Zero Time Dilemma

Wasn't the bomb shelter Dcom?

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My motives...

...are very complex.

They require half a pint of alien juice, an ounce of Diana's tears, and Sigma's semen.

What the fuck, user.

I hate that this isn't even that far from the truth

In the ending where D Team melts the others in Decon room why did Diana get mindhacked to run back into the shelter?

The other two are plausible but Diana just runs back in to be berated and laughed at by Zero for being a piece of shit even though he knows he used MIND HAKKU on her

What was the point? Was he just being a bitch? After 124 years was he STILL pissed that Phi got the good transporter pod and he got the one they banged in?

>After 124 years was he STILL pissed that Phi got the good transporter pod and he got the one they banged in?
But we proved last thread Phi got the sexpod

>was he STILL pissed that Phi got the good transporter pod and he got the one they banged in?

Does anyone have png samples of the "Time To Decide" and "Your Choice Is Made" logos?

Here you are, user.

The brooch was clear from the incinerator, the second I initially guessed as "hairclasp" (not thinking about the possibility of a space) since it looked like a type of similar item that Diana had.

I found it interesting that it was a dual-coded answer to either "Blue Bird" or "Music Box" (that was the one I used first, and went back to check the other).

Reminder that delta did nothing wrong

My nigga

POST YOUR BIGGEST DISAPPOINTMENTS WITH THIS CLUSTERFUCK

>No interaction between the teams so basically no dialogue with anyone except the characters they already know (wtf was this)
>Boss Phi becomes the Snake/Quark of this game by spending the entire thing dead
>Zero isn't also a SHIFTer who starts to follow you around the timelines fucking with you in the flowchart and changing history to ruin your plans
>The Force Quit box just made the whole shelter blow up instead of making it fall apart and revealing that the whole thing was a simulation in the quantum computer run by Kyle to find a timeline where Radical-6 didn't escape

>The end of this timeline is that Sigma, Diana and the left behind original babies starve to death in the shelter

damn

So, quick question, every bad ending in 999, Did Akami have to experience every single one personally?

I'm surprised none of them traumatized her.

No, that's why Delta put the Blue Button in there. So they could go out on their own terms.

>Akami

This game would have been so much better and easier to take seriously if it didn't straight look like a PS2 game

I think your first point is the most applicable. After two games where there always was a shuffling around of teammates, it was a bit jarring to be in a locked-in situation.

...

>>I'm surprised none of them traumatized her.
You sure?

Yes, this is the reason she doesn't like seeing Junpei killed

Also
>Akami

Delta Mind Hacks Eric and Mira, finds out his origin data was already secured, then recruits them to his cult or lets them go on their merry way.

1904 Phi still wants to welcome her infant clone arriving in 2008.

Since Diana and Sigma in their new timeline would have zero relation to their original parents, the twins use Eric and Mira's data to take a vacation on the Transporter and greet the family they could never have.

Oh please, the graphics are at the bottom of this game's list of problems.

Who did you MIND HACK today, Sup Forums?

Smut thread

...

Lack of sleep because I finished the game when I should have been sleeping, It's Akane

In a bit of a clever moment, I realize that elder Akane's breakdown when going through door 3 is quite the misdirection. She's not breaking down because of the dead body, she's breaking down because she knows there is only one way this particular route is going to end.

...

...

I immediately pressed it without hesitation.

>No D-Team Epilogues
PLEASE

>Plot twist, Delta gave Carlos an extra something on top of the memory loss drug. He's been high the whole game

Seriously, why did he forget about Snake

At least Seven and Lotus got mentions

>999
>Main plot twist: You were secretly playing the game from Zero's perspective the whole time

>VLR
>Main plot twist: You were secretly playing the game from Zero's perspective the whole time

>ZTD
>Main plot twist: You were secretly playing the game from Zero's perspective the whole time

And we'll all fucking fall for it the next time too, even though the explanation for it will be even more retarded.

There is no Escape from Zero.

You got the uncropped picture?

...

>next time
>implying

This was the finale in the trilogy and after it took a whole social media fiasco to even get this made if it doesn't sell well the man won't get picked up by another publisher/developer for all eternity

I'm going to marry Carlos!

I don't care by this point
He'll probably do a large-scale Kickstarter campaign which won't succeed, then a reasonable one which will

...

>999
Only the bottom screen, the majority of the game was still from Junpei's perspective.
>VLR
True.
>ZTD
The main twist was that Zero was there the whole time and was Q. You weren't viewing the game from his perspective.

Is there only a static version available? Would be nice to have an animation.

I thought Delta mindhacked Carlos/Diana/Sean during Decision games and watched everything through surveillance cameras

exploitable gifs are a bitch and a half

> Left is mostly irrelevant
> Rad-6 is now just a macguffin

Can Delta mindhack through security cameras?

Unfortunately, not yet. I guess someone would need to post the right assets first, and then one of us could work on it.

Finally done with ZTD.

Loved the game, the spoilers were freaking sick.

But it felt like such a chore to me doing all the freaking rooms, even moreso than the older games.

So Delta's reason for ZTD is to just change their mindset?

Yeah, and there was a poll up for a while that had a ton more people preferring a new traditional VN style game from Uchi than ZE4. I'm not saying that the poll is indeed a perfect representation of all his fans, but if it's any measure of the truth then Uchi might not even have the right support and prerogative to make another ZE.

There's just so many things like that which make ZE4 nothing more than a pipe dream.

> VLR
He's not Zero yet though.

No but is ZTD not supposed to be the final game in the series? I don't think he wants to make another even if he gets the green light.

It's heavily implied that the player acts as the mindhacking Delta when you're making choices.

You were literally watching the entirety of ZTD from Delta's eyes, either directly or via cameras with direct feed to his glasses.

Hence the transitions where the screen gets covered in white noise and blips out like a TV signal.

>I'm not saying that the poll is indeed a perfect representation of all his fans
Let's not kid ourselves, it is.

That's my point exactly. I said "there's just so many things like that"...which also includes Uchi's apparent lack of interest in continuing.

What I was just trying to say is that even if he was open to the idea and wanted to do something for his fans, it probably still wouldn't be ZE4.

And when characters are obfuscating information from Delta, they're obfuscating it from the player.

Were we wrong? Should we have just let Uchi recycle Infinity?

Here's the poll if anyone's curious. The majority is definitely in favor of going back to the traditional VN format.

>you will never find a secret ending tying all the loose ends

...Alright, you got me there.

Diana ran back of her own volition. She was hiding from her ex-husband.

So it would seem that the only real antagonist in this series, with no altruistic excuse for his actions, was Ace.

Is that poll with ZTD's proper ending? Because I can't see it.

>Akane's character is a complete clusterfuck, she isn't what she was supposed to be
>Sigma and Phi's shifting ability completely useless
>no Kyle, no ?
>no Santa, no Snake
>why the fuck Mira and Eric even were there
>decision segment was pretty okay, but turned completely useless when you knew you have to do the two options anyway, so there wasn't any weight put to your decisions
>too much needless gore
>ayy lmaos

Yeah, I was disappointed.

I'm thinking about buying this game. I watched a walkthrough of 999, but nothing of Virtue's last reward. Should I watch a walkthrough of VLR before buying ZTD?

strawpoll.me/10682237/r
my bad

VLR is better than ZTD desu

you are going to regret paying money for this game after the ending

Can i play that game, if i never played a zero escape game before?

don't buy ZTD

just play VLR and pretend ZTD doesn't exist

...

So, you think Eric and Mira ever actually had sex?

EVERY
FUCKING
THREAD

>watched a walkthrough of 999

>too much needless gore
What? They cut away from every violent scene, mostly because they couldn't animate it. Which really calls into question the entire 3D upgrade when half the time you're looking at walls and listening to a drama CD.

fucking christ this has to be the most illogical scene in the entire series

>in this deadly and mysterious game where your memories get REGULARLY WIPED Akane and Carlos both assume one of them absolutely has to be the killer
>neither of them ever once consider the incredibly likely, and logical, theory that an outside force deployed by Zero killed Junpei
>Akane's character suddenly goes from being the quirky girl next door to someone willing to murder within an instant

I doubt it, he gets pretty flustered when she mentions doing the horizontal tango.

Because implied insanity over losing Junpei is funny.

Fuck no. Sean had bigger chances

>Ever17
>The "player" is actually a interdimensional being that the characters of the game are trying to contact by recreating an event that happened 17 years in the past

>Remember11
>The antagonist of the game is trying to capture the player, an interdimensional being known as "That Guy" in an infinite time loop

Makes the Zero Escape series a little more disappointing having seen these elements used over 10 years prior

Still a far more tasteful edit than mine, user.

There's infinite variations on timelines we never see, this was the dumb Akane one

>interdimensional being known as "That Guy"

or just Self

also the poor bastard got totally fucked on, as opposed to Blick Winkel's willing creation of his own trap

I would honestly have preferred ZTD go that route instead of what it did

Do you want to miss out on a cool story that serves as a set up for another cool story.

Or do you just want to skip a cool story and play another cool story without getting a lot of references and the deeper meaning behind things.

Ask yourself that.
Just because ZTD is newer doesn't mean the 2 games that came before it aren't extremely good. You'll be doing yourself a disservice if you don't play VLR.

I quess I used the wrong word, they didn't show it on screen, but characters getting killed by toxic showers, becoming swiss cheese, getting axed, getting shot was too much. But that's me, I just don't like it, it was fine in the other games because it was toned down, but this time Uchikoshi went loose, there was no need to go that far.

That was one reason. The primary reason was to have Phi and him conceived with the epigenetic disposition they had, instead of a more "normal" result.

Akane was already established as willing to murder anyone and everyone for her own selifsh ends in 999. This wasn't out of character for her, we've just never seen her PERSONALLY use violence before.

Yeah, I played Ever17 after 999 and felt a little betrayed, then VLR came recycling some more plot elements and I stopped regarding Uchi as a good writer
His games are the same concept propped up by immense amounts of variable quality slice of life
And yet somehow I still like them a lot, I've got a soft spot for mystery box VNs

Ace is definitely the best villain in my opinion. All other zeros and murderers were either completely insane (mira), ordered to do it (dio), or required to take certain actions because of bootstrap paradoxes (delta, sigma, akane). Ace is the only one with a good albeit selfish motive.

I just like theory/mystery/pseudoscience, but if there are no answers ever coming it just becomes unfulfilling.

That's both no and yes. His mind is from his 22 year old self, but his body is his old body that he introduces himself (via the hologram) to be zero.

I mean holy shit Danganronpa has some of the dumbest, most autistic dialogue I've seen this side of videogames but the murder plots they come up with are fucking glorious

>tfw the entire point of Akane's character, which is believing that the ends justify the means even though you really don't want them to, is completely ignored
>tfw Junpei is just a boring piece of shit
>tfw Sigma is a recycled young Sigma despite being old
>tfw Phi's character is hamfisted as hell
>tfw Diana is basically Ever17's Sora but even less interesting
>tfw Eric is obnoxious
>tfw Mira is uninteresting
>tfw Sean has nothing going for him once the reveal is over
>tfw Carlos is the only halfway-decent character and he gets little chance to show it, then acts like a fucking idiot a lot of the time because Uchikoshi needed that to happen
>tfw no Aoi

I pretty much played both Danganronpas for the mystery cases. The ending of the first game wasn't that bad but the ending of the second game was shit. I had to pull through and finish it because I really didn't want to continue with that last """case""".

I read Ever17 before any of the others, but I still enjoyed the ZE series and Remember11. Even if they tread old ground, I enjoy the scenarios with people being trapped and murdering each other.
I will always like Ever17 for doing it earlier and Remember11 is my favorite for having unique twists and concepts that didn't get recycled in later works.

Now I just have to read Never7 and wait for the 12Riven translation (ETA: Never)

>>Akane's character suddenly goes from being the quirky girl next door to someone willing to murder within an instant
Mind hack muthafucka

I wonder how much of a difference did the extra writers make, was it like with Mass Effect 3? I'm also reminded of Prototype 2 and its complete rewrite of EVERY returning character, like it was an alternate history non-reboot.

>decision segment was pretty okay, but turned completely useless when you knew you have to do the two options anyway, so there wasn't any weight put to your decisions
Moral decisions seem difficult to convey in games, all they do is encourage experimentation.

>Now I just have to read Never7
aaaaahaha