WHAT THE FUCK IS HAPPENING???

WHAT THE FUCK IS HAPPENING???

Why is Vulkan biased towards AMD?

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nowinstock.net/computers/videocards/nvidia/gtx1080
kitguru.net/components/graphic-cards/anton-shilov/amd-vulkan-absorbed-best-and-brightest-parts-of-mantle/
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>AMDkek posting the same shitty Doom benchmark

I have no idea what vulkan and mantle are supposed to be, but it all sounds like buzzwords to me

>He fell for the Vulkan meme

i have bad experiances with amd

never again

>damage control

>Why is an AMD developed graphics API favoring AMD cards?

Huh. I wonder.

The real answer has to do with how it interacts with the system and allocates resources on a more direct level rather than having to communicate so heavily through drivers.

i would rather pay more for a nvidea card than falling for the amd meme again
they are cheaper because they are shit

Because it's Mantle based.

AMD always introduced new technologies and always had to brute force them into wide adoption.

like GDDR5, Unified Shaders and now Async Shaders, all of this things benefits everyone nVidia just didn't want to create new core when they could upgrade old.

>Mantle is an open-source low level API open to fucking everyone
>Nvidia rejects when AMD offers them the chance of joint development since low level APIs are like kryptonite to them.
>finally Vulkan is released, it's based on Mantle
>Microsoft draws from Mantle to make DX12
>Surprised that AMD cards are favoured by games supporting Vulcan.

>gtx 780ti SLI running worse than a fucking r7 370

lmao how the fuck can you defend that

>RX 480 performs better on max and the same on average framerate
>Still place it below the 980

Also why do they bench multi GPU configs when it's not supported and the game is only running on one GPU? Are they too retarded to figure that out?

WHAT THE FUCK IS HAPPENING??

why is the 1080 always sold out???

nowinstock.net/computers/videocards/nvidia/gtx1080

It's an issue with the graphical settings they chose. Developers tend to target 4GB of vRAM, so the 3GB cards get fucked on performance. Anyone actually running that set up will hopefully reduce the memory usage with lower textures or something.

Also MultiGPU isn't supported at all, so it's going to run the same as a single 780.

I don't know why they include the results without a disclaimer. It's just misleading. Probably just trying to schill people to upgrade their cards.

>7970 still on board at 58 avg with ultra settings at 1080

just when am I supposed to throw this card away?

Artifically inflating demand by providing low supply, a.k.a trying to make you react exactly the way you just did.

>7850
>run thi4f dx11 benchmark
>41 fps average
>the mantle update is coming guys, it's going to be so fast, it's so low level, the performance would be amazing!
>mantle update and drivers came out
>run thi4f mantle benchmark
>40fps
>sell it and buy gtx770

High demand, low supply, low yields.

The rarer they make it look, the more they can charge for it... as nVidia loves to do.

The biggest problem with Mantle is it caused the game to use more vRAM.

I was running a 270x crossfire build and it was ultimately more playable in DX11 because it didn't stutter.

>7850
You had it coming.

Shame, could've gotten an RX480

that's like saying Mantle has saved everything

We all know how that went AMDboys

Here is your (you)

Vulkan and DX12 are not "based on mantle" Vulkan is a low level API made as the next step from OpenGL. Low level API is the future and has been toyed around with for years. Mantle was first to market this generation but it is not the origin of the other two.

It was more than two years ago

kitguru.net/components/graphic-cards/anton-shilov/amd-vulkan-absorbed-best-and-brightest-parts-of-mantle/

It *is* made with replacing OpenGL in mind, but denying Mantle having influence on Vulkan is a blatant lie.

>fury x 140fps
>fury x crossfire 136 fps
wat

Margin of error.
No CF support.