ITT how was I supposed to know?

ITT how was I supposed to know?

Pic related.

Nobody ever told you that arrows that go through fire catch fire and can light up torches and nobody was expecting that amount of "realism" in the 90s

Did you know that you could play the Fire Temple before the Forest Temple?

Did you know you could do Jabu-Jabu's Belly before Dodongo's Cavern?

Did you know?

I dunno man, I did it just fine when I was seven.

I knew all of these except for early Jabu Jabu. Can you really just do that freely? Or do you have to sequence break. How am I still learning about this game?

Because OoT wasn't the first to do it. It wasn't even the first Zelda to do it. You fucking egodrone.

I'm not sure what would be stopping you from just going straight to Jabu after learning Zelda's Lullaby.

I could be forgetting something, though.

No sequence breaking. You can do it as an intended path.

how was I supposed to know to drill a hole in his head and inject myself with his blood?

A penis! My Christianity noooooooooooo!!!!!!!

I don't know why in the 10+ times I finished the game I always did the first 3 dungeons in that order of Deku/Dodogngo/Jabu

Which other game did it?

Ehh I'm pretty sure there were several notes lying around that mentioned some people had been injected with an antidote on their blood

Because Navi calls your attention to Death Mountain, and Zelda tells you to bring a letter to the dude at the gate leading up to it. The game pushes you in that direction, but there's no reason you can't do Jabu first.

Even more fucked up is shooting at the sun to unlock fire arrows. As an 8 year old on english speaker, it took me a whole fucking year to figure that shit out(a year of trial and error, stuck in ganons castle)

Navi LITERALLY tells you to try that

To be fair to you, the game does encourage you to go to Death Mountain first. Impa tells you to go there after you meet her.

Which honestly is pretty shitty since you need to go back to the forest to learn Saria's song before you can actually do Death Mountain. If you didn't find the shortcut, it would be a tedious walk back to Kokiri forest.

Amazing OP, you just managed to out yourself as even more retarded than those faggots ever having issues with S3/S3&K spinning barrels, who might soon appear.

It's neat because it gives you a chance to fuck around with the boomerang more before you're tossed into being an adult.

Is there a particular reason why Link just had to lose half his gear when turning into an adult?

Navi's there for a reason.

>Not using Din's fire

The same reason the Koriki children never grew up

I'm not that guy but didn't aLttP do it? I might be remembering it wrong.

It seemed like an arbitrary way to make young and adult Link have different playstyles. It doesn't really make much sense when he can just use all of that stuff in Majora's mask.

Yeah, it was a weird choice, then corrected by MM. It didn't diminish the experience for me, but I'm not everyone.

his gear is a peter pan ripoff?

I can buy Young Link not being able to use his future stuff. You can write that off as time travel bullshit.

I don't see though why Adult Link couldn't use a boomerang and slingshot. I mean TP Link had both.

All the MM equipment is much smaller. A lot of the kid equipment is too small for an adult's hands, with the exception of the boomerang.

You'd need bombs to make it past the line of rocks positioned near the beginning of Zora's River. Unless there's another way past, which there probably are but I don't know of them.

it's a joke senpai

only an idiot could not have known

Pic related is literally "HOW THE FUCK WAS I SUPPOSED TO KNOW: THE GAME"

To play the game at its full length and get the perfect ending. You NEED to follow a specific path and visit rooms in a specific order. And these are not linears, Like if you have 3 doors in a hallway, you might need to enter the one in the middle first.

Theres literally no indication of which path you should follow, the ONLY way to do it is by following a walkthrough, and a SINGLE mistake will lock you out of it.

Young LInk not being able to hold the Hylian SHield properly was a nice touch.

There might have been something with big blocks too (Before you get the gauntlets) but they never appear in areas that Young Link can go to anyway.

The slingshot being in Twilight Princess is just baffling. It gets replaced with the bow one dungeon later and never used again.

Ah, that's right. It would be really inconvenient to do Jabu before Dodongo then. Kind of lame that they put those rocks there honestly, it would have been nice to just be able to go to either one freely.

post the most obscure thing you had to do in the game to unlock the perfect ending.

OP is a troll but I can easily imagine people making the same complaint about Breathe of the Wild in 20 years.

"How the fuck was I suppose to know you can chop down scenery like trees to make a bridge when no other games did this?"

And then you can say "because it was in the E3 footage, you neo-RedditChan scrub."

It's still possible, though. There's some intentionally neutral dialog in the game meant to assume that some players did Jabu first.

Try and error, also, I don't remember if this game or the PSone one let you to savescum, it's not like these games require skill at all.

Op is stoopid

Navi doesn't tells you that arrows shot through fire catch fire as well.

they show you that torches light shit on fire by throwing fire bats at you druring the entire game. Also, they position torches in a way that you know something in a straight line could go through to light the other torch.

It's not rocket science, user, even if we didn't expect that kind of TECHNOLOGY back then, we would still try to do that.

Not that it's puzzle-related, but Clock Tower is WAY easier if you have the mouse.

It's possible, but then again, so is doing any dungeon in any order if you go and get the item in one then leave with a couple exceptions.

I wouldn't really count those as you're obviously not intended to do that. It is nice that you can though.

You can do every dungeon after the one you should, you only need the main item/equipment of that dungeon. (Besides the Dodongos Cavern, because you need to finish deku tree to leave the forest).

>To play the game at its full length and get the perfect ending. You NEED to follow a specific path and visit rooms in a specific order.

That sounds like every Japanese game.

getting to Dark Souls secret areas like back to undead asylum or that dragon place in 3.

>or that dragon place in 3.

The game DOES give you hints about that one though. They're vague but they exist.

Returning to the Asylum however it never so much as creates the possibility.

At the mere beginning of the game, when you love the foyer and start exploring and you hear a scream, if you go into the bathroom, you'll witness one of your friends getting killed.

This locks you out of the perfect ending and you dont know that until you're like 15 minutes away from finishing the game.

Theres several other instances of the game doing it (just locking you of an ending because you entered a room you were not supposed to enter)

Theres also that part where you have to find a secret entrance to an abandoned part of the manor, enter the rooms in a specific order, get a diary from your father's corpse and then leave and enter some pantry before going up to the kitchen.

Try and error would involve several fucking hours of repeating the same shit. Trial and error is also "how was I supposed to know"; theres no way, the only way you can do it is with a walkthrough or as you said with trial and error (Which will take you like a year, IF you make it)

Clock tower 2 also gives you the bad ending if you dont interact with a samurai armor at the beginning of the game.

Eh perfect ending is non-canon anyway. The second best ending is the one that stuck I think? Although pretty much any ending where you don't die fits the bill for the later games.

To be fair on this one, I feel like Dark Souls is intended to be played while connected online.

I would imagine that the areas you mentioned would be filled with messages attempting to lead you to the secrets.

Yeah but you get the bombs way late in Dodongo's Cavern, is not like you have so much left to do with the boomerang if you do Jabu's first and the return to Dodongo´s.

Yesterday someone said it was because the boomerang and slingshot and stuff rotted in the 7 years.
I thought that made enough sense.

I didn't know Jennifer Connelly was in this game. Or at least her likeness was used for the cover.

That's a possible explanation, but the problem is that there's no reason why you're not able to use your old items anymore given in-game, which is pretty strange now that I think about it.

>If you didn't find the shortcut, it would be a tedious walk back to Kokiri forest.
In all the years I've played OoT I NEVER knew you could access that shortcut early until about 3 years ago. (The fire Deku stick + bombflower on the wall)
That was pretty clever.

Reminder that in Final fantasy X-2 you're locked out of the perfect ending if you speak to 3 minor NPCs at the very beginning of the game in the wrong order.

There are several hints for reaching the dragon level in DS3

There are two Clock Tower games on the PSone and everyone hates 2, I was talking about the actual "sequel" of SFC Clocktower. Also, I think Clocktower games are meant to be played that way, trying shit and discovering shit, even death scenes are pretty cool.

Now, if we talk about serious "how I supposed to know" shit that locks you and doesn't let you progress, hell, even sometimes fuck up your playthrough and you have to restart since the beginning, you should look for Wizardry series, specially 4.

Pic related

I think I'm more worried that when you shoot an arrow through fire in todays games, it doesn't light the arrow on fire.

I wonder what it was like to be the first person to discover the great hollow. Shit was fucking strange to find.

It really doesnt matter if it wasnt canon, the point is that you cant play the game at full length unless you have a walkthrough in hand.

And maybe thats not abig deal nowadays, but back in the days, that meant you had to buy one of those fucking alpha guides

Even in NG+? I thought they fixed that in the International version.

I can understand that, although I really wouldn't worry about getting the best ending to a game that's supposed to be horror. Just see what happens.

>kids in the 90's early 00's
>shit doesn't work
>keep trying every possibility through careful observation
>end up finding a solution
>only in extreme cases look shit up online or hope you're lucky enough some magazine develops a guide

>kids today
>shit doesn't work
>immediately run online for a detailed solution in gamefags/jewtube, if not following a walkthrough already
>check comments and "reviews" from heavily opinionated idiots who enjoy pretending they know their shit
>LOL HOW WAS I SUPPOSED TO KNOW? BAD GAME DESIGN XD

I never really liked Zelda games that much, but you're a supreme retarded faggot holy shit.

Bullshit, we had gamefaqs in 2000, don't lie.

We just used them for boss strategies instead of puzzles.

Yes international fixes it.

But 99% of people didnt played the international version.

And NG+ means beating that turd of a game twice.

Tbh I do this but only because in 3 different occassions, 3 different games, I've been blocked from progressing for like 3 hours only to later find out it was a bug that was blocking me.

Like in PoP warrior within I used a portal to travel to the present and the exit of the room was collapsed and the portal didnt worked, jumped around the place for like 2 hours thinking it was a puzzle.

>And NG+ means beating that turd of a game twice.
>only twice

> arrows that go through fire catch fire and can light up torches

Man, Master Quest fucking loved to do this.

I just used that fire explosion.

user, the pic is from the Fire Temple Master Quest version. And to be honest, kids from the 80s consider us casuals because they actually had hard as fuck games like this
Just look this fucking map and read about this: at the end of the game, there is a puzzle that can only be solved if you had beat the first game.

Nah in the case before the internet people just didn't beat/100% games unless they had literal autism and their OCD wouldn't let them stop.

>how I supposed to know
That's not IV. Stupid shit like finding that broken ass weapon in FFX is how was I supposed to know. Werdna is pure fucking bullshit the whole way through on another level. You don't expect to know, you just ride it with your eyes closed until you clash in the first room.

How the fuck are you even supposed to read that?

And whats about?

I got stuck on two separate occasions playing the 3DS Majora's Mask remake while doing exactly what I was supposed to do.

Older games often have problems with requiring you perform an obvious task, but in a slightly more specific way than you're expecting. If dashing into the breakable wall doesn't work in a game like zelda, you'd think that you were supposed to try something else - like a bomb - but the answer is actually to dash into it but from two feet to the left

I don't understand.

I'm trying to think of situations in the game that require you to shoot an arrow through fire. The only situation that's jumping out in my mind, is the room in the Forest Temple (if you don't have Din's Fire).

The room is designed specifically, to make it very clear that shooting arrows through fire can have an effect. The platforms spin around a torch in the middle of a room, with an ice-covered switch on a wall. In essence that is teaching you the mechanic.

The only other situation I know is the water temple, the room in which you meet ruto once it's been drained of water. Even then I think it's pretty obvious, most players should have done the forest temple by that point or have din's fire.

>we had gamefaqs in 2000
Sure, but internet use wasn't as widespread, or even that accessible outside the states, and that includes some "developed" countries.
I was an early adopter myself and for me and most other people I knew, looking for solutions online was something out of the question unless it was an already completed game or some bullshit cases.
I don't know, it always felt really really cheap. It still does.

>kids from the 80s consider us casuals
What do you mean exactly, I started playing videogames in the early 90's across plenty of systems so I usually lump everything together.

There's been casuals since the dawn of time.

not only that, but in rooms where torches need to be lit up, there are pots that you can break that would drop bundle of arrows. common sense will put those 2 things together.

>tfw still have never 100%'s OoT despite the many, many, many times I've beaten it
I think the next time I play it, I'll finally actually do just that.

I miss when games taught you mechanics like this - by structuring the environment in a way that makes it obvious. Instead of just flat out telling you what to do.

I was 9 and I figured this shit out too. OP is retarded.

Like half of the puzzles in zero escape games

>How the fuck are you even supposed to read that?
Pic related and 1/3

boi literally the pic in the OP is a puzzle where you have to shoot the arrow through a wall of fire. When you try to move up the stairs, a wall of fire activates at the base of it, you can visit some rooms to the side but eventually you'll be back at the entrance and the only way to pass is by shooting an arrow through that wall of fire.

Theres really no indication that it can be done, since even before that point, walls of fire were used to keep you out of places, and the solution for them was always a switch, not an arrow

2/3

That wasn't in the game. Unless you're talking about master quest, which I've never played

3/3
These series have candidates a lot of "that is fucking bullshit" and "how I was supposed to know" moments with permadeath mechanics and without savescumming, at least for the first 5 games.

*Ignore candidates

It took me 5 minutes to figure it out, without Din's Fire. Master Quest is fun for people who likes to solve this kind of situations when they change the rules a little bit and that's something that modern games lack.

Would that mean that the reason you can't use adult items as child Link is that they got obliterated through a time loophole in that they hadn't even been built or created yet?

This is vanilla. not master quest.

That certainly was NOT in vanilla. That is the opening room in the fire temple. There is no puzzle in that room where you have to light anything on fire.

Pads out item list and makes the player feel helpless for a while which plays right into the atmosphere of adult hyrule. Logically there's probably no good reason adult link shouldn't use those weapons but it enhances the atmosphere to a degree.

That's pretty fucking brutal.

You're an idiot, I figured this out right away, I was eleven when I first played this.

Because there is a room in the forest temple that makes it clear as day that's what your supposed to do.

>Get bow in Forest Temple, so naturally most puzzle solving for that dungeon will involve it.

>Enter room with 4 spinning platforms and a torch in the middle, on the other side, a switch blocked with ice.

I WONDER WHAT I'M SUPPOSED TO FUCKING DO.

I found out about the Undead Asylum revisit on my own, which felt pretty good.

Definitely had to look up the two invisible walls in a row, though.

It doesn't even mention how in order to escape the very first room of the game, you need to summon a specific type of creature, stand in a specific spot and hope they cast a spell randomly that reveals a secret door. None of this is signposted in any way.

Not even a clue? That doesn't sound like overly good design. Is there anything else like that later in?

My brother claims that he found the Ash Lake by himself. I still refuse to believe that.

true but you don't need the bow to beat the fire temple period, so you can just do it first.

It was pretty much designed to be as difficult and obtuse as possible for "expert players". The box even has a warning.

Suppose it's fair enough a warning, but it just seems like it rewards the patient man. Especially in that earlier case.