What did Sup Forums think of Underrail?
What did Sup Forums think of Underrail?
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Im playing this right no
Is Ezra a bad guy? Harold said SGS used to be biotech and other people say Ezra's been in SGS for a long time. Then that immortal guy in Junkyard said they guy that sold him mutagens was a guy with cybernetics in his face and eye and that he was from biotech and made him see the mutagens as battery
I think that it is hands down the best rpg with a very long time, which is not an easy thing to achieve for a game whose main focus is clearly on combat. However what this game sets up might very well make a sequel interesting on even the story level.
Yesand no.
What you have said is all true, and you will find out a bit more about him if you pay attention. If mindraping people to infect an entire community with mutagen makes him a "bad guy" to you, then yes, he is a bad guy.
is there any info on the new update yet?
supposedly there should be a lot of new feats and some new weapon types among other things
Not yet. Unless you count this as info:
>Announcement comming soon*
*(probably this month, almost certainly this year, and definitely in my lifetime).
Great until the final area
Then it can go fuck itself with a rake
I got Ice Queen as my Arena nickname
Oh man, it's just like my classic cRPGs! Always falling apart hard at the last step, those tykes.
one question, can you use shotgun effectibly? becuse i stopped playing wasteland 2 for those ugly shotguns
currently there's no shotguns in the game, supposedly its one of the weapons the update will bring
Eh, it isn't really about falling apart, the final area had a lot of effort put into it. But it is very hit and miss, you either love it or hate it.
so which did you play: crossbow trapper or knife fighter?
>It's an obvious undershill thread
fun fact there's like 20+ arena names you can get depending on exactly what your most impressive feat in combat is or your general combat style
Shouldn't be knife fighter, unless he can't into biology. But that would be crazy for a knife build.
Was really entertained untill I reached core city. Then I lost all interest.
blogpost starts here:
This probably is my fault though I always drop cRPGs. Everybody says how greatly they are written and how engaging their story is but you still have to wad through a shit ton of uninteresting combat.
>fight in the arena
>freeze someone off so I have a few turns for my cooldowns and also to use some buffs
>game fucking ends the combat mode and I'm stuck there as the ice thaws and the guy murders me because I can't start combat yet
Out of curiosity, how did you miss the warning that this is a combat-centric game? Anytime someone asks about this game this is the very first thing we warn them about, since not everyone is into this kind of thing. Did you impulse buy during the Steam sale or something?
>Underrail
>Undertale
>Underhell
you can run behind one of the pillars, that'll give you a bit of piece of mind
that said if you love freezing people try getting the talent that allows you to shatter them which gives you a 1-2 death combo on everything with a freeze --> implosion
That happened to me too, one of the most hilarious oversights in the game. Someone should have reported that as a bug a long time ago, but I can't be bothered to make an account.
its actually not really a bug, its intentional that certain abilities can force combat to end which is in fact extremely beneficially for a wide variety of playstyles
This is an Arena-specific thing, freezing people is a guaranteed death sentence there since the cutscene after a fight is fairly long but doesn't stop time. So the enemy will re-enter combat while the announcer is speaking, but you can't react to it.
I only have cryokinetic orb and if the other psi skills have something like it, but if you have cryokinetic orb, you can notice how you can't cast it directly on an enemy. the cast range aoe darkens out the spots where you can't cast it.
You can use this for stealthed enemies. the aoe shows dark spots where the stealthed enemies are
The oversight is not it ending combat, but what happens in the Arena if you do it.
Nah man I am just your average shitter and not well versed at all in cRPGs. I just noticed the buzz the game was making here and got it. It has little to do with the game beeing combat centric and more with the game beeing isometric and roundbased. It is just not my speed but I am not part of the target audience anyway.
I actually thought combat was pretty good compared to my limited experience with other games of this genre but the genre itselve just isn't my thing.
the combat is an important part of why the game actually manages to stand out
another one is its xp system which honestly should be adapted by other rpg's ASAP
I just back to the foundry and got this
I don't know the upper limit for quality to know if is the quality good enough or should I reload back to before I paid up?
Odditys were great. They tookout every need to do everything and gave the game a really nice sense if progression.
Didn't know it was something unique to the genre though.
It's decent. Best is q160, but anything above q130 will easily get you through the rest of the game.
depends on what you're doing with it
for most uses its fine, but if you're going to turn it into fiber and infusing generally low quality leathers (cave hopper or rathound) you might want to reload
It isn't simply unique to the genre, it is unique to Underrail. Similar systems had been done before, but there is no game that awards it for such a wide variety of tasks, from exploring to solving quests, combat, or even pickpocketing.
also like the variety of the oddities
some are plot relevant, others do some neat little worldbuilding, few others are just weird and then there's some reference easter eggs like say the pip-boy
Do you ever get to the surface?
i'm using it for tactical vest
No you don't.
where do you go with the six guy at the end? i can't remember but don't you go up?
Nah, you go to the capital city of North Underrail, heart of the United Stations. Basically a very rich, technologically advanced underground totalitarian empire.
What insane power levels should have a sequel to stay challenging without going for a stupid Gothic 2 bullshit aka resetting you back to the first level?
>speech skill checks like talking to harold about batteries or the foundry girl about tnt or persuading the guys at the driller to leave don't give xp
jesus fuck why, it's actually better to just fucking murder those guys since you get xp and some loot.
if there's a sequel there's no reason it can't be about an entirely different character
>getting xp from kills
wait you're not playing with the oddities system?
also tip: TNT is worthless, head to foundry, pick up one of their mining drills and keep that one. It does everything TNT does but only consumes energy
you can talk to olivia in foundry about the composition of tnt if you have high chemistry and she just explains it but you don't get anything out of it, no new tnt related feat, no XP, no nothing
you can do that with many characters, they're not intended to give you xp or anything like that, they're just a bit of optional exposition and a fun fact about real world science and technology
It was I who dispatched him against Tchort. Now it is I who brings him back from there. He is weak, and forgotten much. But he is alive. Other events await our participation.
Game kinda ends on a cliffhanger and if there's a sequel it will probably continue MC's adventures in northern underrail
>there's no reason it can't be about an entirely different character
Yes there is. You are a chosen one snowflake.
its probably going to be an expansion pack rather than a true sequel
>Underrail 2
>can singlehandedly destroy entire Protectorate forces in the end
what? your underrail character is just a skilled individual at the right place and time
nothing you fight throughout the game is something which only you could have defeated, even Tchort is just the heavily mutated remains of a bunch of biocorp scientists, not an actual god or something silly like that.
You are flat out stated to be special, mate. Your destiny is interconnected with that of Tanner and Six.
As for Tchort, he might not be a god, but only you could defeat it. Nothing could resist its mind altering powers, we have several examples in the game of how hard it can fuck you up even if you don't get too close. Yet you waltzed into his bunker, and got a cutscene where you simply SHRUGGED OFF HIS INFLUENCE JUST LIKE THAT. For whatever reason once you decided to play along and do your part in the event you gained complete immunity to Tchort's mindfuckery.
>make infused cave hopper armour and infused ancient rathound tabi boots for my psi-monk
>fucking sanic around the map with thousands of AP destroying motherfuckers
i haven't had this much fun in a video game in quite some time
Tchort was starving itself heavily in anticipation of Six which likely made it significantly weaker, and while your "destiny" is interconnected its not entirely obvious if this was always the case or if this became true through your actions
Power of bad writing maybe?
MC's ability to interact with monoliths is very suspicious as well as his possible connection to the Godmen.
>ancient rathound tabi boots
you fucked up dude, infused ancient rathound leather does nothing for tabi boots, go for infused siphoner leather for tabis, it renders you immune to immobilization effects
or cave hopper for reduced sprint cooldown
only if you're psi-enabled though
non psi characters can't interact with monoliths and most of them can only be interacted with if you have high psi skills
>only if you're psi-enabled though
And it is stated that MC has an innate psi potential. Not enabling it is his personal choice, his latent power is always there.
i thought the mechanical damage reduction was nice at first, until i realized it was viable to play a glass cannon
>sprint
maybe i can hit mach 5
Anyone know what the developers are up to? They haven't released a patch in a few months.
It was weak, but not that weak. The Tchortists didn't notice anything unusual about its influence. Six and the Faceless couldn't even get close, albeit Six mentions that Tchort affects them much worse than it would affect you. However even you had to deal with the Eye of Tchort until you were basically at the point of no return. Since Tchort can endlessly spawn Tchortlings inside, and keep its influence on the Reject, there is no reason to assume it had less power by that point.
It is not completely clear, yes. But it was Tanner who chose you. The entire event gets into motion the day you pass the tests. Whether that was Tanner's doing is a different matter.
MC is a psi, whether you take the red pill or not. Psi powers are the result of genetic tampering, and the MC has it no matter what.
5% mechanical damage reduction does nothing for you, especially not given the tabi's themselves don't have any resistance
on the other hand immunity to all forms of entanglement (including bear and acid traps entirely, even the bleeding/acid effect) is massively useful
infused ancient rathound is pretty good for boots though, increases unarmed critical damage bonus
Maybe. But time travel and the nature of time is the central idea behind the story, so it is unlikely.
if you don't take the pill you can't interact with the monoliths though and other powerful psi characters have been able to interact with them so its not entirely guaranteed you're special as in unique
i love it, but i can be fucked if u make a wrong build. and there is not many builds on the internet to check, only some uhh what u think of this build on forum and some cheeki breeki youtuber with outdated builds. help
There is a patch coming, but possibly also an expansion.
most builds are viable
well crossbows are a royal PITA in the DC, but that's it pretty much
>depot A is his fault
Yeah, that you can interact with them is not enough in itself, its the combination of many things. Although there is no other example of anyone getting visions from the pillars, only the MC. Others interacted with monoliths, but those are more like computers, not the same as the pillars.
Not just Depot A.
This How do I build my character to start off with? What's good to focus on in the beginning? Action points? Health? Pumping a single stat? Do I need a stealth option?
Help pls
>free drones
What a bunch of fucks
I started out as a non-stealth xbow guy but the doctor gave me pills for psi powers and i ended up a psi guy with a xbow
iirc there is a guy called wildan or something on the underrail forums and he makes builds for everything.
even if they are outdated, for the most part they've helped me understand the feats and shit to make my own
Good game, shitty price.
Didn't Azif get visions as well from them?
Yeah, but how should I proceed building a character? Balanced attributes? Stacking one or two?
their name should have given you the hint they were a bunch of fuckups
after all what happens to a free drone in nature?
That said I actually liked it, to many rebels in fiction are ungodly competent and operate with almost military efficiency, to see a bunch of guys who're completely in over their heads was refreshing
how I chose attributes is
Feat requirement > main damage attribute stacking > secondary attribute stacking
The Mainframe is like the NASA supercomputer to the regular monolith's home PC. It's not a pillar, but something else.
Regardless, Azif is not exactly an average human either, but we don't know what he is.
>you can literally gas them
What exactly are the faceless?
And why did they want to kill that one guy?
works with a similar interface though
I personally assume any powerful psi capable human is able to interact with them to some degree
still makes you special but not snowflake special
Great rpg mechanics, good atmosphere and varied combat. The big negative is the story, which barely exists and what is there doesn't ever become interesting. What made me play the game for 40+ hours was rerolling builds, and I never felt the need to finish the game.
Descendants of human test subjects of BioCorp's experiments. They have been exposed to mutagens, and got infused with psi-rocks. They are also related to aliums, but that might be just because of the rocks. They revolted, massacred everyone, and left to create their own city.
You mean Buzzer? They were just tracking down the Cube and he refused to cooperate, nothing personal.
I honestly prefer the Tchortists to the faceless, most of them didn't know what Tchort actually was and were just trying to build a decent society around a strange but functional ideology, then the faceless come and slaughter them all because a few were dickheads, seriously fuck them
The Tchortists were making their own Faceless out of Tchort's "primordial" DNA, so they can go fuck themselves
The Faceless slaughtered them all because they had the Cube. That was also nothing personal, they even tell you that much. They just didn't have much of a choice.
Uninstalled after the first vault or whatever (the one with the civvies trapped by raiders where you can activate the turret)
Combat sucks(it's better than fallout but that doesn't mean anything) and the game has little respect for the player's time, what with the slow walking speed and lack of map + samey corridors
Rejects are different from the Faceless, they are "merely" genetic, and possibly mutagen experiments, and unlike the Faceless are completely vat-grown.
Yeah I gave up the game right there. I heard they patched it, but I'm already too traumatized to ever go replay that shit.
So should I check the list of feats, decide what style I want to use and then build a character around that? Sounds specific, user.
>tfw done some build checking and I have no idea if I want to be a psi punch-monk, a burst-fire commando, a knife-user, or a psi caster
H-help?
Psi caster, definitely psi caster. That's the build that gets you the most out of a first run and gives you shitloads of toys to play with without having to go out of your way to learn the system.
I stopped played around when i got to the arena champion (can't remeber if i won or not)
Was playing as a immoral psi character but i think along the way i may of messed up my build or something, i don't really remember
Thinking of playing as just a dude that uses guns, is there any sort of build guide?
Also i heard metal armor can be upgraded to be sorta-power armor, is that true and also worth it?
Awesome, thanks.
Should I be focusing on all three skills equally? Is there anything else I should throw in there - crafting, a secondary weapon skill?
honestly bullshit explanation, they went out of their way to slaughter as much people as possible, don't care what the cube is, that's just bullshit
did give them the cube in the end though,but what happens if you refuse?
electronics for psi bands and shields generators
secondary weapon skills are not necessary, psi is powerful enough on its own
crafting however is, keep your electronics maximized at all times, invest a decent amount into mechanics and tailoring as well as enough in chemistry and biology to meet the (lower) requirements for various psi objects
when it comes to attributes check out which type of pure psi you like better, tranquility or psychosis, your build will vary a bit based on that
also pure psi is one of the few characters that actually has the points to spare on a conversation skill so you can pick up one of them if you want