Why don't I hear any discussion about Unreal in here?
>GOAT atmosphere, music and level design
>neat little storytelling
>great weapons
>bosses that aren't shit
>enemy AI isn't retarded
Why don't I hear any discussion about Unreal in here?
>GOAT atmosphere, music and level design
>neat little storytelling
>great weapons
>bosses that aren't shit
>enemy AI isn't retarded
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the music brah
the music...
So tasty
Because most people don't realize it exists.
I find the game a little hard to look at.
Is there a way to make it more pixelated, like Quake?
I'm pretty sure you can turn off the texture filtering.
If not you can run it in software mode, that will be pixelated.
Are you serious? Just lower the resolution or upscale if you enjoy shit graphics
Remember to play with PC speaker sound only as well
>accidentally shoot a friendly in the arm
>He dicks around in panic mode instead of opening a secret door
Every goddamn time.
Anyone else got stuck in Dasa Cellars for hours? Am I retarded?
you mean unreal tournament right
No
Though UT has some rad single player mods too
Operation Na Pali was about as good as Unreal
And that other one, Xidia or something
HABOUDI
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But now that I think about it, I don't think I even paid attention to the story in the first one, what was it?
All I remember is that you start out in a prison ship.
Unreal is god tier, one of those games so great that playing them changed the way you played videogames back then, for me knowing about the large ammount of custom maps and community mods available was what got me into PC gaming and even making my own maps, a skill i still today use and try to apply some of the concepts learned there into newer stuff. That game got atmosphere, music, lighting and sound effects like very few games do.
Shame that Unreal 2 was shit. Kinda like weapons and art derection, but gameplay and everything else was so bad.
In that title screen you can quicksave then quickload and go out of bounds in the menu screen.
my fucking face when i never manually saved and instead just fucking quicksaved and quickloaded in the menu and lost 10 hours of progress.
Basically you're just trying to escape the planet, but the messages on the dead npcs tell little stories on their own
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Severnaya/Minkovsky Dam was the highest point of the game and it was madly entertaining. I love the music playing there. If only the rest of the game could keep up that quality. They tried to take the franchise into a different direction, showing the inner workings of the corporations, their security forces and the military rather than focusing on one character fighting for survival on an alien planet, but that vision turned out to be too ambitious for Legend Entertainment to handle and they cut a lot of planned content. It was more or less supposed to be Mass Effect in FPS mode. Keep in mind Legend Entertainment is better known for games like Star Control 3 and graphic adventures from the 90s, with a heavy emphasis on the story and roleplaying. It could've been a mind blowing FPS/RPG hybrid decades ahead of its time but then reality happened.
because it have been nearly 20 years?
The majority of this board wasn't even born when Unreal came out
This place is a fucking shithole
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I played U2 in 2003 or 4 and I can't remember anything beyond the tits of the pilot woman and your crew dying at the end.
i remember all the fancy gfx effects and bot like AI were a wonder by comparison to other games at the time.
I really like Unreal 2
It still hasn't been topped tbqhwyf
The setting is pretty great, is just the execution what fails.
>sunspire.
My nigga
i don't disagree with you
Mah nigga. Unreal got me into making maps too although only on a hobby level basis, I spent so much time in unrealEd, up to UT2004 and doing maps for killing floor when I stopped. Mapping aside, yeah, Unreal a GOAT
Because nobody plays it. These threads are filled with nostalgiafags who don't play arena shooters. Occasionally a ql fag or two.
mutha fuckin michael van den etc and alexander bradon etc etc yyeeeeaaaaa boooooiiiii
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>Unreal has an interesting setting with evil corporations and shady, sinister secret enclaves
>the setting is never explored because unreal tournament
Too cinematic for my tastes.
because 90% of Sup Forums users are younger than that game
who care...
Well then, anyone wants to coop this shit later?
>story is 99% told by gameplay and scripted sequences that don't interrupt gameplay
>cinematic
Another term autismos have made lose any meaning it had.
>still have the CD
wew look at all of this space
What's your favourite map?
I'm having a lot of trouble deciding between
>Bluff Eversmoking
>Nali Castle
>Sunspire
>Skytown
Best music is
>Rrajigar depths
>Skytown
>Menu theme
>Ending theme
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the overarching plot is that the skaarj are planet-hopping conqueror aliens with superior technology controlled by a warrior queen, and they have the planet your prison ship landed on under full occupation, along with several other species they have integrated into their ranks.
to the natives, you're the heaven-sent saviour who will save them from the torturous and destructive rule of the skaarj, though in reality you're working alone to escape a death sentence for an unspecified crime and find a way back home. the two have a great overlap, however.
unreal 2 was beautiful, though not as groundbreaking as unreal 1.
it was fun, but had many low-points.
the exploration was incredible in some points, like the forests of the first artefact planet, but fell short in many others.
weapons are by far my favourites in any game. powerful popgun, incendiary shotgun, shotgun assault rifle, napalm-spurting flamethrower, unique eightball grenade launcher, cluster missile launcher, and of course, the god damn fucking spider cannon.
severnaya dam is the peak of the game. the variety of things to do and the tension of escaping blew me away as a kiddo. the ship repair planet with the liandri invasion i found similarly fun.
i'll agree with you there, half of what i remember is the crew on board the atlantis. something of a victory for the game is that it gave you an interesting crew to care about. it only made the ending more crushing. in fact, i'm surprised thinking back on it now how unreal 2 is one of the few games where i really enjoyed the ending when it went full retard. DXHR collapsed, unreal 2 gave something memorable.
you dumb idiot. your not supposed to mention good games you liked becuase then you curse those games and they show up on some fags radar and they share it with their friends untill the inevitable "imagine how great a remake would be" happens and the legacy of the game is ruined forever.
Because it doesn't hold up. It was cool back in the day and/or on your first playthrough, but it's not massively enjoyable to replay, so most people don't, and you don't talk a lot about something you don't actively play.
It's a good game, but it's not a good Unreal game
what the fuck?
This alien-medieval theme it has going on should be used in more games.
>Map
Sunspire
>Music
youtu.be
this, and like with quake they fucked it up in the sequels by making it strictly sci-fi.
This map was a clusterfuck same as sunken temple/ruins
>Also those OHK rocks thrown by bosses/mini bosses
Games like Quake 3: Arena and QL are rarely talked on this board as well, replayability has nothing to do with it, some games are just not part of the Sup Forums "culture" as much others are.
it was overshadowed by the tournament spinoff and unreal 2 kinda sucked
This.
Quake wasn't really sci-fi. More medieval + eldritch.
But I agree both styles should be used more often, along with Doom's techno-hellish architecture. Jesus, why do all games look so boring these days?
>remake
>everything its a cutscene
please no
That's what he said you fucking autist.
I merely agreed and complemented his post, no need to be a weenie face about it.
God you're a faggot. Unreal ended up being a good game but a major disappointment at the time. It oversold and underdelivered
please explain
best level in the vidya right here
i didn't even realize unreal had a story or single player mode
Unreal suffered kind of an injustice because people thought it was going to be another traditional run-n-gun FPS, and reviewed it as such and compared it to Quake and other contemporary FPS games of the time, which it admittedly didn't fare so well against. But as we know, Unreal was more of an exploratory action game, a precursor to the likes of Thief and Deus Ex (and yes, I know DX uses the very same Unreal Engine), and as such didn't have the formula ironed out yet. Its steps were shaky because it broke new ground.
are you crazy in the brain
anyone with eyes could understand that the visuals, environments, characters, and gameplay were a leap above anything else generally known
that shit was utterly breathtaking
u wot
And here's your answer, OP - Tournament babbies.
you're thinking of unreal tournament
i didnt even realize unreal was anything else other than 'unreal tournament'
lmao if u played quake/unreal or any early shooter as anything but a multiplayer funhouse extraordinaire
It's nice seeing people talk about this on Sup Forums. I remember when no one talked about this game
man i remember getting home with this game and installing it. You get off the vortex riker ship and you hear this.
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hits me right in the feels
>the inevitable "imagine how great a remake would be" happens and the legacy of the game is ruined forever.
They already made unreal 2
Unreal weapons are way better than Quake weapons
why do people like quake so much
I wonder if unreal would have done better if it had been released after HL. Or would people have just called it a half life clone.
>man i remember getting home with this game and installing it.
>hits me right in the feels
Same. Right in the "320x240 everything on low" feels. It still chugged.
this game has the best scenario. crash land on a planet alone and try to escape. Are there any other games like this? I've played all the metroids and some give that feel.
Quake is better on the fundamental level. But Unreal tends to give more value.
Because Quake ran on toasters.
because quake is streamlined to perfection, but unreal does have the better weapons
>>bosses that aren't shit
I seriously can't think of another fps with actually good bosses.
my box is a little beat up, but ill never let it go
I dunno man, Skaarj Queen was pretty shit.
Serious Sam bosses are alright. But Unreal bosses are still better.
Can't tell me your asshole didn't clench up at the Dark Arena
I use to play it all the time as a young adult. Went back to it for the first time in a long ass time and it was nowhere near as good as I remember.
>mfw I started playing this for the first time the other day
Shit's fantastic, I regret not playing it sooner.
...
a fun tidbit, you can see the compusa price tag at the bottom. 54.99
rip compusa
Capsized comes to mind.
When I was a small kid, I was at a relitives house and playing in the basement. There was a PC there, and someone way playing a game on it. I remember them walking in a vast empty wasteland, or desert, and then they got to a castle where they fought monsters, and had lava in it as well. Does that sound like Unreal? The OP's picture made me remember that memory
Capsized is super duper shitty though.
>Capsized
thanks, ill check that out
nigga what
The queen is the best. You're having to constantly move, you're not fighting a pattern. She reacts to what you're doing.
I also like how you can kill her in two hits with a maxed out pistol and damage amp
Not really the desert part. But I guess I could see how somethings could come off that way.
Sorry, just went with the stranded theme.
To be fair I barely see anyone talking about the first two Quake either.
lmao, keep being clueless retard, if wasn't for the first Unreal then Unreal Tournament would have never existed, UT was just planned as a multiplayer expansion and even when it was made into a full game it features the movement, weapons and some of the most famous UT maps like Deck-16 were featured already on original Unreal, it was also a great and the first showcase of the Engine which later was used to make games like Deus ex and if wasn't for it probably we wouldn't even have newer unreal engine versions today, also i can pretty much guess youre some quake fanboy which btw, it was also a game that for many people it actually underdelivered and even felt like a beta as well as being a fact that a lot of planned content was ditched from it.
Just replayed this game about a week or two ago, I'm surprised there's even a thread on Sup Forums about it.
Still in my top 5 of all time easily, and since I first played it around 2006-2008 after already playing every other game in the series, I feel like that says a lot.
It's that feeling of entering a whole new, undiscovered alien world and just fighting to survive and escape that really hits the right spot to me.
From the music to the levels to the general atmosphere, it's just one of those games that just meshes with me.
The only real complaints I have are that the game can be slightly stingy with ammo for the Flak Cannon until around Na Pali and how you only get the Rifle in that level as well.
Another minor one is how it also definitely feels like a game where each map is made by a different person rather than design by committee.
This isn't a bad thing in itself (far from it), but it can lead to not liking a mapper's individual style and thus the majority of maps they made which is somewhat of a problem I found when playing.
These are only nitpicks though, Unreal is still a great game.
Anyone read the books?
I was (un)lucky enough to snag both on a trip to Half Price Books a while ago but I've yet to read 'em.
I still play unreal gold
What books?
Aren't there Quake threads in /vr/?
you sir have good taste. never read the book though
Same, it's always good to revisit maps like Harobed and Sunspire once in a while.
Also i seem to be unable to get bored of replaying Vortex rikers intro map.
Pic related.
>they made Krall look like pic related in UT3
I mean, they look rad, but what the fuck?
A small list for anyone interested in playing custom maps/campaigns, while i don't have idea where to get the files anymore this list shows the ones that are essential.
Legacy and Operation Na Pali are brilliant. Aren't those for UT + Oldskool mod, though?
>Why did Epic Games make everything from UT3 look like it's from the last successful series they made, Gears of War?
It's not exactly a unsolvable quandary m8.
Even so, the outcome is still quite regrettable considering that they're making the same changes to the Skaarj in 4 as they did to the Krall in 3, pic related.
Then again, the UT game never exactly had a consistent art direction.
Unreal and Unreal Tournament had one for the most part but then Unreal Championship/UT2K3 came out and then everything looked exactly like them until UT3.
At least they realized that UT3 had terrible art design and for UT4 they're going for a mix of UT and UT2K3/4, in both terms of gameplay and art style and hopefully music too.
I just wish it wouldn't look so realistic.
It kind of defeats the purpose of calling it Unreal Tournament if the art direction is so grounded in reality.
Yeah ONP was a great and featured many things that the original game did right.
A lot of the map packs are for UT SP, the ones that are fully playable with the original Unreal feature the logo from it.