47 days until the GOTYEY is released

47 days until the GOTYEY is released.

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inb4 they casualize it even harder

They won't. My dad works at Nintendo.

Honestly doesn't look that good.

That's not FF XV

>this 10 year broken mess
>GOTY of any year

lmao

Looking at the gameplay it has all the same bad design choices the last one had. Dunno why you'd be remotely hyped. Besides, we all know what's going to be the nonlinear FPS GOAT this year.

It's GOTYAY you sweet summer child

>I really meant to replay dude sex to get myself hyped
>played everything but

distracted again by the sexy DOOMGuy

>No semblance of taste whatsoever

Would you mind listing some of those bad design choices?

Damn, already? This year is going fast.

I hope it's better than HR, though the lack of best grill Malik is disappointing.

Unbalanced XP system and awful cinematic melee are among the major complaints.

>No Malik

Have you got a single fact to back that up?

lol their E3 presentations were laughably bad

>just getting into the Final Fantasy series
>beat 1 and 2 a week ago, on 3 now
>excited for FFXV
>no ps4

please come out on pc

CANONICALLY DEAD

oh and also Sarrif got those fruitflies out of his throat and thus sounds totally different now

I never noticed anythinf wrong with the xp system and the cinematic cutscenes are an annoyance, nothing else.

There were a total of 3 augs in Deus Ex.

Obviously there was a civil war and the banning of AUGs at some point.

Show me how the game looks good.

I'll wait.

Deus Ex will never be truly great again until they make it a PC exclusive (but then nobody would buy it)

The fact that the vast majority of players are total shit, making her essentially canonically dead. See

The XP system rewards a particular playstyle, which is counter to the philosophy of Deus Ex. In particular non-violence and hacking reward XP, so you're basically encouraged to play a particular path (or backtrack and take all paths) to maximise XP rewards rather than commit to an approach.

So the devs have just assumed everyone was a casual shitter and let her die? Fuck this gay earth

Sounds like a YOU problem to me Pcuck

I'll wait for the GOTY edition to fix all the bugs like the first one before buying.

kinda like XCOM where the majority of people got their asses handed to them thus in the sequel instead of invading the oceans or taking the war to the alium homeworld, we got our shit fucked. Thanks casuals.

I'm pretty sure it was confirmed that she died in most cases but I can't find any source of that statement.

HR was pretty shitty desu. Shitty gameplay, shitty writing, shitty aesthetic and just a shitty fagggy SJ feel instead of the excellent dark cyberpunk 1984 future world.

It did a few things right, sometime I was like "okay that didn't suck dick" and it was easily one of the best AAA games of its shitty time but it's still pretty bad overall and compared to the original.

The fact that they're making HR 2 is a red flag for me. I'd feel much better if they had the guts to do something with the series but I think they just want more money from HR fans and not really make something that live up to Dues Ex. And even if they had the intention, I doubt they have what it takes to deliver something.

I think it will be decent game with a good atmosphere but it will fall short of any Dues Ex fan expectations.

She was boring and offered virtually little or nothing to the plot or story line.

The fucking AI helicopter in Deus Ex: Invisible War had more personality.

>french text

Not canon
she alive

Gameplay vids say otherwise.

>Ammo is listed twice.

That's what we said about the first sequel to a Deus Ex game when it was coming. Look how wrong we were.

I honestly don't think IW is a bad game on its own merit, but it's a terrible sequel to DE.

I could be wrong, but I'm pretty sure you got more xp for stealthy infiltration/non lethal in DE1 too

It'll come at some point, XV wasn't exacatly cheap for them to make.

Naah scum like you doesn't deserve to play this masterpiece. Don't buy it when it releases. I am not going to be missing out on anything.

honestly without the piss filter though everything looked awful, flat and washed out because they were designed with that look in mind

Piss on...

I wonder who you are..

How the fuck could it have had a chance to be as good as one of the best games to ever be released?

IW had a decent story, interesting characters and plot, good voice acting and NG Resonance.

Solid 7.5 to 8

It was a better successor to the original than Human Revolution. At least it had the balls to be different.

piss off

will it have denuvo?

I got a copy of the original edition and it looks and plays a million times better.

Just the feel and look of it.

The piss filter off makes it look like VTMB or Deus Ex copy.

Man, I couldn't follow the story in Human Revolution at all but the gameplay was fun as shit.

Kill yourself

>How the fuck could it have had a chance to be as good as one of the best games to ever be released?

It was made by the same people, what reason did we have to believe that it would make EVERY ending choice in DE canon at the same time in a really retarded way?

The real problem, ignoring everything connected to DE, is that honestly your choices don't matter in Invisible War.

You usually just got points for completing goals or finding areas, though the system was not perfect it wasn't quite as egregious as merciful soul/ghost bonuses.

Dosn't matter not even the creators of Mankind divided give a fuck about what happend in HR

Yup.
and you're a fag

Posting the GOAT soundtrack.

youtube.com/watch?v=tyG6YMLEWus

The counter argument would be that you really don't need all that XP to begin with. Between praxis kits generously spread throughout the game and other sources of XP you can still unlock every useful implant by killing everything and skipping hacking. I am saying that its not necessary to maximize XP rewards in this game, you don't get an edge.

>Yup.
You could typically murder everybody and get the same SP faggot. The only difference is that Carter is a cunt about it which doesn't matter for long.

"If you want to make enemies try to change something."

"It is a time of great invocation."

Dat Icarus intro.

youtube.com/watch?v=pcJ98o1IhT8

Shit was SO cash.

That seems like another design flaw of the game. You can straight up get everything without really trying, there are no real decisions about shit to get. Deus Ex isn't much better though, most of the augs choices are a toss up between godmode and dogshit.

>Denuvo

Nope.

Most of the game that have that as their DRM, on top of the usual DRM, turned out to be quite shitty.

BEST SONG COMING THROUGH

youtube.com/watch?v=2cIbVP0W0y8

The Chosen One has huge shoulders.

juice exe 1 had a better ost

Meh

The only choices in Deus Ex are when to kill certain NPCs, and the same "select from three ending animations" thing that pissed people off about Human Revolution. The problem with Human Revolution is that it distills the plot of Deus Ex down to >muh transhumanism. That ball got rolling in Invisible War, but at least Invisible War had something to say on the subject.
I sort of suspect that people who hate Invisible War but love Human Revolution played Deus Ex as children and have some vague recollection that it had something to do with nanites and secret societies and supercomputers, and hey, Human Revolution ticks all those boxes and has competent gameplay.

>probably going into bundles for the new GPUs

Yesssss

goosebumps

I've been playing HR recently so I'll indulge you:

- Third person "modes" are bad: They're nonsensical. Jarring. Why should I get a view of Jensen's back when I'm climbing a latter? Why should I see him when I use the Icarus? This combined with how Jensen never emotes outside of dialogue with important NPCs gives the feeling that you're this awkward observer. You flip flop from being Adam Jensen: brooding anti-hero in a dialogue tree to being Jensen: unflinching cyborg when you're walking around hugging cover and listening to less-important NPCs talk "at" you, in the same way Gordon Freeman is talked "at". There's a solid line between GAMEPLAY and ROLEPLAYING and the 3rd person shit emphasizes the problem. One thing that stuck out to me as especially poor was when I visited Jensen's apartment for the first time and saw all the gears and schematics on his desk. I wondered, 'What is all this? What're you crafting, Jensen?' Game gives no response. Not even a voice line from Adam going "ah, I really wish I had more time to work on this... clock." I remember, 'Oh. Right. I'm not Jensen, I'm a real life person behind a keyboard playing as Jensen.
You could make an arguement that JC Denton basically does this too but his character is a sort of goofy, detached, blase sort of guy, so his indifference when it comes to nameless NPCs is completely called for. Plus the game sticks you in first person for longer so you get into the character better. Denton can even be albino or Black. Dunno why that's absent from HR.

kof isn't that great, OP.

let's not get carried away here.

Exactly.

"They cannot stop us; they cannot stop the future."

- Takedown kills: Why. They feel clunky, they don't register as fast you want them to. Enemies won't shoot you while you're doing them, totally killing the immersion. There's no reason why you would want to kill someone over knocking someone out since they take the same amount of time, so any sort of morality element is thrown away. All the animations are pointlessly flashy. They rip control from you for the sake of looking BADASS. They're also on a timer which feels really weird.
- Hacking minigame is bad: On most layouts it's mindnumbingly easy, on the hard ones all you have to have is a little luck. Or you pop all the little softwares. The game encourages you to sit through these because they always give you XP and credit rewards vs alternatives (using a auto-hack tool or finding the code yourself)
- Lack of vertically designed levels: Levels are not really designed with verticality in mind. When they do account for it, the player is deterred due to the harsh base fall damage. Even when you upgrade your jump you can't take chances with it. When you get the Icarus, the player is still a little deterred because of how sluggish and uncontrollable it is. It feels bad to use. I think for MD the Icarus is a baseline ability, so that's a step in the right direction. A tiny step.
- The writing is sort of in-your-face with its themes. The world feels sort of corny in that way, which clashes with the realistic/gritty aspects.
- NO SHELLEN????

agreed. except for that annoying HK track.

You haven't played it so it can't be goty

Should I be investing in Denuvo?

It doesn't look to be going anywhere, anytime soon. If anything, it's going to be even more sophisticated.

Publishers want to protect their investments.

AADDDDDDAAAAAAAAAAAAAAMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

is stealth camo even possible?

Nope.

Why would you want to do that?

/r/ing elias toufexis crazy video

what's wrong with melee takedowns exactly? you became an unstoppable rape machine in the first after you got the TDS. don't see anyone whining about that.

Read.

well, the combat is already vastly improved over the first, so not sure why you want to be rewarded for "ebic headshots" in the first place. you're actually upset they reward you for being stealthy. wow.

As Denuvo proves to publishers that it works and can delay the pirates longer and longer; they're going to start charging more and more for it.

youtube.com/watch?v=sO2WIFTm7n4

I don't want to be rewarded for kills at all.

what does amount of time have to do with morality?

also, I preferred hacking minigame to none at all. hacking in the first was braindead and I never even felt a need to scrounge up supplies or use those worms you find since there was never a need. yeah, it wasn't deep, but then what game has good hacking? fucking none. it was non-offensive at worst.

HR wasn't perfect, but neither is the first one. I'd say they're about equal.

aren't you only rewarded for non-lethal?

>that grimace

Greater rewards for non-lethal knockouts with anything.

>what does amount of time have to do with morality?
If the game was designed in a way that melee did not make you invincible, and then made it so that killing was very very fast, but then choking someone out took a little bit of time, then suddenly you would have an interesting dynamic where you have to consider if you should take the time to non-lethally subdue someone, or do the pragmatic thing of outright killing them. That introduces a morality element and adds a layer of role-playing. Simply changing how long it takes to knock-out someone or kill someone.
>I preferred hacking minigame to none at all
>but then what game has good hacking? fucking none.
Do you hear yourself here? If it can't be done right, then it should be cut out. Same reason you don't have to use the restroom as Jensen. So they either make the minigame interesting and varied, or they rehash it, boring, boring, boring. By the way, you know what series has a good hacking minigame? Sly Cooper.

>NEVER EVER

>If the game was designed in a way that melee did not make you invincible, and then made it so that killing was very very fast, but then choking someone out took a little bit of time, then suddenly you would have an interesting dynamic where you have to consider if you should take the time to non-lethally subdue someone, or do the pragmatic thing of outright killing them. That introduces a morality element and adds a layer of role-playing. Simply changing how long it takes to knock-out someone or kill someone.
WHY IS THIS SO SIMPLE YET DEVS DIDN'T IMPLEMENT IT?

You do realize that it doesn't do shit, right?

It's been proven, time and time again, that piracy does not diminish the sales of games.

In fact, games with Denuvo have sold notably less than they would have had they not had such a retarded DRM piled on top of the usual stuff.

I mean, look at Just Cause 3, that Tomb Raider reboot sequel and the new Mirror's Edge game. All three sold way less on PC than their predecessors which didn't have that kind of DRM.

The original Deus Ex devs knew that, but it seems Eidos forgot their philosophies. This is why people on Sup Forums agree that Dishonored was a better sucessor to Deus Ex than Human Revolution, despite being too easy, and despite having the man who spearheaded Invisible War be a lead designer.

Let's take a moment to reflect that Eidos Montreal made Thief (2014).

>decent story
>one of the main antagonists is literally named "chad"

I beg to differ.

There were shitloads of (mech) AUGs in Deus Ex.

Did you forget the MJ12 Commandos?

Of course there still weren't as many civilian ones as HR would require but thar is because the original was a conspiracy thriller and HR is a scifi action game.

So stealth is my favorite video game genre, but I have never played any of the deus ex games cause i'm so put off by how ugly they look, like the artstyle and the colours and everything
There are so many absolutely beautiful looking games out there, the majority off high profile realeses look so good and pretty, how can they fuck up the visual element so hard?

>got invisible war from Steam
>it's literally impossible to play because of the black screen bug that NOBODY solved in a fucking DECADE of records

Why
I just want to play the whole fucking saga
I even played The Fall at this point
I really need something new before Mankind Divided

You could play it the way it was meant to be-- on console!

I love the ambient music in this game so much

youtube.com/watch?v=CAljZX-9HMI
youtube.com/watch?v=42xHkfucwS8
youtube.com/watch?v=5YQPydQnaoo
youtube.com/watch?v=BwS056zXmLk

>Deus Ex: Mankind Divided
>GOTY
>Implying

I have the game pre-ordered, but there's no change it will be better than both Hitman 6 and Dishonored 2. It'll get third place at best, or maybe second if it gets really lucky.

No I can't
Nobody owns an original Xbox

Invisible War is 100% a bad game on its own. The fact that it's a Deus Ex sequel only makes it all the more baffling.

It's literally the best game I can name made in the last decade.

yes it will