you seem to think it is.
E34 SIGNIGN OFF FOR TONIGHT
THANKS FOR THE GAMES GUYS
GOOD TO KNOW OVERWATCH DIDN'T TAKE EVERYONE
with a few classes, yes
i wanna see you do it with the enforcer
not because i don't believe you can, but because you claim it is "too easy" and I wanna see exactly how you play that makes it so easy that you barley even need to try
>Get into Risk of Rain long after the game's popularity died down
Goddammit
Use Enforcer shield of course, but don't rely on it too heavily. Always be ready to ditch it and run off _before_ your current platform spawns too many enemies. You'll have to deal with them later, so make sure it's not so concentrated that you return to instadeath.
Ignoring the shield and just playing like it's Glass is also pretty viable too. Any class can do vanilla runs with no items without much trouble.
>Any class can do vanilla runs with no items without much trouble
I call bullshit
First, playing enforcer on monsoon is "too easy", now, "Any class can do vanilla runs with no items without much trouble"
What's next? "It's really not that hard to go through the entire vanilla game never getting hit without picking anything up or ever using your skills"
I don't care how godlike you are. Going through the game on monsoon without items is not easy, and there is trouble.
Actual tier list using Sup Forums rules e.g. honor, command, spite, glass, origin on monsoon
God tier:
>bandit
hold down attack to win. does a ton of damage and is really safe with refreshable invisibility
>loader
massive AoE, best melee basic attack in the game, and shield that literally breaks the game with even one ring or alien head. also has most fun and useful mobility in the game, rocket punch
>sniper
ridiculous scaling, oneshots literally anything. hard to play but the payoff is worth it. see: metrid
High tier:
>chef
strong damage, clears mobs better than anyone. downside is no invincibility and very low mobility, just has a bit more health than others but that hardly matters in glass
>engineer
easiest class in the game. does good damage without even trying. if you're playing engineer youre playing him optimally just by spamming all your cooldowns when you get them, so he's bretty gud
>miner
jumps around like a fucking ninja, but is really squishy and doesn't really do a lot of damage unless you know exactly what you're doing. many people forgo using basic attack, a huge mistake since it does probably the most damage of anything miner has
cont
So what, the rest are garbage?
Does anyone play Han-D in glass?
OK tier
>acrid
low mobility, no invincibility and gimmicky damage. in a game where killing everything as fast as possible while being safe is key, acrid doesn't fit the bill. he's pretty fun though.
>mercenary
does a lot of the things miner does, except is slower, less mobile, with a bit more damage. unfortunately it's really easy to get caught out and die instantly, unless you somehow survived until late game and are casting your invincible ult and dashes every second with wicked rings
Shit tier
>huntress
squishiest fuck in the game. she dies to a single funball at level 1. she plays on easy mode with free kiting but does next to no damage. needs about a hundred on-hit items to be effective but has no way of getting there. blink is a shit ability.
>enforcer
can't move. no range, no damage even at point blank, and dies horribly to funballs without hooves galore. warbanner the character
>HAN-D
HAN-D
>commando
of course you start with one of the worst classes. this guy doesn't scale at all. period. you'll be ok for a bit but then realize you can't do shit to two elites at once and run away, only to die to those other two elites. you can't clear mobs for shit. your gun is a peashooter, your ult immobilizes you, and your roll is ok i guess, but doesn't do enough
Reminder that this list is for Sup Forums mode, not vanilla.
not that i've seen.
godfuckingdamnitwhydoeshandsucksomuchfuckingiknowthedevsarebusypeopleandallbutfuckitwouldn'tbethathardtomakehimbettershitpisscock
>Unlock Hand-D after missing him in multiple playthroughs
>Oh wow he's going to be great
>Is complete fucking ass
HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOST
GET A HOST
no u
If I can't host, and you can't host, then who was host?
I got it on PS4 yesterday
it's pretty fun
Have you unlocked the other characters yet?
...
no, i didn't play too much of it, plan on doing it today
Ok then. REmember to get the artifacts
How the fuck do I play this game, controls feel so stiff.
>Controls feel so stiff
They're not. Also git gud. And use the wiki, but mostly git gud
I even tried using a controller and it feels like shit.
Ignore the "git gud" faggots, not every game is for everyone.
Once you unlock different characters, you can experiment with movement options and you'll have more fun.
Rush Command, then use that to unlock everything else. You'll be happier for it.
Glass mode is much, much better than the normal game. It's frustrating at first, but the late-game enemies are such complete bullet sponges it's almost necessary.
Infusion is a good item. Don't let the tryhards tell you otherwise.
I'd host, but the last time I played with you faggots some fucker spammed the meteor item and spawnkilled at every level. If that guy's still around, fuck you.
>Glass mode is much, much better than the normal game
if you're a fucking casual who hates balance and can't handle getting rekt
just passin thru don't mind me or those blinking things on the ground
I would argue that "getting rekt" happens a lot more often in Glass than in Vanilla. The lower health results in a substantial number of sudden wipes, compared to the slower and grindier gameplay without.
>He doesn't run Chef
>He doesn't show his enemies the errors of messing with culinary perfection
>He doesn't incinerate everything
What's it like being lower class scum
i agree with him.
glass and command are the best thing ever in this game. i'll go so far as to say they should be default.
you need a frame where the legs are overlapping, it looks strange and you don't get the proper sense of motion without it.
First time I beat the game was with Huntress, after my three buddies died. Basically solo'd the level as they died quickly.
>mfw I have the exact same feel
I only have four hours played. Just got it in the Steam Sale.
Haven't hosted in a long time, what version is agreed upon? v1.2.8 or beta 1.3.0?
1.3 is the normal version.
Glass is harder than vanilla.
76.105.139.68
11100
lag test, expect crashing
Works.
9 slots, waiting for 4 more
closed
...
bump when open again
Yes or no for Risk of Rain?
yes
>Doesn't do anything
>Bottle rockets
They make the final stage a hell of a lot easier, that's what they fucking do
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stack frame is
gml_Script_draw_item (line 0)
gml_Object_oHoof_Draw_0
Just wait for the next patch that's going to fix all the bugs
Open again.
Up for real this time
3 slots