TF2

Why did Valve kill their own game with their newest update?

Other urls found in this thread:

tf2.com
en.wikipedia.org/wiki/Elo_rating_system
twitter.com/SFWRedditGifs

Valve didn't kill the game

How do you kill a zombie?

The game is literally unplayable.
I am not joking or saying that ironically.
You LITERALLY cannot play the game. You select Casual Matchmaking, hit Start Search... and nothing happens. It just fucking sits there and you don't join a match. The game is broken.

so join a private server

Did they remove the server browser?

Not only is that a problem that only you, or a small number of people, has, you can also just go on regular servers

No, but the amount of servers you can see in it have significantly decreased.

Did you try checking filters.

There ARE no fucking community servers anymore. When Valve introduced Quickplay a few years ago, the entire playerbase started using it, and started only playing on Valve servers. All the "normal" community-hosted servers died out as a result. Now all that's left is INSTANT RESPAWN 24/7 2FORT and servers infected with all sorts of weird, bullshit mods. Trying to find a conventional TF2 server is fucking impossible, especially if you live somewhere like Australia.

>Australia
Oh that's why you're such a meming faggot

my go-to server is still consistently full

and if I were living in Australia, TF2 servers would be the least of my worries

The server I usually play on, 24/7 dustbowl with 4-12 players at the time of day I join was perfectly alive few weeks ago.

>Connect to a server
>It's actually a spider

I've got 3 favorite community servers that always offer a good time. Only problem is that they're always full.

What's the newest update?

tf2.com

TF2 was one of the only things I had to distract me from how shit living in Australia is, and now they've taken it away from me.

I don't even like joining community servers.

It's full of regulars who have privileges from their time spent there including the ability to change maps and kick people, games are always on the same maps with no time limit which you can't change, if you get auto balanced off the good team you can't even join back, random advertisements that pop up for no reason in the middle of the game, even after I click out of them.

Plus, I miss seeing new players with Gibus's and Pyrovision goggles walking around, doing whatever and being oblivious to everything. It kept the game fresh and made me laugh when I'd see something stupid while spectating in death, or when someone would fail to kill me. Or how you could just stay on a server constantly and get into new games every 45 minutes or so on different maps, instead you're kicked out of the current server after one game and then spend 5 minutes searching for another game.

All they need to do is add quickplay back to the game and it'd be fine.

>connect to a burger server
>get shot

>connect to a frog server
>get shot

>connect to a roach server
>get shot

Geez, the world got pretty shitty

>connect to a frog server
>get shot
Or run over.

>You LITERALLY cannot play the game
Then you must not have touched the game since the first day of the update, I'm already past level 60. Queuing never takes more than 5 minutes at most.

There are issues with this update but casual is not one of them.

>Australia
this guy is baiting. I find matches in less then 2 mins

Casual play is now pretty much no different from quickplay.

I don't know about you, but I'm satisfied with the update. Especially when I figured out how to choose maps. It usually lets me join a match after 1~2 minutes.

This is the current state of Team Fortress 2 servers where I live.
If you squint really hard, you can see a couple of decent servers in there, but they're either dead or full.

Matchmaking doesn't fucking work when there's literally less than a dozen people looking for a match. The other day, I tried to find a Payload game, and it only managed to find NINE other "Compatible" players that were close enough to me.

Quickplay doesn't fucking force you to disconnect at the end of every fucking match.

>yfw living an australia is like a 90s platformer where every thing ranging to animals to sentient inanimate objects are trying to kill you.

>having to sit there staring at a fucking matchmaking screen for two minutes instead of being able to join a server in Quickplay within seconds
>having to do that again after EVERY SINGLE FUCKING MATCH
How can you be okay with this?

I play Casual only when I'm playing with friends. Getting put on the same server, on the same team, and no autobalance is pretty great.

Getting paired with complete shitters is incredibly frustrating though.

There are like three full servers in that entire list

>Australia
There's your problem. Sorry m8 it's not valve's fault you live in kangaroo land.

It's not like you had a lot of servers to pick from before the update either.

OP is somehow a dumber cunt than most.

I live in Australia and think you're a pushy for being a whiny bitch.
I guess it just works for me :^)

Where the hell do you live? I always find at least 1k compatible players in payload.

get some fucking patience, I usually only have to wait five mins to join a casual server. If you want to get a server faster, you can do competitive without the pass needed (you just need the pass to rank up, which is cancer).

I'm actually annoyed with how fast my group finds servers.
It always cuts me off in the middle of a conversation, and those fuckos won't use any kind of voice program.

>All they need to do is add quickplay back to the game and it'd be fine.
I agree for the most part, but, I feel the changes to the shortstop as a (scout player) are kinda fucking weird.

I'm not saying I even miss the healing bonus. But why the fuck would you add the shove? The cooldown is high. The situations you can use it in are limited. It doesn't interrupt reloads. There's a cooldown reset every time you shoot. So it's choosing between a weak push and just outright hitting people.
Not to mention isn't that kind of knockback already present on the FaN which does both damage and a push?

>It's not like you had a lot of servers to pick from before the update either.
Actually, I did. I never had any trouble finding a game before the update. There was always a Valve server available.

>having to wait five minutes between every single match
How about fuck you.

You mean I have to press two buttons to get into another match? Oh god the horror

>Casual play is now pretty much no different from quickplay.
I'm a burger and you're dead fucking wrong.

Yeah, and wait multiple minutes between them. Instead of being able to do multiple matches in a row on a map, and then immediately go to another map.

Casual Matchmaking is fucking dogshit compared to Quickplay. You guys are fucking delusional.

lol, because a five minute wait between 20 minute matches is game-breaking and fucks up any and all fun you could have in the game.

Nigga you high

even with quick play I had to stare at the loading screen for couple of minutes

>There was always a Valve server available.
Really, because all I ever heard Australians complain about before the update was that they could only play dustbowl and upward and hackers were shitting them up nonstop.

>no autobalance is a good thing!
>people rage quit
>now you're stuck with 1:2 team balancing for multiple rounds.

Quickplay was faster. I still have long wait times on matchmaking as a burger. That's ignoring the problems of matchmaking in and of itself

So you're happy spending literally 20% of your time playing TF2, just staring at a fucking matchmaking screen instead of actually playing? You're insane.

But once you were in a server, you stayed in. You could just keep on playing and playing until you disconnect. You weren't kicked back to matchmaking.

Sucks that they nerfed characters.

Quickplay was much faster.

>Quickplay was faster
>He actually used quickplay instead of using filters in the server browser

>people rage quit
Solo queuers can come in to fill the spots

Not for me I guess.

Nah famalam

Before patch:
>Open server browser, pick my fav Valve map thats populated
>In game and playing all within 30secs

After patch:
>Spend 5 minutes in a queue for a random game mode or map that I dont like
>Removing those game modes or maps only increases the queue time
>Look at community maps = "2Fort 24/7, ALL CRITS, QUICKSPAWN, OPEN TEAMSPEAK" etc etc

wow so glad we got those lame ass badges that are meaningless and no one else ever notices them.

stab yourself with a manta ray, fucking faggot.

>Queuing never takes more than 5 minutes at most.
>people see no problem with this

There was honestly nothing wrong with the Quickplay system. I could pick what game mode I wanted to play, what map I wanted to play on, and even the location of the server so that I would get the lowest ping possible. This was all done in mere seconds and I was in a game less than a minute after starting up TF2. The update turned the game into a complete mess: long queue times, can't join in on friends, having to requeue once the game ends, etc. I can understand a little innovation, but they didn't have to reinvent the wheel. They could have just tacked on the xp based system to quickplay along with competitive and everyone would have been happy.

How long ago was this?
They changed it in the recent patch.

>Only comes up with a real competitive mode after Overwatch comes out
Explain this to me TF2fags.
>inb4 hurr durr it's been in the works bruh
They had almost a decade and they just copy pasted CSGO's system

Not saying that, I usually play either competitive or private servers (of which there are still a fuck ton). And besides, that 5 minute estimate is the maximum wait time for me. Usually shorter than that.

>Solo queuers can come in to fill the spots
They can.
But that doesn't mean they will.
It has happened to me several times where half the team left and nobody came in to fill in the spots.

>He actually used quickplay instead of using filters in the server browser
I used both. Depends on how much or how little I cared about what I was playing.
But usually a valve server was moments away either way.

>play casual ctf
>game ends after one set of caps
>get disconnected
It was my first game of the update and my last. Not touching this shit till they bring back quick play.

>Only comes up with a real competitive mode after Overwatch comes out
Wrong.

It isn't considering if me and my friends wanted to play in the same game more often than not they would have to sit on auto retry for several minutes before a slot opened.

I don't think a vote to extend the map would be that bad though since they've turned off stopwatch and neither team wins anymore.

>There was honestly nothing wrong with the Quickplay system. I could pick what game mode I wanted to play, what map I wanted to play on, and even the location of the server so that I would get the lowest ping possible. This was all done in mere seconds and I was in a game less than a minute after starting up TF2.

So many people I've talked to in game and elsewhere have expressed the same opinion. Myself included. The options for quickplay were greater. You had more. Why would you choose matchmaking over quickplay? I don't see any reason why matchmaking is better.

>It isn't
literally stopped reading

enjoy shitposting

We gave solid TF2 servers now though. Pubs were gay and matchmaking is slightly less gay. When you get two semi-competent teams playing the objective it's pretty cool. Valve servers devolved into chaos too often.

>if me and my friends wanted to play in the same game
You can only do this if you join a party in matchmaking.
If you start playing without your friend you're SOL.

In quickplay, he can join in at any time.
If you want to be on the same server RIGHT NOW: Change servers. There were so many the, "but the server I was in is full" excuse is literally bullshit.
Find another server. There were hundreds of official valve servers. Not an exaggeration.

>If you start playing without your friend you're SOL.
Just exit out and start a new lobby?

>matchmaking is slightly less gay
I have seen no argument or reasoning given for this whatsoever.

>Valve servers devolved into chaos too often.
Funny you should mention that.

I started playing valve servers 6 months before this update just to see if they were as bad as everyone said!

They weren't.

what really? It took me about 30 seconds from launching tf2 to getting in a game before. Just click quick play, tab out to Sup Forums, make a quick shitpost and you are in already.

>Just exit out and start a new lobby?
New queue time.

Being able to join a game your friend is already in with no wait is objectively better the exact same option but with no wait.

Overwatch threads go to /vg/

That's about the size of it, yeah.
Quickplay is objectively superior. Everything matchmaking could do, quickplay did faster, more options, and with less clutter.

>New queue time.
You're right this is a problem.

I think at some point though, after people have invested some more time into casual they're going to start sorting by skill and that's why they're pushing for organized lobbies so pubstomping becomes less of an issue.

Matchmaking is less gay because it has an hidden elo so you are supposed to get grouped with more or less equal people. That's also why you don't see gibuses often after some matches. Level has nothing to do with Elo and is just cosmetic, you could be level 20 but be complete garbage at the game after all.

>has an hidden elo
???

Nigga the new update is keeping you from playing because you're shit.

Really though, all it needs is shorter load times (like by not dumping and matching new players after every fucking ctf match), and the fucking voting needs to come back so we can kick lmaobabbies again

Do I have to explain what elo is?

Valve using TF2 as a test rat for CSGO killed it a long time ago. Also, releasing competitive after Overwatch when they had plenty of time to do it before.

Evidently.

If you don't own these, uninstall TF2

...

en.wikipedia.org/wiki/Elo_rating_system
tl;dr: you get assigned a score and the system groups you with people that have a similar score. That's the point of matchmaking.

That seems asinine for something like casual play.

Bring them back

>and the fucking voting needs to come back so we can kick lmaobabbies again
They did bring it back, go check.

>Australia
>Hard to find "conventional TF2 servers"
Gamers united are fags.
There are plenty of Aussie servers.
Go on Hitler's Jew Fort you scrub

When does the Heavy vs. Pyro thing end? I want my new weapons.

Based on this, being carried as can often happen in tf2 may result in victory. Playing alone will not ensure that your solitary contributions to a team based objective game contribute enough of a difference to affect the outcome. Not being carried but having high "skill" may (and, if tf2 is any kind of team based game) probably won't effect your chances of victory if you aren't already with people who are also in a high enough skill bracket.

ELO is based on games where individual skill is paramount less than team skill. Individual skill inputs less importance on the chance of victory in a team game.

The takeway from this is that ELO is a number that in this context, does not reflect a players ability.

In greater context, where you just want to play the game. And the results are superfluous anyway. And a loss or a win has no bearing on any kind of position and there is no tournament, no purse or recognition of the game, but the enjoyment of the game itself, ELO is even more irrelevant.

Everyone should be playing with everyone because there is no reason NOT to. There is no harm in high skill players playing with low skill players. It doesn't harm high skill players.

Low skill players aren't punished for losing to high skill players. Because in a casual setting there is no tournament. There is no purse. There is no record of the game. It is being played for the enjoyment of the game.

High skill players are not being punished by low skill teammates being unable to keep up; their loss because of low skill players does not effect anything. For the same reason. They are not playing for any reason but pure enjoyment. Everyone is just having _fun._ That is what a casual setting is.

Or have I missed the point of what "casual" is supposed to mean? Is it still a tournament mode? Is it NOT a replacement for quickplay?

Getting steamrolled because the rest of my team was shitters isn't fun.

I like when both teams are evenly matched. That is fun.

I seem to be having fun playing with "shitters" regardless if we win or lose or even get steam rolled.
I do well either way.

Prior to matchmaking anyway. Matchmaking just seems to have gotten in the way of playing for me.

We don't know how the Elo works in tf2 tho. It could be based on points, K/D/A ratio, or anything else.

Based on the ELO formula for chess, it's based on wins and losses.
>K/D/A ratio
I better start throwing mine.
Because I like playing against shitty people just so I can beat them in and stay at my "ELO" level and keep doing it. Yes I'm probably not even that good but it's fun enough to be a big fish in a small pond.

>my go-to server is still consistently full
so just auto-join and open up some porn for a couple minutes. matches only last 10 minutes max and people inevitably drop at the end of each match.

Of course, everyone who plays TF2 knows this and I know you're just arguing for the sake of argument.

The chess ELO was just the original one, not all games adopt it. You could try losing intentionally a few times to check if you do get paired with shittier people tho.

Still not a fan of matchmaking.

Ya know? Doesn't feel like it improved anything.

>stuck in the eternal hell that is rank one Comp where people pick Spy and Sniper, Soldiers and Demos walk to mid and just one player has to disconnect on either side to make the whole thing pointless and I can't even play Highlander format

thank god I still have a really good community run server I frequent, its pretty much a must in this day and age.

>Australia
Maybe you should make your own?

Is it a micspam server?

define micspam

HLDJ or HLSS enabled.
Is it some kind of ..."anime hell," user?

>ELO is based on games where individual skill is paramount less than team skill
As far as pubs go that is the case, it is. It is almost always 1 or 2 players at best having to carry 10 retards. TF2 is not like OW or MOBAs, you have an enormous advantage over other players if you have good DM and gamesense

>And a loss or a win has no bearing on any kind of position and there is no tournament, no purse or recognition of the game, but the enjoyment of the game itself, ELO is even more irrelevant
But enjoyment of this game also comes from having good teammates and good opponents, things which TF2 pubs have not had for years. I don't play TF2 so I can just MGE the MVP on the other team while the 22 other idiots conga around the map

>Everyone should be playing with everyone because there is no reason NOT to
There is a reason, I don't want to play with people who barely even qualify as human. I would seriously rather have a retarded bot than eduardorodriguez2005 who builds a sentry nest on last and goes afk

>It doesn't harm high skill players
Bull fucking shit, high skill players are expected to single handedly win games 99% of the times. Do you think it's fun for me to try and push into 12 defending players alone? Nobody else is going to destroy that sentry, nobody else is going to snipe that heavy, nobody else is going to build a teleporter, nobody else is going to spycheck, you have to do every single fucking thing because valve has been marketing TF2 for years as this silly so wacky xD dress up game so they wouldn't have to properly balance the game or fix 8 year old bugs or actually make real fucking content. And now look what happened, everyone treats the game like a joke and it's become one

It's only now in 2016 that overwatch is here and the competitive community has all but died that valve has realized their mistake but god knows we'll never make any progress with the braindead garbage playing this game today who just want to idle on trade servers