Why do we hate this again? I just played two hours of it and the time flew by. It's great. I can't wait for Inside now and to finish Limbo tomorrow after work. Surely the hate isn't all because of the length? There should be room for shorter, more focused experiences in gaming.
Why do we hate this again? I just played two hours of it and the time flew by. It's great...
>we
you have to go back
Don't you know user? All indie games are shit
I liked it well enough after getting it for like a dollar
The ending was fucking trash though
>we
What was trash about it user?
It's trial and error and boring. It's basicaly bittrip runner but slow and edgy.
Dumb gravity puzzles and 2deep4u shit
> pointless blue balls ending
> bad rickety physics puzzles, magnets especially
> wow! look at that boy getting impaled gimmick gets old after first two times
cool art-style tho
It's just your standard pretentious indie platformer.
I don't even think we hate it so much as not really care.
its mediocre puzzle gamplay
its only special for its sweet desktop image potential
i dont hate it, it's totally serviceable, but it got way more attention than deserved
I only played it for the first time recently, because it was free and I'm poor as fuck.
I liked it, for the most part. I found the puzzles either very straight forward, or ones that would take me half an hour until I realise I'm an idiot and do it straight away. Only the fakeout traps killed me, so I could probably do the final achievement easily enough.
Got it free. It was fun.
Halfway through the gameplay stops being puzzles and timing and becomes extremely unintuitive "can you land on the magic pixel" platforming.
Nobody hates it. Although the puzzles are kinda easy
Ye I mean if thats how you feel about grav puzzles.
I thought the ending was just the kid and (his sister?) are stuck in limbo.
Got it for free and liked it.
Probably wouldn't spend anything beyond five bucks though
>I just played two hours
> finish Limbo tomorrow after work
How have you not finished? I finished in exactly two hours friend.
>It's trial and error and boring
I remember it mostly being you have to think quick on your feet but you could still survive your first encounter if your smart and fast enough.
And the couple times it was trial and error I honestly liked it just cause how the overtly gruesome deaths out of nowhere were funny.
>See a button for smasher
>Obviously jump over it
>Another button for smasher
>Just before jumping it crushes you horribly
That part made me kek
We?
I dunno i found it borin
>How have you not finished? I finished in exactly two hours friend.
Really?
Wow, as someone who's fairly shit at vidya, I fell accomplished to beat a game a couple minutes faster then most people.
HowLong is shit, it's rarely accurate.