Rarely have i been so let down

rarely have i been so let down

game does basically everything right and then the last phase of the first boss hits. suddenly you have absolutely no idea what to do and there is zero indication of what to do.

i read nothing about the game and i could intuitively figure out what i needed to know by playing- that's great game design. but then it just goes to bullet swamping the screen and you have no idea what to do.

how could they fuck up that bad?

pirate, don't buy.

sounds like a case of git gud

I bet that made you furious.

nah made me let down. they did such a good job and then threw it away all at once

Kill yourself memer.

Dodge the bullets, what's so hard to understand about that?

I do like the game but I greatly dislike the idea that each boss healthbar is really two healthbars, one from a distance and then one in that stupid duel mode. Made some boss fights feel far too long.

Are you saying that you want the whole game to be the tutorial? What the actual fuck, literally git gud.

no i want a game to have intelligent game design that indicates what you're supposed to do

i don't play trial and error games. im in my 30s

>Made some boss fights feel far too long.
Not if you think about it. There's only bosses in the game and a single boss is a whole level.

>Furier Mother Brain

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

>intelligent game design
>that indicates what you're supposed to do

>trial and error

dodge the bullets

I'm still on the fourth underwater green dude, but walking between bosses is the most tedious task I've had to do in a game. Can't even pay attention to the rabbit guy because it's so boring...

>difficulty spike
>threw it away

uhhhh, prepare for a long ass game? or play something easier. Its simple as fuck. Dodge.

The game isn't really trial and error if your reaction time is good enough
Just auto-walk and look at it as a long ass loading screen and smell your nuts or something

Really? I fucking love the environment design and would use most of the frames as wallpapers.

has nothing to do with easy. i had zero trouble up to the last stage and it has nothing to do with dodging.

no way to tell how to hurt the boss or what you're supposed to do on the last part.

i knew predictable little dick waggling Sup Forums would make it about skill, but it's about design

acquire proficiency

>suddenly you have absolutely no idea what to do

You mean, -you- have no idea.

its literally shoot the bullets and don't get hit. survive until he stops shooting and wait for an opening. A very common feature in bullet hells. Don't play touhou.

Dodge shit and attack?
You're just slow and bad at games, play something else.

Obtain optimal skill level mayhaps?

nope, doesn't work like that.

has nothing to do with getting hit. i'm not sure what i can say to make you understand, so i'll just abandon the cause

this place is so sad, literally cannot have a conversation because you just say memes instead of actual thoughts coming out of your mouth.

so many of you can't produce an original thought anymore. you threw away your personality to become a conglomerate of Sup Forums posts. you came here because you thought you were different; you proved that you are ultimately completely the same.

Lay off the weed.
What of those replies you quote are memes?

the entire content of the post is memes
>ur bad git gud
that's all you said. repeatedly, in fact

refusing to even acknowledge that the game doesn't indicate what you can do to damage the first boss in his last stage.

How the fuck do I deal with the sniper bitches last phase holy crap.
I went through this game mostly ok until part. My anus is not ready for this.

>how could they fuck up that bad?
That's what your original post says, when in reality, you're the one fucking up.
>the game doesn't indicate what you can do to damage the first boss in his last stage.
The tutorial just taught you to shoot and slash, use that on the boss?

>le hipster man says everyone is sheep

you actually haven't played the game. just completely wasting both our time. I see.

> the game doesn't indicate what you can do to damage the first boss in his last stage.

>WAAAAAH THE GAME ISN'T HOLDING MY HAND ANYMORE
Fucking figure it out yourself you stupid fuckhole. I bet your game was on a 360

If you've played more than 5 or 6 games in your life you should immediately recognize the "survive the bullshit then hit the boss" thing that games have done since the NES.

If you didn't recognize this either you have the pattern recognition of a toddler or this is your first videogame in which case welcome to the hobby.

I'm actually at the fifth boss right now and fucked up my first try at her. The game didn't fuck up.

I've noticed as I've played this game that the most annoying parts are the final phases because it changes from a fun shooting/melee combo game into a bad bullet hell that's just going through the motions instead of reaction.

That and it kinda makes the rest of the battle not as fun on the subsequent go-throughs because you're just dreading that final phase even though you can do the rest just fine and have a good time with how good it feels.

memes? user, i am literally telling you how i beat the first guy. Dodgeing, not getting hit, shooting his incoming bullets, etc etc.

Is advice a meme to you?

inb4 (this is a meme though i'd say) i was just pretending to be retarded.

>you're just dreading that final phase even though you can do the rest just fine and have a good time with how good it feels
I like that tbqh. It makes the victory feel even better.

nope, not how the last stage works.

exactly. bad game design and made me not want to play anymore. i was having a huge blast parrying his whole combo and shit. then it becomes touhou. a genre for literally autistic people.

but once again, dodging the bullets or getting hit by them etc wasn't an issue in the last stage. it's that there is no apparent way to hurt the boss anymore.

I look forward to the final parts of the battle. because usually all you have to do is just survive.

what I hate is fucking up on any other part, and then they get all their health back,when i already had so much trouble getting it down.

>not how the last stage works.
Elaborate? What gave you trouble?

Yes it is. You survive the bullet hell then he goes down in 4 or 5 bullets. I just did it 30 minutes ago. Then you do a melee version of the same concept then he goes down in 2 hits or so.

>it's that there is no apparent way to hurt the boss anymore.
>doesn't even remember to use charged shots
git gud faggot

you literally only have 5 moves
>dash
>swing
>pistol
>charge shot
>parry

you lose the ability to melee in the final boss
you're telling me you forgot how to use 1/4th of your inputs and it's "bad game design"?

P...Pirate? The only reason you're playing this game is because it's free with ps4!

>You survive the bullet hell then he goes down in 4 or 5 bullets

so you can't even hurt him?

why would I expect that all I am supposed to do is "survive" rather than trying to hurt him?

why would i think the bullet hell would ever end?

>be pretty efficient at the bullet hell parts
>rusty at parrying
>mfw fourth boss last phase

Valve playtesters everyone.

How the FUCK do I get past The Burst's last bullet hell?

Shit I meant the fifth boss, the knight.

because of the unkillable bullets, the game design is telling me taht i'm supposed to walk forward against the bullets, moving to the side of the unkillable bullets while advancing through killable bullets

This is much harder than just surviving, and was what I naturally tried to do, because that's what the game design was telling me to do. Get close and hit him.

Instead it's apparently a survival mode, which doesn't really require skill. Why would I expect to not use skill rather than using skill?

And that's why it's bad game design. PS, I also tried shooting a path through the bullets and then shooting a charge shot. There was no visual or aural indication that the shot did anything.

git lucky

he fucking glows blue
from the beginning of the fight you cant hurt him

I've gamed since commodore 64 and have beaten many games legitimately on original consoles that you would not be able to clear. I'm better at video games than you.

Call me when you played in invite only money quake3 tournaments.

Because you've played 5 games before and recognize the trope for what it is?

Your bullets don't hurt him, your charge shot doesn't hurt him process of elimination has shown he is likely invincible so you decide to wait it out, having seen this kind of thing in previous games. So you just survive and wait and oh look now he dies in 5 bullets.

>why would I expect that all I am supposed to do is "survive" rather than trying to hurt him?
>why would i think the bullet hell would ever end?
By realizing that your bullets don't hurt him and using your brain?

>game demands skill from the player
>can't do it
>blame bad game design
okay

>PS, I also tried shooting a path through the bullets and then shooting a charge shot. There was no visual or aural indication that the shot did anything.
>not paying attention to health bar at the top right of the screen
jesus
fucking
christ

how pathetic are you?

yeah i didn't think i could hurt him because of the blue glowing aura, but the game design is telling me to go forward through the bullets. otherwise why would they exist?

why would I think to just stand back and survive the bullets for some arbitrary amount of time? Please tell me.

>YOU JUST NEED TO GIT GUD OP
>what i tried to do was definitively what a gud person would do
>"no no you just stand back and hold up on the analog stick while moving left and right a few times"

fucking hilarious. I'm actually too good to play the game apparently.

>Bullets come swarming toward me
>WOW, THEY DIDN'T EVEN TELL ME, NOTHING I COULD DO

So what brain damage have you suffered since the days of Quake 3 that causes you to no longer be able to play videogames?

>I'm actually too good to play the game apparently.
not good enough to beat that last boss apparently

>process of elimination has shown he is likely invincible

no, process of elimination at that point shows that you're supposed to use a charged sword slash to knock the unkillable bullets back into him.

see, you don't actually know game design at all. Your mind goes to "wait it out" instead of an actual good game design element.

process of elimination in a video game never goes to "stand back and wait". Why would I ever do that in any video game?

Heard people complaining about furier The Line.

Get to him, beat the first three phase easily enough, only taking a few hits.

Get to the last phase.

>mfw

The final bullet hell sections literally only lasts 40 seconds. Less than a singular minute.

This means you either
>Couldn't survive more than 40 seconds and gave up.
>Couldn't pay attention to the game for more than 40 seconds and gave up.

Sounds like you fucking suck at video games man.

yeah not true. he recharged and did it 3 times.

The Edge wrecked my shit more than any other boss.

>those delayed attacks
>then the fucker just goes ham at the end.

Intense as fuck.

Just beat the secret boss.
Am I the only person here who likes the bullet sections just as much as the melee combat?

The last phase of the star was fucking intense.
And that's a good thing

>I play competitive quake 3 but can't survive for a full minute in a bullet hell tutorial

Is this one of those spicy maymays I've heard so much about.

>guy shoots bullets at me
>must go towards the bullets and die
Nice logic there you fucking retard

Got to the forth boss in about an hour. Not once while I was playing did I ever feel like the game messed up. It taught you how to shoot, slash, dodge, and parry. A game doesn't need a "MASH X" button for you to understand what to do. But overall, just git fucking gud idiot.

If you git gud it's extremely easy, you can beat him in less than a minute by training a lot.

You can do a single attack between each parry.

>anyone who's good at video games would think it's about surviving and not advancing forward or deflecting something back at him.

right. once again, none of you actually understand game design.

in my version of the first boss you charge your sword to knock back the orange bullets and kill him.

in the real version you wait.

tell me, which is more fun game design? go ahead.

Which means you fucking died. This is the only instance in which a boss resets their phase. Don't even pretend like the healthbar isn't properly telegraphed.

>not even focused on the boss
>just trying to survive the star's rampage
>oh finally I can cause damage
>mfw I noticed too late
>the final phase starts over and he has full health.
>I only have two hit points left.

>I've never played a shmup

no, i lost a health bar. why would it matter that i lost a health bar? why would that cause a boss to reset a state?

Why would I ever think that the win condition is "stand back and survive"?

It's so absurd that you're actually defending that as okay.

Dashing around through bullet patterns sounds way more fun than standing still parrying things.

Soz bro.

I grew up playing shmups. Which is why I thought you were supposed to advance forward through the bullets. trope is used in r-type, darius, gradius and others.

I don't play touhou style games. They're autism games. They have nothing to do with shmups.

neo-Sup Forums doesn't get game design at all...not surprised. you grew up collecting things and getting trophies, not winning with skill.

Yea, but I kept trying to do it in a cool way though.

I wanted to block all of his attack strings and punish accordingly.
Eventually I said fuck that and stuck to boosted charge attacks, instead of doing a single attack.

Reflecting bullets sounds pretty fun, however, talking about things that would be neat if they were there isn't exactly productive. The mechanics of the game have been explained to you by that point, you are then presented with a wall of bullets, and your apparent first thought was:
>there must be a mechanic the game hasn't told me about and is mandatory to clear this section, with nothing to indicate its existence

>in my version of the first boss you charge your sword to knock back the orange bullets and kill him.
Alright you tried to reflect, it didn't work. Did your brain just turn off at that moment? You simply couldn't comprehend that perhaps there was another way to win?

>get to the second phase

>not winning with skill
Says the retard who can't even beat the tutorial

GIT FUCKING GUD

The game informs you pretty quickly that bosses have moments of invulnerability. This is indicated when they glow a certain color. In all cases you have to wait until they stop glowing to damage them again

During the final segment the boss is glowing, implying he can't be hit. And just like every glowing phase beforehand, you have to wait until it stops

I'm not sure how you got confused here OP

>tfw just beat it on furier

Literally just pray

>Lose a healthbar, boss just happens to stop shooting at the same time say and line and start shooting when you stand back up
>How was I suppose to know the phase reset?

You sound like a literal fucking retard. The boss resets so you can cheese the phase by only getting in 2 hits each life by only learning how to counter one move. Your health is also reset when you win a phase so it's not like this mechanic just comes out of thin air.

Jesus christ, this is like those horror stories I've read of game testers not grasping concepts that are extremely simple, and the developer being pressured into making changes around that.

I don't understand man, that boss was so easy. He glows, none of your attacks hurt him, his waves of bullets progress into different patterns, your shots break his blue shots, you just wait it out, that wasn't even a thought when I was playing. You stated earlier that he recharged and did it five more times, meaning you survived that wave of bullets, and had the opening to attack, and you just never tried to use your gun? Your sword didn't work, and you, as a player, never once thought to use your only other method of attacking, just to see if it would damage him?

I think you're scapegoating the problem to bad game design, when it seems like you failed to do the most simple of problem solving. Maybe you were tired or something when you tried it, but that was some easy shit man. Poor form.

Is this game decent with kb+m? played revengeance with it just fine despite everyone i know being baffled as to why i didnt use a controller.

I don't know if that'll help you, but once I understood that you have like a full minute to get behind cover for her sniper shot.

So basically don't rush to cover and take your time.

and your apparent first thought was:

>I'm supposed to stand back and do nothing

why would I EVER think to just stand back and do nothing in a video game? EVER? since when are video games NOT ABOUT KILLING THE BAD GUY? lol

ADDITIONALLY THE RELEASE TRAILER SHOWS THE CHARACTER HITTING A PROJECTILE BACK AT A BOSS. REPEATEDLY.

LOL.

>play game
>arrive at locked door
>"you need the key, find it and come back later"
>wtf why can't I kick the door in
>stop playing because the devs are stupid and I am too intellectual for the game

>mfw I keep choking on the last phase of the angle

To be sort of fair to OP, my first time playing the game did take me a bit of time to realize what was going on with boss phases and HP and such. I didn't really understand how health system worked until, like, the third fight

I think it would have been more clear if 'bars' of health were just 'lives', because that's how it works. Lose a life, have to retry current boss phase. Lose all your lives, have to start boss over. Would have been more obvious from the start that way, to me anyway

But no, I never got stuck on the bullet hell sections. That was pretty obvious OP

wall of text because basically you can't stand someone knowing better than you do.

I've played video games for i think 27 years now. You've played them for what, 5, 6?

I know so much astronomically more about game design than you, what's good and what isnt, and how to indicate things to player.

and "stand back and survive" would NEVER be in a game I made because its fucking GARBAGE MECHANICS THAT NO PERSON GOOD AT VIDEO GAMES WOULD EVER THINK TO DO.

My first thought was shooting at him. Realized it didn't work. Avoided the bullets and killed him.
How can you be so stupid?

is it a component of touhou games that you are just supposed to survive the bullet hell rather than killing the boss?

are you a fan/player of these games?

man, i would've bought it in an instant too. generally great game design, then a dagger in the heart.

even jap voices for us weebs even though it doesnt seem to be a jap game

Man this is some fucking next level shitposting I don't even know what i'm doing anymore

You can shoot the incoming bullets. When the boss is fired upon he makes the sound that plays when he's invulnerable and glows the appropriate colour and his healthbar doesn't change. Continuing to survive is not unintuitive

>"I have eaten way more food than you, what do you know about cooking?"

>and "stand back and survive" would NEVER be in a game I made because its fucking GARBAGE MECHANICS THAT NO PERSON GOOD AT VIDEO GAMES WOULD EVER THINK TO DO.

It's a very common SHMUP trope. Like, in almost every bullet hell ever. It's there to emphasize bullet patterns and make the task of dodging them more important than attacking and ending the pattern early. A battle of attrition thing

Furi takes a lot of cues from SHMUPs, so it's not surprising to see it included

So like, what's the problem OP is having?
I thought the game was pretty straight forward,everything was explained clearly. Only thing that wasn't explained was what the right stick did in the melee sections, but I found out that just boosts damage.

OP is baiting to keep a thread about an underplayed game alive right?
RIGHT??

>us weebs
Now I understand.