Well, Sup Forums?
Well, Sup Forums?
Super Mario 64 is literally perfect.
Banjo Kazooie is only popular because of its humor and soundtrack. Gameplay is subpar compared to SM64.
Super Mario 64 is the tighter, more refined experience, while Banjo has more variety in objectives and locals.
64 no contest.
Banjo Kazooie is ok but has virtually no replay value. You play it once for its one universe and that's it. Meanwhile Super Mario 64 has infinite parallel universes to enjoy.
64 is a fluid platformer with well-designed levels
Banjo is a clunky, slow-paced collectable that requires no skill
BK actually can be replayed, and it's enjoyable.
But SM64 is just so much more solidly built.
I agree with this, I always enjoyed BK a bit more.
BK is good, but 64 is out of this universe.
Mario 64 is a platformer
Banjo kazooie is an action adventure.
Super Mario 64 codified the 3D platformer.
Banjo-Kazooie perfected it.
SM64:
+EXTREMELY tight controls that allow for open ended platforming and maneuverability
-Recycled music on every other level
BK:
+Better music (and dynamic, with several different versions within the same level)
+Better graphics (though SM64 was a lauch game, so this is a bit unfair)
+Better characters
+Better settings
+Better humor
+"Charm"
-General 'platforming' is somewhat limited by design.
I like BK more in the end. I feel like Mario's gameplay has the capability to be much deeper, so I respect it in that regard, but I BK is the kind of experience that sticks with you more cause of it's personality and production.
This SM64's controls are still the best in the series, but BK has more interesting locales. Personally I think I like SM64 a bit more.
Infinitely this
controls: Mario 64
music: mario 64
level design: mario 64
Mario wins
Super Mario 64, because it's just more simplistic, the stars at the menu give you an idea of what to do (Although, some can be really fucking cryptic.) There's a lot of level to travel so you can just play around, Mario controls great, although 100 coin stars are one of the worst aspects of the game.
I personally find it a bit overwhelming with collecting things in BK, There's notes everywhere, and jiggies can be in various locations without any hint as to where they are, but to give it credit, that just means you should be exploring, there's no time limit, so you can take your time to make sure you got everything, thank god it's no DK64, collecting shit in that game is virtually hell.
>Banjo
>Clunky
The delusion. And SM64's camera is abysmal compared.
collect a thons really really suck.
banjo kazooie, hands down.
Tooie+´`¨|¨~?/°§@1"#$%_()'?~;:.-.,-+´¨|*¨~>
Zelda is action adventure. Banjo is a platformer.
Super Mario 64:
>too floaty for me. I really hate loose controls in games, and don't derive any enjoyment from "weight" which really just makes me feel like i'm actively fighting the controls and am locked to a trajectory once I jump.
>worlds are super short and empty most of the time. Sparse enemies.
>Constantly kicked out of the world after a star.
Banjo:
>tighter controls and more movement options that lend themselves to verticality and control much better than sm64.
>can collect jiggies and stay in the level
>worlds are larger with multiple sub-areas
>more enemies
>much more charm
>better music
>better artstyle
>INFINITELY better camera than sm64
>other NPCs you can interact with
>multiple forms
>one of the best hubs in gaming
Both are great in different ways
but sm64 if I had to choose
This. BK is the objective winner and everyone who disagree disagree with reality and thus is an idiot.
Spot on
I like mario 64 more because it focuses more on platforming trials rather than collecting a bunch of shit
>EXTREMELY tight controls that allow for open ended platforming and manueverability
I disagree with this.
BK was much more suited to platforming and handled better. There were things I really liked about SM64 but I've never played a 3D platformer that handled as well as BK.
The double jump alone gave you far more control and depth. You had Talon Trot for more speed and tighter turns, and could climb slopes and quickly jump from platform to platform. The climbing mechanic wasn't slow and clunky. Flying was smoother and had a dash move for traversing the map quickly. You could roll through enemies and obstacles to keep your forward momentum. Kazooie's Aerial Peck could extend your jumps and you could stagger the hits to kill enemies in multiple directions.
This is only talking about Kazooie. If we brought Tooie into the argument with the Banjo Swingpack shenanigans along with all the other control improvements and extra abilities then SM64 has no chance in hell of comparing.
Banjo Tooie.
Conkers Bad Fur Day beats the shit out of both of them
No. Conker is a dope game but you play it for the comedy and references.
well yeah. rare I general put Nintendo to shame. that's why they sold them.
>64 fluid
>Banjo clunky
You've got it so backwards.
64 is only decent for speedrunning. aside from that nothing involving "skills" is really all that interesting/useful.
64 has the clunkiest turnrate ever seen in a video game.
In actuality it's a shit dated game with shit dated references. I played it without nostalgically being attached to it and it's fucking awful.
Only thing 64 has over Banjo is its momentum/air-diving adding some crazy fun flexibility into the platforming once you git gud.
Otherwise Banjo in every other way possible beats 64 while still being perfectly functional in its lesser areas. Made 64 visually look like a beta test engine.
One is a tech demo. The other is a complete game called Banjo Kazooie.
Having said that though, m64 is still better.
>In actuality it's a shit dated game with shit dated references
dem graphics though
it's hard to believe this is running on a stock N64
Super Mario 64 has the best physics of any platformer, bar none. No other game has captured the joy of bounding through a 3D space like 64.
That said, Banjo did literally everything else better.
No I'm pretty sure he's right. Every move Mario makes is very deliberate.
>triple jump
>side flip from a turn around animation
>wall kicks
>long jumps
>backflip that isn't marred by a long start up
It's seriously the most fluid 3D platformer to this day. Banjo is "clunky" because every one of his moves takes long to come out. Trot has startup from Kazooie and you're going to be using this a lot anyway so it makes banjo feel a bit useless, flutter is slow and takes away momentum, and their backflip is one of the slowest moves I've ever had to use in a game. It's by no means a bad game, but it's a very basic feeling game where every move feels like it has it's own little set piece in each stage to be used, while SM64 is quite freeform.
I'll give it that. It looks good, but I thought it was absolute garbage compared to BK. Honestly BK is the only 64 rare game I can stand to play. Tooie's worlds are annoyingly big, DK's are worse and have way too many collectables. And that isn't even getting into how dated Goldeneye is or whatever Blast Corps and Jet Force Gemini are supposed to be. You can probably tell I'm not much of a Rare fan.
I never got the appeal of Banjo. Not that it's a bad game, no I understand it's a good game. But I don't know why people feel like its a timeless classic. I never bothered with it as a kid and playing it as an adult it still felt second place to SM64. It was an 8/10 in its prime and a 7/10 if we're being generous today.
If I had to call a spade a spade I think a ton of Banjo love comes from nostalgia.
Pic unrelated.