ITT: Scary things in non scary Vidya

ITT: Scary things in non scary Vidya

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>run from this thing and shoot at it from a hole
>its ai spazzes out it just sits there
>unload every bit of my ammo into it
>it wont die
>find out that you cant kill until later
fucking stupid

You are fucking stupid, vort tells you before that you can't kill it or the extract will be ruined

>Playing on commentary mode
>That one clip where a develop explains the play testers would either run in the circular tunnel over and over because they were "lost"
>Another explaining that people kept trying to kill it AFTER the NPC said it can't be killed by your current weapons

It was then I realized why HL2 was so fucking underwhelming and easy. Valve hires toddlers to play test their shit.

valve sux

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its dumb that you cant kill it and fail the mission
that's just retarded babymode handholding

this really, always got me the creeps
Also one of the best game I've ever player imo, must have finished it 10+ times

>tfw you can go "fuck the plot", take all the treasure, and buy an island

But if you shoot it and drain your ammo, that's more of a punishment for later in the game.

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>When thalassophobia kick in

That place was the shit.

And the doll gave me nightmares as a kid.

black holes in Space Engine are so damn creepy

Seriously. Their playtesters fucking ruined Portal 2. Where are they getting these playtesters who are retarded?

I remember there being a pretty creepy town in Red dead redemption

game?

GTA V i do believe.

It is

>Ganondorf coughing up blood had to be censored but this nigga and the Shadow Temple were A-OK

this fucker was the bane of my childhood

I saw a video of somebody going into one, nearly had a panic attack

Mah nigger

I've mentioned this before in one of these threads, but do you remember one of those spooky levels were there are renaissance esque paintings of people being gutted and a satyr pissing blood? What a fucked up thing to put in a child's game.

I remember that, damn rayman 2 was great.

I can't remember if this thing moved or not.

I remember it hurting though..

in Witcher 3, the house that was the hym's lair during the possession quest was pretty spooky

Into the freezer you go!

>mfw i saw the hym's shadow.

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when fucking pic real showed up first time

People always mention the hotel in these sorts of threads but I thought the VHS quest was way spookier.

Seconding, I was scared shitless at the internet cafe. Actually I'm going through it right now and don't wanna go to King's Way for anything in the world.

Wasn't this level on a demo disk?

Scared the shit out of me.

see
How does it feel to know that you are as dumb as valve's play testers?

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Holy shit that place was 100% haram
I doubt I have seen that many corpses in any game before

Keep in mind all those are botched experiments by a single person. The successful ones worse.

The old crabmen from the original were way scarier.

Or Tentaculats. Jesus.

People always talk about Ocean House for the same reason that Jeanette has become the face of the series. It happens fairly early on and shows you how real shit can get, so it became really memorable despite being a very small part of the game.

There's one thing that bothers me the most about Black Holes which i never understood: if Black Holes are singularities, why they have different "sizes"? Shouldn't all of them be same size?

>Jeanette has become the face of the series
I don't get why, Beckett and Jack were more enjoyable characters and VV is more attractive.

Genuinely and unironically I used to find Oblivion really creepy at some points.

Paradise was a real trip, I'll give you that. Also what the fuck was the hidden basement at Leyawiin?

Sonygger detected.

You've never heard of infinity +1?

You clearly lost all your forcefield battles back in school.

I played this game in the 6th grade, and that guy has to be the most overrated "scary" video game enemy ever. I can't imagine how bad you babies pissed yourselves when watching a movie like The Thing.

Don't worry, me too.
The sounds in that game get really creepy sometimes. The ambient inside sewers, a zombie grunting in the distance and suddenly somethin jumps in your face. My heart jumps.

I'm guessing you haven't played bloodborne then? Or at least haven't done the dungeons? Literally more corpses than you will see in any other game, lakes of blood and gore, pipes to transfer rivers of blood, piles of bodies of pigs that are bloated with human blood and meat. All to feed an eldritch god at the very bottom.

I agree, man. Hackdirt and the related quest were especially spooky

I was playing Morrowind years ago home alone at night with all the lights off, and I was in one of those ancestral tombs, and even though I knew there was nothing around me, it just creeped me the fuck out. Those whispering voices. They got to me.

>first time playing xcom
>get all soldiers upgraded
>witness them all get slaughtered and turn against each other
>mfw

the ayleid ruins always creeped me out for some reason.

do you mean the hidden torture chamber in the castle? it's quest-related.

Is that Lost Izalith?

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except most people played it much younger than that?

Now let me tell you about these fuckers. Back when I was like elementary school age, I was too scared to play past this part

If you activate a switch in the bedroom, he does start moving. those fuckers scared the shit out of me. I never did the garden maze for that reason.

>that moment when you stayed up til 3am as a kid
>playin Goldeneye 64
>your step dad Chris sneaks into your room at 3 AM with that look in his eye again
>slowly undoing his belt buckle

Hoo, still gives me the spooks.

Black holes have different masses, and that affects the size and intensity of the gravitational effect, just like any object.

you have to be 18+ to post here, kiddo.

Leave it to a Sonygger to suck the fun put of a good thread.

Bloodborn is baby's first edge.

Be gone, faggot.

>if Black Holes are singularities
They don't have to be. There's a theory they could be singularities, but we can be hella sure they're just damn compressed matter, more matter larger event horizon