I play games for the story

>I play games for the story
Playing games for the story is like eating 5-star restaurant food for the dishes and silverware. You're completely missing the point. The plates, bowls, forks, spoons, knives, and other eatware is just there as a delivery system for the part that actually matters: the food.

It's a waste of time to try and make a game's story good. It'll never be a story as good as can be conveyed through film or a good book, so why bother with that mediocre crap? When I want a good story, I read a book or watch a film to get the best experience possible. When I play a game, it's to get the best thing possible: the best and most fun gameplay. Trying to make a good story is just a waste of time and assets.

Didn't read lol besides there's already another food analgesic thread up

I don't eat pancakes with my pasta.

THICK

What a horrible analogy. Five star restaurants are about far more than just food. You fool.

No

those pancakes are gonna be dry as shit. like eating sawdust.

wow, is that good? if it is, maybe I should try making my pancakes like that

>starting off with a food analogy

Didn't even bother reading the rest, fuck you.

I wouldn't eat those pancakes but I'd probably fuck them.

Paying for "the experience."
May as well burn a $100.

i once have been to a real michelin star restaurant, i was 6 yo and ordered fries and chicken nuggets

Honestly user, that's not going far enough. You have to discard "story driven games" completely, even if there's gameplay in it. The industry has become obsessed with cinematic movie games, and the only way to exorcise the cancer is to completely reject it from the host body.

That means games like Uncharted, Final Fantasy, Bayonetta, God of War, Xenoblade, and etc? They all have to go for having too much story.

Sup Forums is hypocrite enough to shit on story focused games because of the hate bonner of Sup Forums for indie devs, but the fact is most of you fags grew up playing metal gear, Final fantasy & silent hill games that no one bought for the gameplay alone.

Jokes on you, I never touched Silent Hill and Metal Gear, and I consider Final Fantasy to have aged like rotten milk.

>It's a waste of time to try and make a game's story good. It'll never be a story as good as can be conveyed through film or a good book, so why bother with that mediocre crap?

objectively incorrect. there's nothing stopping games from having a good story besides the fact that most game writers are fucking hacks. granted, even the best video game writing is usually about on the same level as a "really good anime", but we'll get something incredible some day. something that has a great story without sacrificing gameplay.

Oh my god these pancakes I need them

You autists get so caught up on semantics.

I don't give a fuck whether it's called a "game" or a "visual novel" or an "interactive movie" or an "interactive experience" or a "movie within a game". If it's entertaining, I'll "play" it.

Adding interactivity to a story can greatly boost the experience in some genres (e.g. Horror).

THIQQ!

The difference is those games also had great gameplay despite the heavy story focus so you ended up enjoying both aspects because they weren't fucking walking simulators

>implying that there aren't some games and some anime with really good writing and/or stories
I hate pretentious self-loathing fags who try to play down things they enjoy to impress people on Sup Forums.

>Metal Gear Movie
>"gameplay"

Sorry user, watching 8 hours of cutscenes doesn't count as gameplay.

Then the OP should be about walking sims and not "playing games for the story".

For example, I played Ghost Trick and The World Ends with you because I was intrigued by the story premises, and stayed for the fun gameplay.

>play game
>first time playing
>someone sees me skipping cutscenes
>they get legitimately upset everytime
Kek.

Epic troll but the metal gear series is pretty widely agreed to have very fun gameplay.

I would even say that most rich people don't even go to 5 star restaurants for the food.

Yeah, by game journalists, who think gameplay should be more "cinematic".

If Metal Gear had good gameplay, every person in the industry would hate it. It would have a metascore below 70.

how does one make a pancake that thiccc

You can be serving the best fucking steak in town, but no one's gonna care about it if you're serving them on disposable plates and telling them to eat them with their bare hands under a dirty highway.
The food metaphor doesn't work because presentation of the food and decor are key points to restaurants, almost as much as the food is. Food critics don't talk just about the food quality, but how it looks on the plate, the choice and design of the plate, the atmosphere of the restaurant and so on.

>retard skips cutscenes
>WHERE DO I GO
>WHAT DO I DO
>WHY DOESNT THE BOSS HAVE ANY WEAKNESSES
>The plot of this game makes no sense!
Every single fucking time

You guys are pretty slow if you don't realize that OP is just posting a strong opinion so you'll pay attention to his thread that is actually intended to be about thicC

and if you think restorants should just shove the raw ingredients in your mouth with their hands you are completely missing the point

also
>food analogies

If your game is reliant on cutscenes to tell you where to go, then you've failed basic gameplay design.

rice cooker

yeah you're right a few measly journalists gave Konami millions of dollars

underage

But the gameplay in metal gear isn't cinematic at all. For the most part the games let you play however you want. You've clearly never played a metal gear game in your life.

What the fuck even are you trying to say?

Imagine being so fat you looked at video games and saw food.

>it's a Sup Forums makes an inaccurate food analogy episode

BRILLIANT

It's important to RPGs you autistic American.

Or maybe they just expect that the people playing aren't ADHD riddled 7 year olds. Thank god game devs don't cater to you retards.

>just play game and do fine
>don't care about plot
It's not that hard.

...

It's the funniest shit seeing people on Sup Forums make asses out of themselves by posting food analogies.

so, Dwarf Fortress is eating filet off of a dirt floor

Please stop perpetuating old G4 memes.

>Food analogy

>gets upset
Haha it's just like I said, every time.

What is the food analogy of video games?

I'm sorry, what was that user? I couldn't hear you, the game was playing its cutscenes too loudly. I couldn't see the gameplay at all.

This so much. People on this website are retarded.

Dishes and silverware is console and controller respectively.

If we're going with shitty food analogies then playing games for the story is like eating food for the recipe.

Not like there's a lot of mechanical masterpieces lately.

>not recognizing stale old pasta

nu-Sup Forums is real

WoW.
Only stupid and fat people use it because they don't know better. Has no substance and it's always the same.

That's not what "cinematic gameplay" means you absolutely brain dead faggot. That's just called a "cutscene". "Cinematic gameplay" refers to games like the last of us or uncharted where the game is basically just a cleverly designed interactive cutscene where you have to follow a very specific set of set actions or the game doesn't continue.

Yeah well the jerk store called

>its a "Sup Forums uses a food analogy to explain vidya logic" episode

bueno

>"Cinematic gameplay" refers to games like the last of us or uncharted where the game is basically just a cleverly designed interactive cutscene where you have to follow a very specific set of set actions or the game doesn't continue.
And that's what Metal Gear is. They offer you a bunch of solutions to a very basic problem that can just be cheesed by the simplest of solutions, thus tarnishing the gameplay by way of "dominant strategy" syndrome. And even then, the gameplay itself is just quick time events and futonning people and listening to MORE cutscenes and listening to people talk every 5 seconds, and of course that cringeworthy 40 minute ladder climb from Snake Eater that was supposed to be "deep and symbolic" but it just ended up being boring.

Tell me again: how is this somehow better than Uncharted?

Got me there Anoon that's why Visual Novels on steam are fukn garbage, and only Triple A developer's should make games

>is like eating 5-star restaurant food for the dishes and silverware
But that's exactly the reason why people eat at a 5star you retard

>first it was unicorns
>then it was rule 63 of the egg thief from spyro
>then it was shy guys- i mean, gals
>next it was judy hoops
>next it was the artwork of the thickass backend of a car
>now i wanna fuck pancakes
What is this place doing to me?

What's next, parking meters?

>someone tries to make an epic poem with a decent story
>ok
>someone tries to make a play with a decent story
>ok
>someone tries to make a book with a decent story
>ok
>someone tries to make an opera with a decent story
>ok
>someone tries to make a movie with a decent story
>ok
>someone tries to make a comic book with a decent story
>ok
>someone tries to make a vidya with a decent story
>REEEEEEEEEEEEEEEEEEEEEEEEEE

>epic poem
Aren't all epics by definition supposed to be a decent story?

probably because there is no such fucking thing as a "5 star restaurant"

I bet they were pretty good then, at least your 6 years old self enjoyed them.

>trying to go paleo
>see op's pic

You're no even trying.

>Story, poem, book, opera, movie, comic book

The objectives with these are to make the most of their medium. Telling a story is supposed to aid the medium in all of them. A poem, for example, should be written to utilize the format it's being put in. stanzas, haiku, what have you. If the story doesn't allow it, the story is garbage. Same with comic books. An idea that doesn't translate to well articulated imagery isn't a good comic book, period.

And that's how video games are. The story is only supposed to be there to enhance the medium's strength: interactivity. If you can tell the story through the gameplay, more power to you. But a cutscene is the antithesis of a video game:it's taking control away from the player to watch a boring, non-interactive movie.

Now do me a favor and go play Uncharted 4 and tell me that more games need to be "cinematic" just like it. And when you inevibitably vomit from the terrible gameplay and 5+ hours of cutscenes, you'll come crawling back here and regale us with your tale.

I know you're trying to be clever but you're retarded.

This is like a panic attack in image form.

I have a 12 years old"stepbrother" and he's like this, makes me mad on the inside, that impatient, lazy fuck won't even try the way to solve even the stupidest things in videogames or real life, don't know how he will end up if his behavior doesn't change.

People who critisize food analogy threads are like cereal without milk.

>>trying to go paleo
you're an idiot

Food gameplay food gun food story food silverware

I ain't fucking eating at a restaurante if they throw my super expensive food on a paper napkin and tell me to deal with it

I want to fuck those flapjacks

no you are nuts, cinematic stuff like there is only 1 way to kill a bunch of enemies or enter a new area, in MGS there is the lethal way, non lethal way, melee,stealth or not stealth, etc.

Where does his dick even come from?

I actually agree, most of my favorite games barely have any story and it is why Dwarf Fortress will always be the greatest game ever made.

They only look appealing, they were made in a rice cooker and don't taste as good as actual pancakes

>Implying plating and presentation don't matter
>Implying clean plates and cups and silverware don't matter

I aint eating shit offa paper plates or out of dirty ass glasses, get yo nasty "Bought McDonalds and eating it out the bag on a dirty coffee table" ass outta here

all of which involve mostly non-interactive cinematics. And they all involve you having to listen to cringeworthy voice actors and get codec calls which last or hours, and that's before you even meet any of the "bosses". If you could even call them that.

if i can get through a Metal Gear title without a single word being uttered by either my codec, my partners, or the enemy team, then i would consider the games decent. But too many cinematics ruin the soup, as they say.

So this is how they conquered the Pacific

>Dwarf Fortress
>No story
Every time I've played there has been a story, lives played out before my eyes, death in vain and for glory. Dwarf fortress is one of the best games because the story IS what you play

Nobody sane plays games for the story. But a good story is a good bonus and can elevate a game above its peers.
Gameplay comes first, but why shouldn't the game have some writing going on? The only time a story is detrimental is if it pulls you out of the gameplay too much.

OP Never played Spec Ops: The Line.

>Sup Forums in charge of food analogies

I think that's what he meant. It's lack of cutscenes and non-interaction is how you should tell a story.

Even better then, Toady managed to turn story into a gameplay element.

Where you killed all innocent people until you find out it was in his head?

That was where you killed people until the game yells at you for killing people

I and the entire Telltale games catalogue have to respectifully disagree.
Story can play an immense part on making a game good and enjoyable; the medium offers a wide array of options that can be found nowhere else and provide excellent storytelling opportunities. Hell, without story the entire point and click genre would never have been born.

Shut the fuck up you're fucking retarded, the metal gear games offer plenty of guns and tools to mess around with in gameplay for both lethal and non lethal runs, MGS2 and especially 3 offer plenty of ways to clear a room of enemies or sneak past them or even knock them out in unconventional unique ways with all its tools and guns.

You've never played a metal gear game in your life they only codec call you after a segment of gameplay or when you're in the clear. The cinematics are all entertaining and you can skip them you colossal faggot.

Fuck off and never talk about metal gear again.

playing a game for the mechanics is like being a retard hitting 2 rocks

Doesn't need to be Michelin stars. I think there is a guide that actually gives 5 stars.

Oh.

>the metal gear games offer plenty of guns and tools to mess around with
Do they offer me a tool that lets me skip the 8 hours of cutscenes, as well as the 2 hour pre-load that's forced to happen so the game can actually play them (MGS4)?

>cinematics are more entertaining than gameplay

I'm afraid you've entered the wrong medium, friend.

All you're doing is saying retarded shit about how you think people should approach games the way you do and making me hungry in the process.