Is Dwarf Fortress the best game ever made?
Is Dwarf Fortress the best game ever made?
Yes
No
Maybe
Maybe
Yes.
Don't even need a maybe or to repeat the question.
Probably
Most definitely yes.
yes
Eh, everyone's gonna have their own favorite sandbox to end all sandboxes.
For me it's kerbal space program, for most it's minecraft, for the extreme nerds it's this...
But yeah, I could never get into dwarf fortress. Tbh I couldn't even figure out the controls
The game is a ton of fun, and lets me indulge in my autism full-throttle. But really only playable with some of the add-on applications and tilesets.
>inb4 fucking casual REEEEEEE
Yea I love ksp but the amount of depth and content in dorf fortress is ridiculous. Can't believe two guys made it on their own. Also if you use lazy newb starter pack and the wiki it's not that hard to get into.
I like to dig to the lowest cavern level and build a fortress down there, where things are dangerous :)
It could be, only with a graphic improvement, better UI and mouse controls.
>mods
I don't want to install 30000 mods.
/thread
sup
>indie pixelshit
>FPS: 29
yeah definitely the best game ever made LOL
There are mod packs that are easy to download and have everything you said.
lazy newb pack-google it, motherfucker
Including UI and mouse controls?
Cause UI and mouse controls aren't in the "beginners first dorf fort" mod pack the /vg/ general supports
Yeah that's the thing with auteur projects. As a great man once said "it might make perfect sense to you but it's entirely possible that you're mad"
Lazy newb has mouse controls, and the ui is fine on its own, its kind of hard to use at first but when you learn it its way more efficient than most other games
There are some painful menus though. Usually only when you get into tighter military organisation
Yeah,i found dwarf therapist to be really useful, especially when dealing with loads of dwarfs
>and the UI is fine on its own
no it isn't
the UI is the single worst thing about the game
you say "it's kind of hard to use at first" but what this really means is "it takes 2-5 hours to begin to really wrap your head around the menus and by this time anyone who isn't an autist has abandoned the game and found something more rewarding to play"
any game that takes this long to learn the controls for is terrible in design and doesn't deserve anyone defending that design; I'm not saying don't defend the game mind you just that you have no right to defend the trash UI aspect of the game.
this is the most autistic game ive played
Actually I'll go back one step
There is a single redeeming point to the UI in dorf fort and the only valid reason to argue in favour of it: It keeps casuals out
It is good at keeping casuals out
That's the single redeeming point it has
HOWEVER if this is your basis of arguing for it you are scum
proper scum like you find at the bottom of a pond or defending pedophiles in court
fuck you.
Still valid though.
The UI is the worst thing about DF though. Having to read a 100 sentences about a single dorf is cool for the first time, but not when you're dealing with a 100 of them and try to find out their moods.
when people say "proper UI and mouse controls" about dorf fort what they mean is "proper UI with mouse controls (for the UI)"
Since a couple updates ago decorations hit their peak
Now performance and war/diplomacy need to be dealt with
If it had a better UI I'd definitely say so.
The UI doesn't need mouse controls. It needs coherence and logic. Ideally playing dorf fort would be like using vim. Right now it's like using vim except with your keyboard shifted slightly to the left so you keep accidentally hitting the wrong key and have to double check what you actually want to press.
>"Beyond Quality™"
What did they mean by this?
So how's masterwork? I tried it once and embarked on a glacier, but one of my dwarfs turned out to be warlock and melted my whole fortress. I like the simplification of leather and additional mobs but some other design choices seem questionable.
I this sense it is: If I was only able to play one game for the rest of my life, it would be DF. Mainly because there is so much to learn and do, it would stay challenging and entertaining for longer than any other game I can think of.
Bait
Thanks for the (you)
That fort has a trash problem. Dump all that stone littering the floors and smooth/engrave the floors and walls.
This. I can't play DF without the Rapist at least.
It's just a crafting simulator. DF has no depth, all you learn are keybindings for more crafting.
Seriously, DF is a puddle compared to the ocean that real games offer (you know, games with, say, movesets). All you do is craft more mugs and designate more piles. Games need to be judged through their mechanics, not through cascading lists of stuff they claim to be doing.
So many of the responses ITT reek of summer.
This is true autism.
Come back when ti has a remake with modern graphics.
...
it's fine
>modern graphics
Dwarf Fortress already taxes most computers. Add modern graphics to it and no computer in the world currently would be able to run it.
It's just remembering certain keystrokes. Are you so stupid you can memorize a few buttons?
it's really not that bad. it LOOKS OH SO BAD. but when you play it, its relatively straight forward and easy to navigate.
I mean there's a lotta detail to think about but really, the daunting thing is the interface not the autismal depths.
Honestly no. But it is a great game and probably in the top 15.
objectively better systems have been in use almost since the birth of the home computer
why do you hate progress user
why do you cling to an archaic mode of interface
Lazy newb comes with good graphics for what the game needs and runs fine
Doesn't fix the UI though
He said modern graphics idiot.
And the UI is fine.
Look what happened to minecraft when it went outside Sup Forums and the normies and children found it. Now it's just bloat
Sometimes games are fun despite their flaws.
My biggest concern is the unavoidable fps death.
I haven't played the latest version yet but from what I've read in /vg/ it's a 15 fps increase in long running forts.
And when you're hitting 30 fps at year 3, getting an additional 15 fps is huge. Like 45 is bad but it's not unplayable. 30 and under it starts taking way too long for shit to happen and a single year will end up taking multiple hours with not much happening in them.
Yes
You can avoid fps death quite easily.
Keep your pet population under control and set a limit on your dwarf population. Boom no more fps death.
Anyone still waiting for their favorite mods to get updated I need my Shyguy fortress damnit
Modern Graphics is a relative term
Gnomoria is about as modern graphically as a dorf fort clone gets and it's really not much more advanced than Stonesense
Unless you wanna argue that the term modern graphics means it needs to look like Stonehearth; which is splitting hairs
What you can't (reasonably) argue is that modern graphics means it needs to look like call of duty; that's bullshit and you know it.
Also fuck you the UI is objectively shit
that's not defending the flaws
and if the flaw does make it unplayable for most people (including select turbo autists) it's a pretty fucking big flaw
casuals dont ruin games unless the dev is already a shitty person
Minecraft went downhill because Notch was a lazy hack; not because casuals found it
use dwarf therapist for that. and read the manual it comes with, it really ups your game
The graphics in DF are fine. As is the UI. Quit being a faggot.
I usually set max pop to sub 100, and I cull my pets often. Thank toady for gelding, I can't bear to slaughter kittens
Its alright but some of the mods attached to it are pretty shit.
>have a decent sized fort with about 5 years of age
>suddenly my dorfs start to transform into random shit and the forest gets regularly set on fire
>find out its some shitty mod that adds magic that nobody has bothered to update is the cause of it
>have to modify game files so i can play masterwork without the said mod
do you enjoy being objectively wrong?
No, but it could have been if they made it with a decent graphics so that it would be easier to understand what's going on.
That game is very complex and well made, but it's not really user-friendly
wish I could actually run it without instand fps death
At this point though, adventurer mode is the ebst I can manage
>indie pixelshit
>its text based
have your eyes checked user.
No not usually. Its a good thing I'm not wrong in this case.
Don't you have summer homework to do?
Yes
>Graphics are more important to me than the complexity of the underlying systems
the mod comes with its own launcher which allows you to turn shit like magic and warlocks off.
you can play it with just the leather and bone mods together with some performance tweaks if you want
Rapist is a must but tilesets confuse me since I learned the game in ascii.
This game has been in development since before the pixels aesthetic became popular though.
Logical consequence of the aforementioned design. It goes forward until it bloats and croaks. It can die at year one or 2 million, the gameplay is the same.
You were so close to being heard, user.
He's right though. the game is much better with sprites
I'm not a grafixfag, I don't give a shit how ugly they look, the "memorize what letter represents what" system is just silly
>the dwarves are laughing
If you don't know what something is or can't remember just hover the cursor over it and it'll tell you.
This isn't rocket science.
I should have probably worded myself better there.
>*Have to modify my save file to play the save without magic and shit
It's about being instantly recognizable m8
"it's possible to find out what this thing represents" shouldn't even be an issue that comes up, just use sprites
The graphics are too fucking stupid looking
Cause everything is instantly recognizable with sprites.
Sup Forums has had threads in the past with
>sprite
>what I thought it was
>what it actually was
so you would say that a keyboard based text interface is objectively equal or superior to a keyboard and mouse based graphical interface?
and that ASCII graphics are objectively equal or superior to pixel/tile based graphics?
This is your stance? Am I getting this right?
Kys.
>First fort
Winter comes, dwarves die of thirst
>second fort
Get agriculture running, die from goblin raid
>third fort
Get military and traps running, also textile industry
So next I want to master pets, cattle, cheese, wool, leather, eggs and all that stuff.
Neither is objectively superior or equal.
That's not what objectively means.
I reiterate. The UI and graphics are fine.
How do I do it?
100% having to memorize everything vs. 10% seeing things wrong
I can't see shit on Screenshots with tilesets because I learned in ascii.
It's just a matter of habit
>100% having to memorize everything
No one that actually plays DF has 100% of the tiles memorized.
Because there's a lot of shit you just plain never see.
Like a zombie Giant Sperm Whale.
ASCII and text interface genuinely are objectively worse to modern systems though
They're not even equal in some situations; they are ALWAYS an inferior option graphically
The ability to enjoy a game despite them does not make them equal or even defend-able; it makes you a weirdo.
This is why girls dont talk to you user.
Can I play this as a single character roguelike? I never really played it, but read about this functionality on a forum, years ago at this point.
You have to memorize each tile that you want to immediately recognize without hovering over it, idiot
Learn the difference between Subjective and Objective. Then come back and we might have a reasonable discussion.
Which you do rather quickly when it's important. Because you constantly see it.
And memorizing a dozen to two dozen things is hard for you?
How did you make it through school? Oh right you're probably still in school.
Why is the soap industry so ridiculously complex to set up?
THere's like five or six different steps all requiquiring a different profession and workshop
And the final result is this low value product with limited usefulness except for hospitals.
Meanwhile you can just train up your cook to legendary and buy entire caravans for the value of a couple meals.
You're so fucking obnoxious it's ridiculous
The point is that shouldn't even be something you need to do since you can whip up some sprites for all that shit in 2 hours
The thing is, Aurora isn't even fun. You spend days working out how to play the game, and then afterwards you find out that its ostensible complexity is all there is to the game. its so fucking boring.
Uh huh.
Get ready for summer school.