I... I don't even

I... I don't even...

I cri. :(

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>He get's the shield
I fucking hate you. Been farming on my Warrior and pally to THIS FUCKING DAY....nothing.

>tfw I've had both it and the Blackrock Bulwark drop

>hunter
>no CM gear or wep
>farming old ass raids
As welfare as welfare gets.

Huh?

380+ LK 25 HC kills, no Invincible drop.

Math wise over the course of that many runs there's a 97% chance of it dropping at least once, so I have really shitty luck.

Killed Yogg more than 400 times myself and haven't seen the mount drop, either.
RNG sucks.

Oh no... WoW itch.

>complaining about welfare in a casual game

who cares, you stupid faggot

it literally doesn't affect you in any way

I got the starter pack for like $8 and I'm playing this since quitting on wotlk. What the fuck did they do? People in full heirlooms at the same lvl as me have more than double the hp and can 1 hit me. Dungeons are fucking awful you don't need tanks or healers anymore and I heard people in full heirlooms can solo dungeons at their current level. How did they fuck it up this bad?

casuals
people with social anxiety
casuals with social anxiety

It's leveling content, buddy. People are blasting through because the game has been out forever and they have done it 5+ times already.

Sorry to say but the group experience while leveling is not important to blizzard currently.

they also want you to buy a level boost if you don't enjoy it ;)

>muh hugbox players

>muh 5 man dungeon so hard
Ok.

you can't solo a dungeon, you can probably 2 man but it'll be so inefficient it'll be a drag.

>tfw i got Eye of Sulfuras on my first run
>tfw i got Scepter of Azj'Aqir on my 14th solve

Definitely 2 man it (just a tank and healer decked out with heirloom gear)

>First run of Tempest Keep
>don't even care for the Ashes
>Alar drops

Well considering less than 10% of the player base at max level did Gold in all of them. Either it's not of interest or too hard for them.

monks and dks can solo

Only took me 219 kills for that stupid timeless isle mount to drop :^)

Leveling is broken and heirlooms are degenerate - Ion Hazzikostas, 2016

> Decide to re-sub during WoD
> Make a new character
> level it to max
> Decide to go kara
> Mount drops
> mfw

Me and my friend rejoined and have been queuing dungeons since lvl 20, it seems to be really fast.. it's not actually tedious cause were only seeing a dungeon once or twice before we open up new ones.

so my question is, do dungeons start giving less exp so we can actually quest alongside dungeons, cause we cant really sit in a zone to long before were outlvld it

Monk tanks while leveling aren't anything close to tanky. They're horrible until late levels.

>do dungeons start giving less exp
no, you can just hit level cap easily by just using the dungeon finder

Once you hit level 85ish things will slow down a bit

It was a combination of both for us, our guild tried them and failed the first couple of times, then we understood that you need specific comps to excel at challenge mode. Then we looked up what you actually get for getting gold and promptly gave up because power ranger cosmetic armor looks like shit, like every other armor set designed by nu-blizzard.

>then we understood that you need specific comps
That's only for pushing world record times. And it comes down to mobility. Any comp could get gold no problem if you're not garbage.

The MoP CM gear is some of the best looking. Especially the Druid one.

>instead of getting good we gave up and rationalized

>then we understood that you need specific comps to excel at challenge mode

You need specific comps for best times, you don't need specific comps for gold medals. Gold is piss easy for all classes and specs.

so who elses realm is dead?

Everyone who played on Nostalrius.

I play Nagrand, It's still popping

>mfw moon guard

All realms are ded.
This game is sitting at less than 2 million subs right now.

Except for you know the high pop ones...

>had dibs on that stupid firechicken mount from alysrazor since firelands first came out
>was prepared to donate 500K to guild bank to buy it, everyone was ok with this
>miss one week because my boss needed me to work overtime
>it finally drops

I wonder what that list will look like next week when the Legion pre-patch launches

This photo was taken just a month after 6.2. Since then blizzard has changed the requirements for high/low pop.
Every single server is low pop by the old measurement.

Actually 85-90 is the fastest part now that the exp got reduced to like 1/3 of needed. You get a level per dungeon if you are rested

>photo

>Every single server is low pop by the old measurement.
Kinda hard to measure with the realm phasing.

Silvermoon EU & Draenor EU both have 30k+ pop being the biggest PvE servers.

Then there's Argent Dawn EU, Kazzak EU, Twisting Nether EU, Sylvanas EU and some others at 10k+

>cm gear
>not glad titles and 2.4k enchants

fucking casuals kys

wowprogress.com/realms/rank/eu

Sort by population.

What is Illidan's role in the new expansion? I thought he was dead

>glad
Pillar hug simulator
>2400 enchants
PVPing at the most unbalanced level it's ever been.

Wow nice!

i didn't play since WotLK end, is it worth coming back?

Why is soloing BT allowed? Or any lower level raid?

I understand its almost 10 years old at this stage but allowing older dungeons to be soloable just condenses the entire game into the new expansion. Not to mention its not like BT is an older raid to someone whos just joined the game.

Theres 5 extra expansions worth of content that could be put to use if Blizzard wasnt to lazy to come up with a system that preserves them for its challenges and rewards.

Its madness.

what the fuck

I thought Maiev died.
Been a while since I finished TFT.

WoW is a PvE game, about farming and raiding.
Nobody does any world PvP, so people tend to go to circlejerk servers, rather than form balanced ones.

Realm imbalances like that have been around since forever.

Magtheridon EU is the #1 50-50 realm now as far as I know.

People do World PvP and now imbalances don't matter because X-realm.

Look guys I get it, a couple realms have a reasonable population when compared to the other lesser realms. This doesn't change the fact that they would be considered low pop by the old standards Blizzard had.

sounds like a horrible mmo experience to me

No

They ruined it since it's in a way of real content that is end game. They fucked it so bad that they should just removed it all together, they are trying to get around it with insta-boosts.

Pretty sure medium realms were ~5-6k pop or so, which several dozen of those realms fulfill.

Imbalances do matter in world PvP, and people don't do that.

rate my mog

It's entirely counterproductive to selling insta 90s also. It would be in their interest to keep leveling hard but they just seem to not give a shit

5-6k active players at a time maybe but even back then medium pop servers had at least 20-30k accounts playing on them.

And like I said, with cross-realms imbalance doesn't matter because you get people from other servers as well.

And yes, people do world PvP if you don't want to acknowledge it.

looks pretty comfy actually

You have been posting this same mog like years or something, it's not that great

server merge when
like, 6 servers should be merged

Like hell they did. My server was medium pop from Vanilla to Cata and it had 10k at best.

i've been posting this mog for years the hunter one is fairly new

Back before 6.2? No it didn't.

My server has been low pop since MoP to WoD 6k->4k or so.

It has been medium pop since before that and it has never been highly populated.

But i can kinda understand why they do it:

Overwatch and pretty every modern multiplayer game:
>hey wanna play game?
>sure, inv
>already in game

WoW:
>oh you are on wrong server
>oh you are on wrong faction
>oh you are not high lvl enough
>oh you don't have enough gear

I do get that that's how MMO:s work and i understand why they changed it to be more acceptable for people, but pleasing everybody ruined everything.

Also you can look at the one on WoW's own site.

eu.battle.net/wow/en/status

There's still lots of medium + high pop servers.

Leveling was never hard. Even in Vanilla it just took fucking ages. It would not be in their best interest to keep it the same expansion after expansion, who would want to spend ~200-300 hours leveling before they get to where others are?

One thing that deters me from picking up Vindictus again is knowing that leveling is still slow as shit and you have to go through all that content that nobody plays anymore and spend fucking ages getting to level cap.

I already pointed out that after 6.2 Bizzard changed the requirements for server pops.
Sure these servers might claim to be high pop but they probably have the same pop if not less than the old low pops.

How dense are you?

If anything, these ones show the old statuses because in-game pretty much just Argent Dawn, Silvermoon and Draenor hit high pop.

>>no CM gear or wep
Transmogging welfare shit people have been buying for a year like it matters.
Transmogging at all not just letting your mythic dick swing in the wind

Casual detected.

>only low servers
>not all regions
back to final faggots with you

Do you really think there would be people that group up for a fucking 12 years old raid like MC and ahn'qiraj ?
What purpose would you have to go through them if you can get both PvP gear from Ashran or find a guild to go HC HFC with?

Even then, vanilla raids would get demolished consider how most bosses had fuck all mechanics. Would be more waste of your own time more than anything considering the reward is essentially experiencing this "golden time" of WoW with its raiding.

>know that legion will be worse than wod
>probably going to play it because my friends will play it and I don't want to miss out

>If anything, these ones show the old statuses because in-game pretty much just Argent Dawn, Silvermoon and Draenor hit high pop.
What are you even trying to say? That these are lying even more then the in game realm pop list? That these use old numbers?
How old are these numbers?
Like 6 months?
9 months?
A year and a half?

I'm taking about a very specific time period one month after 6.2 when everyone left and all servers went to low pop before the standards were changed a week later.
Don't think that "Well these numbers are wrong to so it's okay XD" is a defence to Blizzard lying to you about how ded their game is.

>tfw rogue with thunderfury, glaives, fang of fathers, cloak, bow, ring and invincible
lady luck is in my corner, gents

/moo

>Do you really think there would be people that group up for a fucking 12 years old raid like MC and ahn'qiraj ?

Why wouldnt they? Theres already enough players on private servers to prove this. And its not just vanilla raids that are old now, its TBC, LK, and even Cata. You wouldnt say those are simple mechanical-less raids now would you? I'd also like to reiterate my point that old raids are not old to new players or someone whos never completed them as they SHOULD have been completed.

In terms of rewards its not all about the gear, players will do the raid for the sake of the raid. Not to mention transmog rewards would be more unique. Its doesnt have to be precisecly the same experience as it was twelve years earlier either. Just make some tweaks and changes here and there.

Dont let old raids gather dust for so long after putting so much time and resources into them. Return (somewhat) of a challenge into them.

Mandatory level scaling should be introduced to old dungeons/raids and zones to keep >95% of its content somebit relevant and challenging and above all -enjoyable.

Falling alseep while bulldozing through raids on your own is a shit experience for what the game could potentially offer. It really is madness.

>no friends left playing
>still come back to wow every now and again despite knowing I'll be bored in a week
like a battered wife

my man

>tfw been playing at argent dawn almost as long as I can remember

feels good man

>And it only took me 8+ years to get them!

If you didn't get them when they were endgame content it doesn't mean shit.

Oh no, my friends are eating shit and I'm not!

The people who do a raid for the challenge it poses and dont give a shit about loot are the same people pushing mythic and are likely to have already done the raids in question to death.
Without loot you aren't going to be able to consistently get shitters (i.e the people who've not done the content) through the door.

You know what else deters new players and returnees? Getting ganked by someone in full heirlooms that has double the hp and 1 hits people not in heirlooms

>dem shit grafics
well done blizzard

The only two I didn't get at current content was Thunderfury and Invincible.

My vanilla guild gave our only TF to the Warrior, and my guild during Wrath only managed to start on Heroic content towards the end of the expansion.

Surprisingly, I received the bow when Sunwell was current, since our guild only ran a single hunter and he already had it.

Private servers doesn't prove anything though?
It contradicts more than anything because it shows how far the hardcore player has grown since the early days. You had people raiding the old content in Nost shitting on every boss encounter because it was so mechanically bare bones more than anything.
It's like Butcher in Highmaul mythic.
there is a huge difference with WoW having around 36 raids over 12 years in retail and private servers with 5 raids. With 2 raid tiers because naxx was something almost nobody was able to do because of the retarded gear check for those bosses and adds.


>In terms of rewards its not all about the gear, players will do the raid for the sake of the raid
what ?
Gear has and always have been the core progression of the game. Stripping that out takes away a huge chunk of the satisfaction of actually killing a boss and feeling that you and your group gets stronger together because now your tank can take one more hit without needing pocket healer to press 1.

>Not to mention transmog rewards would be more unique
if you really wanna be a special snowflake. Then do mythic raids and run around in mythic tiers sets. Then you can feel unique like the special snowflake you are user.

Loot can still be included as a reward as it was before and how it is now - as something that bridges the gap between raid tiers.

Lets pretend -

>your character is level 100 and has BiS WoD gear.
>you are automatically scaled to the level of the dungeon or raid you enter
>you enter Kara
>you are now lvl 70
>your BiS WoD gear is now scaled to the stats of TBC dungeon blues (as all raid gear from end tiers of later expansions should be)
>you are a TBC scrub again
>you farm kara for its gear
>with that gear you are able to move on and challenge SSC/TK
>with that gear you are able to do MH/BT etc
>you keep your lvl 70 gear and its actually useful
>you gain some unique mogs that other scrubs dont have
>you enjoy doing some nostalgic raids with friends
>you enjoy doing some new achievements added by devs if they could have been bothered
>the dev team doesnt commit suicide known that the content they poured so much sweat and blood into isnt unused or solo'd by ultra casual scrub with down syndrome
>WoW isnt defined by its latest expansion
>progression.jpg
>fun.jpg

Theres so much to be gained from this I could go on all day.

>if you really wanna be a special snowflake. Then do mythic raids and run around in mythic tiers sets. Then you can feel unique like the special snowflake you are user.

Dont be a tard user.

>Join a pug for normal/heroic raid
>they're super friendly, competent and communicative
>Boy howdy i'd sure like to join this guild
>Different realms

>being born post 2005
well done steak, andrew

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