What games have done mages/magic right?

What games have done mages/magic right?

Kill yourself.

Mages in DA:O are better in every way compared to non mages

Magicka

Bazinga

prove me wrong :^)

None of them.

>casting time
>cooldown time
>charges
>mana cost
Having one of these governing your magic usage is fine . Two or more is a clear sign that the magic system is shit.

t. redditor

Fable

seems so

that attitude like it was math equation not just opinion

That guy would probably enjoy EYE Divine Cybermancy
Also fuck 3.5e wizards

>le t. meme

I can't think of anything that DOESN'T have two or more of those conditions tacked on to spells/

>Charges have no cooldown
What's the point then? Unless you are performing spell set-ups in an out of battle spell crafting menu.

what's a done mage?

Magician's Quest: Magical Times
You go to a magic school and have unlimited magical power. Everyone is super irresponsible conjuring shit and hexing other people all the time.
Sometimes you have to convene with the old ones in the dead language all your magic is derived from to help them out. When you want to cast a really powerful spell you need the proper reagents and must perform the ritual perfectly or it'll backfire.
But I guess the biggest downside is that it's an Animal Crossing game instead of a big deal wizard rpg.

jk, also rage of mages 2 the necromancer

Guild Wars 2
Dark Messiah
Gauntlet (the new)
Ziggurat

This guy wants Naruto: the Wizard Game

>le le meme

>le le le meme

Dark Souls

>le joke posts chain meme

If you post in this thread your mom will die tonight

...

crtl f "dragon's dogma" 0 results really?

in my opinion baldurs gate 2 and world of warcraft (at least used to)

>le meme reaction faces

There has never been a game that's done magic right. The D&D games are close but none of the D&D rulesets get it right.

How magic should work
>highly effective
>highly costly
How magic typically works
>spam spam spam spam spam spam spam

The specifics of how you get to it isn't really important. Magicians in myth are an extreme rarity, and the magic they weave is typically powerful to the point of being broken, but in turn it's never something they can do trivially.

A single spell can be the sine qua non for an entire myth, in games? It's that button you press a hundred times to collect rat pelts.

I never tried it, but Two Worlds are said to have interesting magic system

>Playing a mage
>Playing anything other than a warrior

>generic shit except flashy and overly dramatic
>good implementation of magic

yeah no

>Complain about a system that is the fucking defining system for high fantasy adventure
>Describes the ideal system as a low fantasy adventuring system

Why are you going to mcdonalds and complaining that they do not mexican food

>tfw spellblade
step it up senpai

>Guild Wars 2
come the fuck on breh

>playing bowless cripple of a character

Smart man. You can lead a party member to water, but you can't make him shoot medallions keeping an iron golem bound to the material plane.

I like support characters and generally they're casters/clothies.

Dark Souls 3
Magic is useless, just as it should be

morrowind
arx fatalis
two worlds 2
no
no

Not like it's bad thing or even like it matters but while warriors, mages and rangers/hunters are in every game and does more or less the same stuff, supports are every time something else- bard, druid, paladin, cleric which, u name it,
kinda interesting

Don't we all?

I wish there were more druid types supports, with snares and shit. Maybe animal specific CC.

Dragon's dogma is quite fun. You can do some really wild shit and feel quite powerful.

But my favorite is Elder Scrolls magic. Morrowind and Oblivion specifically. Spellmaking is a delight, and when you're an endgame Mage with the proper birth sign and equipment, you are a god.
Morrowind has enchanting, too, which is super fun. Jump spells, levitation, and the ability to summon many creatures at once are all great.
In oblivion, I always enjoyed illusion spells, and the ability to increase attributes and skills.
You can really just do anything with magic.

DC's "Record of Lodoss War" had pretty neat magic system. Not pure magical, as y rolled always some warrior fellow, but still... It forced you to use shitload of diferent runes for shitload of different fights etc. Everything around this motive was pretty awesome.

Quest 64

>not playing the berserk class

See: Tolkien

For all of High Fantasy Author's running their backhoe through his garden, in this respect they've diverged from him.

The only one I can think of is Dragons Dogma.

Don't get me wrong, there's a great selection of interesting, unique spells, but in the end it really comes down to charging time. The meteors and tornados and giant tendrils of ice look and feel awesome to pull off, but you, the player, aren't really doing anything.

Dominions

sacrifice, dominions IV

Dragon quest.

necromancy sucks shit though

Is Diablo 2 the only game that did necromancy right?

everquest's was pretty good.

Dragon's Dogma had shit for magic. Anyone who disagrees is a faggot. Also stop thinking of casters as blasters.

>tfw you've never played Dragon Dogma and you have to do it if you want to know wheter u r faggot or not

Woulda been better if the cast time was cut in half. I don't care if I can start where my pawn left off