When was the last time a new game really impressed you? I feel like I've become hopelessly jaded in my old age.
When was the last time a new game really impressed you? I feel like I've become hopelessly jaded in my old age
The Last of Us maybe? Or Skyrim. Playing Dragon's Dogma for the first time when it came to PC was pretty amazing, but that wasn't really a new release.
What the fuckemon is that?
Age of Wonders 3 for a little bit until I started to realize how the game plays out.
A Pokemon porn parody
Bayonetta 2
Literally a month ago
Witcher 3. The world map/city details actually impressed me.
Dying Light. Dead island was just so shitty, I was so impressed that they were able to finally fix the gameplay mechanics and make a much better rounded game. Games I genuinely enjoyed. Stick of truth, psychonauts, Stardew Valley(I enjoyed the music, and how I felt they captured the HM quality fairly well), I enjoyed Kanji's character in PS4, although the dungeon crawling becomes tedious after like 3 of them.
Furi
This is a basic reason to be impressed, but I LOVE PoE's skill system. I'm not so crazy about having to rely on luck for sockets/colors/links when I use shit on armor, but the execution of playing with your build and being whatever the fuck you want your character to be really tickles my fancy.
>not watching it
>not getting the reference
>in my old age.
I bet you're still in your 20s you fucking faggot
Probably Furi, definitely EDF most certainly Bloodborne.
The newest games to impress me are:
>Ring Runner (2013)
>Space Engine (in development)
>Dwarf Fortress (in development)
>Magicka (2011)
>Portal 2 (2010)
Problem is that indie titles try too hard to be original, and anything else is just graphics.
xenoblade
meh combat aside, that game was amazing.
>Link can ride a shield like Legolas
>awful animation transitions
>awful sword flailing animations
>same basic as fuck Zelda game except now you can go anywhere
Nintendo fans are so easy to please, it's impressive that Nintendo ever manages to piss them off.
Shadows of mordor
The enemies have unique personalities as well as remember and level when they kill you.
It was one of those few 'my god someone really went and did it' moments which I hadn't had in a long time.
i haven't been truly excited for a game in over 5 years now
call me jaded but i honestly can't think of the last time i was hyped for the release of a game, where i actually marked the released date of a game to pick it up on day 1.
Hotline Miami, purely for gameplay. It was the first game in a long time I enjoyed playing over and over to try and blast my way through levels in as many ways as possible.
Shame HM2 ruined it with level design that required a few stabs at before you could nail a level.
The idea of enemies or situations suddenly getting totally out of hand is something I've always thought would be cool to see in games.
If games try to be cinematic, why don't they employ stuff like that more often?
Movies often have the situation of "okay, here's an absurd and dangerous situation we didn't expect" and having enemies able to make themselves more powerful in a way that can have a feedback loop creates those kinds of situations.
Hotline Miami 2 is honestly one of the worst games I've ever played.
This game had some neat ideas but I can never consider a game with batman combat good. It's just so simple and boring.
Splatoon
The Game that Won E3.
>tfw you used steam refund
made it about 45 minutes before i got my money back. game felt like shit.
>dying light
god, the fucking protagonist and antagonist were so annoying. Their dialogue was cringe as fuck.
It genuinely saddens me that there are people that don't like Dragon's Dogma but consider Skyrim a decent game.
I'm not really a fan of skyrim. I might have over hyped DD, almost considered buying a ps3 just for it. I was incredibly let down.
I'm not really a hyper, I haven't really hyped anything up since I was a kid it just results in disappointment no matter how good the product itself is. It was just a really fun game with great combat.
I've been really impressed with how fun the world of Xenoblade Chronicles X was to navigate. I hope other open world game designers are taking notes because that's how you fucking build an open world worth exploring. I think a LOT of that had to do with the player character maneuverability. Often times, open world main characters are limited to "realistic" human prowess, small jumps, low running speed, fall damage, etc., and you have to get a horse or a car or something else that limits maneuverability in order to go fast, but the XCX MC were literally machines so they could fucking book it and make crazy space jumps and never had to worry about fall damage meaning you could just focus on navigating the environment to your heart's content.
>uses sword in right hand
absolutely disgusting