Saints row 1 >A fairly by-the-numbers GTA clone. It had some silly aspects and a more simplified gang experience, but for the most part, didn't stray from the formula >overall, not an especially bad game.
Saints row 2 >people liked the weird, silly stuff you could do, so they ramped it up >several new side missions were weird, silly, or random, such as fuzz, guardian angel, and septic avenger >despite this, the main missions (mostly) stayed serious, allowing a sharp contrast of wacky to serious. Serious missions could still be taken seriously, despite being in a game where you spray shit on houses. >the boss could finally say more than 4 lines, and it serves to further define his/her role as the boss instead of some faceless gopher for the gang. >activities were required to do missions, as with the previous games, but they also served to provide unlockable goodies, such as awesome weapons and vehicles, and damage reduction >this is where saints row peaked as a franchise.
saints row 3 >the volition devs saw that people loved the silly, over the top shit you could do and decided to go all the way with that >the game never truly attempts to get serious until the penultimate mission, in which the boss can choose to either ignore the theme of the game(fuck selling out), or do a complete 180 of their character(doing anything to protect their friends) >any serious scenes, therefore, have zero impact >on top of that, it's incredibly easy to become nigh-unkillable, due to upgrades being tied to your rep instead of difficult activities >customization is streamlined as well, and the city isn't as vibrant or detailed as stilwater >this leads to 3 being a huge step back overall, a far cry from how good 2 was. >despite this, the game is still fun to play, even if you don't get the same enjoyment out of the storytelling
saints row 4 >despite presenting itself as even wackier than 3, saints row 4 does a lot of things right >once again, volition decided to have serious moments, and there's some damn good character development >the powers, while hilariously overpowered, are still fun to use, and mixing them up provides a lot of replayability. >the city, however, suffered. because steelport was not designed with the powers in mind, it feels even smaller and empty. the new missions are fun, but vehicles and homies become completely superfluous as you can get anywhere in seconds and leave them in the dust. >the guns remain fun as hell, though, and it was a huge step towards the pinnacle that the series reached in saints row 2
2>4>1>3
William Morris
As a gta clone it was doomed from the start. There was no other way to go but wacky
Camden Powell
I don't care anymore. The series is dead to me.
Joshua Cox
going wacky was fine. Saints row 2 did a great job in differentiating it from GTA in the era of GTA 4, and it ended up as a fun game. satchel charges were fun as hell.
Noah Sanchez
The second they decided to fuck up Shaundi was when the series took a turn for the shit.
Christian Torres
4 is easily the worst >b-but it's a fun game, just not a fun Saints Row game :^)
Yeah fuck me for expecting a Saints Row game when I purchase a game that says Saints Row on it right?
Besides it's not even a good Infamous clone
Isaac Gutierrez
>the volition devs saw that people loved the silly, over the top shit you could do and decided to go all the way with that the real problem is outside of that stuff SR2 is pretty forgettable. which is why they focused on that.
Adam Morgan
Get up.
Aiden Sanders
Is 3 the most disliked? 3 was the only one I played and it was OK. I thought it was always fun to blow stuff up after finishing the game. DLC were trash tho.
Ryan Baker
I've been wanting to grab it on PC to bro-op with some pals, though I heard that the port was pretty garbage. Is it still worth it, or are the problems easily fixable?
Jordan Brooks
>is 3 the most disliked? in a word, yes.
1 is completely forgotten 2 is the favourite 3 is a pile of shit 4 is a pile of shit, but better than 3.
Daniel Young
I really feel that the problem with the games past 2 wasn't so much in the tone but in the content or rather, the lack thereof. The city was smaller and less varied, there was a lower amount of side mission, the actual stories were shorter and still padded to hell, the customization was lacking...
It was either lazyness or just a lack of development time and ressources. I think people who hold the tonal shift responsible for the new games flaws aren't being fair. They still could have made very good games with that kind of cartoony, over the top tone if they put in the effort they put into SR2.
Tyler Flores
there's a patch that pretty much completely fixes the awful pc port.
Benjamin Cruz
I like GTA but I feel IV and V went too serious and Saints Row went too wacky. GTAIII-SA felt like a nice middle ground to me and I haven't found anything that replicates the feeling those games give.
Matthew Young
I agree with you. 3 felt pretty rushed
Nathan Mitchell
Really? Good to hear, then. I'll read up on it.
Thanks, user.
William Cox
Why was 3 the worst? Not a SR fan myself. Also thought trailer was badass [CGI ONE]
Asher Parker
OP explained it pretty well, as did this user
Adam Wilson
You should read the thread user. Or literally the first two posts.
Brandon Phillips
I've been replaying 2 since I didn't find it to interesting when I beat it 4 years ago, but I expected that because I never liked GTA or open-world games in general. At the time, I didn't even know you could purchase cribs, purchase stores, customize cars, hell I didn't even know I had a crib at all with the exception of the underground hotel until I had already beaten the game. Now that I know this stuff I've been having a lot of fun with it. It seems a lot more engaging than any GTA I've ever played. Some side-missions are fucking evil though. Mayhem, Trail Blazer, Whore Collecting, Insurance Fraud, all become really annoying at later levels, and the beginner levels don't give much cash. Hitman missions are fun though, don't know why I never did any in my first playthrough. I pretty much just only did the story missions and the bare minimum side-content.
Easton Jackson
>Volition always go on about how people won't move on from SR2 >Make a new ip that still has the Saints in it for some reason
Cooper Bell
>mayhem >annoying find a string of fences and just chuck satchel charges/grenades
it's hilariously easy.
insurance fraud is easiest if you can get on a freeway, it's easy as shit to get pretty much all the money you need in a couple chains.
Liam Richardson
>saints row 4 >the guns remain fun >even remotely implying the "le dubstep gun xDxD" was fun user, i'm going to have to report you for being underage
Jordan Ramirez
>disliking the dubstep gun user, just because it's dubstep doesn't mean the idea wasn't cool as shit.
I hate dubstep and I loved the gun.
grow up.
James Cruz
maybe he meant to say that 2>>>powergap>4>1>shit>3
Aaron Davis
heh, still playing video games kid? sounds like you may be under age....
Cooper Thompson
Yea I tried using fence posts and the tables in china town but once I ran out of them the combo would end and I'd be running around with a horde of police trying to ram their cars up my asshole. I just generally suck at insurance fraud. All the cars just stop as I'm about to trip, and once I finally almost get up they drive away and knock me over again, but this gives no money since I didn't hit the button.
John Bailey
you got to run in front of them while they are going fast son
James Stewart
You mean 2>3=1>4
Brayden Stewart
I liked all of them
Samuel Garcia
2>1>4>3
Anything else is full retard
Caleb Young
no, I'm pretty sure I was more than clear as to why 4 was a hell of a lot better than 3.
Jose Adams
I really disliked 4. It made cars basically fucking useless, and I actually enjoyed that part of the game.
Jaxon Reyes
You made a simple mistake It's okay user, I still love you
Adam Reed
I like 3 but it was also the first one I played. I understand why people like 2 the most but I think that 3 has a nice progression of silliness, always bringing something unexpected to the table. 4 starts so over the top that it just gets tiring towards the end of the game. The virtual world also felt somehow bleak and the gun upgrades weren't as fun as in 3.
Though actually I think that I like 3 so much mostly because it reminds me of my P&P RPG campaigns which always start relatively mundane but escalate to something completely different eventually, I just love that kind of story arcs.
Ryan Cooper
this guy has it right.
Brody Gonzalez
2>4>3>1 SR1 was definitely the weakest. It has an interesting story and some great character customization elements, but at the end of the day it's just a GTA clone. SR2 and beyond set out to separate themselves from GTA in a bombastic manner, and they mostly succeeded, especially 2.
Jonathan James
the only mistake here was your mom's choice not to abort you.
Jacob Phillips
Saints row 1 >A fairly by-the-numbers GTA clone that uses gang warfare for its main draw.
Saints row 2 >A fairly by-the-numbers GTA clone that tries being serious but falls flat on its face by being too heavy-handed when trying to be serious or ends up being silly when it tries to be serious
>Saints Row 3 >Realizing that they can't keep getting away with making by-the-numbers GTA clones since people would rather just play GTA, Volition embraces the silliness and makes the series pure camp, thus finally freeing it from being an also-ran in the GTA clone genre.
Saints Row 4 >Gets even sillier than 3 and focuses on making you feel like a badass. It also heavily calls back to previous games in the series while doing its own thing.
4 > 3 > 2 > 1
Hunter Rivera
>2016 >having shit taste
Parker Thomas
Your opinions upset and confuse me.
Xavier Roberts
Just went through SR2 this past week. It's really not as good as you people make it out to be, and the gameplay differences between it and 3 are exaggerated.
Daniel Morales
Elaborate.
Gabriel Thomas
It's great that you're self aware but I don't see why would you publicly mock yourself.
Tyler Gray
Pretty much. But, in my opinion, SR4 went too far with all the wacky shit. Like, it should be more mixed. I loved playing SRTT in co-op and observing reactions every time some unexpected stupid shit happened. When you're in VR on an alien spaceship with Earth being blown the fuck up, you just expect anything. Still fun but not quite in the same way. Also vehicles. Should have made two open areas with one letting you use powers and the other not.
Ethan Stewart
2 > 1 > 3/4
The first two are what GTASA should have been, especially 2.
3 and 4 are tardfests that shit the bed.
Joshua Green
GTASA shouldn't have been. Same with SR1/2.
Ian Barnes
San Andreas is what San Andreas should have been.
Carson Myers
Running, jumping, shooting, driving, etc. are all pretty much the same in 2 and 3. Likewise, the activities that 3 kept from 2 were pretty much the same. Melee combat in both is simple and doesn't require anything more than button mashing.
As stated previously, SR2's serious moments are undermined by how forced and occasionally silly they are. If I want to play something that feels like GTA, I'll just play GTA. Saints Row needs its over-the-top silliness to differentiate itself.
Michael Myers
SR3 was fine, just lacking in content with no real side missions either. >Dr. Genki doesn't get any more complex or improve after the first show
Isaiah Watson
I find 4 better than 3 just because it's a bit less vulgar there's less swearing and the characters use longer sentences, you don't have the feeling to bath in a game made by retards for retards
Dylan Ramirez
I fully agree SR2 suffered a lot from trying to be serious, I'd rather be spraying shit on everything
David Jenkins
>It's the daily saints row thread Noice.
im playing through SR1 right now, rollerz are dust and m halfway through the VK's.
eagerly waiting to jump to 2.
Levi Morales
2 had the best mix of wacky zany shit but still being somewhat realistic and believable, not to mention emotional moments.
Easton Myers
That doesn't really sound fine
Christopher Kelly
>Saints Row >ever believable Did you forget about insurance fraud?
Ethan Foster
not him, but i never tried it until SR3. it was boring as fuck in SR3 as well.
it was absolutely fucking fun in SR4 though
Ian Evans
Please, stop...
Julian Ramirez
Of course it was Everything was more fun in SRIV I made the dumb mistake of playing GTAV after SRIV and I got beyond bored It took me so much time to finish it because I kept going back to SRIV just to actually have fun and not have it feel like a chore to play
Jackson Reed
not so easy fighting someone who isnt tied to a chair, is it?
Ethan Brooks
>I'm a big Saints Row fan! >3 and 4 are fucking shit and who cares about 1 lol Every fucking thread
Grayson Gray
good thing im not the one who posts it.
William Lopez
I didn't meme >her!
David Peterson
Well I don't think 4 is shit, never played 1 though.
Jackson Davis
The fuck are you on?
The funeral, Maero's girlfriend, the Ronin assault on the base, radioactive tattoo, the SoS assault on the base while high as balls
SR2 had plenty of memorable shit
Dylan Nelson
How was 2 the worse looking game? Sr1 looked clean and crisp and ran well, sr2 ran horribly on the same hardware and was smeared in ugly effects At least sr3 and 4 looked better That was all part of the hilarious campy fun >burying a dude alive >crushing a chick inside a trunk >samurais and ninjas >radioactive tattoo melting skin >crazy Jamaican druggies It was funny insane shit
Evan Walker
Since I am just a bitter PC faggot, I must say that I never played the 1st one and the 2nd one suffered from a shit port, as such I hope you understand that my list goes like this:
2>3>>>>>>>>Gat hell
David Hughes
Stillwater was a great city. Steelport was boring ass city.
Aaron Campbell
I refuse to believe anything could be worse than SR1. It was like GTA3 filtered through the brain of a 13 year old suburban wigger.
James Gutierrez
>Mayhem Combo to hell and back >Trail Blazer Hit everything >Whore Collecting Get a BEAR >Insurance Fraud Head for oncoming traffic usually works. High traffic areas are best, the factory district is balls
As for drug-dealing, it's easiest without a car because you can avoid the roads
Alexander Price
Well that makes it all better doesnt it.
Thomas Brooks
After doing the last mission of the Rollerz, I came to really appreciate cruise control in 2
Daniel Ward
How the fuck do people like SR4? It completely killed the series and on top of that was a big pile of shit
>new characters sucked and old ones were brought back to life for no reason. >Cars are useless >Guns are useless >Homies are useless >The story is useless cause its all a simulation >The map is EXACTLY THE SAME as SR3, fucking disgustingly lazy devs >Many freeplay missions are retarded because "get to the top of the pillar" can be done with flying and other shit >18512 DLC including "Hey cuck whatchu playing" >There's now nothing to make SR5 out of because Earth is gone and there's only like 10 humans alive
And you retards are rating it anything more than last place
Nicholas Wright
Cruise control would have lead to me dying alot more on that highway Tbh.
you know what last mission really sucked? Los Carnarles
Caleb Gonzalez
No, please don't do this!
Landon Williams
I think the worst part of 3 and 4 were the characters
Fucking every character was garbage an unlikeable (Oleg was pretty okay, but was tossed aside for fbi-hacker-girl who can punch Boss in the face and get away with it)
Ian Evans
SR3 got rid of Freckle Bitch's Does anyone really need any other reason to hate it? (Oh there are tons more, but do you NEED the others?)
John Robinson
1. she was a hooarh 2. she hit me
Charles Morales
Not that guy but >buried alive >Crushing a chick inside a trunk >Hilarious campy fun
That's pretty fucked sense of humour there. Also, Carlos' death is also memorable... at least I remember it, not sure about others.
Gavin Smith
>There's now nothing to make SR5 out of because Earth is gone and there's only like 10 humans alive
Time travel.
John Gutierrez
Keep in mind that III was the first SR game I ever played >I Never played the first 1 because no console >II Played the second one a bit, but port quality is pretty poor, and I abandoned the game because I had something else to play back then >III Torrented it on the whim, and got blown away. This is what I expected GTA IV to be more like back in the day. Bought the game soon after >IV Liked it, but cars became useless, and "Earth got blown up" thing is also pretty stupid >Gat out of Hell Hated the forced story progression and very short campaign, but as thematic piece it was fine
Also, I know it's not Red Faction thread, but I'd like to mention Red Faction Guerilla as another Volition's open-world game. I played it in 2013 or something, and it felt extremely mediocre: nice theme and ideas used for entirely lifeless (and not in a good way) world
Jackson Peterson
>mfw didnt realize freckle bitches was gone until it's pointed out in 4
Connor Brooks
Full on sci-fi SR5 when.
Luke Taylor
>"how did the Saints save the world? " >"uuuuh...... nanomachines." 10/10 WRITING VOLITION I LOVE YOU
Landon Rogers
It's a game where the MC's best friend gets rescued from a shotgun wielding judge in the very beginning It's basically a cheesy 80s comedy action movie
I hate how all the gangs were combined in 3. I also hate how weirdly anti-climatic the whole game was.
I didn't even realize Johnny gat died until halfway through the game. The big boss of the mega gang dies like a fucking chump and you don't get to do anything brutal like tricking the brotherhood boss into killing his girlfriend in 2. The final boss is some minor asshole who dosent even feel like enough of a threat for the boss to want revenge over a the life of his long time underling.
3 also ruined qt shaundi forever.
Ian Nguyen
I DONT KNOW WHAT TO POST FAGGOT
YOU SUMMED UP EVERYTHING WITHIN 2 POSTS WHATS THE POINT IN THE THREAD AAAAAAAAAAAAAAAAAAAAAAAA
Luke White
>It's basically a cheesy 80s comedy action movie I don't remember innocent waitresses being used as human shields in Lethal Weapon
Jordan Hughes
I don't get how 2 can be so praised. Unless everyone played it on 360. PC port is literally broken no matter how many mods you install. The fucking audio is staticy and 16khz, 64kpbs shit. Graphics are shit and game still runs at 20 fps. The fucking CONTROLS. What the fuck it is a suicidal experience.
Easton Hall
switch 4 with 1 and im cool with it.
People forget that the story aspect of 1 was really good with a great cast and cutscenes.
Plus, the gameplay while rather basic it was very polished, all the weapons felt great to use
Carter Young
Corporate shaundi was trash.
Isaiah Kelly
you have no real friends do you?
Kayden Carter
Ever watched the naked gun? That's what I'm talking about
Elijah Scott
nah man, corporate shaundi was topshit
Brandon Scott
>All that shit completely negated by >Powers are fucking fun >It's fun to kick sandcastles over on occasion
Thomas Brooks
The only thing SR2 really does better is the story. And since the story is kinda useless anyways in, the game I've played the most is SR3. It's just overall the nicer experience I think. Especially if you are playing on PC.
Luis Jones
Remember that time in the Naked Gun when Frank Drebin executed his boss in cold blood, after his boss tried to kill him?
I see where you are coming from, but I dunno. The violence in SR2 disturbed me so thoroughly that I won't pick another SR game up as long as The Boss is the MC. Guess I'm just squeamish